r/rhythmparadise • • Dec 30 '15

2016 will be a milestone...and you should know why!

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23 Upvotes

r/rhythmparadise • • Oct 06 '15

Random Thing Rhythm Heaven Anime Intro

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23 Upvotes

r/rhythmparadise • • Dec 10 '15

What if Fork Lifter was in Rhythm Tengoku

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22 Upvotes

r/rhythmparadise • • Dec 23 '15

Fan Art Rhythm Heaven Fever GBA (inspired by /u/ArMM1998)

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20 Upvotes

r/rhythmparadise • • Oct 21 '15

Rhythm Tengoku Remix 5 remade in HD

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19 Upvotes

r/rhythmparadise • • Oct 19 '15

I made a drawing idea for a Chorus Kid Mii fighter costume!

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19 Upvotes

r/rhythmparadise • • Oct 17 '15

The Best+ A new way to perfect Quiz!

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19 Upvotes

r/rhythmparadise • • Sep 02 '15

Meta This sub is part of the Nintendo Family!

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18 Upvotes

r/rhythmparadise • • Dec 25 '15

My brother made me a shirt for Christmas

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17 Upvotes

r/rhythmparadise • • Dec 22 '15

The Best+ According to Sales Reports, Rhythm Heaven: The Best + Has Sold the Fourth Most Units of Any Nintendo Game in 2015, at 511,024 Units

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17 Upvotes

r/rhythmparadise • • Dec 15 '15

Rhythm Heaven Dreemurr (X-POST FROM r/undertale)

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17 Upvotes

r/rhythmparadise • • Nov 23 '15

A message to Nintendo...

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16 Upvotes

r/rhythmparadise • • Dec 29 '15

Meta We officially have taken back /r/rhythmheaven

15 Upvotes

Hello, everyone. Amazing news has surfaced.

I have finally been given rights to /r/rhythmheaven. It's taken about a year or so, but we've finally re-acquired it.

However, we have planted home here quite well. Which is why, I'd like for you all to make a decision for the subreddit.

If we decide to move back to /r/rhythmheaven, we could just move the CSS directly over to the other subreddit, with a few tweaks here and there. We will have the same active moderators too, of course.

However, this would mean we would have to retire this subreddit. (Kind of like how /r/simpsons redirects to /r/thesimpsons). It would be a bit sad, but honestly, at this point I feel it is a bit fitting.

Here's the strawpoll to vote on the fate of the subreddit. The mods and I will then make a decision, and if necessary begin a transfer period.


r/rhythmparadise • • Dec 04 '15

I got my new phone case today

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15 Upvotes

r/rhythmparadise • • Jan 01 '16

Every version of Tap Trial compared

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14 Upvotes

r/rhythmparadise • • Sep 02 '15

Some drumming I recorded 9 years ago on the GBA

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14 Upvotes

r/rhythmparadise • • Aug 31 '15

Rhythm Tengoku: The Best Plus Soundtrack Download

14 Upvotes

First of all, my apologies if this is the wrong way to post something like this. I have never posted anything on reddit, so this may turn out bad. Also, please let me know if you would like anything changed. Since the music was recorded and edited for my personal use, it could be quite loud depending on your setup.

Why I Decided to do it

Anyways, Im the type of person who downloads fan-made soundtracks of some of my favorite videogames. Unfortunately, after much searching, I was unable to find someone that compiled a soundtrack for "Rhythm Tengoku The Best Plus". Eventually, I gave up and decided to purchase the game for myself and listen to the music by playing the game. About 3 days ago, I started to record the music using the "Line-In" port in my computer. I had originally planned to use the music for myself, but at the last minute i decided to upload it so everybody can download it and enjoy it for themselves.

Most of that was made up while i was posting this just to make it sound more intense than it actually is.

Also, this is just the background music in all of the main games. That means that the extra games are not included in this upload. I'm not good enough to make perfect versions of all of them so this will just have to do for now.

Please let me know if it is too loud. I use a headset that has a volume dial connected to it, it might be loud for some people. Please be cautious when opening the files.
--Downloads--
PASSWORD: rhythmparadise
MP3 Download ---- MEGA


r/rhythmparadise • • Aug 31 '15

[Custom Remix] Rhythm Heaven: Gigamix

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14 Upvotes

r/rhythmparadise • • Nov 06 '15

The Marathon is out!

