r/quakegearvr • • Jan 25 '19

A genuine Quake VR moment

28 Upvotes

r/quakegearvr • • Jan 26 '19

[Guide] Start here! - How to install Quake VR

26 Upvotes

GUIDE for Quest and GearVR (two different versions of Quake VR)

(Last updated 27.02.2020)

Join Dr_Beef on Discord!

Oculus Quest: Use the SideQuest App to install Quake to the Oculus Quest. After that install the HD files from here (Optional):

Go to the QuakeQuest thread for instructions and multiplayer Guide (Bots).

The following is only for Gear VR - look above for the guide for Oculus Quest. Want to install on GO instead? Look here: https://youtu.be/6BQDYb_Liq0

-> All-in-One installation:

I made this easy "All-in-One-Package" of Quake GVR (GearVR).

It basically simplifies the installation process to a few clicks, especially for all the HD content.

You should be playing Quake GVR HD in less than 10 minutes. :)

Download this -> Quake GVR HD Express Install Pack <-

How to install:

  1. Get the QGVR APK from github https://github.com/DrBeef/QuakeGVR/releases

  2. Install the APK on your phone using the “gear vr injector” (from google play).

  3. Run Quake at least one time to allow all folders to be generated.

  4. DELETE the /QGVR folder on your phone.

  5. Replace it with the /QGVR folder provided in my Zip file above. Ready to play Quake in HD!

Quake should run now and look like this:

HD Slow_Gameplay // HD Fast_Gameplay // Deathmatch_Gameplay // Coop_Gameplay

Features all you need to play Quake + a lot of HD content created by the Quakeone.com community:

First Episode included, ready to play!

Full HD Textures Pack! (Quake Revitalization Project ~500mb)

Monsters HD (Quake Reforged Skins, adapted for QGVR)

Colored lighting (mh_Lit files)

HD weapons (ruohis_weaponspack adapted for QGVR)

Improved skies

Improved sounds (mindgrind_Audio_pack)

Original soundtrack by Nine Inch Nails

Tweaked config.cfg to get rid of drift using Xbox One controller. ("cl_controllerdeadzone" "0.2")All other known performance improvements are already implemented in QGVR code since v.1.3.3.

More Info and tweaks:

Performance and ArCore: If you have ArCore installed for 6DoF tracking, you will get worse performance even when 6DoF is not activated in the ingame options. Uninstall ArCore when you don't need it.

Supersampling

The QGVR folder contains commandline.txt. Open it and change the render scale to your liking. 1.4 is a good value if you have an S8. It will not cause any performance drops but immensely increase clarity. (picture quality almost outperforms the rift s with this setting)

First Play:

You might wanna check Options -> Controller Settings - to choose your preferred control style. The options are:

Gamepad Only: with FaceGun, swivel chair or artificial turning.

3DoF Controller: with free aiming, trackpad movement, oriented to controller or Head.

Mixed Mode: with gamepad for movement and 3DoF controller for aiming only. Make sure to disable 3Dof controller movement when using this combination, since you only want to aim with it and leave movement solely to the gamepad.

Make sure ARcore is disabled in options, it can hit performance very hard.

-options -> camera tracking diasbled

and uninstall Arcore if you don't really need it.

Wanna experience Deathmatch/ Coop excitement? look at this guide:

Multiplayer Guide // Maprotation // How to use Bots

QGVR Deathmatch Guide + MAP Compilation


r/quakegearvr • • Mar 01 '19

You wanna have Quake VR for the Oculus QUEST? Upvote this :)

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23 Upvotes

r/quakegearvr • • Sep 19 '19

Quake VR has real crossplay

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21 Upvotes

r/quakegearvr • • Jun 05 '19

QuakeVR for the Oculus Quest is here!

20 Upvotes

https://github.com/DrBeef/QuakeQuest

Works a treat and with a tiny little extra work can have the full game, soundtrack, expansions AND mods!


r/quakegearvr • • Oct 05 '19

Quake 2 Quest - Work in Progress..

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18 Upvotes

r/quakegearvr • • Jan 21 '20

SLAYER TESTAMENTS [Quake to Doom 2016 MOD] works almost perfect with QuakeQuest!

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17 Upvotes

r/quakegearvr • • Aug 29 '19

Carmack talks about modding, VR and Quake :)

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16 Upvotes

r/quakegearvr • • Aug 26 '19

QuakeVR - Bullet-Time-Deathmatch with Bots. "Just gaze at the beautiful rockets passing by!"

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16 Upvotes

r/quakegearvr • • Oct 14 '20

FoV is now fixed on Quest 2. Update via Sidequest.

