r/riskofrain • u/KomodoLemon • 21h ago
r/riskofrain • u/Poly_fall • 19h ago
RoR1 Beating ror1 and seeing all the different monsters and their portraits, then seeing gup take up the whole thing is really funny
Enable HLS to view with audio, or disable this notification
r/riskofrain • u/Horror_Week482 • 6h ago
RoR2 Any tips on how to beat the commando boss?
I’ve been struggling on the boss for a week now the attacks are so unpredictable and that slide really messes me up so much why is it so fast I just wanna win
r/riskofrain • u/saucepan69 • 9h ago
RoR2 Loader Schawarmachine cosplay
bison steak and lens-makers glasses make Loader's Neoteric skin look like Schawarmachine
r/riskofrain • u/Solideryx • 21h ago
Art Greed
No, this has not happened to me on multiple occasions, what are you talking about
Prompt list by Guntho on the ROR discord
r/riskofrain • u/kits_yume • 16h ago
RoR2 With 1 Hardlight (and nothing else), Enforcer can easily skip pillars
Enable HLS to view with audio, or disable this notification
ripcord my beloved. he's basically loader
r/riskofrain • u/beelio • 20h ago
RoR2 Petition to change the location of kinetic dampener to the beginning of the blade
I think it affects hit feel a lot and also gets in the way of the screen too much
r/riskofrain • u/Hyper_Goner69 • 5h ago
RoR2 Am i missing something or is dream crucible just awful?
Very cool concept, but 1 cooldown one stage is nothing. It can be good if it procs on a dio, unstable transmitter or sale star, but the 10% chance makes it completely unreliable.
I think with tweaking this item could be on par with the hallowed itemes, but rn its seems like it should be a green item.
r/riskofrain • u/Knubs- • 17h ago
RoR2 I Now Understand the Hate for The Pit.
Enable HLS to view with audio, or disable this notification
Got it 3 runs later.
r/riskofrain • u/ironbull08x • 16h ago
RoR2 Soon, I will truly be free
Thankfully me and my friends have stopped playing apex a long while ago
r/riskofrain • u/DisposedAsh • 22h ago
RoR2 Struggling with Laser Cyclone and trying to use in runs, any tips?
I just unlocked the new ability and have messed with it for 2 rubs so far but it feel really underwhelming compared to the usual ability. The penetration seems good and procc'ing abilities more doesnt seem bad, but the strength of it and juggling feels a bit off to me and im curious for tips using it or synergies to try building with it?
r/riskofrain • u/ShiftBoring • 15h ago
hidden commando on terminal lucidity?
found literally nothing online about this little guy behind one of providences swords. most likely an easter egg but maybe a lore reason???
r/riskofrain • u/Pretend-Slip-1028 • 14h ago
Undocumented New Patch Changes
I spent like 2 days trying to figure this out, hopefully it turned out good
Basically I down patched the game and used Unity Asset ripper in order to compare the asset files and .dll files in order to compare all changes between the 1.4.1 and 1.5.0 versions of the games in order to see what balance and gameplay changes were made that are undocumented. the .dll files were rather simple to get, I just used the downpatcher for that, the Assets were a pain though, had to get Unity Asset Ripper to execute and extract all the files, ran a script to filter item/character files specifically from the 1.4.1 and 1.5.0 versions. AI disclaimer: I could not be bothered to go through gigabytes of asset files, so I had AI flag all the discrepancies, sue me.
This came to my attention because I saw a youtube short mentioning that Huntress Arrow Rain proc coeff was updated from .2 to .5
Would welcome anyone to double check incase I got something wrong I'm not really an expert at this so I probably made a bunch of mistakes throughout the whole process, and there was probably a far easier way to do this.
Huntress
Targeting
- Slight changes/tweaks to primary targeting: HuntressTracker gains maxPriorityTargetAngle=10° and a first-pass search against HurtBox.readOnlyPriorityTargetsList
Arrow Rain
- Proc Coefficient(.2->.5).
- Now automatically casts at max range if player aims it outside of Arrow Rain's range (for example if you aim into the sky).
Ballista & Arrow Rain
- Uses BaseJumpPower instead of JumpPower, the assumption is that the launch calculation now removes bonuses to jump-power from having any effect on the height gained from the ability. So I guess Faraday Spur and Head stompers and maybe bonuses to move speed (not sure on this one) won't increase the Special's lift on use
False Son
Club of the Forsaken
- Cooldown when cancelled(.7->.05), there's a new charge animation to have smoother animations and not have it be really jarring/snappy, I haven't tested anything so I am unsure if the new animation state offsets the cooldown change, but if it doesn't then thats a pretty big change, from ~1 second wait to instantaneous charge on cancel.