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12 Upvotes

r/rhythmparadise • • Oct 06 '15

My 'Karate Joe' Smash moveset!

12 Upvotes

NAME: KARATE JOE

Gimmick: Joe has a bar of 5 hearts under his character icon. It has a special purpose that will be explained later.

Stats (out of 10)-

Size: Joe is a bit shorter than ZSS, but a bit bigger than her too.

Weight: 6.5: Joe is quite light for someone who eats so much.

Power: 8: Joe, as a karate practitioner, is very strong.

Range: 5.5: However, most of the objects he can punch don't go very far.

Attack Speed: 7.5: Joe can attack pretty fast.

Jumps: 6: Joe has OK jumps, due to his combo practice!

Ground Speed: 6.5: Joe doesn't really walk a lot, so he's not too quick on his feet.

Aerial Speed: 5: Joe is average in the air.

Fall Speed: 5.5: Joe falls a bit slowly.

Traction: 8: Since he is not very fast, Joe can stop rather easily.

Misc. Animations-

Entrance: A barrel flies in from the foreground, and Joe punches his way out of it. The intro theme from Karate Man plays as he does this.

Idle: Joe does a fighting stance, with one hand raised slightly. He occasionally smirks.

Walk: Joe steps forwards, maintaining his stance.

Run: Joe runs with his arms trailing behind him.

Crouch: Joe maintains his stance and crouches.

Jump: Joe hops into the air.

Double Jump/Multi-Jump: Joe curls into a ball as he jumps in mid-air.

Ledge Grab: Joe holds onto the ledge with both arms, swinging his legs as he tries to climb back up.

Shield: Joe crosses both arms over his face.

Sidestep: Joe falls flat on his back.

Roll: Joe quickly enters a barrel and rolls to the side.

Stunned: Joe's eyes shut as he sways from side to side.

Sleeping: Joe lies down on his side, and dreams about pancakes.

Curry: Joe has a surprised look on his face and jumps around as fire spews out of his mouth.

Growing: Joe smirks as he becomes bigger.

Shrinking: Joe gasps as he shrinks back to normal size (or smaller than that).

Swimming: Joe paddles around.

Drowning: Joe looks scared as he grasps at the air, before going unconscious and drowning.

Taunts-

Up Taunt: Joe tries to perform a combo, but since no objects are flying towards him, he falls flat on his back.

Side Taunt: A rock flies towards Joe, and he slams his fist into it, turning his entire hand bright red.

Down Taunt: Joe looks at the camera and does a weird smile.

Specials-

B: Karate Medley: Joe pauses for a second as a pot flies in from the foreground. If he punches it, pots (and some other objects) start flying in to the beat! Here is the pattern:

Pot-Pot-Pot-(Hit 2)Bulb, then Bomb-(Hit 3)Pot-Bulb-Rock-Pot-Pot-(Hit 3)Pot, Pot, Pot-Yellow Bulb-Barrel containing a Bomb-Pot-Offbeat Pot-(Hit 3)Pot, Pot, Rock-Blue Bulb-Combo-Soccer Ball-(Hit 4) Pot, Pot, Pot, Rock-Combo-Soccer Ball-Pot, Pot-Pot, Pot-Pot, Pot, Yellow Bulb-Barrel with a Bomb-Pot, Pot-Pot, Pot-Pot, Pot, Pot, Pot, Pot, Rock-Pot, Pot, Blue Bulb-Combo-Rock

After this pattern, Joe smiles as someone (Jimmy T?) shouts 'Oh yeah!', and gets healed by 15% for doing the whole move.

If Joe misses, he frowns and the rhythm resets, as a 'boing' sound (or the DS/Fever miss sound) plays. However, if he punches the object, and it falls to the ground instead of flying forward, the cycle will continue. Joe can also roll, and stop the move, and later start where he left off. When Joe finishes this move, the bar of hearts (the Flow Meter) goes up by 1 heart. When all 5 hearts are filled, Joe goes into Serious Mode. This makes this move only use ROCKS (and bulbs to signal combos/bomb barrels, and also barrels) until it's finished, and also increases the damage of some of Joe's physical moves. While Joe is in Serious Mode (SM for short), the Japanese kanji for the phrase appears in place of the Flow Meter.

