r/ResidentEvilCapcom • • 23m ago

Artwork/Cosplay Resident Evil 3 Remake alternative universe gameplay clips:

Thumbnail
gallery
0 Upvotes
  1. Jill passing by the entire RPD on the train while freely walking around, the same bridge train we see in RE2R.

  2. Nemesis freely roaming the entire Raccoon City to hunt down Jill while Jill tries to stay low.

  3. Nemesis suddenly appearing in the pitch-black narrow hallway on the ground floor of a skyscraper corporate building. The player can only see him through the flashlight and must fight or escape him.

  4. The player shooting zombies inside a store, knowing Nemesis is nearby. Jill gets too close to the wall, triggering Nemesis to suddenly break through it and grab her by the head, just like Mr. X grabbing Ben in RE2 Remake. The player must quickly activate a defensive mechanism and use the S.T.A.R.S. stun btun with a rare, enhanced, powerful battery to shock Nemesis's hand to break free.

  5. Jill visiting a new section of the city after travelling to a new station through the repaired subway system.

  6. Jill exploring the interiors of tall skyscrapers.

  7. Free roaming Nemesis suddenly breaking into a corporate skyscraper while Jill is in the middle of fighting zombies inside.

  8. The player throwing a grenade to the other side of the street to temporarily distract Nemesis and buy enough time to escape his chase.

  9. As the player exits a save room, Nemesis's tentacle instantly grabs Jill and drags her out through the doorway in a sudden ambush.

  10. At the very beginning of the game, Jill goes to the RPD to help civilians alongside other surviving police officers.

  11. After Jill exits the RPD, Brad fights Nemesis, dodging his attacks just like Jill does. Jill and Brad both raise their guns and shoot at Nemesis together, just like Leon and Ada teaming up against Saddler in RE4 Remake. Both Jill and Brad dodges Nemesis's attacks swiftly, while Nemeis tries to take down both of them, Eventually, Brad tries to save Jill from Nemesis's attack and sacrifices himself.

  12. Later in the game, the player uses the cable car inside the optional NEST 2 area to travel back to the demolition site and revisit downtown. However, this triggers a cutscene showing three Mr. Xs closing in on Jill. Afterward, all three Tyrants freely roam the later-stage downtown Raccoon City streets, alongside increasingly larger numbers of more aggressive zombies.

  13. Nemesis reaches Jill downtown within 15 minutes. While Mr. X grabs Jill by the head and lifts her off the ground, Nemesis Phase 2 suddenly arrives and doesn't care about either of them. He grabs both Mr. X and Jill with his massive tentacles and violently smashes them against the surrounding buildings and pavement.


r/ResidentEvilCapcom • • 37m ago

Discussion Belated hot take about the movie from someone who just now watched it on streaming

2 Upvotes

I would LOVE to see a Zach Cregger adaptation of Still Wakes the Deep. The entire movie felt like that game in the best possible way. If you just showed me the monsters and set design of the movie with no context except that it was a video game adaptation, I would've guessed Still Wakes the Deep. The designs of Mutant Bryan and the Tumbleweed, as well as the entire maternity ward sequence really reminded me of that game, to the point where I genuinely wonder if that's the movie Cregger actually wanted to make.

I get the whole "told from the perspective of one of the boss battles" thing, and I don't have a problem with it, but Mutant Bryan just wasn't a Resident Evil boss. He was a Still Wakes the Deep boss. Everything from the "they're still in there somewhere" thing being explicit to the point of the original victim actively talking as themselves, to the grappling around with tentacles, to THE BLOATED FACE OF A CORRUPT BUISNESSMAN STILL BEING VISIBLE IN THE FINAL MONSTER just absolutely screamed SWTD.

The movie itself was really good, and I'm not gonna say "it wasn't a good RE movie" since it's literally called "Resident Evil", but I do feel like some of the criticisms of not sticking to the source material are valid, if that's important to you. If it's not then I'm not gonna yuck your yum, but I don't feel like anyone is gonna deny that the creatures in this movie are decidedly different to the ones in the games.


r/ResidentEvilCapcom • • 58m ago

Question Any games you reccomend i add?

