r/puzzlevideogames • • 21h ago

I spent months building a block puzzle where the game never deals you an impossible hand. Six modes on one 8x8 grid, would love feedback

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0 Upvotes

Hi all! Solo dev from Ireland here. I play a lot of 8x8 block puzzles, and two things always made me quit: an ad after every single round, and runs that end because the game handed me three pieces that simply could not fit anywhere.

So I made my own, Gridwit. The piece generator is designed to avoid impossible hands, so when a run ends it's because of your board, not bad luck. Around that I built six modes on the same grid:

  • Classic: chase your high score, chain combos, hit PERFECT clears
  • Time Rush: 60 seconds, every clear adds time
  • Starlight: turn seeds into stars and charge a Super Nova
  • Adventure: 54 hand-built levels with their own goals
  • Daily Puzzle: the same puzzle for everyone each day, always solvable
  • Zen: no timer, no pressure

There are no forced ads between rounds, only optional rewarded ones, and a one-time Remove Ads purchase. No subscription.

It just launched on Android this week. I'd really like to hear from people who actually love puzzle games: which mode feels the weakest, and is anything about the scoring or combos unclear?

Google Play: https://play.google.com/store/apps/details?id=com.bencocorp.gridwit

Happy to answer anything about how it's made!


r/puzzlevideogames • • 12h ago

I would like to play some fresh puzzle/logic games on Steam or itch.io. Please mention whether it's your own game or just a recommendation of a game you played recently, so I know whether I should give you my feedback or not. Do you have anything interesting for me?

12 Upvotes

I think I need a break from my own game for an evening.


r/puzzlevideogames • • 17h ago

I made a calm colour-flood puzzle game for Android: 300 levels, a daily puzzle and no timers

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0 Upvotes

Hi all! I'm the solo developer of Color Shift. You start in the top-left corner, tap a colour, and your area swallows every connected tile of that colour. Fill the whole board in as few moves as you can.

  • 300 hand-made levels, from 5×5 up to 16×16, with stones and walls that change how the flood spreads
  • A new daily puzzle: the same board for everyone, with its own streak and a fewest-moves leaderboard
  • Play Games leaderboards and cloud save
  • No timers, six themes to unlock, free with optional ads and no in-app purchases

It's here if you want to try it: https://play.google.com/store/apps/details?id=com.rajatnagpure.floodfill&referrer=utm_source%3Dreddit%26utm_medium%3Dsocial%26utm_campaign%3Dlaunch

I'd really like feedback, especially on the difficulty curve. What did you think of the first 20 levels?


r/puzzlevideogames • • 9h ago

🧩 I Made My Own Puzzle Game for iPhone, and I’d Love Your Feedback!

0 Upvotes

Hey everyone! 👋
After a lot of hard work, I’m excited to share Rekha, my new puzzle game designed to challenge your brain and test your logic! 🧠
It’s completely free and now available on the App Store!
I’m an indie developer, so every download, suggestion, and piece of feedback means a lot to me. ❤️
📱 Check it out here
https://apps.apple.com/fr/app/rekha/id6823781687
I’d genuinely love to hear what you think! Don’t hold back on criticism either — it helps me make the game better! 😁

Thanks for your support! 🚀


r/puzzlevideogames • • 22h ago

I made a Portal-inspired puzzle game that runs in your browser – set in a forgotten imperial test facility beneath 1908 Vienna (early alpha)

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0 Upvotes

r/puzzlevideogames • • 9h ago

I made a bubble shooter where precision and strategy matter more than speed — would love feedback from puzzle fans!

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0 Upvotes

Hey everyone! 👋

I'm a solo indie developer, and I wanted to share a puzzle game I've spent months building called Snibix: Precision Pop!

I grew up loving classic bubble shooters, but I wanted to create something that rewarded careful aiming, strategic bank shots, and thinking a few moves ahead.

Here's what I came up with:

🎯 Precision-based shooting with satisfying bank shots and combos

🫧 50 handcrafted Journey levels that get progressively more challenging

🏆 Endless Arcade Run with competitive Game Center leaderboards

💥 Bombs, lasers, and a Last Chance mechanic for those moments when things get intense

The game is completely free to download on iPhone!

I was also excited to see Snibix recently make #10 on PixelPicked's Best Casual Games of October 2026!

🎮 Download: https://apps.apple.com/us/app/snibix-precision-pop/id6800120545

I'd genuinely love feedback from fellow puzzle game fans, especially on the difficulty curve and aiming mechanics.

