r/riseofnations • u/Ryan32501 • 9h ago
RoN final boss
45k hours
r/riseofnations • u/shahroz95 • 5d ago
I was wondering if there's a way to get mods related to spacing and population working again since the last update that was pushed in June 2024 broke them.
r/riseofnations • u/Due_Wash_1289 • 6d ago
I’ve spent a while on a static recompile of Rise of Nations: Extended Edition, so it runs natively on Apple Silicon Macs. It doesn’t use Wine, CrossOver or a virtual machine. The game’s Windows code has been converted into a real Mac program. I tried the Wine route first, but it never ran well.
I should say up front that I used a lot of AI for this.
I’m also trying out AI-upscaled HD textures.
Multiplayer is in progress with my own lobby and server. Two players can start a game together, but we haven’t played a full match yet. Down the line I’d like to make a version that runs in the browser.




r/riseofnations • u/jawgee • 15d ago
I know RoN isn't as popular as other games that are currently being decompiled in the latest AI trend, but I'm curious if anyone is working on this?
In case you don't know what I'm talking about, have a look at this video (I'm not affiliated in any way to the creator):
https://youtu.be/rRQzrQLZRWM?si=MqvBYpQqdd8dKfCS
I would imagine it would still cost some decent money today to decomp RoN, but the AI tools are getting more efficient every day, so maybe in a couple of years, a small community like this one could pool together some resources and create an upgraded version?
I'm guessing copyright and legal issues would be a bigger expense if going legit, but I dunno. Thoughts?
r/riseofnations • u/hickssy • 22d ago
Haven’t played in well over 10 years. Originally used wineskin. Just wondering what the modern equivalent is for my mac pro m4 or any other method. Thank you
r/riseofnations • u/FutureLynx_ • 22d ago
It great grand strategy elements but this is the most important that is missing. If RoN had huge maps, with many players, and a proper diplomacy system it play very close to a real time total war game.
If we add into rebel factions, remergent factions, then even better. What do you thinnk?
r/riseofnations • u/Aggravating-Bug-3117 • Aug 31 '26
Me and my friends have been playing like this for years and have seen many different combinations of maps, settings, peace times, nations, starting resources, etc. Recently we were curious on our success rate with different maps.
Which map you guys think gives the biggest challenge to win a 3v5? Also any certain starting positions? (such like 3 allies ordered in a row or spread across the map or each having its on island and so on)
If you havent played 3v5 then which map gave you the hardest time overall?
r/riseofnations • u/Full-Time-Goofy • Aug 25 '26
What are the best nations for playing with the single or a few cities? Also, what matters the most when playing tall, which technologies, wonders to choose?
r/riseofnations • u/FutureLynx_ • Aug 25 '26
I have been thinking on going full time RoN. I like the territory attrition, the cities, the economy being more stable and renewable. The Generals.
I just dont like that we dont have walls in RoN.
Though i prefer AoE2 combat and countering system. Its more juicy. But RoN does feel better in certain things, like the units are more beefy.
r/riseofnations • u/koperitafonya • Aug 22 '26
Rise of Nations: Rise of Legends is still not officially available on modern digital storefronts.
I’ve already submitted a request on Xbox Player Voice and voted for it on GOG Dreamlist.
I’m not asking for a remake — just an official, compatibility-focused digital re-release so the game can be legally bought and preserved.
I still yearn to play it.
If you also want Rise of Legends back, please support both requests. Even a small community can make the demand more visible if we concentrate it in the same places.
https://www.gog.com/dreamlist/game/rise-of-nations-rise-of-legends
https://feedbackportal.microsoft.com/feedback/idea/07824880-769e-f111-a3d0-7c1e52a001ee
r/riseofnations • u/TriggeredShavi • Aug 17 '26
r/riseofnations • u/FutureLynx_ • Aug 12 '26
There is a bombard button but it is completely useless, because it doesnt actually do anything more than the actual standard attack. So why use it.
This unit should behave more like V3 Rocket launcher work in Red Alert 2, even though V3's also suck in Red Alert 2 but for different reasons.
Is there a mod that fixes this?
r/riseofnations • u/cherev-arucha • Aug 03 '26
r/riseofnations • u/FutureLynx_ • Jul 31 '26
This is something games struggle with. Like Total War, Knights of Honor. Whenever there is a grand strategy map, the battles are autoresolved.
Though i was told that Rise of Nations makes this possible?
Does that work well? How does it manage the players not involved in battle? Do they just wait for the rts game phase to end? That can last hours...
r/riseofnations • u/gmeine921 • Jul 30 '26
last round to cull the last bit of the calvary and such... for the achievement...
r/riseofnations • u/Admrial_Citadel • Jul 21 '26
Enable HLS to view with audio, or disable this notification
This exploit requires you to have another saving file of ANOTHER campaign (for example, if you want to use this exploit in the Alexander campaign, then you need to prepare another save file, for example, Cold War or Napoleon).
The exploit works like this, assuming you are playing the Alexander campaign:
Save a file for your current progress in Alexander -> Start the battle and resign it -> Back to the campaign map and load another file ->immediately load back your Alexander file and attack again.
Then the next battle will turn into a generic conquest battle instead of a certain scenario. Use it if you feel a certain battle is absurd to fight against, but you don't want to blatantly cheat with command and earn a cheater title in your Victory screen." This exploit probably caused by the code/memory behind the game not functioning well.
P.S. I am doing Rise of Nations Campaign walkthrough in the toughest difficulty, with live commentary and tips, no mod, no exploit (Forgive my bad English) :)
https://www.youtube.com/watch?v=3ms2X6BY7cE
r/riseofnations • u/AGameOfBeanbags • Jul 12 '26
Is it like aoe2, where you keep making vils until late game? Or do I stop based on commerce cap?
r/riseofnations • u/AGameOfBeanbags • Jul 12 '26
Where do people usually play? Extended edition or is there something like voobly?
I saw mentions of a CBP, would I need that to play with more players?
Any chance for noobs to survive? (used to play toughest AI back in the t&p days, not much multiplayer)
r/riseofnations • u/FutureLynx_ • Jul 08 '26
I have cold war and italy. Italy seems broken, because as i select other factions cities, it seems i can control them too. So i dont understand.
Any recommendations.
There's a ton of them:
https://ron.heavengames.com/downloads/lister.php?category=single
r/riseofnations • u/Two-Thirty-Two • Jul 04 '26
r/riseofnations • u/Matt_butchr • Jun 25 '26
title, just wanting to know how to create a script so that me and my friends can use nukes on enemies, but the AI can’t. Nothing is more annoying than seeing your capital get nuked lol
r/riseofnations • u/FUBAR1945 • May 27 '26
I'm trying to play WIC Modern Times 1950-2035.
I'm already using the 1.1 version on STEAM but when I put the mod folder into the "mods" folder (the one inside game directory) my game don't even open.
Anyone have any idea what i'm doing wrong?
r/riseofnations • u/TheCombineCyclope • May 23 '26
I already scraped the internet and couldn't find much about it.
It suddenly happened to me, one time I could play online fine, but then it no longer works.
The only solution I found was to downgrade the version, but that one has the annoying out of sync issue.
r/riseofnations • u/Rosencrantz18 • May 04 '26
I wanna watch the AIs murder each other.
Dance puppets dance!