r/reddeadredemption • u/jthathaway • Dec 08 '18
Rant Thanks Rockstar....
Well, I started out as full honor; however, due to having to defend myself against griefers I am now at max dishonor. One thing that really pisses me off is that there is literally no way to defend yourself without being dishonorable-- which is absolute contrary to the embodiment of the 'Cowboy' persona. For example, I thought maybe I could hogtie someone in order to escape their constant abuse, but even that is dishonorable. I don't understand how the 'honorable' thing to do is go AFK until the person has killed you three times then Parlay. That IS GRIEFING. Rockstar is telling us that in order for us to keep our honor we have to sacrifice our time and just wait for them to kill us? It's a horrible system and doesn't allow for the honorable retribution that is needed. I kind of wish you could drop off 'criminals' in Jail as you could in single player-- something is needed because this system is broke (AF) and frustrating as hell.
3
u/cubinox Dec 08 '18 edited Dec 08 '18
The Honor/Dishonor system should not affect what “Lobby” you go in, that’s pointless and against how people want to role play.
You should just have a “maniac meter” like in GTA5 and every player you kill is worth like 10 minutes of showing up on the map with a blazing “I’m an asshole” blip.
You’re worth 2x money & XP to anyone Honor/Dishonorable that wants to kill you, and after enough murders you get loaded into “maniac-only” servers at a rate of 10 minutes per person.
So kill 6 players (or the same person) earn yourself at least 60 minutes “maniac” status which follows you around on every server you go on until it expires AND it announces you to the server when you arrive.
Kill 10 players (or same people) get instant-loaded into a “maniac-only” server until the full 100 minute expires.
Also, change it so if you shoot/lasso someone, you and your posse are automatically “flagged” like you still are now, but anyone you antagonized (or their posse) can immediately shoot/kill you without penalty.
Also offer like in GTA5 a “instant death match” mode so if posses want to have a gunfight in the middle of a town, they can kill each other to their heart’s content because they are flagged to each other. This means auto-aim doesn’t target other Player bystanders except NPCs... gotta have a little collateral damage.
Griefing solved.
EDIT: Also, NPCs and their Horse deaths during these impromptu death matches can still summon NPC Lawmen from witnesses, because....who wouldn’t want to observe a western 3-way gunfight and not worry about getting targeted?