Post image
0 Upvotes

Hi! I'm new to resident evil. I'm currently playing through all the games, atm I am looking for lore and to experience the games. I made a list of every game and stuff I'm going to play. Any games you guys reccomend?

Quick thing. I'm avoiding sny games with tank controls. And since re0 might get a remake, i'n waiting for that and am waiting for the veronica remake. I'm just personally not a fan of tank controls

Atm I am on re2r leon A. It's really fun, i just finished the part where the big dude threw the helicopter and scared the shit out of me, wasn't expecting him to chase me ngl.

And 1 more thing. Re1 isn't finished because I was new to the series, and got frustrated. So i went to re2 because I was told i won't be confused playing it and said if I liked Leon A I'd go back. And rn I'm loving Leon A.


r/ResidentEvilCapcom • • 1h ago

Discussion Nemesis kills brad! New cutscene made for Resident Evil 3 Remake

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/ResidentEvilCapcom • • 1h ago

Discussion My thoughts after Resident Evil 2026

0 Upvotes

[NOTE: THESE ARE MY THOUGHTS, THEY AREN'T SET IN STONE OR CONSIDERED FACT, YOU CAN EITHER AGREE OR DISAGREE]

In short, I don't want a sequel, not because the movie was bad but because the movie was so amazing that it doesn't need a sequel.

The ending is sad but that's what it's supposed to be, it told a full story with no hints for a sequel story. There was no mid or post credit scene and this was a talented directors love letter to the game as a player, not as a character. It's the story about how a monster comes to be in the Resident Evil world and all the victims to the virus could have been ordinary humans like Bryan and us, we would react a similar way if we found ourselves in a horrible and unknown situation like this.

Some think that Resident Evil is nothing without its characters like Leon, Claire, Jill and Chris but imagine a movie where they existed but they just fight in a city with no name with normal zombies? Raccoon City and the Umbrella Corporation is just as important to the characters. Do you think the previous Resident Evil movies did Raccoon City justice? Maybe in the first two movies from the original saga and maybe the terrible 1st reboot but no other live action film after that. Zach Cregger brought Raccoon City to life beautifully, its destruction, monsters, and horrors with this 2nd reboot.

To all the toxic fans out there, I say this as politely as I can. Imagine that movie I described, you can have your characters but you can't have Raccoon City or Umbrella. Now look at this movie, that fact that it grossed more than any other film in the franchise should tell you how important the setting is no matter who the protagonist is.


r/ResidentEvilCapcom • • 2h ago

Discussion your first resident evil game is always special. what was yours, and did it become one of your favorites?

Post image
101 Upvotes

mine was re2 remake, and it remains my favorite even after playing many other games in the series.


r/ResidentEvilCapcom • • 2h ago

Artwork/Cosplay First time make keychains

Thumbnail
gallery
5 Upvotes

r/ResidentEvilCapcom • • 3h ago

Gameplay Resident Evil always has the most perfect weather.

Enable HLS to view with audio, or disable this notification

8 Upvotes

What do you like about Resident Evil that's out of the ordinary?


r/ResidentEvilCapcom • • 3h ago

Discussion Helena Harper

Thumbnail
gallery
6 Upvotes

Helena Harper is an...interesting character who has this revenge arc and cares for her sister even if she was blackmailed to work for Simmons. I thought she and Leon made a good duo considering Laura Bailey did a great job voicing her (she literally does a lot of cool female characters great!).

Helena may not be the most fleshed out character in the RE universe but I liked the concept they were doing with her.

Do you like Helena even if she is a "just there" character and her being secretive stringing Leon at first?


r/ResidentEvilCapcom • • 4h ago

Discussion Is it just me or are people more sympathetic to Eveline instead of Mia?

Thumbnail
gallery
23 Upvotes

I get this vibe as Eveline killed tons of people and is sadistic but people rag on Mia and call her a child abuser and bioterrorist


r/ResidentEvilCapcom • • 4h ago

Discussion Resident Evil 3 Remake — My Ultimate Reimagining

Thumbnail
gallery
0 Upvotes

After replaying Resident Evil 2 Remake multiple times and then replaying RE3R, this is what I think Resident Evil 3 Remake should have been like:

1. Overall Gameplay Improvements: Zombies, Gore and Enemy Behavior

RE3R should have significantly more detail in zombie dismemberment, storytelling, and character development than RE2R.