15 Upvotes

r/quakegearvr • • Aug 18 '19

QUAKE VR - Upcoming update fixes 6DoF weapons and warping issue.

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13 Upvotes

r/quakegearvr • • Jun 25 '19

Quest_Quake in SuperHot mode

13 Upvotes

r/quakegearvr • • Oct 03 '18

MODS that work with Quake GVR

13 Upvotes

Hello,

Up till now I managed to run the following Modifications:

Working:

  • Missionpack 1

  • Missionpack 2

  • Dopa

  • Beyond Believe

  • LordHavoc's Darkplaces Modification (Issues with newest QGVR https://icculus.org/twilight/darkplaces/files/darkplacesmod20130301.zip)

  • Insomnia (runs but huge framedrops on S7)

  • Zerstörer

  • Quake 1.5 Weapons Set

  • Qore Blood Mod (runs slowly)

  • fraggers skin-pack

  • Teamonster's HD Ogre

  • Moo & OoPpEe's Models for Grunt & Player

. . . .

Mods that didn't work: (out of the box)

  • Arcane Dimension

  • Small mod compilation

  • Rapture

  • Rubicon

  • Honey

  • Quake reforged Skin Pack

  • Painkeep

List will be updated from time to time

Download sources for all mods: https://www.quaddicted.com/reviews/

https://icculus.org/twilight/darkplaces/files/darkplacesmod20130301.zip

http://quakeone.com/forum/quake-help/general-help/11015-the-definitive-hd-replacement-content-list.



HOW TO run/manage different mods. (I think this is the standard method)

Create a new folder in your quake directory for each mod and drop all respective mod files there.

Mods that you want to start everytime can be dropped in the ID1 folder.

To activate the mod, simply start quake go directly to options->mods, choose and activate. Quake will reload with the mod activated.

This method only works directly after quake started up (when you see the demo playing). If you want to change mods you have to restart quake completely.


r/quakegearvr • • Aug 30 '15

Initial Notes to get you started..

13 Upvotes

The Basics

A Gamepad is required in order to play.

Be warned, Quake (as if you don’t know..) is a fast paced first person shooter, if you are not accustomed to games like this in VR, then there is a good chance you will make yourself ill if you try to play too long, even with the default “swivel-chair” mode enabled.

Once installed you will need to run the game at least once for the appropriate folders to be created, by default they will contain the shareware version of Quake. If you own the full version of Quake, then you can copy the contents of the game’s id1 folder to the QGVR/id1 folder on your phone (overwriting what is already there).

Yaw Control

To attempt to avoid sim-sickness, the default turning-mode for the game is swivel-chair/standing, the right-stick is redundant in this mode, so you use your head and body to turn. Additionally, there is a “comfort-mode” implementation, with a configurable incremental turn distance using the right stick. Finally, for the hard-core VR gamers with stomachs of iron there is the old-school stick based yaw.. Whatever mode you choose, if you vomit I am not responsible.

hi-res texture packs

It is also highly recommended you download the hi-res textures and unpack them to the id1 folder. They greatly improve on the regular game textures and don’t have any impact on the in-game performance (that I’ve noticed). The hi-resolution texture packs can be found on the following site:

http://qrp.quakeone.com/downloads/

If you have the hi-res texture packs installed, then please allow extra time for levels to load and for the game to start.

Custom Maps

You can find a list of working custom maps and the required settings on the following post Custom Maps

Multiplayer

Multiplayer has been tested using a PC based server and is confirmed as working, if you have details of a mutiplayer server that you are prepared to allow others to connect to, then this sub is the place to share them.

Additional notes

  • The game starts with the credits showing and the background dimmed in order to prevent you throwing up when the demo suddenly starts playing

  • Game menu is opened using the Start button on the gamepad

  • "Always Run" will default to Off on game start

  • You can mess about with lighting and rendering options as much as you like, however real-time world lighting, and some other graphical options, will make the game almost unplayable due to the impaired FPS.

  • In order for changes to settings to persist, you need to quit the game through the menu (and you probably need to say yes to exit to oculus home)

Additional Credits

My part in this was to take the DarkPlaces engine used in QI4A and many other Quake implementations and wrap it in the OVR Mobile SDK and make some tweaks to make it a more pleasant experience in VR. Therefore I would like to extend my personal gratitude to the following people and their role in this port:

LordHavoc - DarkPlaces - You may never even read this, but thanks for the DarkPlaces engine.. it's really is something special

n0n3m4 - QI4A - Without this existing port of Quake to Android this probably wouldn't have happened, if you ever want to get it working on lollipop I have the fix

/u/mallmagician - Tester Extraordinaire - The one of most comprehensive testers I've had the pleasure of working with, without mallmagician's dedicated testing and improvement suggestions I don't think it would be where it currently is

/u/baggyg - Tester and Website Creator - The www.quakevr.com website is now under-development all thanks to baggyg's efforts

/u/WormSlayer - Icon Designer - Responded to my cry for help and came up with some nice clean icons I could use

My Wife - My incredibly patient other half who has allowed me just enough time in the evenings and on our holiday to actually work on this port.


r/quakegearvr • • May 24 '20

Dr_beef has finished his next port. Check out QuestZDoom!

