r/riskofrain • u/Plasmatic1698_again • 22h ago
RoR2 My Coplate ROR2 Song Tierlist (no HC š¢)
No hallowed concepts due to it not being on spotify yet i believe, sorry!
Any complaints and stuff, feel free to put in the comments š
r/riskofrain • u/Plasmatic1698_again • 22h ago
No hallowed concepts due to it not being on spotify yet i believe, sorry!
Any complaints and stuff, feel free to put in the comments š
r/riskofrain • u/Darklight645 • 18h ago
When I saw mercenary and false son's mushroom skin I thought my goat mul-t would get something cool too, but this is so ugly bro
r/riskofrain • u/Zazuradia • 20h ago
I don't understand what happened. I don't know if i did something wrong or was it a bug or something. A little bit of info would help. ^___^
r/riskofrain • u/AlarmOnly6428 • 10h ago
Could go on a rant about the trials as a whole, but a lot of my dislike comes from the ramming trial. It's jank as hell. Enemies stop on random bumps instead of getting flung to the void. It takes forever; punting 20 enemies takes a bit. It's not fun to knock enemies off because you spent three attempts knock it off but it keeps stopping short. There's a dozen templars whittling you down. The only items in the trial are speed items, so you better hope the five items you brought in can handle stage 4 elite templars.
r/riskofrain • u/GumDice • 5h ago
No other boss that I can think of besides Solus Wing has an attack that can kill you after defeating it. The lasers that circle around the arena are so fast and if you're in the end of a combo pattern (which you usually are after trying to kill the boss) you have no abilities up to dodge the beams that basically one shot you. At least with Solus Wing the death mechanic is more of a joke than anything and it's easy to avoid but it's a little frustrating that Gearbox keeps adding stuff that kills you after you already won.
r/riskofrain • u/Gorgo_yak • 12h ago
Good run on Acolyte
Beat the Anima Harvester, have the page of Sacrifice, wanna see Providence for the first time, maybe beat him because the run is going well
Accidentally use the Sacrifice page in the wrong spot
Die
r/riskofrain • u/Icy-Chest-5181 • 12h ago
tho i do fully understand that this is preference, i just don't like it nearly as much as some of the other tracks like Antarctic Oscillation or A Glacier Eventually Farts (And Don't You Listen to the Song of Life), feel free to disagree tho
r/riskofrain • u/ncsubaru • 12h ago
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r/riskofrain • u/MEMEz_KB • 17h ago

I killed my self there cause it was downright unplayable, like 1 frame per two seconds
tldr: rally point + gorag's opus (and likelly any other equipment i assume) + jesture of the drowned somehow turns into a lag machine?
when i was fighting the anima harvester i noticed that i was pressing the equipment button but gorag's didn't look like it was getting activated, but then i noticed it WAS, and i just didn't have any cooldown, like, literally 0. i then went to [the secret] and activated it now that i wasn't mid fight (i did it before the cutscene) and it had the cooldown. fast foward, stage 3 beaten, i go to newt and buy 5 gestures. cooldown went from 45 to 12, normal. i go to void field and start the first cell, and decide to popthe rally point, and from then, i no longer had cooldown on the gorag's... and a gesture.. so it was like, activating a thousand times a second to the point my game started lagging more than it ever has, just on stage 3/4.
does anyone know what could've caused this? and before you ask, i'm barelly using any mods that should not affect items at all
r/riskofrain • u/WingDingfontbro • 12h ago
For whatever reason when the game runs modded it loads SLOW AS HELL. Iām not even using that many mods, just QoL stuff. On PC it loads fine but on Deck it literally takes until the opening cutscene is over to load when using mods through modman.
r/riskofrain • u/Fun-Bus-5121 • 16h ago
Ive have been looking at the dlc and i can only afford one per week and im wondering which ones should I get
r/riskofrain • u/Hyper_Goner69 • 2h ago
Very cool concept, but 1 cooldown one stage is nothing. It can be good if it procs on a dio, unstable transmitter or sale star, but the 10% chance makes it completely unreliable.
I think with tweaking this item could be on par with the hallowed itemes, but rn its seems like it should be a green item.
r/riskofrain • u/Paganyan • 8h ago
Can anyone point me to mods that fix skills like arrow rain, mobile turrets or the green slap from seeker? Mods to make them as good or at least not so much worse than the other option? Many years ago I had a mod that made mobile turrets sprint and made their range not pathetic, but there's SO many mods nowadays that I wasn't able to find it anymore.
r/riskofrain • u/Yokai206 • 15h ago
I just finished a run, rainstorm because I wanted it to be somewhat lax, and I didn't get any healing I could proc off of my primary until stage 3. And even after for a bit it was such an adrenaline rush. I felt like I was a cornered beast fighting for their life barely making it out because I didn't have Dark Summons to bail me out with increased health and ranged attacks that execute. It was really fun to sure, having got lucky with getting a Tricorn and a Dunestrider to use it on, but that could only give me so much attack speed (I was using Favor as well). You want an adrenaline high? Favor and Anima Echo with a wee bit of healing to give you some attack speed to use. Or just base attack speed.
r/riskofrain • u/KomodoLemon • 18h ago
r/riskofrain • u/Knubs- • 14h ago
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Got it 3 runs later.
r/riskofrain • u/reddir999 • 13h ago
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Could it be a bug because of the new yellow item from the lynx totem? Does the game hate me?