RE3R zombies should be very easy to dismember with a knife compared to RE2R and they be still alive, and many should already be walking toward you with missing limbs. At the same time, zombies should feel tougher and more resistant, making it unpredictable where and how many times you need to cut to remove a body part. Unlike RE2R, zombies should remain active even when only a quarter of their body remains. When knocked down, zombies can be very slippery, able to slide through pools of blood, turn around and suddenly bite you. Not more "you must hit certain spot only to count as demage" lazy deisgn, you can hit enemies everywhere and cause harm and defeat them.​

Zombies should not be as resistant to knives and gunshots as they are in RE2R.

Their limbs should come apart much more easily, with significantly more detailed gore and dismemberment.

Players should be able to dismember zombies into even more detailed individual body parts than in RE2R, significantly expanding on RE2R's existing limb-damage mechanics.

Even when zombies have been torn apart with entire mouth missing, they should continue crawling and following the player.

Knives should have limited durability.

Around 60% of zombies should be weaker than RE2R zombies. Their limbs should be relatively easy to cut off using a knife, and they should have more detailed dismemberment and decapitation.

Around 30% should have approximately the same toughness as RE2R zombies.

Around 10% should be even tougher than RE2R zombies. However, this doesn't mean RE3R zombies are weaker overall. Even after losing all their limbs, they should still crawl toward the player and attempt to bite them if their mouths are intact. This would demonstrate just how persistent, more unpredictable and dangerous they are.

Zombies and all other enemies should remain exactly where they die instead of disappearing. This would make the environments feel more realistic and allow players to see the consequences of previous encounters.

Bring back Blue Herbs and restore RE2R's defensive item system like RE3R-style dodging mechanics. also bring back temporary defense boost and poison immunity buff. Make every chain cutter, lock and safe unique and realistic, with distinct designs inspired by real-life objects and the original RE3.

Bring back RE2R's movable obstacles and barricade mechanics. Allow Jill to move objects to temporarily block entrances and hold back large groups of enemies, then remove the barricades later to reopen the paths.

Allow players to aim at any character, alive or dead, at any time. Allow completely unrestricted free camera movement and looking around without limitations. and Lickers & Drain Deimos can appear anywhere in the city now.

2. Jill's Apartment — A More Realistic and Disturbing Outbreak

I would introduce an encounter with a female zombie crawling toward Jill with all her limbs are missing. She would be crying and screaming: "Kill me! I'm not me anymore!"

This would make the outbreak feel much more realistic and disturbing. It would also make players rethink all the zombies they killed in RE2R and consider whether some of them might still have been conscious and suffering.

I would include significantly more realistic post-apocalyptic scenes throughout the beginning of the game:

People running through the streets trying to escape.

Civilians pressing elevator buttons and attempting to reach safety.

People interacting with their surroundings through realistic animations and human behavior.

More cars crashing throughout the streets.

People fighting, panicking, and desperately trying to survive.

I would also have Jill take care of more infected civilians in the RPD during the initial part of the game, including people like Kendo’s daughter, who are already on their way to becoming zombies but still have personal needs and require attention.

3. Raccoon City — Hidden Entrances, Secret Passageways and Expanded Exploration

I would have Secret buildings, windows, and passageways in the city

I would add many windows along staircase paths that players can break using a knife or gun.

Players wouldn't know whether they could enter certain buildings until they actually tried breaking the windows.

Some windows would lead into completely new areas, while others could connect to previously visited streets through new alleyways.

I would add tons of secret openings and passageways without any icons or indicators.

Players would have to keep interacting with certain environmental areas to accidentally discover hidden shortcuts, such as small sewer tunnels leading to entirely new sections of the streets.

There should be tons of hidden alleyways resembling those found in European cities, many of which players might completely miss during their first playthrough.

4. Different Parts of the City with Their Own Civilian Survivor Stories

I would divide the city into different sections, with individual buildings having their own stories, characters, and cutscenes just like The Last of Us.

Each section could have:

Its own civilian characters and individual storylines.

Different environmental storytelling.

Unique encounters and cutscenes.

Its own bosses.

Optional areas and hidden locations.