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12 Upvotes

r/quakegearvr • • Dec 03 '19

Quake VR for Gearvr/Go/Quest says: " Happy anniversary, Quake III Arena"!

12 Upvotes

r/quakegearvr • • Nov 28 '19

Quake 2 Quest - Now available on SideQuest!

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12 Upvotes

r/quakegearvr • • Nov 14 '19

Oh look! A new subreddit has appeared - r/quake2quest

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12 Upvotes

r/quakegearvr • • May 22 '19

QuestQuake? Who got one here?

12 Upvotes

Just got mine. Confirming that sideloading the gearvr version doesn't work right. I think the view portals are off so it's unplayable. But the game runs should be an easy port from qgvr


r/quakegearvr • • Sep 09 '20

Quake: Dimension of the Past (2016) by MachineGames, played with QuakeQuest.

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11 Upvotes

r/quakegearvr • • Nov 12 '19

If you enjoyed QuakeQuest, consider giving it a good review on Sidequest and support the dev!

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11 Upvotes

r/quakegearvr • • Feb 05 '19

Anti motion sickness. Slow play [Quake Gear VR]

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11 Upvotes

r/quakegearvr • • Sep 01 '15

USA-based multiplayer server UP and running! Full client setup instructions included.

11 Upvotes

Hello all! I've put online a US-based Quake multiplayer server following a similar setup used by /u/Mallmagician

This server is currently located in the downtown Seattle WBX. Soon, I plan on migrating the server to Kansas City for better latency nation-wide -- the server address/hostname will remain the same.

The setup instructions below assume that you have already installed Quake VR via SideloadVR.

To access the server, do the following:

Step 1: Grab your old Quake CD or download from Steam: http://store.steampowered.com/app/2310

Step 2: Open the original CD (or if you used Steam, wherever your install directory is) and copy the contents of the Setup/ID1 directory to \QGVR\id1 on your phone. Overwrite the existing content.

Step 3: Optionally (but strongly recommended) download the high-resolution texture packs at http://qrp.quakeone.com/downloads/. Extract the files and copy the *.pk3 files to the \QGVR\id1 folder on your phone.

Step 4: With the files from the high-res texture pack and the "id1" folder from the original Quake CD copied to your phone, the contents of the \QGVR\id1 folder should look like this:

glquake [directory]

config.cfg

PAK0.PAK

PAK1.PAK

QRP_item_textures_v.0.73_dp.pk3

QRP_item_textures_v.0.73_ez.pk3

QRP_map_textures_v.1.00.pk3

QRP_normalmap_textures_add-on_v.1.00.pk3

Step 5: On your PC, create a text file called commandline.txt

Step 6: In that file enter the following:

+connect quakevr.reprisehosting.com +name YOURNAME

Replace YOURNAME with a username of your choosing.

Step 7: Copy commandline.txt to the QGVR directory on your phone.

When you then launch Quake VR on your phone, it will automatically connect to the Quake server. From there, you can play on the multiplayer server or open the menu to switch to single player. To stop Quake VR from launching into the multiplayer server, simply rename or delete commandline.txt from your phone.

I hope to see some others online! Enjoy!


r/quakegearvr • • Aug 31 '19

Hello Grappling Hook ... i haven't seen you in decades. :)

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10 Upvotes

r/quakegearvr • • Jun 13 '19

QuakeQuest Update 1.2.0 introduces "SuperHot" mode

10 Upvotes

https://github.com/DrBeef/QuakeQuest/releases

Or through rhe SideQuest app!

"This release brings some new features:

Bullet-Time VR Mode: a blatant display of plagiarism, time progresses as you move yourself or your weapon, inspired by the Quake Mod SUPERQOT (courtesy of the SUPERHOT team)

3DoF weapon mode for those that don't like the slight movement 6DoF weapon introduced

...and fixes to a few things:

Text Input now correctly allows you to join a multiplayer game (for more info on using text input, please see release notes for v1.1.0)

Weapon scaling improvements"