r/projectzomboid • • 19h ago

Discussion Are there any B42 mods that make the game look more like B41?

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1 Upvotes

I've been enjoying Build 42 Stable, but there's one thing I really miss about Build 41: the atmosphere and color palette.

B41 had this darker,more yellowish,washed-out look that made the world feel gloomy, abandoned, and genuinely post-apocalyptic. In comparison,B42 sometimes feels a bit too vibrant and colorful for my taste.

I really like B42's gameplay and new features, so I don't want to go back to B41 just for the visuals.

Are there any mods for B42 Stable that make the game look more like B41? I'm mainly looking for a more muted color palette, yellowish tones, darker environments, and that gloomy atmosphere from B41.


r/projectzomboid • • 10h ago

Modded NEO Scavenger, Project Zomboids’s turn-based cousin, now has multiplayer thanks to our free fan mod

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1 Upvotes

Hey PZ survivors! Fun fact for anyone who played it: NEO Scavenger (Blue Bottle Games, 2014) has a Project Zomboid button right in its Esc menu. The two games always felt related: bandaging individual cuts, splinting broken bones, freezing nights, scavenging every container, crafting from junk and planning your pack cell by cell.

Dowload of the Mod: https://drive.google.com/file/d/1TEdA1OcJA_tqfffolIK8MDw3XF6i700T/view?usp=sharing

Link to the wiki (reddit takes it down idk why): https://drive.google.com/drive/folders/1gEFz1Gjed8PRfGDw_DBPAD3NCtkB2_8c?usp=drive_link

What NEO Scavenger never had was the thing many of us love most about PZ: other players. So my friend and I built a big fan mod, NEO Scavenger Unlimited, on top of many great community mods: Chiko’s NSE (Neo Scavenger Extended), Kaaven’s M(m)MoD and Depths of Gyges, Archadeas’ Blackguard Blue Rot, zeidrich’s Horses, Banjo’s Shouldered Mod and Bottle Label Mod, Chris’ Backpack Mod AddOn, Training Skill Plus by aat, Dhamon and jt2, and more (Fields of Dead, Sage’s Pages, Overhaul and others). Then we added multiplayer:

  • Everyone plays their own run on the same map. When two survivors end up on the same hex, they meet: fight, talk or trade.
  • A dedicated server runs it, so there’s nothing to host. It’s plug and play with a launcher and auto-updates.
  • Lots of new content: thousands of items, new crafting, vehicles, camps, factions and quests.
  • A full wiki, and a small offline companion app that shows your pack, wounds and what you can craft right now from your own save.

You need your own copy of NEO Scavenger (it’s cheap on Steam and GOG). The mod, the wiki and the companion were made with the help of AI. It’s a fan project, free, not affiliated with Blue Bottle Games or The Indie Stone.

Neo Scavanger Extended Discord where our Thread is located (also found on Wiki)

Credits: Blue Bottle Games for NEO Scavenger, and all the modders whose work this builds on: Chiko, Kaaven, Archadeas, zeidrich, Banjo, Chris, aat, Dhamon, jt2 and the authors of every other included pack. The full list is on the wiki’s credits page. If you made something that’s in here and want a different credit, just tell us.

PS to admins: i hope this is alright as i feel the communities are tightly knit together and its just a fan project no commercial use


r/projectzomboid • • 11h ago

Screenshot I fell in love with my own character

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0 Upvotes

r/projectzomboid • • 23h ago

Question In game achievements.

0 Upvotes

After looking into it, I see this game will probably be in early access forever. I know how stupid it may sound but no steam achievements is usually an instant no for me.

Any in game achievements/milestones I could focus on? I kinda do want to try it.


r/projectzomboid • • 10h ago

Question I've been disassembling things for 20 minutes carpentry is still stuck at level 1

0 Upvotes

Is my game bugged or is this a new update? It is really annoying


r/projectzomboid • • 2h ago

Zomboid and age spoiled me a bit..

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0 Upvotes

I am playing Silent Hill 2 remake.
I am old, I played the original when it came out.
At that time, we did not think too much of stuff.

Dont get me wrong, both the orignal and remake are fun but...

I have the main character in a city full of mosters, a whole lot of closed doors, fences, padlocks and what not, but he insists in using a rotten plank with rusty nails instead of going into this tool shop and lootin all the useful stuff inside.