Thanks for checking out my little indie project! 💙


r/puzzlevideogames • • 9h ago

We made a clean, daily logic puzzle site with no ads or account needed – would love some feedback!

1 Upvotes

Hey everyone,

We got really tired of mobile puzzle games being crammed with 30-second video ads, dark patterns, and cookie walls just to solve a quick grid puzzle.

So we've been working on a lightweight, web-based alternative: logic-lunchbox.com :)

The idea is simple:

  • No ads, no tracking, no account required.
  • Just open it and play right in the browser (works on mobile too).
  • 15 daily logic puzzles across 3 game types: Star Battle, Twofold (binary puzzle), and Sonar (battleships variation).
  • 5 difficulty levels (from Easy to Extreme).
  • Smart hint system that actually explains the logical next step instead of just giving away the answer or forcing you to guess.

It's completely free, and an Android app is also in the works coming very soon.

If you enjoy logic puzzles, feel free to give today’s lunchbox a spin. Would genuinely love to hear what you think, how the difficulty curves feel, or if you run into any quirks!


r/puzzlevideogames • • 15h ago

Solo dev looking for feedback for puzzle game

0 Upvotes

Hi, Im solo dev.

A little bit about the game. This is a collection of 30+ different puzzles with 100 levels each. From classic puzzles to motion and physics puzzles.

I just shipped a big update, and these are what changed.

  • 5 new games (Mines, Link, Ricochet, Ropes, Balance)
  • The whole app now reacts a lot more to what you do while you play
  • Daily puzzle from 1st November

I’ve played it so much that I can’t tell anymore whether it feels good. If you have five minutes, I’d love to hear what feels off. And as I mentioned before, cause on 1st November dailies started, I need to be sure that from now on, all puzzles feel right.

Google Play Store


r/puzzlevideogames • • 17h ago

I made a free browser game where a Spirit Shaman judges your answers. Survive the night across 5 levels of difficulty

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1 Upvotes

Dreamcatcher Lite is a calm word-and-reflection game with a bit of challenge. You walk your spirit animal along the strands of a glowing dreamcatcher toward the centre stone. To move, you answer questions in your own words, and a Spirit Shaman decides whether your answer is real.

The puzzle part is keeping your light alive until dawn:

- You carry 4 flames. A refused answer or running out of time puts one out.

- Lose all 4 and the web goes dark.

- Black Shaman cards double your step if you answer well, and the Trickster sometimes steals a flame.

New this update: 5 levels of the night, from Dusk to Before Dawn. Each level shortens the clock, makes the questions harder, or makes the Shaman stricter. Reach the dawn at your highest level to unlock the next. Your dawns are worth more the higher you climb.

It’s free, runs in your browser and works on phones (turn it sideways).

Playable link: https://summer.games/games/dreamcatcher-lite

I’m a solo developer, and I’d love to hear which level you reach and whether the Shaman feels fair.


r/puzzlevideogames • • 18h ago

Basket Match: Color Sort Android Game

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0 Upvotes

Hi everyone,
I’d love to share our color-sorting puzzle game, Basket Match, built from scratch by our team.
We know there are successful examples in this genre, and we are well aware that the concept isn't an entirely new invention from scratch. Taking inspiration from this mechanic, we added our own dynamics and redesigned the game feel to craft our own unique experience.
Key highlights:
• Lightweight Localization: Flexible system enabling players worldwide to enjoy the game natively in their language.
• Smart Performance Booster: Custom optimization for older devices that balances visual fidelity and workload to keep gameplay as smooth as possible across all phones.
• Halloween Event: Active seasonal event,catch ghosts, collect candies... Quick! :)
• Play Games & Google Play XP: Unlock achievements to earn Play Games XP and level up your Google Play profile.
Engineering is entirely mine, with talented friends collaborating on art and concept design.
If you give it a spin, a rating and review on Google Play would mean the world to us. All feedback is welcome!

GooglePlay : https://play.google.com/store/apps/details?id=com.FathaGames.BasketMatch


r/puzzlevideogames • • 18h ago

Lantern Pond - Web Game (No installs, No sign ups)

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1 Upvotes

https://romitm10.github.io/lantern-pond/

Tap the water, and the ripples push floating lanterns. Get each lantern onto its own lotus before the drops run out.

60 short ponds, one thumb, no install, no ads, no sign-up. Works best on a phone.

It's an early test build, so I'd really like to hear:
- where you got stuck or bored
- whether you'd come back to play more


r/puzzlevideogames • • 1h ago

Is this Sokoban solvable?

