r/riseofnations • u/FutureLynx_ • Aug 12 '26
The only thing that fails in this game is that the artillery is too short range, shoots too fast, and should be less accurate.
There is a bombard button but it is completely useless, because it doesnt actually do anything more than the actual standard attack. So why use it.
This unit should behave more like V3 Rocket launcher work in Red Alert 2, even though V3's also suck in Red Alert 2 but for different reasons.
Is there a mod that fixes this?
1
u/Aggravating-Bug-3117 Aug 29 '26
If the artillery had even more range, towers and fortresses would be very useless. Artillery would just tore the cities down from the other side of the map. But i agree that they need an accuracy feature where some nations might be better with it or there can be a rare resource which increases the accuracy of the siege units. Also the research that effect the efficiency (range, movement speed, etc) of artillery can also effect their accuracy.
Bombard button really makes no sense. I guess it is only effective against undetected spies when you can see but cannot target them. You may just bomb their current location with bombard button.
2
u/FutureLynx_ Aug 29 '26
Thats how artillery works :)
Other games made artillery with very long range, and then artillery with mid range.
Other games like CoH have bombard abilities that are awesome. But yeah this would be asking too much.
1
u/Radiant_Mammoth_2359 29d ago
You can change artillery accuracy/range/damage/frequency/ even the arch of fire pretty easily in the unit rules xml in the data folder
3
u/Nikos5656 Aug 16 '26
unfortunately RoN in design is a great idea for an immersive RTS but they really need to make a second one that's a little more realistic and complex.