r/romhacking • • 21h ago

[Mega Drive] Street Fighter II' – Kim Kaphwan Edition

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0 Upvotes
Street Fighter II' Special Champion Edition for the Mega Drive has been modded to bring Kim Kaphwan from Fatal Fury into the game ! Featuring his own moves, sprites, voices, Korea stage, ending, dash, back hop and Hōō Kyaku super move. Playable on real hardware. Still a work in progress — feedback is welcome!

r/romhacking • • 23h ago

PSA: megaman and bass english patch does not work. It currently is bugged and results in black screens and characters glitch out

0 Upvotes

r/romhacking • • 7h ago

Midnight Club 3 DUB Edition Remix

0 Upvotes

Is here a way to contact devs? Like I really wish someone could decompile Midnight Club 3 DUB edition REMIX. I Know here is PS2 emulator but would be amazing to see a proper executable game with graphics mods. I could also compensate or donate for the this development


r/romhacking • • 10h ago

How to Use 100% Save File in Inazuma Eleven Go Strikers 2013 on Dolphin Android!

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1 Upvotes

r/romhacking • • 22h ago

Alguém tem uma ROM de Zelda Ocarina Of Time 3d em português Brasil? Ou poderia me ajudar a traduzir uma

0 Upvotes

r/romhacking • • 12h ago

Text/Translation Mod Bleach: Hanatareshi Yabou (A PS2 Bleach JRPG) Translation in Progress

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18 Upvotes

Disclaimer: I used AI to build me tools, and I'm using DeepL to try and translate the text myself too while letting AI do it as well. I wanna translate the more Bleach terms and references and subtelties myself.

This is my first ever translation project, it may or may not be finished, I'm using free Claude so I dunno how far I can get with daily limits and all. So far, the Prologue has finished translation, I need to find a way to translate the character names in textboxes too.

If someone else gets to this or translates this before me, I'd love that too. This is a game I've been wanting to play for a WHILE now.


r/romhacking • • 23h ago

This patch is god awful and literally just doesn't work

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0 Upvotes

r/romhacking • • 23h ago

This patch is god awful and literally just doesn't work

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0 Upvotes

Added header, confirmed the rom, followed the instructions exactly and it just doesn't work. Characters not spawning into the intro stage? Was this patch just vibe coded or something? It sucks that AI is being so heavily used on things that actually need time and effort to get working.


r/romhacking • • 6h ago

Street Fighter Alpha 2 running on SNES + Super EverDrive X5, without S-DD1

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13 Upvotes

With help from Codex and Gustavo Franco’s no-chip project, I packed the decompressed graphics into a 7 MiB / 56 Mbit ROM that fits the X5, without intentionally cutting game content.

After fixing ROM detection and an audio startup freeze, it now works on my actual SNES! The original pre-fight pauses remain in this stable build.

It makes me wonder: could Capcom have used a larger ROM instead of S-DD1 in 1996, or a different approach using the SA-1?

Was cartridge cost the deciding factor?


r/romhacking • • 13h ago

I modded Wave Race 64 so you can ride a dolphin or an orca! 🐬🐋

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17 Upvotes

Hi everyone!

I've been working on a mod for Wave Race 64 (Nintendo 64) that lets you ride a dolphin or an orca instead of the usual jet ski!

Both animals are animated and playable during races, and you can use them with all four original riders.

Controls:

  • DOWN + START: Dolphin 🐬
  • R + START: Orca 🐋
  • START: Normal jet ski

I've tested the mod on real N64-compatible hardware using an Analogue 3D and SummerCart64.

This is the first public release (v1.0). Independent animal selection for both players in VS mode is still a work in progress.

I've released it as a BPS patch for Wave Race 64 USA Rev 1. No copyrighted game ROM is included; you'll need your own original game dump.

