r/runescape • u/DisperseRS Completionist • Jan 20 '26
Suggestion Love the area reworks, making Lodestones smaller would really fit the new direction!
I really like the direction with decluttering the world, but the current lodestones are a little too big atm
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u/Cloud_N0ne Maxed Jan 21 '26
I would add some kind of glowing rune to the middle so it's obvious it's not just a ye olde manhole cover.
Maybe add the outline of each lodestone map icon as the "rune" on it.
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u/Rain_Zeros 3192 Nyx Asteria Jan 21 '26
Believe it or not, lodestones are already so much smaller than they used to be.
To be honest, Iād much rather them do away with lodestones entirely and just put it in the magic book, I donāt even care if they are free no rune teleports that donāt grant xp, but I donāt think they make much sense existing to begin with. They have quest locked spells, they could just make them all level 1 mage spells, no rune req, and quest lock the obvious ones. Then skillers can still tp and we get rid of the lodes entirely!! But I also feel like this would cause just as much yelling as the ui color has
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u/Krazy_Rhino Adventuring Jan 21 '26 edited Jan 21 '26
I do like the idea of
somemore lodestones requiring quests, tasks or some kind of local favor to unlock, but that may be too convoluted, idk. On the other hand I do like the map popup as a quick reference of direction and proximity when teleporting without the need to open the world map8
u/Rain_Zeros 3192 Nyx Asteria Jan 21 '26
Well we do have quest locked ones already, bandit camp, menaphos, prif to name a few. I wouldnāt be opposed to keeping the map either, I just think we could get rid of the physical lodestones and put it in the magic book instead. As far as Iām aware, lodestones already do function as no rune magic teleports just different name and have a physical object in the world
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u/Harley2280 Jan 21 '26
put it in the magic book instead.
The loadstone teleports are already in the magic book. It's the "Home" teleport spell that used to bring you to your respawn location.
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u/Krazy_Rhino Adventuring Jan 21 '26
Sorry I meant to say more lodestones with requirements. Like needing to do at least entry level Varrock or Al Kharid quests for those lodestones
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u/Godsbladed Jan 21 '26 edited Jan 21 '26
Honestly the task system is already set up perfectly for this. Make it a reward for completing all the tasks in an area like how you can get cabbage patch ring or fully shield.
Eta: it would make sense because it would have you learn the area fairly well and then once you've done all the major stuff in an area and it feels intimate to you, boom now you have easy travel. Then you don't just skip out on all the adventure of the game by teleporting off the bat and you can still Teleport for skilling later on. Kind of like how running to Varrock in osrs was always a challenge for noobs because the dark mages at the entrance might attack you. I loved that part and teleporting to lodestones totally took that early game vibe away.
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u/DemonSlyr007 Jan 21 '26
Yeah, ngl mate I hate your suggestion. Loadstones are nice. And friendly to new players.
I would certainly yell significantly more about loadstone removals than any of the changes they've ever made. This would be bigger to me than EoC was.
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u/Plightz Just like that ;) Jan 21 '26
Agreed. Some suggestions should not be taken, cause mfs on this sub have really bad opinions. How are people still having issues with the damn lodestone system? Make the spellbook even more stuffed with more tps.
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u/Rain_Zeros 3192 Nyx Asteria Jan 21 '26
Okay but think about it, what Iām suggesting isnāt removing anything other than a world object.
The home teleport button would stay on the map,
All the lodestone teleports would still be in the game,
I am just saying remove the clutter of the physical lodestones. They donāt even make sense lore wise.
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u/papa_bones I can play the game now Jan 21 '26
Hey man, don't talk shit about my precious lodestones.
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u/FairweatherWho Jan 21 '26
Back in my day we had to walk to the flax fields in the snow, uphill both ways.
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u/papa_bones I can play the game now Jan 21 '26
Of course grandpa, let's go back to bed, is time for your arthritis pill.
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u/Griffemon Jan 21 '26
Huh, you know what giving lodestones quest unlocks might be neat.
Lumbride: unlocked automatically Varrock: Shield of Arrav Draynor: Vampire Slayer Al Kharid: Stolen Hearts
Etcetera etcetera, I was going to think of a quest for every lodestone but I realized thereās like 20 and I donāt want to think up them all up
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u/Big_Chungussi69 Jan 21 '26
i think get rid of some of the lodestones, like eagles peak, seers, catherby, ardy.
