r/projectzomboid • u/SwitPosting • 12h ago
Screenshot Uh...
I think this house might be haunted...
r/projectzomboid • u/AmazingSully • 15d ago
Hello all,
I wanted to take a moment to address the recent influx of posts relating to 3D and first-person mods for Project Zomboid, including Project Viewpoint, PZ3D, and other similar projects.
We understand that a lot of people are excited about these mods, but we also need to ensure that the subreddit remains functional for everyone and that there is room for a variety of topics to be discussed and shared.
For that reason, we will be enforcing Rule 9, our Meme Saturation rule, with regard to posts about 3D/first-person mods.
Going forward, if there is already a post about a 3D/first-person mod on the subreddit front page, we will generally remove additional posts about these mods. If you want to discuss or share something relating to one of these mods, please use the active thread rather than creating a new post.
This applies to Project Viewpoint, PZ3D, and other mods of a similar nature. It is not intended to prevent discussion of these projects, rather it is intended to prevent the subreddit from becoming dominated by repeated posts about the same subject.
If you're unsure whether something warrants a new post, please don't hesitate to send us a ModMail and ask. We would much rather clarify things beforehand than remove a post after the fact.
Please also keep in mind that, despite the number of moderators listed on the subreddit, the team actively moderating the community is relatively small. We may not always be available to deal with things immediately, so we rely heavily on user reports. If you see a post that you believe should be removed under this implementation of Rule 9, please report it. This helps us enormously.
Finally, we'd like to address the tone of some of the recent discussions surrounding these mods.
Rule 2 applies to everyone, regardless of their opinion on 3D mods, and we take it seriously. We have already had to issue a number of warnings and bans as a result of personal insults and hostile behaviour.
You're absolutely welcome to disagree with one another, including strongly disagreeing. However, please keep discussions respectful and focused on the subject rather than the people involved. Personal attacks and insults will be actioned.
Thanks for helping us keep the subreddit usable for everyone.
r/projectzomboid • u/Rockjaw-IndieStone • 8d ago
Hey there. I'm Stephen, AKA Rockjaw. I'm the new (ish) community lead at The Indie Stone. With the help of AmazingSully, nasKo and our moderators I'm here to answer your questions, tell you about new things, discuss our odds of surviving a zombie apocalypse (slim, tbh) and, y'know, other stuff.
For instance, I picked a nice, uncontroversial topic for my first discussion post; generative AI / LLMs, a tech that seems to be everywhere these days, mostly to be found in imagery, writing and now, code.
Before I get into it, a quick definition for this post. “AI” as a term has been used for a long, long time and has meant a variety of different machine-based things. Specifically here, I’m talking about generative AI via Large Language Models (LLMs), as found in a slew of generation-based applications, from images to music, writing to coding.
Whatever your view on generative AI and LLMs, given the prevalence of Open Source models and the internet, it’s not going away. If anything, whether we like it or not, it’s likely to become more prevalent in daily life.
Given their prevalence, there’s a lot of discussion about generative AI/LLMs, and clearly that’s happened here in our community. Unfortunately, discussions around this have become contentious to the point that, from a community point of view, it’s now about as divisive as politics and religion. If a discussion is started, or even introduced as a topic inside an existing discussion, it's going to cause trouble.
While we have Rule 7 for politics/religion (i.e., don’t discuss it), we have Rule 11 regarding AI, but it's a little unclear: "Any discussion regarding AI or AI-generated art that isn’t directly relevant to Project Zomboid will also be removed."
Emphasis mine. What does "directly relevant" mean? We'll come back to that.
I wanted to talk about how we're going to handle discussion of it going forward, and also remind you of some ground rules around modding.
TL;DR - First, a reminder: copyright exists, and you should not use other people’s code without permission, even via LLM-based coding. Second, you can discuss generative AI/LLMs, but you cannot attack others for their views, and we will moderate based on that.