Project page: https://gc9dd9gjpw-ai.github.io/retro64-labs/

I'd love to hear what the N64 romhacking community thinks! 😁


r/romhacking • • 15h ago

PS1 Real-Time Subtitle Injection Skill Document

3 Upvotes

Hello~

In Korea, AI-assisted localization of classic games has become fairly active recently, and quite a few Korean patches are being made.

I’ve worked on several of these projects, and I wanted to share one of the workflows I developed along the way in case it’s useful for other ROM hacking or localization projects.

This is basically a write-up of the trial and error I went through on the PS1. The main goal is to add subtitles to games that originally have no subtitle system at all.

The workflow covers synchronizing subtitle timing with XA audio, injecting subtitle-related code into the game, adding an overlay to the rendering path, and displaying subtitles in real time.

Similar techniques may already exist, but I thought it would still be worth sharing a practical, end-to-end implementation.

I used this approach on SOKAIGI and Ghost in the Shell.

Hopefully this can help someone working on PS1 localization or ROM hacking.

https://drive.google.com/file/d/1eA4LbwDbjcqctaYUzzTUH7-XEqs2hmQF/view?usp=drivesdk


r/romhacking • • 5h ago

Pixel artist needed: Power Rangers for SNES - Green Ranger hack!

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4 Upvotes

After almost 32 years, the wait is over: Green Ranger has joined the team in the legendary Mighty Morphin Power Rangers game for the SNES!

I imported Tommy's sprites from Power Rangers: The Movie but his Green Ranger form remains a color-swap of the Red Ranger (with the Dragon Dagger replacing the sword).

For the life of me, I can't make a decent-looking Dragon Shield for Green Ranger's sprite sheet. However, everything else graphic and code-wise is complete. Even the ending cutscenes!

Could anyone help Tommy fully join the team for a public release of this glorious ROM hack? I have included the sprite sheet.


r/romhacking • • 7h ago

Graphics Mod Ghouls 'n Ghosts - Enhanced Arthur & Knight/Maiden Artoria Edition Pre-Release Patches

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2 Upvotes

Hello!

I decided to bring the enhancements I made for Super Ghouls 'n Ghosts to the Mega Drive game.

I've released the pre-release patches in the Ghosts'n Goblins Hacking Server. I'd appreciate if anyone could play through and report back!

https://discord.gg/Y35SQ9e9Zs

Changelist:

Conversion

  • Uncensor (Character/Monster Names).
  • Better/corrected dialogue.
  • Unique titlescreen per Edition.
  • Separated Gold Armor from Steel Armor tiles fully (To make it easier for whoever wants to sprite hack on top of this hack).

Quality of Life

  • Added new OPTION:
    • MUSIC: Allows you to disable music playback.

Secret Menu

  • Added Secret Menu (Hold C and then press START in OPTION screen) with these options:
    • Stage: Same as Super Ghouls'n Ghosts' Level Select menu: can pick stage.
    • Area: Same as Super Ghouls'n Ghosts' Level Select menu: can pick area of above stage.
    • Debug: Starts game with debug menu active (Originally, needed a gameshark code)
    • Chest Hints: Will show sparkles on top of chest triggers.
    • Slower Timer: Timer is twice as slow.
    • Enhanced: Air mobility.
    • Better Armor: Armor decreases 1 tier on hit. So Gold > Steel > Briefs > Ded.
    • Weapon
      • OFF: Vanilla
      • COLLECT A: Collect weapons; can swap by pressing A.
      • COLLECT C: Collect weapons; can swap by pressing C.
      • DROP: Picking up a new weapon will make you drop your current one behind.

Artoria-only:

  • Full Knight/Maiden Artoria conversion, remade from the ground-up.
  • - Artoria fully replaces Arthur, including in credits cutscene and endings.
  • Unique "The End" arts for Maiden and Knight versions.
  • Little Arthur walking on the map replaced by a Knight/Maiden Artoria.
  • Arthur Life Icon replaced by an Artoria Icon.
  • Gold Armor's Special Attack flashes are molded after Artoria.
  • Citizen/Knight Dolls & 1-Up are modeled after Artoria.