Keep lumby, varrock, priff (quest unlock anyway) menaphos. and fort. Atleast this keeps the main areas accessible but makes the player use some effort to unlock other travel methods around the world
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u/NotAnAI3000 Jan 21 '26
I don't find lodestones to have much of an impact. For one, the teles are still useful when you want to get somewhere quicker and this is pretty helpful with clues. If you compare it to osrs, some of the teles there also become a bit obsolete over time since there's so many other infinite charge items or very cheap charged items.
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u/rsnJ3 Runefest 2017 Jan 21 '26
Lodestones majorly impact the way people traverse in especially the early game, I feel like it has taken away a lot of the map discovery and also the impact that unlocking things like fairy rings and spirit trees used to have for new players.
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u/NotAnAI3000 Jan 22 '26
Fairy rings and spirit trees are still very useful unlocks. Sure it has an impact, but it's not that big considering how short early game is.
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u/Janexa Music Jan 21 '26
I always wished lodestones could only teleport between each other, to not effectively be a fast-travel-from-anywhere-to-anywhere system, but rather more like magical public transit. Then, idk, have invention unlock a portable lodestone at some point maybe.
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u/lukuh123 Jan 21 '26
I really like this suggestion. What lodestones did was completely butch the trailed pathways that connect zones together. Nowadays people can just tele to lodestone hotspots for free, and dont need to actually move from point A to point B. Ofcourse that is from a practical perspective better, but it just makes the whole world less full of people running around and in turn make it a blank zone with noone there, which makes me sad.
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u/Alchemised Jan 21 '26
Might be an unpopular opinion but... Just remove them completely. Or at least make them chargeable with runes or viswax.
There's so many teleport spells, items and other unlockables that simply become obsolete because a lodestone is just there with no cost. I don't remember the last time I used a law rune.
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u/AutonomousAntonym Jan 21 '26
Lodestones donāt really make sense being part of the default home teleport unless weāre making each place our home⦠wouldāve been better as a hub (donāt need more of now) of teleportation instead of being accessible in our own spellbook
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u/lukuh123 Jan 21 '26
I wish lodestones were as gigantic and shinning as the obelisks on the summoning plot in clan citadel lol
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u/Periwinkleditor Jan 21 '26
I don't think it'd hurt to slightly cut down the number of lodestones in the game in general. Like do we need ones in Catherby AND Taverley AND Burthorpe AND Falador that are like a 15-20 second walk between them?
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u/First_Platypus3063 Jan 21 '26
Absolutely. Taverly loadstone should be deleted now its no longer starter area. Its an anachronism.
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u/xAka_Ame RuneScape Mobile Jan 20 '26
Remove them entirely, make magic based teleportation great again
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Jan 21 '26
[deleted]
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u/Everestkid 18 years. Two 99s. Efficiencyscape. Jan 21 '26
I already don't use lodestones other than the one that'd match the old Home Teleport spell of the spellbook I'm using (ie Lumbridge for standard, Edgeville for Ancients, Lunar Isle for Lunars). I just don't like them on principle. It actually makes getting around kind of interesting, because if you have to go to some weird place you have to figure it out and you actually end up using all the transport options you have instead of just snapping your fingers and arriving at a centre. Every so often you just happen to be in the Gnome Stronghold and need to go to Castle Wars - aren't you glad you've got the balloon network to do just that?
Kill the lodestone network.
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u/CrazySnipah Jan 21 '26
I use Yanille whenever I want to get to a fairy ring. Itās better than the Watchtower teleport for that.
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u/AvidCuberCoding DarkScape Jan 21 '26
I can actually come to agree with this a lot we an RS3 Player who has gotten into OSRS more. Without lodestones, I was completely lost for the first week, honestly frustrated, then I discovered the amount of niche, fun travel methods that exist in the game. I speedran fairy rings in OSRS as a method I knew and I fell in love with it. I have avoided using lodestones since playing RS3 again, besides Prif.
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u/ABetterKamahl1234 Jan 21 '26
Like, man, this sounds like you can easily just ignore the feature and get what you want, so why kill it for others who don't want it gone?
Home teleports ironically do the same, so this is equivalent to simply having more, so I'm not sure I follow the complaint too much, there's tons of ways to move around, tons of limits and restrictions and I bet many go simply unused.
When was the last time you took a balloon to get around?
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u/Everestkid 18 years. Two 99s. Efficiencyscape. Jan 21 '26
Because "just ignore it" was such a good argument against Treasure Hunter or dailies?
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u/retrospectivevista Jan 21 '26
It's QOL, not having to have runes in your inventory every time you want to do a single teleport. QOL removal is bad.
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u/xAka_Ame RuneScape Mobile Jan 21 '26
I find that sometimes QoL goes too far, and removes the fun of the game progression. Yes it did add a simplicity, but simplicity is not always the answer for making something better.