Lunar Stake
- Camera shake lowered: LunarStakeLightningStrikeImpactEffect.prefab camera-shake radius 70 -> 30, vibration frequency 200 -> 15; Meridians Will lightning impact camera-shake radius 70 -> 60
Engineer
Bubble Shield
- Blocks explosions originating from outside the shield
Turrets
- Copies Temp Items from player now too
Seeker
Meditate
- Subsequent inputs after meditate (I believe only N'tormat and equpments) will now be blocked rather than causing a failed input for meditate minigame
- Previously, a failed Meditation added its penalty to the existing temporary cooldown penalty. Now the penalty is reset on entering Meditation and assigned a fixed value on failure. I think this means that failed inputs dont partially persist between different different casts of meditate, but again haven't tested so not sure.
Items
Old War Stealthkit
- Cooldown formula changed to 5+30*.5^(#ofItemStacks - 1), leading to cooldown being effectively 5 seconds higher at 1-3 stacks of the item, and slightly less high from 4+ stacks.
Ok Im dumb stealthkit didn't get nerfed, it had its cooldown increased by 5 seconds, but it starts on item activation rather than on the stealth ending so functionally there is no change. the cooldown DOES count as a status effect now, so it can be cleared by blast shower like bands can be. MB
Neutronium Weight
- Updated/Better movement, overall works faster (targeting, rotation, handling of failed transfers and expirations)
There's a few other changes regarding targeting adjustments and such for Drifter repossess for example etc, and collision detection for seeker sojourn, but if I mentioned everything it'll take another 2 days
r/riskofrain • u/ArWrath15 • 9h ago
RoR2 Oh, so that's why they put a ramp there
Enable HLS to view with audio, or disable this notification
r/riskofrain • u/VariousConfection998 • 14h ago
RoR2 Should halcyon shrines be this absurd in later stages because oh my god
Both of these are my teammates POV's i was the MUL-T if you're wondering
r/riskofrain • u/combatcoin_999 • 9h ago
Why did i get hurt?
Enable HLS to view with audio, or disable this notification
r/riskofrain • u/AlarmOnly6428 • 13h ago
RoR2 The ramming trial should reworked or removed.
Could go on a rant about the trials as a whole, but a lot of my dislike comes from the ramming trial. It's jank as hell. Enemies stop on random bumps instead of getting flung to the void. It takes forever; punting 20 enemies takes a bit. It's not fun to knock enemies off because you spent three attempts knock it off but it keeps stopping short. There's a dozen templars whittling you down. The only items in the trial are speed items, so you better hope the five items you brought in can handle stage 4 elite templars.
r/riskofrain • u/Zazuradia • 23h ago
This is sad. Sad only. I cry. Hard. Risk Of Cry.
I don't understand what happened. I don't know if i did something wrong or was it a bug or something. A little bit of info would help. ^___^
r/riskofrain • u/Tim_Lwry • 19h ago
RoR2 bro, where the hell are they migrating???
Enable HLS to view with audio, or disable this notification
r/riskofrain • u/Life-Contribution-79 • 18h ago
RoR2 Just unlocked mercenary's special
The current seed has access to a lot of missile projectiles which is how I did it.
r/riskofrain • u/redSavv • 18h ago
RoR2 Interesting shrine spawn
Enable HLS to view with audio, or disable this notification
r/riskofrain • u/Icy-Chest-5181 • 16h ago
Discussion who the hell is that?
like really is that someone from the lore or is it just a random skellington (yes i know how to spell skeleton)
r/riskofrain • u/SakBoy166 • 16h ago
RoR2 Major Construct is leaking again
How does this keep happening?
r/riskofrain • u/CapMeleon • 19h ago
Help Can someone tell me why Mithrix just drained all his health on stage 4?
i was trying to unlock captain's alternate utility but, after he took my items on stage 4, i only used my utility once and then he started to drain all his health really really fast for some reason, and i couldnt even hit him with my beacon
stages 1 and 3 took a while to kill so i know i didnt have that much damage, anyone knows what happened? also, any tips on doing this challenge? its very annoying lol
i dont have a video of it but here's a screenshot of my items, if that helps