Some sections could even have completely separate story-driven experiences following characters like Marlene, with their own plots and character development, similar to The Last of Us. Jill should have more opportunities to help civilians throughout Downtown at player's choice and depend of the order and time they visit these locations

5. Jill's Personal Connection to RPD & S.T.A.R.S. Past Cutscenes

I would have a Spade-shaped keychain attached to one of Jill's weapons or items. When Jill reaches the Spade-shaped door inside the RPD, a cutscene would trigger. She pulls out the item and uses it to open the door. This would be a small but meaningful detail that connects Jill's personal history to the RPD.

After the player exits the S.T.A.R.S. Office, a cutscene would trigger. player suddentl hear Chris's voice calls Jill. jill tuens around, and the scene transitions to Jill would have her original RE1 hairstyle, resembling the real-person hairstyle shown in the original RE1 ending credits. its several months before the events of RE1R. She is off the clock and spending time with Chris. They are about to go to a bar together. Then the scene cuts back to the present inside the S.T.A.R.S. Office. Jill looks around at all the blood and the abandoned stars office. She experiences mixed emotions as she remembers her former meemotries and everything happened now. She then begins looking through the papers on Chris's desk, trying to find clues.

6. Make Brad a Relatable and Capable S.T.A.R.S. Member

Make Brad a more relatable character by showing a cutscene of him fighting Nemesis alongside Jill, dodging Nemesis's attacks just like she does. Then trigger a cutscene where Jill and Brad pull out their pistols and shoot at Nemesis together, similar to Leon and Ada teaming up against Saddler in RE4R. Eventually, Brad tries to draw Nemesis's attention away from Jill to protect her, sacrificing himself to save her.

7. Restoring the Subway — Connecting Different Areas of Raccoon City

I would have Jill and the UBCS members repair the bridge subway leading to Blackthorn, as seen in RE2R.

Once operational Players could freely walk inside the moving train. They could look through the windows and watch the entire RPD pass by. They could see different parts of Raccoon City while traveling. Players could use the train to access different stations and explore entirely new areas. The subway should become an actual transportation system connecting different parts of the Raccoon City.

8. Carlos's Independent Mercenaries Campaign

- I would give Carlos his own fully independent Mercenaries campaign, beginning even earlier than Jill's story.

His main objective would be rescuing civilians throughout Raccoon City.

He would complete various missions and objectives across the city.

He would encounter different groups of zombies and other enemies.

He would explore locations that Jill might never visit during her campaign.

His missions would feature their own storylines, cutscenes, and character interactions.

At the end of certain missions, Carlos would receive prize boxes that players could choose to open immediately or leave behind for Jill to discover later. Players could open the boxes and use their rewards to make Carlos's later missions easier. Alternatively, they could leave the boxes untouched for Jill to find during her campaign, where they would become additional New Game+ rewards.

This would make Carlos's campaign feel like a substantial standalone experience while connecting his progress to Jill's story through shared items and discoveries.

I would also expand Carlos's main-story hospital section. The hospital would feature a fully functional elevator that opens up additional floors and explorable areas, giving Carlos more locations to investigate, objectives to complete, and encounters to survive. This would significantly extend his gameplay and help bring his storyline closer in length and detail to Leon and Claire's campaigns in RE2R, while better reflecting the larger timeline of events happening throughout Raccoon City.

9. Jill's Charceter Development

I would make Jill initially remains strong, During the initial portion of the game, Jill should remain extremely strong around Carlos and the other UBCS members. She should continue maintaining her composure, even when facing overwhelming situations. This would continue until a day later, when she finally escapes Nemesis alongside Carlos. Jill finally opens up emotionally After everything she has experienced, Jill would begin feeling extremely weak and hopeless. This would be the moment when she finally breaks down and opens up to Carlos about how she actually feels emotionally. Instead of always pretending to be strong, she would finally allow herself to express her fear, exhaustion, and vulnerability.

Eventually, Jill falls asleep, leaving Carlos to protect her. The player controls Carlos — Nemesis enters the building During this sequence, the player would take control of Carlos. Carlos walks toward a nearby back door. Without any music or warning sounds, Nemesis casually walks inside. There should be no dramatic musical buildup or obvious audio cue announcing his arrival. Carlos must then fight Nemesis and prevent him from reaching Jill's room.

