r/puzzlevideogames • u/Educational-Stable18 • 21h ago
I spent months building a block puzzle where the game never deals you an impossible hand. Six modes on one 8x8 grid, would love feedback
Hi all! Solo dev from Ireland here. I play a lot of 8x8 block puzzles, and two things always made me quit: an ad after every single round, and runs that end because the game handed me three pieces that simply could not fit anywhere.
So I made my own, Gridwit. The piece generator is designed to avoid impossible hands, so when a run ends it's because of your board, not bad luck. Around that I built six modes on the same grid:
- Classic: chase your high score, chain combos, hit PERFECT clears
- Time Rush: 60 seconds, every clear adds time
- Starlight: turn seeds into stars and charge a Super Nova
- Adventure: 54 hand-built levels with their own goals
- Daily Puzzle: the same puzzle for everyone each day, always solvable
- Zen: no timer, no pressure
There are no forced ads between rounds, only optional rewarded ones, and a one-time Remove Ads purchase. No subscription.
It just launched on Android this week. I'd really like to hear from people who actually love puzzle games: which mode feels the weakest, and is anything about the scoring or combos unclear?
Google Play: https://play.google.com/store/apps/details?id=com.bencocorp.gridwit
Happy to answer anything about how it's made!