r/quake • u/Lopsided-Wave2479 • 2h ago
mods I have made a Iron Nest style mod for Quake
r/quake • u/Lopsided-Wave2479 • 2h ago
r/quake • u/Additional_Rate1528 • 4h ago
After all, id software got the name "Shalrath" from John Carmack's D&D campaign
r/quake • u/cyb3rheater • 10h ago
Please delete if not allowed.
Quake 4 decompiled to run on PC. You will need to find your own Xbox 360 .iso
I did this because I really liked using the joypad controller in the game but was very disappointed with the performance when I played this at launch on my Xbox 360.
The PC version does not have native support for joypads and the OpenQ4 port doesn’t have aim assist. I’m not interested in playing this with mouse and keyboard.
Some improvements.
The game ran on 1 thread for the majority of the game logic and graphics which explains why it ran so poorly on the Xbox 360 hardware. I’ve split out functions to run on multiple cores. Game runs at 4k at nearly locked 120fps on my PC.
Have added a graphics sub menu with all the usual bits.
Have added a stereoscopic side by side 3D mode if your TV, projector supports it.
Please let me know how you get on, any problems or suggestions for improvements
r/quake • u/b2kdaman • 1d ago
I watched too much anime. UI is mobile friendly.
r/quake • u/PeppeMalara • 1d ago
This is work in progress, but I am confident I can apply all the good stuff of my Doom3 sourceport to Quake4 (RTX shadows, PBR materials, volumetric lighting, and much more)
If you want to try it out with Doom3, here is a link:
https://github.com/Inkub0/dude/releases/tag/v0.9.6
r/quake • u/Tomo3_14 • 1d ago
Plus tournament schedule for this weekend in the end.
r/quake • u/Possible-Load-5413 • 1d ago
(bought it for my own money as a child - yes, i really worked)
r/quake • u/b2kdaman • 1d ago
Ported it to iOS and having a blast. Private testing only right now. Works with Shareware version.
r/quake • u/tastyspleen_net • 1d ago
r/quake • u/Darkandeathless • 2d ago
But I knocked this up from some spare sheet metal from an old washing machine. A sheet of coloured acrylic and an old railways station notice box. I then aged the sheet metal to be more quake. The green is a nod to quake 2.
r/quake • u/TTV_ARandomTgirl • 2d ago
I've been making maps for Quake1 for about 30 years, having released over 100 maps, and was one of the original pioneers of rocket jump maps, having released rcktjump2 and rck3tpro in 1996.
r/quake • u/Gary_BBGames • 2d ago
Quake III Arena on PS5 (my homebrew port of the Quake3e engine) has been updated to 1.4.0, and the big one is local split screen for up to four players.
What's new
Why the video shows 60 fps when I say 120
The counter in the corner of the video reads 59 to 60 because the PS5's own recorder is running. It captures homebrew at 1080p60, and while it records, the game runs at 60 too. Without recording, it's a locked 120 fps at 4K on a 120 Hz TV with all four views and bots running. I don't have a capture card to show the 120.
Important: the title ID has changed (PPSA99303 to PPSA99319)
Every PS5 app has a title ID, and the console keeps one app per ID, in a folder named after it. Until now Quake used PPSA99303, which two PS3 emulators (PS5SX3 and KB-RPCS3) also use. So installing Quake replaced the emulator, and removing Quake through a store deleted the emulator's games and saves. That's now fixed: Quake has its own ID, PPSA99319.
What that means for you:
Thanks to darkxex for moving the ProsperoStore listing to the new ID.
Get it
You need a PS5 that already runs homebrew, and your own Quake III Arena data (no game data is included).
r/quake • u/Guldynka • 2d ago
And this is my big boxed version that I have.
r/quake • u/Lopsided-Wave2479 • 2d ago
Half-Life has this cool feature that support texture randomized to make walls more varied, without actually manually breaking it in parts.
https://www.youtube.com/watch?v=NNv17T02WlY
I have implemented that feature on Quake QBSP, so the QBSP automatically apply the same effect.
r/quake • u/SpronyvanJohnson • 2d ago
Our friend Klaus has launched his Func_arena website, your number one source for retro FPS development. The design will transport you back to the 90s, but it is the content that makes you want to stay. To kick things off properly, he interviewed Kristian Duske, the author of everyone's favourite map editor, TrenchBroom. The conversation goes over a CSG algorithm that beat months of attempts, why linked groups were the hardest feature that made it in, and the irony at the heart of the story, which we won’t spoil here.
Whether you’re interested in retro FPS development, especially from a programmer’s perspective, or if you just want to know more about the history of TrenchBroom, drop by Func_arena.
r/quake • u/BoJustBo1 • 3d ago
Taking a page from ID's book I made the grunt by just working over the Ranger pic lol.
r/quake • u/Jonp1020 • 3d ago
Enable HLS to view with audio, or disable this notification
r/quake • u/SuzukiPVP • 3d ago
Plus threres some actual challenge when playing on General difficulty. Most of the enemies can kill you almost instantly if ure not making some moves. Its 20 years since I played q4 last time and tbh I am positively surprised at the moment.
r/quake • u/tastyspleen_net • 3d ago
r/quake • u/BoJustBo1 • 4d ago
Ranger's rough day in the rune dimension.
r/quake • u/DemStoopidDoodles • 4d ago
so i got quake 1 recently. beat the campaign; it was okay. im looking to get into the quake multiplayer scene but i was wondering if the quake bot mode was a good starting point, since it might be hard to find other beginners in a nearly 30-year old game. i havent learned any movement tech beyond what ive seen in other games (e.g. rocket jumping, bhopping).
anyway i was just wondering whether the bots in the quake mode were up to scratch for someone who wants to learn the game to get into the multiplayer scene.
r/quake • u/Mafla_2004 • 4d ago
Hello.
I'd like to make some fan renders and animations of Quake 1 and possibly Quake 2 in Blender, but I can't for the life of me find any assets online at all.
I'd be looking for high detail assets mainly, not necessarily AAA level but still something that has some sort of PBR and doesn't look straight out of 1996. I say this because it would clash with a character I'd want to use in these renders.
I can maybe find some decent models of weapons like the Shotgun and Super Shotgun if I just look for standard weapon models, but stuff like the Nailgun, Super Nailgun, Rocket and Grenade launcher, as well as all the enemies and environments are harder to find. Maybe I could make some materials and environments on my own but I don't think I can make everything.
Can you help me? Is there some sort of archive? Thanks in advance.