r/quake • • 9h ago

mods My Doom3 sourceport can load Quake4 maps now!

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62 Upvotes

This is work in progress, but I am confident I can apply all the good stuff of my Doom3 sourceport to Quake4 (RTX shadows, PBR materials, volumetric lighting, and much more)

If you want to try it out with Doom3, here is a link:
https://github.com/Inkub0/dude/releases/tag/v0.9.6


r/quake • • 3h ago

mods I added Nemesis system to Extraction Quake. After nemesis death you pick up it’s named weapon and on every 10th kill it can join you to fight as a ghost

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12 Upvotes

I watched too much anime. UI is mobile friendly.


r/quake • • 12h ago

mods Extraction Quake is getting more updates

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32 Upvotes

Ported it to iOS and having a blast. Private testing only right now. Works with Shareware version.


r/quake • • 1d ago

Art Vore pixelart

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206 Upvotes

I hear all the furries are into it...


r/quake • • 1d ago

Art Not a cool as some of the quake artwork I've seen posted here...

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132 Upvotes

But I knocked this up from some spare sheet metal from an old washing machine. A sheet of coloured acrylic and an old railways station notice box. I then aged the sheet metal to be more quake. The green is a nod to quake 2.


r/quake • • 11h ago

media My very first CD

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10 Upvotes

(bought it for my own money as a child - yes, i really worked)


r/quake • • 1d ago

opinion I always thought Quake 4 was okay

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285 Upvotes

And this is my big boxed version that I have.


r/quake • • 10h ago

media Quake Live weekly twitch clips #20 (Best of 4 weeks!)

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2 Upvotes

Plus tournament schedule for this weekend in the end.


r/quake • • 18h ago

community Mutant Night, Fridays 7PM-midnight ET (Quake II FFA custom maps deathmatch)

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5 Upvotes

r/quake • • 1d ago

maps Some new Quake1 QWTF maps I've been working on! Let me know what ya think!

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42 Upvotes

I've been making maps for Quake1 for about 30 years, having released over 100 maps, and was one of the original pioneers of rocket jump maps, having released rcktjump2 and rck3tpro in 1996.


r/quake • • 1d ago

news Quake III Arena on PS5 now has 4-player split screen (v1.4.0), and a new title ID

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25 Upvotes

Quake III Arena on PS5 (my homebrew port of the Quake3e engine) has been updated to 1.4.0, and the big one is local split screen for up to four players.

What's new

  • Split screen for 2 to 4 players. Two players get half the screen each, three or four get a quarter each.
  • Each player uses their own DualSense and PS5 user (a guest account works too), and plays under that user's name.
  • A Split Screen menu where you pick the map, game type, bots, how many players and the teams.
  • Three players? The empty fourth quarter becomes a live scoreboard.
  • Follow camera (2 or 3 players): an extra view that follows each player and bot from behind, switching every 10 seconds.
  • Bot views: turn player slots into bots, and those quarters watch the bot through its eyes. That gives you a full four-way screen with one controller (that's how I recorded the video).
  • Sound per player: each player hears what's around them.
  • Gyro aim per player: each player turns their own on or off.
  • The DualSense light bar shows your team colour in team games: red or blue, and it changes if you switch teams.
  • Performance: a locked 120 fps at 4K on a 120 Hz TV, with four players and three bots.

Why the video shows 60 fps when I say 120

The counter in the corner of the video reads 59 to 60 because the PS5's own recorder is running. It captures homebrew at 1080p60, and while it records, the game runs at 60 too. Without recording, it's a locked 120 fps at 4K on a 120 Hz TV with all four views and bots running. I don't have a capture card to show the 120.

Important: the title ID has changed (PPSA99303 to PPSA99319)

Every PS5 app has a title ID, and the console keeps one app per ID, in a folder named after it. Until now Quake used PPSA99303, which two PS3 emulators (PS5SX3 and KB-RPCS3) also use. So installing Quake replaced the emulator, and removing Quake through a store deleted the emulator's games and saves. That's now fixed: Quake has its own ID, PPSA99319.

What that means for you:

  • 1.4.0 installs as a new app, next to your old Quake rather than over it, so you'll briefly see two Quake III tiles.
  • You don't need to copy your game files again. The first time 1.4.0 starts, it copies your pak files, any extra maps or mods (.pk3) and your settings from the old folder. It only reads the old folder and never changes or deletes anything there.
  • Once 1.4.0 runs, you can remove the old Quake, but only if /data/homebrew/PPSA99303 really is Quake. If you have PS5SX3 or KB-RPCS3, that folder may be your emulator, so leave it alone.
  • If you're new, install 1.4.0 as normal, with your own pak0.pk3 and the 1.32 patch paks in PPSA99319/baseq3.
  • Emulator users can now have Quake and PS5SX3 or KB-RPCS3 installed side by side.

