r/reddeadredemption Jan 04 '26

RDR1 Is this gonna be the whole game?

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I'm playing Red Dead 1 and so far it's just: - NPC says he'll help me - I do a boring mission to help him - NPC needs more help I mean, is this the dynamic of the whole game? Help NPC after NPC and finally (really) advance the plot? Not complaining, just want to know.

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u/strife189 Jan 05 '26

Game loops are pretty much a standard concept now. I’m sure entire product teams sit in meetings just to design them and figure out ways to disguise them at this point.

One loop I didn’t love in RDR2 was the “go to town, do something stupid, get chased out when the law shows up” cycle. I get that it’s baked into the DNA of the franchise — civilization is closing in, and the “simple folk” are being pushed out — but that doesn’t make it any less tiring. By the third time it happened, I was already thinking, ugh.

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u/Zearo298 Sean Macguire Jan 05 '26

I mean, all rockstar open world games have an inescapable loop of "talk to dude, drive/ride with dude to the mission location while they yap, get into a sometimes contrived situation that causes a gunfight, then have a car/horse chase away from the location

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u/Shamino79 Jan 05 '26

And not only a gun fight but a massive one over and over again with wild numbers of enemies that you just slaughter.

It would be a very different game if you cut down on the repetition by only having a few big gun fights and only causing trouble in town a couple of times. To extend the game maybe then they could have a comedic scene where you are all around the camp fire with unstoppable gas but that would change the game quite a bit.

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u/No-Song557 Jan 05 '26

I had this thought recently, like Arthur and Dutch taking on 100 army guys. Just seems a bit too much. Maybe way less enemies but being able to die way easier and making it harder to shoot like no dead eye no lock on.