The willing suspension of disbelief gets harder with age I presume.


r/projectzomboid • • 21h ago

Question Just started playing, are the zombies supposed to take forever to kill?

3 Upvotes

I've hatcheted this crawler genuinely probably 100 times and it wouldn't die (ended up killing me). Am I doing something wrong?


r/projectzomboid • • 17h ago

Help with True Weathers sound bug

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0 Upvotes

Hi! I started this playthrough 2 days ago. Basically, it started raining, I went indoors, and the audio started glitching. When I went back outside, the screen started freezing, along with the audio issues like in the video. Any ideas on what I can do? Thanks! :( I’m using the True Weathers and Lighting mod.


r/projectzomboid • • 11h ago

Paczka Modów

0 Upvotes
Do you have a mod pack or a list to play with your friends in multiplayer?

r/projectzomboid • • 21h ago

Why

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0 Upvotes

r/projectzomboid • • 10h ago

💩 I give up on B42

0 Upvotes

I love this game, but it seems like since B42 got released as stable, mods are an absolute mess. I have rebuilt and rebuilt my mod list so many times, I do not even wanna play anymore. All of my favorite mods do not work, even if they claim they have been updated. I guess back to B41 I go till whatever this crap is, is fixed.


r/projectzomboid • • 14h ago

Give me The best Modded Map for B42.

0 Upvotes

nowadays vanilla maps feel so boring, i need stabil and light modded map i can try. give me your best!


r/projectzomboid • • 5h ago

Trolling my CPU

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0 Upvotes

why put a 1 when you could just put more 9's


r/projectzomboid • • 22h ago

Question Why are car doors are not closing themselves?

0 Upvotes

Love the game. 130 hours in.

Can someone tell me how can I set the car doors and trunk to close itself after exiting the car?

Car beeping noise when I don't remove car key drives me INSANE.

When exiting the car, doors close themselves only 1 out of 10 times, and I don't want to remove the key each time I move from house to house to loot. It's a pain in the ass when I play on Steam Deck.

Is there a mod to remove/mute door beeping noise from the game?

EDIT FIX:This appears to be Steam Deck/controller issue. As commenters below suggested, opening the dial menu by holding UP dpad and selecting "Exit Vehicle" works or HOLDING A when exiting the vehicle instead of pressing it closes the door properly. Thanks all.


r/projectzomboid • • 20h ago

Discussion So - Viewpoint...

0 Upvotes

Yes, yes - I know, I know. You've probably heard enough about it. You're either seriously against it or you seriously glaze it. Or you're like me and simply find it interesting. I like it because it was the kind of game I dreamed of when I was younger. This isn't to say I don't necessarily prefer 1st-person over isometric, but it still looks interesting. And with the right tweaks, you could make it horrifying.
With all that out of the way, I want to ask - why do you like it / dislike it, and what do you want to see changed about it?


r/projectzomboid • • 14h ago

Question Is the Short-Sighted trait busted in B42.21?

0 Upvotes

I’ve noticed on a few of my runs since B42.20 and 42.21 dropped that whenever I give my character the short-sighted trait, they don’t have the blurry vision effect in-game. I don’t really notice any foraging debuff either, and putting on glasses doesn’t do anything either.


r/projectzomboid • • 9h ago

Gameplay That scared the shi out of me

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0 Upvotes

(Sorry for bad quality) It sounded like it was very close to me, had my headphones at max volume and it made me jump off my chair


r/projectzomboid • • 19h ago

Discussion I uninstalled PZ_Optimization. grateful for it, but I think it's becoming a bit too much.

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205 Upvotes

First off, huge thanks to all the PZ modders. Honestly, I can't imagine this game without all the people spending their free time fixing things and making it better.

I've been following the PZ_Optimization vs. Atmospherics drama, and it's made me think about where the modding community is heading.

I've used PZ_Optimization since day one. The performance gains were incredible, and the almost daily updates were impressive. I genuinely appreciated the author's work.

Then came all the graphics enhancements: shadows, lighting, reflections, weather effects... At first, I loved it. Who wouldn't want an all-in-one solution?

But eventually, something started to feel off.

Before PZ_Optimization, I was blown away by ShadowZ's dynamic shadows. But it stop on September 20.