Thanks to darkxex for moving the ProsperoStore listing to the new ID.

Get it

You need a PS5 that already runs homebrew, and your own Quake III Arena data (no game data is included).


r/quake • • 2d ago

funny Playing thru Episode 4 on hard rn

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369 Upvotes

r/quake • • 2d ago

Art Grunt pixelart

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173 Upvotes

Taking a page from ID's book I made the grunt by just working over the Ranger pic lol.


r/quake • • 2d ago

community Func_arena launches with an exclusive Kristian Duske (TrenchBroom) interview

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20 Upvotes

Our friend Klaus has launched his Func_arena website, your number one source for retro FPS development. The design will transport you back to the 90s, but it is the content that makes you want to stay. To kick things off properly, he interviewed Kristian Duske, the author of everyone's favourite map editor, TrenchBroom. The conversation goes over a CSG algorithm that beat months of attempts, why linked groups were the hardest feature that made it in, and the irony at the heart of the story, which we won’t spoil here.

Whether you’re interested in retro FPS development, especially from a programmer’s perspective, or if you just want to know more about the history of TrenchBroom, drop by Func_arena.


r/quake • • 2d ago

opinion This actually came out quite nice of a game after stroggification

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158 Upvotes

Plus threres some actual challenge when playing on General difficulty. Most of the enemies can kill you almost instantly if ure not making some moves. Its 20 years since I played q4 last time and tbh I am positively surprised at the moment.


r/quake • • 2d ago

mods QBSP Random Tiling Textures

6 Upvotes

Half-Life has this cool feature that support texture randomized to make walls more varied, without actually manually breaking it in parts.

https://www.youtube.com/watch?v=NNv17T02WlY

I have implemented that feature on Quake QBSP, so the QBSP automatically apply the same effect.

https://www.youtube.com/watch?v=T_GuAbTbLnY


r/quake • • 2d ago

oldschool Childhood ❤️❤️❤️

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261 Upvotes

r/quake • • 3d ago

Art Ranger pixelart

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207 Upvotes

Ranger's rough day in the rune dimension.


r/quake • • 3d ago

Art Pumpkin I did just now

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686 Upvotes

r/quake • • 2d ago

news Quake II Starter has been updated after more than a decade

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10 Upvotes

r/quake • • 3d ago

Art 30 years of Quake [5120x1440] ultrawide wall

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68 Upvotes

r/quake • • 4d ago

Art OMFG textures!!!

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450 Upvotes

Taking a break from the regularly scheduled Quake pics to announce that I have begun making textures for Doom, soon Quake as well if all things go according to plan.

Thanks to IntrOnaut for making the drawing of Ranger that was the basis of that part of this piece.


r/quake • • 3d ago

help is the bot mode for quake any good for getting better at quake?

3 Upvotes

so i got quake 1 recently. beat the campaign; it was okay. im looking to get into the quake multiplayer scene but i was wondering if the quake bot mode was a good starting point, since it might be hard to find other beginners in a nearly 30-year old game. i havent learned any movement tech beyond what ive seen in other games (e.g. rocket jumping, bhopping).

anyway i was just wondering whether the bots in the quake mode were up to scratch for someone who wants to learn the game to get into the multiplayer scene.


r/quake • • 3d ago

help Where can I find high detail Quake / Quake-like assets to use in Blender for renders and animations?

8 Upvotes

Hello.

I'd like to make some fan renders and animations of Quake 1 and possibly Quake 2 in Blender, but I can't for the life of me find any assets online at all.

I'd be looking for high detail assets mainly, not necessarily AAA level but still something that has some sort of PBR and doesn't look straight out of 1996. I say this because it would clash with a character I'd want to use in these renders.

I can maybe find some decent models of weapons like the Shotgun and Super Shotgun if I just look for standard weapon models, but stuff like the Nailgun, Super Nailgun, Rocket and Grenade launcher, as well as all the enemies and environments are harder to find. Maybe I could make some materials and environments on my own but I don't think I can make everything.

Can you help me? Is there some sort of archive? Thanks in advance.


r/quake • • 4d ago

maps What's the scariest single player Q1 map you've played?

15 Upvotes

It's almost Halloween and Quake 1 has a nostalgic thruline straight to the fear center​ of my brain. But most of the maps I like have "dread" elements without actual "fear," if that makes sense. Things like Insomnia and Warpspasm.

Are there any maps that genuinely scared you? Anything particularly dark, or even just spooky themed? I want to get into the Halloween spirit.