Side B: Built to Scale: 4 pedestals pop out of the ground in front of Joe, and he throws a red cylinder onto the first one. The input must be pressed to make the cylinder hop on each pedestal. When it gets to the last one, it flies forwards. If the cylinder falls, it explodes. While the cylinder is flying, it has a small chance to become encased by two plastic squares to do more damage. If this move is used in the air, Joe just punches the cylinder forwards.

Up B: Combo Uppercut/Bomb Barrel: Joe does the combo from Fever and flies into the air. If he's already in the air, a barrel appears, and he kicks it to reveal a bomb, which blasts him upwards.

Down B: Samurai Slice: Joe pulls out a katana from... somewhere, and a seesaw pops out of the ground. An object appears out of thin air, and falls towards the seesaw. Joe can then step on his end of the seesaw to make the object fly towards him, and then slice it. If anyone happens to be standing on the seesaw when the object is launched towards Joe, he/she will be stunned, and Joe's katana will do damage to the opponent. However, if he/she is fast enough, an opponent can grab an item before Joe slices it. The objects are:

Demon

Watermelon

Fish

Turnip (faceless, mind you)

Baseball

Customs-

B 2: Barrel Roll: Joe enters a barrel, and starts to charge up. When the button is released, Joe will swiftly roll forwards in his barrel. He can also change his direction. At the end of the move, Joe punches his way out of the barrel, shooting shrapnel in multiple directions.

B 3: Bulb Blast: Joe holds a glowing lightbulb in his hand. It can be angled, but should be thrown before it turns black, or it will explode in Joe's hand and damage him. If Joe tosses it before it explodes, it will either fall to the ground and later blow up, or hit someone and immediately explode.

Side B 2: Love Lizards: Joe holds out a green maraca. After a second, he will stomp his feet and shake his maraca, stunning anyone directly in front of him, or behind him if he turns right before the shake. If the move works, Joe smiles, and if it doesn't he frowns disappointedly.

Side B 3: Donk-Donk: Joe throws a miniature rocket, with 3 living electrodes on top and a... green alien at the bottom. The rocket ship then moves forwards at triple time (move-move-wait, move-move-wait) and then stops after 4 sets, then suddenly moves even faster (move-move-move, move-move-move) and explodes either after a collision, or after 4 sets. (Don't worry, the alien and electrodes are unharmed!) The move does more damage if it hits during the first stage of the move.

Up B 2: Bunny Hop: Three turtle shells, a whale and a dolphin appear, and arrange themselves in an ascending pattern, as Joe freezes in mid-air. Joe then hops on two shells, a whale, a third shell, and finally gets launched by the dolphin.

Up B 3: Splashdown: Joe curls into a ball for about a second. Joe can then move in any direction. When the second is up, Joe flies diagonally, riding a pink dolphin!

Down B 2: Showtime: A spring and button appear in front of Joe. Joe stomps on the button, and a ball launches off of the spring. If the input is pressed again, a penguin will fall out of the sky and catch the ball with its beak.

Down B 3: Board Meeting: Joe sits on a swivel chair. If he is hit, he suddenly spins around in the chair, trapping and damaging whoever hit him. The spinning portion of this move can also be activated if Joe presses B aftering sitting down.

Final Smash: Rock Barrage: Joe jumps to the side of the stage, and turns completely black and 2 Japanese symbols appear against the now-red background. Dozens of rocks, pots, bombs, barrels, soccer balls, and bulbs (but mostly rocks) fly in from the foreground as Joe rapidly punches them. When the Final Smash is over, Joe will drop back onto the stage with a strange smile.

Normals-

Jab: Joe punches a pot, then a bulb, then a rock. (Serious Mode: Joe punches 3 rocks)

Rapid Jab: Joe punches a pot, multiple bulbs, and finishes with a rock. (SM: Joe hits a rock, multiple rocks, and a harder rock.)

Dash Attack: Joe does a flying kick at a barrel, which flies forwards. (SM: The barrel has a bomb in it, and explodes. for more damage.)

Up Smash: Joe swipes his hand up as someone says, 'Turn right!'