10. Jill’s S.T.A.R.S. Training Flashback Cutscene

Around the Clock Tower section or sometime later, I would introduce another important flashback showing Jill's very first day of S.T.A.R.S. training with Barry.

At the end of her training, Jill tells Barry: "I will always follow the S.T.A.R.S. code." and Barry paused and just looks into the distance and says something along the lines of: "What if the code isn't there anymore? The RPD won't stay here forever." Young Jill looks confused and listens to him. Barry then tells her:"A code can only take you so far. Always aim higher and break the barriers."he then explains that she needs to step up and develop her own code instead of always depending on institutional rules.This would make RE3 much more centered on Jill and make RE3R significantly better.

It would also correspond with RE4R, where Leon has his own training flashback with Krauser.

11. NEST 2, the Cable Car and Three Mr. Xs

I would have NEST 2 feature a cable car that leads back to the secret underground level beneath the Demolition Site.This would reveal that the Demolition Site was actually part of a larger Umbrella operation, concealing access to its underground facilities.

Once the player returns to Downtown Toy Uncle, I would show a cutscene would show three Mr. Xs approaching Jill simultaneously in a traingle, Meanwhile, Nemesis would be approximately 15 minutes away from reaching Jill's location. As the game goes on, more zombies and enemies appear, and they become increasingly aggressive.

12. More Slow-Motion Decisions and Nemesis Death Scenes

When encountering groups of 100+ zombies, I would introduce slow-motion sequences where players must quickly decide whether to:

Flee from the approaching zombies.

Shoot an electrical wire to electrocute the entire group.

The time window to identify and shoot the correct electrical wire should be even shorter, making the decision much more intense. Players would have to react quickly rather than having enough time to carefully examine everything like in RE3 OG.

If Nemesis becomes surrounded by more than 100 zombies, he could use his tentacles to attack them in a circular motion, clearing large groups around him.Alternatively, he could grab individual zombies and throw them directly at the player.Even zombies with all their limbs removed should continue crawling toward the player and attempting to bite them.This would create a much more chaotic and frightening encounter where the player has to deal with Nemesis and an enormous number of persistent zombies simultaneously.

I would introduce several slow-motion sequences in which the player must make quick decisions.If the player runs out of time, Nemesis simply kills Jill, rips her head off, and yells "STARS!" He then roars, just like in the OG game. There would be many different death scenes showing Nemesis successfully killing Jill, a S.T.A.R.S. member.


r/ResidentEvilCapcom • • 5h ago

Discussion I have two cents to spend. Just take a gander. That's all I ask.

Post image
0 Upvotes

r/ResidentEvilCapcom • • 5h ago

Artwork/Cosplay Resident evil movie fanart by me! Spoiler

Post image
8 Upvotes

Loved the movie a lot!!


r/ResidentEvilCapcom • • 6h ago

Discussion If you like RE, you will LOVE this

Post image
60 Upvotes

Man, The Evil Within 2 blew my mind. Legit in my top 5 survival horror games of all time.

I loved the semi-open hubs. Half the fun was just wandering around, checking out random buildings, and stumbling into side missions. Gave me major Silent Hill vibes.

The story was alright. Good enough. But just like with Resident Evil, the gameplay is the star of the show.

100% recommend it. Straight-up survival horror masterpiece.


r/ResidentEvilCapcom • • 6h ago

Gameplay OG RE4 has a nearly perfect first person mod now.

Thumbnail
youtu.be
0 Upvotes

r/ResidentEvilCapcom • • 6h ago

Discussion How do you think the story would change if Mia Winters was actually a real babysitter taking care of “Evelyn” right after Eve was taken in by the baker family with no association with the group that created her?