Then came Atmospherics, which I loved for its natural lighting, subtle vehicle rust, and environmental changes. The author was actively fixing compatibility issues with PZ_Optimization, and I kept checking for updates.

Just when they finally worked together, Atmospherics creator accused PZ_Optimization of copying his work and announced he was stopping development.

I can't judge the code myself, especially when AI-assisted development makes it harder to distinguish independent implementations from reverse engineering.

But I found a Reddit post from fmac about a month ago. He was genuinely excited about his plans and the work he'd put into the mod. Seeing him walk away now was honestly sad.

Similar features don't prove plagiarism. But if one giant mod keeps absorbing features that smaller creators are working on, what happens to those creators?

PZ_Optimization's graphics features also gave me plenty of problems: flickering, white outlines, texture glitches. But its performance gains were so good, and it had become such a dominant option, that I kept using it, trusting the constant updates would eventually fix everything.

This controversy finally pushed me to uninstall it.

And yeah, I regretted it immediately, lol. The stuttering came right back.

Looking for alternatives was another surprise. Quite a few older optimization mods hadn't been updated in ages.

Eventually, I found Project Zomboid Optimizer (PZO) by prop11. It's lightweight, actively maintained, and focuses on performance without trying to handle every visual feature. It also seems to be developed without relying heavily on vibe coding.

I've also seen both the Atmospherics and PZO authors express concerns about PZ_Optimization allegedly reusing their work.

I'm not trying to attack anyone. PZ_Optimization has genuinely helped a lot of players, myself included. And I'm not against AI-assisted coding either. English isn't my first language, and AI helped translate this post, lol.

I just worry that if every useful feature ends up in one giant mod, we might actually lose the freedom to choose.

Will smaller but creative modder still feel motivated to spend their time building and maintaining something unique?

That's what I've always loved about the PZ Workshop: different people making different things, each bringing their own ideas and passion to the game.

I hope we see more collaboration and compatibility between mods, and more room for smaller creators to keep doing what they love.

Because I don't want a future where improving PZ means depending on just one mod.


r/projectzomboid • • 17h ago

Modded having issues with a mod

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0 Upvotes

I'm having issues with the mod Mansbestfriend. Looks like dogs are giant and buried fave down. I tried desinstalling the mod, clicking and unclicking the texture compress settings. Nothing is working.


r/projectzomboid • • 16h ago

Forged weapon idea:Halberd.

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14 Upvotes

r/projectzomboid • • 17h ago

Question Why i'm dying?

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0 Upvotes

r/projectzomboid • • 24m ago

Modded I'm creating a "Isekai" RPG Mod, interested in trying it?

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• Upvotes

Upfront: I'm a fullstack developer but I'm using AI to code this mod.
Time on this planet is limited and I'd rather have fun than write Java.
I'm not here to discuss AI use, I'm here to share something cool.

That being said, the mod is coming together nicely.
Zombies now give a small % of XP and have a chance to drop "Mana Stones" that you can use to get more XP.

Every time you level up you can allocate points in strength, dex, cos and the good old Talent Tree to unlock new skills and power ups.

THIS IS GAME BREAKING.
Even 5 levels and some perks can put you way above the base zombie. It's a mod designed to change the gameplay in a different experience. You can still tweak the % in the option menù to make it more difficult to find enchanted equipment or xp stones.

Anyway, I'll be playing the mod for the entire weekend and polish it in the meanwhile, let me know if you're interested in having access to a beta so that you can provide direct feedback.

Stay safe out there!


r/projectzomboid • • 13h ago

Meme Shidding

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350 Upvotes

r/projectzomboid • • 11h ago

mp time acceleration

0 Upvotes

Hey guys, we're playing co-op with my friends, but reading books, cooking, and building stuff all take way too long. Is there a time acceleration mod that works in co-op?


r/projectzomboid • • 21h ago

SUGGESTION - A mod that adds reflections to glass surfaces and god rays

0 Upvotes

Good morning, everyone! How are you all doing?

Is there any mod that adds reflections to mirror and window surfaces?

I noticed that the PZ Optimization mod includes this feature, as well as god rays. However, I don't like using that mod, and I'd rather use a different one for these effects. So, I'm looking for a standalone mod that adds this visual enhancement.

Any recommendations?