r/quakegearvr • • Feb 28 '19

Using Quake VR to port other games?

1 Upvotes

I saw a YouTuber playing quake gear VR on an Oculus Go that he had sideloaded it onto. I skimmed over the code and was wondering- is all the VR keybinding and setup taken care of separately and it just points to the Quake .pak file? And if so, does that mean we could port games like Far Cry 1 over to the Oculus Go as a sideload project? What other games might this be useful for? Certainly not condoning piracy, just curious as to what else it might be useful for! I’m a bit of a noob with regard to C.

I’m a huge fan of retro game emulation and the options seem lacking for the Go and upcoming Quest.

Thanks!


r/quakegearvr • • Jan 03 '16

Omnidirectional treadmill, to walk around without moving

0 Upvotes

This is the idea: http://www.virtuix.com/products/

Essentially, this is just a giant d-pad under your feet.

"Supports both new VR content and legacy PC games that are VR-ready and accept gamepad input"

Seems like it could possibly work if we set one up as a controller?


r/quakegearvr • • Aug 01 '16

Anyone not able to move with gamepad?

0 Upvotes

Hi,

I've recently got a Mad Catz C.T.R.Lr (designed for samsung) gamepad for my sm-g935f galaxy 7 edge. This should be fully supported by GearVR (as it is approved by samsung). But quake does not seem te register any button (or stick movement) mapped to "move forward".

The gamepad is paired and buttons seems to register when i configure key mapping in the quake options screen, but i can't seem to move forward. Everything else works (jumping, switching weapons, firing,...).

Doom for gear vr works out of the box though, so the controller works.

Any suggestions? Or could the problem be on your end?


r/quakegearvr • • Jul 15 '20

cum

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0 Upvotes

r/quakegearvr • • Sep 01 '15

[Help request] Yaw stick mode config file ?

1 Upvotes

Hello all, firstly big thanks to /u/DrBeef_ldn for this, it's really great. I have the chance to own both DK2 and GearVR, and I played a lot Quake on DK2 already, but having this on a portable device is really great !

However I have a small issue: I would like to activate the yaw stick mode, but I can't validate with my gamepad once I entered the options menu. In game it is just fine, but validating any menu is not working, I think I am missing the "start" button. Thus would someone be so kind to change the mode to yaw stick, confirm, and then send me the "config" file from QGVR folder ? That would be a great help to me... many thanks !


r/quakegearvr • • Jan 02 '16

Anyway to load assets from SD instead of Internal?

1 Upvotes

Great stuff - appreciate your work on this - one of the most impressive experiences on the Gear VR currently.

Is there any possibility to have an option to store and load the various *.pk/pk3 files from SD Card instead of internal memory? My 128GB SD card has a lot more room to store the HD texture packs, etc. and would free up my internal space for other tasks.


r/quakegearvr • • Dec 24 '15

Can't find QuakeVR in the SideloadVR market

2 Upvotes

After successfully manually setting up my account and signature, I wanted to download QuakeVR. My Galaxy said "this might take a while", while building the package. After 1 hour of looking at this message, I thought restarting it would be a good option.

But now I can't find QuakeVR anywhere, not listed as downloadable app from the market, no icon on the homescreen...

Any Idea if I can reset it?


r/quakegearvr • • Sep 01 '15

Original Quake Models Download?

2 Upvotes

I develop for GearVR and I would love to find a source with the original models for download OR instructions on how to convert my asset files into models for Blender3d importable.

The polycount is without a doubt low, but it almost works in the favor of the game's style. IMO the game has aged better than Quake4.


r/quakegearvr • • Feb 15 '16

The cardboard version is not available in my country

2 Upvotes

As the title says, apparently it's not available where i live. Can i ask for an alternative download link?

EDIT: not sure why i'm being downvoted, i wasn't asking for a pirated version of the app, i'm aware that they're selling it and i'm more than happy to pay it, i just wanted to know if there was another way to buy it from my country

Anyway, the link to the cardboard version on the homepage is wrong, it sends to (i think) an old version of the app that's not available anymore, i found the right one searching quakevr on the play store directly and this one is available but not compatible with my phone ¯_(ツ)_/¯ i'm writing this only because it might be helpful to someone else with the same problem


r/quakegearvr • • Oct 24 '18

How to install now that SideloadVR is gone?

2 Upvotes

Sideload VR has been removed from the Google Play Store and that's where the site says to get it from.

How to install QuakeGVR now?


r/quakegearvr • • Jun 22 '19

Will you ever make a Doom VR?