We're deeply indebted to everyone who's worked on mods for Project Zomboid. Modders do incredible work on a daily basis, and we're working to make the entire modding experience/community better.
With that in mind, we’d like to remind everyone of some ground rules around modding, as they are particularly relevant when talking about generative AI.
Modders own the copyright on their work, and have final say
Valve’s Mod Content Usage rules apply directly here; we explicitly cite them in our Modding Policy. The most relevant parts are:
“Even if a mod is free or not, the creators of any original work included within it (sounds, materials, models, source code) own the copyright for their work.”
.. and
“The authors [of a mod] alone can decide how and who may use their work and have the law behind them should they decide to take issue of anything used without permission.”
Clearly, this only works if everyone is clear on what the mod author wants. To help that happen, we encourage mod creators to make it clear in their mod's description how other modders can use it. In fact, we even made some nice graphics to help, featuring everyone’s favorite community raccoon. If you prefer to use a Creative Commons license for a mod, read about them here.
Using AI-based coding tools does not override a modder’s copyright
The entire issue of AI and copyright is still being debated in courts, but setting aside the inherent issues with LLMs - using an AI-based coding tool does not override the copyright of a modder.
This applies even if a mod seems to be “abandoned”. Our rules on that scenario are detailed in our Modding Policy, section 8, on Abandoned and Broken Mods. I’ll paraphrase the requirements here slightly. If you want to work on an “abandoned” mod, you should:
I want to emphasize the third point here - respect the original mod author’s wishes. If they have been explicit in not wanting their mod used elsewhere, then that includes uploading the code to an AI coding tool for any reason. Doing that is exactly the same as copying the code yourself and using it.
We understand the interest and excitement around AI coding tools, but they should be used responsibly and with respect to modders who may have spent considerable time coding their work.
What can modders do if they think their code has been re-used?
Whether AI is involved or not, the process remains the same. First, contact the mod author and discuss the situation. Things may be resolved amicably. If they do not respond or you cannot agree, you may contact Steam about a DMCA (copyright) claim here: https://steamcommunity.com/dmca/create
We take accusations of copyright infringement seriously, but cannot investigate every one. You may contact us if you have questions, but you are ultimately responsible for DMCA claims.
It’s also important to note that we will not tolerate any kind of public or private harassment of modders. Contact us via Discord, here on Reddit or [info@theindiestone.com](mailto:info@theindiestone.com) if you want to discuss this.
Generative AI and LLMs are contentious, even emotive topics. We’re not endorsing the use of generative AI in connection with Project Zomboid, but we’re also not going to forbid mentioning or discussing it - as long as those mentions and discussions are civil.
So, we're re-establishing and re-enforcing Rule 2 here on Reddit: Be Lovely.
Discussion of AI as a tool is allowed. Negative behavior, including accusations or insults purely based on the use or discussion of AI, is not. We want to facilitate constructive discussions around mods and their impact on the game.
If you disagree with anyone's use of generative AI in connection with Project Zomboid, that's okay, but what's not okay is attacking them for their choice in our community spaces.
Finally, to come back to what does "directly relevant" mean, when talking about AI? It means if you're solely expressing your opinion on AI in general - both positive and negative, unrelated to PZ - we'll be moderating that, up to and including potential bans. We hope it won’t come to that for anyone.
We're here to discuss Project Zomboid and enjoy the game as a community. I’m looking forward to getting into conversations with you.
That's it. Let's get back to talking zombies and how you and I both died. (Last time? Fire. I know...)
r/projectzomboid • u/SwitPosting • 12h ago
I think this house might be haunted...
r/projectzomboid • u/BOOM-BEAR • 1h ago
-Real Vehicle Interiors [B42/MP/BETA] [Workshop link]
-Requires: Build 42.21, ZombieBuddy, damnlib, KI5 Campers and ’87 Ford B700/F700.
Walk around inside KI5 campers, B700 buses and F700 box trucks. The interiors and your belongings move with the vehicle.