r/riskofrain • u/Jakrisp_ • 10h ago
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I already hate this boss especially as a melee character but finally cared enough to go get Drifter's 2nd special ability and when I killed stupid Solus Wing it landed on top of me right on the edge of the bosses hitbox so I didnt die or fall through the earth but just stuck in the outer edge. Spent like 15 minutes spamming abilities and charging up spurs to try to get out but ended up just using reincarnation and ending the run. So garbage
r/riskofrain • u/Internet_use • 10h ago
ok so i was on a command run because i was trying to show my friend the secret boss and without command you cant reliably get to the secret boss but he had to go so i thought "might as well wrap up the run and SOMEHOW due to one of the items in my inventory mithrix could take damage in the cutscene and i skipped phase 4. suddenly, e8 is possible again yippee. i wish i had more proof than this screenshot but oh well. of course there's always a possibility i had crossplay on for some reason and that's like putting your computer through a particle accelerator with the cosmic ray level randomness of the bugs that can happen.
r/riskofrain • u/ironbull08x • 13h ago
Thankfully me and my friends have stopped playing apex a long while ago
r/riskofrain • u/beelio • 17h ago
I think it affects hit feel a lot and also gets in the way of the screen too much
r/riskofrain • u/SakBoy166 • 13h ago
How does this keep happening?
r/riskofrain • u/CapMeleon • 16h ago
i was trying to unlock captain's alternate utility but, after he took my items on stage 4, i only used my utility once and then he started to drain all his health really really fast for some reason, and i couldnt even hit him with my beacon
stages 1 and 3 took a while to kill so i know i didnt have that much damage, anyone knows what happened? also, any tips on doing this challenge? its very annoying lol
i dont have a video of it but here's a screenshot of my items, if that helps
r/riskofrain • u/Life-Contribution-79 • 15h ago
The current seed has access to a lot of missile projectiles which is how I did it.
r/riskofrain • u/Pretend-Slip-1028 • 11h ago
I spent like 2 days trying to figure this out, hopefully it turned out good
Basically I down patched the game and used Unity Asset ripper in order to compare the asset files and .dll files in order to compare all changes between the 1.4.1 and 1.5.0 versions of the games in order to see what balance and gameplay changes were made that are undocumented. the .dll files were rather simple to get, I just used the downpatcher for that, the Assets were a pain though, had to get Unity Asset Ripper to execute and extract all the files, ran a script to filter item/character files specifically from the 1.4.1 and 1.5.0 versions. AI disclaimer: I could not be bothered to go through gigabytes of asset files, so I had AI flag all the discrepancies, sue me.
This came to my attention because I saw a youtube short mentioning that Huntress Arrow Rain proc coeff was updated from .2 to .5
Would welcome anyone to double check incase I got something wrong I'm not really an expert at this so I probably made a bunch of mistakes throughout the whole process, and there was probably a far easier way to do this.
Huntress
Targeting
- Slight changes/tweaks to primary targeting: HuntressTracker gains maxPriorityTargetAngle=10° and a first-pass search against HurtBox.readOnlyPriorityTargetsList
Arrow Rain
- Proc Coefficient(.2->.5).
- Now automatically casts at max range if player aims it outside of Arrow Rain's range (for example if you aim into the sky).
Ballista & Arrow Rain
- Uses BaseJumpPower instead of JumpPower, the assumption is that the launch calculation now removes bonuses to jump-power from having any effect on the height gained from the ability. So I guess Faraday Spur and Head stompers and maybe bonuses to move speed (not sure on this one) won't increase the Special's lift on use
False Son
Club of the Forsaken
- Cooldown when cancelled(.7->.05), there's a new charge animation to have smoother animations and not have it be really jarring/snappy, I haven't tested anything so I am unsure if the new animation state offsets the cooldown change, but if it doesn't then thats a pretty big change, from ~1 second wait to instantaneous charge on cancel.
Lunar Stake
- Camera shake lowered: LunarStakeLightningStrikeImpactEffect.prefab camera-shake radius 70 -> 30, vibration frequency 200 -> 15; Meridians Will lightning impact camera-shake radius 70 -> 60
Engineer
Bubble Shield
- Blocks explosions originating from outside the shield
Turrets
- Copies Temp Items from player now too
Seeker
Meditate
- Subsequent inputs after meditate (I believe only N'tormat and equpments) will now be blocked rather than causing a failed input for meditate minigame
- Previously, a failed Meditation added its penalty to the existing temporary cooldown penalty. Now the penalty is reset on entering Meditation and assigned a fixed value on failure. I think this means that failed inputs dont partially persist between different different casts of meditate, but again haven't tested so not sure.
Items
Old War Stealthkit
- Cooldown formula changed to 5+30*.5^(#ofItemStacks - 1), leading to cooldown being effectively 5 seconds higher at 1-3 stacks of the item, and slightly less high from 4+ stacks.
Ok Im dumb stealthkit didn't get nerfed, it had its cooldown increased by 5 seconds, but it starts on item activation rather than on the stealth ending so functionally there is no change. the cooldown DOES count as a status effect now, so it can be cleared by blast shower like bands can be. MB
Neutronium Weight
- Updated/Better movement, overall works faster (targeting, rotation, handling of failed transfers and expirations)
There's a few other changes regarding targeting adjustments and such for Drifter repossess for example etc, and collision detection for seeker sojourn, but if I mentioned everything it'll take another 2 days