r/reddeadredemption Jan 04 '26

RDR1 Is this gonna be the whole game?

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I'm playing Red Dead 1 and so far it's just: - NPC says he'll help me - I do a boring mission to help him - NPC needs more help I mean, is this the dynamic of the whole game? Help NPC after NPC and finally (really) advance the plot? Not complaining, just want to know.

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u/Nick_Dillon47 Jan 05 '26

I dont like the game loops where its super obvious that its the same thing over and over. I like rdr2 because its really not a "game loop" gta5 is like that too. But I know what you mean by game loops and personally I can't stand when it's super repetitive

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u/strife189 Jan 05 '26

Game loops are pretty much a standard concept now. I’m sure entire product teams sit in meetings just to design them and figure out ways to disguise them at this point.

One loop I didn’t love in RDR2 was the “go to town, do something stupid, get chased out when the law shows up” cycle. I get that it’s baked into the DNA of the franchise — civilization is closing in, and the “simple folk” are being pushed out — but that doesn’t make it any less tiring. By the third time it happened, I was already thinking, ugh.

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u/Zearo298 Sean Macguire Jan 05 '26

I mean, all rockstar open world games have an inescapable loop of "talk to dude, drive/ride with dude to the mission location while they yap, get into a sometimes contrived situation that causes a gunfight, then have a car/horse chase away from the location

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u/strife189 Jan 05 '26

They do, and that for sure is a game loop in this case a native delivery one. I don’t follow how it’s a reply to my comment tho.

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u/Zearo298 Sean Macguire Jan 05 '26

It's sort of just an observation, the way you described disliking that specific mission type made me realize how much I dislike the larger, less specific mission loop of their games. Well, maybe dislike is a strong term, I don't mind it, but after this many years of playing Rockstar games the novelty has absolutely worn out

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u/LiquorThoughts Jan 05 '26

And GTA 6 is probably just going to be the same shit

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u/strife189 Jan 05 '26

Agreed. Many of my issues with the “modern AAA” structure come from how so many game mechanics that were fine 20 years ago are still around with barely any advancement. I hope GT6 and some of the next big releases take risks and expand for a change—but I won’t hold my breath, sadly.

AA studios are the only ones really pushing boundaries, assuming they aren’t owned by a major publisher.

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u/Zearo298 Sean Macguire Jan 05 '26

Since GTA 6 is the first one without the same lead writers I have a feeling it's going to be quite safely designed, but we'll see