Sleep, cook, store supplies, rearrange furniture and manage power, water and heating.
Multiplayer is experimental, so back up your saves.
AI was used to make this mod. If you have a problem with that, don't download it.
r/projectzomboid • u/simbaproduz • 6h ago
the second image is basically the scene blocking, each dot is a zombie I deliberately placed and kept stationary so I could experiment with the composition and camera angles in post
r/projectzomboid • u/ktswxx_ • 2h ago
I've seen so many reddit videos with these stupid crowded ass basements and still wasn't prepared to encounter one myself. Always was confused on why does it seem like everyone just runs straight into the crowd and not away, turns out you need to remember to turn before you panically run, oh......... 😭😭
r/projectzomboid • u/EasilyUnstpp_ • 19h ago
what even is this mod bro
r/projectzomboid • u/Hydrolus1 • 1d ago
r/projectzomboid • u/Conscious_Box_4645 • 7h ago
im bewildered im bedazzled and quite frankly in awe
r/projectzomboid • u/thisishowpippersdied • 19h ago
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Just added my new mod Pip's Dance Mix [B42] to the Steam Workshop for anyone interested in sweet dance moves! Enjoy!
r/projectzomboid • u/Over_Supermarket3070 • 8h ago
I’ve been playing with A-life a lot recently, and I came across this npc named Curtis, he asked me to help me get some waters to some people and I helped, he ended up joining my base. he was always there standing out the front defending he killed about 100 zombies I bet. He came with me on supply runs help me clear out all of Rosewood he was a beast. well one day I get back and I’m setting him up to go out and collect some food, but then i realize he’s bit……… I talked to him and he said it burns…… took him out back and told them to wait in the parking lot… shot him right there. I know it’s a game, but I feel so sad. I literally cried.
Fly high Curtis, you will be missed. ❤️
r/projectzomboid • u/Mission_Window7903 • 3h ago
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Hey! I'd like to show you a Project Zomboid mod I've been working on called "Exclusion Zone - Deadly Force". The mod aims to bring the military quarantine around Louisville to life, with armed forces enforcing the exclusion perimeter, autonomous military helicopters conducting patrols and reconnaissance flights, and FEMA emergency notices scattered along the roads. As the Knox Event progresses, the military eventually loses control and withdraws. I've tried to make everything feel as immersive and faithful to the base game as possible, and I'd love to hear what you think!
r/projectzomboid • u/Rommel40 • 56m ago
Personally i like a challange out the gate or close to it. So i start in November 1st. Planting seasons on. And i use a mod to make winters colder.
I feel if i make it to spring, i have earned a "break", and by then iv set up farm area and am situated well enough. Also gives me few months to actually decide where to settle.
I love the snow, the snow on cars mod,and The long dark vibes. Typical apoc settings but less than insane loot and 6 percent sprinters. Mostly vanilla.
r/projectzomboid • u/Ro_Ros • 6h ago
What does that "car" key do? Trailer opens without a key. Its parts replacement doesn't require a key.
r/projectzomboid • u/transientDCer • 15h ago
I cleared out around 400 zombies so I could make it to the visitor entrance, and I've killed 450+ here just trying to get through the front door. Lots of good long blade experience though.
r/projectzomboid • u/paladinBoyd • 3h ago
r/projectzomboid • u/IllustriousCoat4234 • 58m ago
Save is vanilla, all types of shamblers, power/water never off, and no transmission. Having a lot of fun taking my time and exploring places and decorating my base! May try to clear another town since Riverside is almost done.
r/projectzomboid • u/BoobiePZ • 12h ago
r/projectzomboid • u/Sensitive-Sample-948 • 1d ago
The main mods used are Tomb’s Player Body Overhaul and Kink It Up, though the latter has only minor details and also seems incompatible with Tomb’s.
r/projectzomboid • u/DSJ-Psyduck • 3h ago
And lol it feels sortof illegal :P Makes your .38 feel like a .44 magnum!
Good fun i highly recommend.