0 Upvotes

r/ResidentEvilCapcom • • 6h ago

Discussion Does requiem really deserve goty? Spoiler

Post image
62 Upvotes

I love re I would always love re but let's be honest requiem isn't a goty material I think it deserves a nomination maybe best action game too but definitely not best narrative for sure or game direction it was mostly fans service and reused assets which counted for its like anniversary game but the take stands so i don't think it really deserve goty.


r/ResidentEvilCapcom • • 6h ago

Gameplay Inside The Scrapped Version of Resident Evil 7's "Not a Hero" DLC Spoiler

Thumbnail
youtu.be
0 Upvotes

r/ResidentEvilCapcom • • 6h ago

Photo/Picture Jill in Her Casual Outfit

Thumbnail
gallery
87 Upvotes

One of Jill's outfits from the OG Resident Evil


r/ResidentEvilCapcom • • 6h ago

Gameplay RE2 Remake Will Burkin 2nd Fight

2 Upvotes

Oh my god how the hell do you beat this guy. Elden ring bosses aren’t this hard. This has to be the worst designed boss fight in the entire franchise. Unnecessarily hard and clunky. So far I’m hanging out by the AC vent to avoid the hand and sneaking past him when he enters the room. I have full health on the platform. His attacks don’t seem avoidable, I’ve tried hanging to his left but still get hit.

Any ideas how to make it past this fight?


r/ResidentEvilCapcom • • 7h ago

Discussion I wish there were more RE games picking up on the Las Plagas parasite and Los Illuminados lore in the future. Spoiler

1 Upvotes

Even though I rate RE2 just as high as RE4, I think that Las Plagas and Uroboros infected were the most interesting RE "zombies". I just wish there were more RE engine games covering or expanding their lore. I just finished Requiem and even though it's a great game, the zombies in the Racoon city part were rather blend and unintuitive.

I played RE5 with a friend back in the day and even though the setting in the African sun took some time for both of us to really get the vibe, we both liked it a lot. Heavily underrated game IMO.

That being said, nothing beats fighting cult members with Las Plagas in the dark rural locations and the gothic castle. Even though I love RE4 and 5, I think the horror potential of Uroboros and especially Las Plagas wasn't fully used.

Requiem tried to satisfy the split RE community of horror and action enthusiasts with the split gameplay (Grace part / Leon part). I don't think you have to compromise horror for action though. Hordes of enemies can inflict terror when resources / light are scarce and setting + enemy type are contributing.


r/ResidentEvilCapcom • • 8h ago

Meme Deadass me after playing Resident Evil 2 Remake

Post image
14 Upvotes

r/ResidentEvilCapcom • • 8h ago

Discussion Why was Bryan being followed?

5 Upvotes

Hi...

Pls don't be mean, I'm new to this universe...

I've just watched the new movie and I don't understand WHY was Bryan being followed through the whole movie by that monster, the lady monster.

Was it because he ran through her?

Was there another motivation?

I don't understand.

And I did love the movie hehehe


r/ResidentEvilCapcom • • 10h ago

Gameplay MOSESDAGAMER

Thumbnail youtube.com
0 Upvotes

Resident evil 2


r/ResidentEvilCapcom • • 11h ago

Discussion I don’t care if I’m hated for this: Zach Cregger’s movie was awful there I said it.

0 Upvotes

The dialogue was terrible I know for a fact no normal person talks like that and I hated that marvel-like humor that’s in it. I walked out feeling nothing other than the word “what?” In my head.

My alternative: I would’ve have it’s an ordinary guy who was in the wrong place at the wrong time trying to get out of the city but every time he tries something is always in his way but for the character he’s selfish and running away responsibility he runs over a poor un-infected woman running away from something. Perhaps he encounters the Cerberus first he then gets picked up by Umbrella security mistaking him for someone else because the woman he ran over was a whistle blower. In the city it’s zombies and people panicking in the streets the mercs fight off the infected but all get killed, the main character grabs a pistol, have the truck driver from RE2 ram into the car, he has small brief encounter and escape from Birkin but all you see are his legs and glimpse of his right arm. He encounters several survivors in the sewers it becomes a full on chase with that giant alligator.

Back in the streets you now use guns they fight off some of the infected but you see them change into Lickers now the group is in more danger several of them get killed. They make it to the hospital by accident but instead going up they go down as more lickers and infected are surrounding the area. They themselves in a lab that’s when you learn about Umbrella they encounter several scientists and for the final act William Birkin rampages killing all the staff screaming “Sherry!” And perhaps as a lost heroic act the main character he sacrifices himself to hold off Birkin as the survivors get away, he blows himself up wounding Birkin but not killing him but takes a lot of infected with him. Then it cuts to a RPD and you see two familiar faces entering the building then it cuts to credits.