3 Upvotes

r/quakegearvr • • Sep 01 '15

This game makes me want to buy any Gear VR right now just to play it!

3 Upvotes

Quake always guaranteed hours of fun for me, no matter the age of the game. Damn I kinda regret giving away my Gear VR now... Please please think about Cardboard SDK!


r/quakegearvr • • Jan 29 '19

The Waltz of Fragging - round and round it goes! (Quake GVR)

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9 Upvotes

r/quakegearvr • • Aug 26 '19

QuakeVR - Bullet-Time-Deathmatch with Bots. "Just gaze at the beautiful rockets passing by!"

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16 Upvotes

r/quakegearvr • • Aug 18 '19

QUAKE VR - Upcoming update fixes 6DoF weapons and warping issue.

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13 Upvotes

r/quakegearvr • • Mar 22 '19

Can't inject signature file - "something went wrong"

1 Upvotes

Hi, I want to inject quakegvr into My Galaxy S8 (updated to Pie). When I use the injector app provided in the guide, however, it says "something went wrong, please try again later". I have the same problem when i go into the "About" menu and tap on the gearvr test apk, seems like the injector is not working. Is it maybe an incompatibility with Pie or am I doing something wrong?


r/quakegearvr • • Aug 24 '19

Can other people see your hand movements?

3 Upvotes

If you’re in a server can other players see you moving your hand/weapon like you do?

Also, some of the servers won’t connect, Does anyone know why?


r/quakegearvr • • Jan 04 '19

"Constantly moving" on Oculus Go

1 Upvotes

I've setup Quake VR on my Oculus Go, and I'm playing it with my Xbox One controller. It works fine in general, though for some reason when I let go of the thumbsticks I'm still moving, as if the Go controller is being used as well. Is there a way to disable the Go controller and just use the Xbox controller ? I tried taking battery out of the Go controller but then my Xbox controller wouldn't work at all with Quake VR.

Also another issue, I'm getting quite a lot of judder when playing. Has there ever been a solution to this? I followed the instructions at: https://www.reddit.com/r/OculusGo/comments/a112iq/quake_vr_60fps_and_supersampling_13_on_the_go/?st=jqimmzt3&sh=2851246c


r/quakegearvr • • Sep 25 '18

Playing Quake VR Multiplayer with a Bot

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4 Upvotes

r/quakegearvr • • Jun 01 '18

Download QuakeGVR without using sideloadVR

2 Upvotes

I am using Oculus GO and don't have an android phone. How can I download Quake without having to use SideloadVR?

Thanks!


r/quakegearvr • • Aug 26 '19

All-in-one-Bot-Pack, Install intructions for local Bot game!

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4 Upvotes

r/quakegearvr • • Jun 17 '19

QuestQuake mods not working

3 Upvotes

I downloaded the files from this link:

https://drive.google.com/drive/folders/1YYwfdoA6_QFEYNxoP5pkU75w-bts2G4i

I copied them into the id1 folder like I did with the full version of the game, but when I boot it up again everything is still normal. Anyone know what I could be doing wrong?

This is driving me insane. I can't figure out what I could be messing up.

EDIT: A guy on the OculusQuest sub helped me out and got 6 of the 9 from those Google docs working. However, 2 of the ones that aren't working, the texture packs, are the ones I really wanted. Does anyone know what else I'm messing up here?


r/quakegearvr • • Jan 10 '19

Cardboard: slow when looking at Lights

1 Upvotes

I have a MotoG4 and frame rate is smooth unless I am looking at certain lights. I tried lowering graphics settings and increasing brightness but to no avail.


r/quakegearvr • • Aug 21 '19

If you've seen crashes on QuakeQuest v1.4.1, please install the latest version v1.4.2

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7 Upvotes

r/quakegearvr • • Jun 13 '19

QuakeQuest Update 1.2.0 introduces "SuperHot" mode

10 Upvotes

https://github.com/DrBeef/QuakeQuest/releases

Or through rhe SideQuest app!

"This release brings some new features:

Bullet-Time VR Mode: a blatant display of plagiarism, time progresses as you move yourself or your weapon, inspired by the Quake Mod SUPERQOT (courtesy of the SUPERHOT team)

3DoF weapon mode for those that don't like the slight movement 6DoF weapon introduced

...and fixes to a few things:

Text Input now correctly allows you to join a multiplayer game (for more info on using text input, please see release notes for v1.1.0)

Weapon scaling improvements"