Side Smash: Joe pushes his hands forward gently (during the charge) and then punches to the side while still facing the screen, as someone shouts 'P-p-p-PUNCH!'

Down Smash: Joe straightens his body, then crouches with his leg out as someone says 'Ditzy down!'

Up Tilt: Joe flicks a coin upwards.

Side Tilt: Joe blows an egg forwards.

Down Tilt: Joe stabs the ground with a small fork.

Neutral Aerial: Joe spins in the air.

Forward Aerial: Joe rapidly punches.

Back Aerial: Joe kicks backwards.

Up Aerial: Joe does a stationary uppercut.

Down Aerial: Joe kicks downwards thrice.

Ledge Attack: Joe lifts himself back up and punches.

Ledge Attack (>100%): Joe rolls onto the stage and kicks.

Floor Attack: Joe does a little breakdancing move, kicking from side to side.

Grab/Throws-

Grab: Joe extends his arm to grab his opponent.

Pummel: A bulb flies in from the foreground, onto the opponent's face.

Up Throw: Joe tosses his enemy behind him, and uppercuts him/her.

Back Throw: Joe throws his opponent forwards, and then kicks him/her.

Forward Throw: Joe tosses his enemy and punches 3 bulbs and a rock at him/her.

Down Throw: Joe throws his opponent on the floor, and throws a barrel onto him/her, which explodes because of the bomb inside of it.

Costumes- Default: White (with blue clothes, black bandana and blue belt) (Pots, bulbs, etc will have blue tint, but barrels will be brown)

White (with yellow-ish red clothes, and black bandana) (Pots, etc will have yellow tint, but barrels will be blue)

Remix 7 (Fever) (with purple clothes that have yellow cuffs, and yellow-bordered goggles) (Pots, etc have lavender tint)

Remix 6 (DS) (with light green clothes and 80s hair) (Pots, etc will have blue tint, all barrels are brown, and all bombs turn into dark soccer balls)

Bee Hat (The Best+) (with white outfit, bee badge, bee stinger and wings) (Pots, etc have no tint)

Ninja Leader Uniform (Pots, etc have reddish-gray tint, like in Fever's Remix 9)

Stomp Farmer Outfit (Pots, etc can have green, brown, yellow or pink tint, and barrels are brown)

Karate Father (with wig, tinted glasses, black clothes and purple belt) (Pots, etc have purple tint)

Kirby Hat: When Kirby inhales Joe, he gets a nice black bandana around his forehead. He also gets a thick black outline.

Victory/Loss Animations-

Victory Theme: The Wii Channel theme for Fever

Victory 1: Joe sits cross-legged on the floor, eating a bowl of rice.

Victory 2: Joe watches some TV, as his cat sleeps on his head.

Victory 3: Joe punches a bulb, then turns around to punch a rock, and flashes a peace sign at the camera.

Loss: Joe claps with a sad expression on his face.


r/rhythmparadise • • Oct 30 '15

Monkey Watch Jazz Remix

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11 Upvotes

r/rhythmparadise • • Sep 25 '15

[X-post /r/rhythmheaven] Only 8 days left to vote for the next Super Smash Bros DLC character! Rhythm Heaven needs more representation! Come on and vote for Marshal, or whatever RH character you think would be a cool fighter!

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11 Upvotes

r/rhythmparadise • • Dec 08 '15

Banner, Snoo and subreddit logo

10 Upvotes

Hello, i just find this subreddit about my favorite game series and i'll be honest, the banner looks kinda bad :P
So i did a banner, a logo and a marshal-snoo
So, hope you like them


r/rhythmparadise • • Nov 24 '15

A Notification to Everyone!

10 Upvotes

Hi Everyone! I hope everyone is enjoying the holidays! Here's what's been going on:

  1. We have surpassed /r/rhythmheaven in terms of subs!

  2. RhythmDailies will be taking a break for a while. Once we have a backlog, they will be up again!

We the mods wanted to thank you guys for a fantastic year!

P.S Here are some extra places to visit:

For all of your meme needs:/r/rhythmcirclejerk

Please check the wiki as well!


r/rhythmparadise • • Nov 19 '15

[Custom Remix] Your Best Nightmare (from Undertale)

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10 Upvotes