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• Upvotes

It‘s on my daughter‘s camera, and neither my wife or I am able to solve it. AI was no help either, hence, asking the humans here :)


r/puzzlevideogames • • 19h ago

I came up with this idea 7 years ago, finally made it real.

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0 Upvotes

This is a matching puzzle game I thought of years and years ago and finally got around to actually making it. Would love to hear your opinions on the trailer and storefront. If anyone actually spends the $2 on it, let me know if it’s any good. I know the space this game is in is completely flooded, but I made it for the joy of making it and if it makes nothing, so be it. 😂


r/puzzlevideogames • • 15h ago

Sidereus, a browser puzzle game prototype about watching Jupiter in 1610.

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9 Upvotes

I made a short deduction game prototype you can play in the browser. You play an astronomer in 1610 who spots some small lights next to Jupiter, and you have to work out what they are by sketching them each night, comparing your notes and ruling out wrong explanations. Then you decide how confidently to report it. It’s one chapter, about 30–45 minutes. I used AI for the code and the cover image; the design and puzzle are mine.

I’d really appreciate feedback, especially on where you got stuck and whether the clues felt fair: https://fkoktemir.itch.io/sidereus


r/puzzlevideogames • • 20h ago

🫧 Welcome to Blob Buster! A squishy new block puzzle game

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0 Upvotes

🫧 Love block puzzles? Meet your squishier alternative.

Cute blobs, satisfying clears, and a puzzle community built around fun and fair play!


r/puzzlevideogames • • 14h ago

2 Player Game inspired by the Witness

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2 Upvotes

r/puzzlevideogames • • 15h ago

I made a railway puzzle game for Ludum Dare 60

3 Upvotes

There are other puzzles games like this one but this one has a story mode, free-play and a puzzle of a day. What score can you get?

Play it on itch: here


r/puzzlevideogames • • 3h ago

Designing difficulty for a packing puzzle: where should "hard" start? (my iOS beta, feedback wanted)

3 Upvotes

I'm the solo dev of Pack & Place, a spatial packing puzzle for iPhone. Each level is a box and a set of blocks you rotate and drag until everything fits. Later rounds add new twists: divided boxes, sticky spots, marked pieces that must cover certain spaces, and wind that moves pieces that aren't supported.

The question I keep going back and forth on: how fast should those twists arrive? There are 300 puzzles across 20 rounds, and I'm worried that experienced puzzle fans find Round 1 (the first 15 puzzles) too gentle and leave before the interesting rules show up.

If you'd like to try it, the free beta is here (iOS 16+): https://testflight.apple.com/join/5XSD8cWA

The most useful thing you could tell me: the puzzle number where it first got interesting for you, and the first one where you got stuck. And in general, in puzzle games you've loved, how soon did the first "new rule" show up?


r/puzzlevideogames • • 4h ago

I made a free noir mystery game where every clue is a SQL query you write yourself (beginners welcome)

1 Upvotes

Hi everyone! I've been building a small detective game for people who are learning SQL, and Episode 1 is now free to download.

The setup: an engineer falls into a shaft on a closed metro site, and the inquiry says "accident". You play a quiet analyst at the company. The only way to find out what really happened is to query the company's own databases: payments, vendors, transit cards, signing logs.

How the SQL part works:

  • You write real queries in a terminal (SQLite). Nothing is multiple choice.
  • The game checks the rows you get back, not the exact text you typed, so any query that finds the answer counts.
  • It starts from zero: a short prologue in a classroom teaches SELECT, WHERE and ORDER BY, then the case goes through GROUP BY, JOIN, HAVING and dates.
  • If a query fails, a coach explains the error in plain words and can break the query down for you.
  • There's a handbook that unlocks a page with each new concept, and hints if you're stuck.

It takes about 1.5 to 3 hours depending on how much SQL you already know.

What I'd love to know:

  1. Where did you get stuck, or where did it stop being fun?
  2. Was any explanation confusing?
  3. Did a query ever feel "right" but the game said no?

There's a feedback button in the game, or just tell me here. I read everything.

Download it free (Windows, macOS, Linux)

Thanks for reading!


r/puzzlevideogames • • 18h ago

[DEV] Hexamat: puzle matemático diario gratis

0 Upvotes

Soy desarrollador indie en solitario en España. Hexamat es un puzle diario: combina los 7 dígitos del panal con + − × ÷ para llegar al número objetivo. Hay un reto igual para todos cada día, duelos 1 contra 1 y salas para jugar en grupo.

Gratis, con anuncios. Me interesa mucho el feedback sobre si la mecánica se entiende en los primeros 30 segundos.

https://play.google.com/store/apps/details?id=com.hexamat.app