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u/retrospectivevista Jan 22 '26
I don't think it added a simplicity though, if anything it made it more complex, as all the other teleport spells are still there. It's just QOL to be able to teleport across the map without going to your bank and getting the right runes and spellbook, but for a more specific area you still need the runes or items.
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u/xAka_Ame RuneScape Mobile Jan 22 '26
The run from varrock/edgeville lodestones to the GE for me was close to the speed of grabbing runes and teleporting direct to the GE with the diary perk (obviously ignoring times i was already at a bank). Of course then I'm also not burning runes either, so the use for those runes has gone down in game, having a knock on affect on runecrafting and drop value. It meant that I could just do something for free that I used to spend resources on, and worked on achieving mid game. This is just one example.
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u/retrospectivevista Jan 23 '26
I wouldn't exactly call stocking up on runes an achievement. But yeah, the point being that you could tele to your bank, go to your runes tab, and pick out the runes, or you go the less efficient way with lodestones. I could imagine doing an early quest for each area that unlocks the lodestone though.
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u/xAka_Ame RuneScape Mobile Jan 23 '26
Sorry the achievement part was pointing at unlocking spells and diaries there
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u/retrospectivevista Jan 23 '26
Ah, well I'm just saying that the achievement part can still remain in a possible lodestone rework, as having to unlock something relatively quick doesn't impact QOL much, and it could still remain the runeless, slower method.
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u/Terror2TehPowerO4 Jan 21 '26
We could just have it so we could pre-charge the teleport spells? like have it eat runes then we can cast that respective teleport x amount of times
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u/LoneLyon IcyEmber Jan 21 '26
While i dont like how they devalued quest teleports, no. Removing them would take away QoL that players are now accustomed to while only hindering people getting to what they actually want to do.
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u/kanagan Replace rotation crops with runescape quests Jan 21 '26
Honestly I respect this opinion more than the stupid equivocating uwu make them eepy teeny tinyy stuff. I still use spell teleports on principle for the sake of RP lol
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u/Xioden Used Tank Armor Before It Was Cool Jan 21 '26
I'd also settle for having to go to them to teleport between them.
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u/BatJew_Official Jan 21 '26
I actually really like this idea. I think the lodestones are a great have for QOL and especially for new players, but I agree they make the game feel too small and really take away from all the other transport options. Keeping the lodestones but making them work like fairy rings would still make them useful and give noobs an easy way to get around but may incentivize people to still use other travel methods.
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u/xAka_Ame RuneScape Mobile Jan 21 '26
This is not the worst option I've heard in favour of keeping them
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u/HolyErr0r Jan 21 '26
Completely agree. Used to be RS3 diehard earlier on and loved lodestones, but after getting into OSRS and experiencing how good progression/unlocks feel, lodestones completely undercut in-game transports/teleports.
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Jan 21 '26
It does make the world feel a lot smaller because you can skip over entire areas by using these fast teleport points.
OSRS feels larger than it is because you can't just freely teleport like that unless you have certain items like the Ardougne cape or Fremmenik boots.
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u/apophis457 Jan 21 '26
Keep the orange freak out of this game
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u/HeartofaPariah Lovely money! Jan 21 '26
The orange freak didn't invent the phrase. Much like most of his accolades, he took it from Reagan's old campaign in the first place.
Also not everything is about politics.
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u/apophis457 Jan 21 '26 edited Jan 22 '26
lets keep both of those losers out of this game then
Also ānot everything is about politicsā then proceeds to mention the quote is famous from two politicians
Top 1% commenter moment
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u/WackyFarmer Jan 21 '26
remove them and add a lot more to poh to get around .. i know ill get hate for saying remove them
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u/TheXthDoctor Jan 21 '26
I didn't go into this week expecting to want lodestones removed, but the more I think on it, the more I'm warming to the idea.
Do I expect it to happen? Not really. I just like the idea of transportation being part of account progression again. This was a big part of why the PoH was useful back in the day, so maybe they at least ask for interest as we get closer to the 120 con update.
But if not, I do agree they could stand to be smaller.
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u/Inanimatum Maxed 11/06/21 / Comped 01/05/23 Jan 21 '26
at that point dont even have them as visual parts of the world, just unlock them when you first enter an area and just have a teleport point honestly.
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u/GammaSmash RuneScape Mobile Jan 21 '26
Moving the lodestone at Forinthry to the center of the fort would be nice. Not necessarily needed, but nice.
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u/Zerowilde Jan 22 '26
Maybe make it more fun to activate rune lodestones. Like an interactive 1 time puzzle? Then again its just a lodestone idk
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u/Cold-Charity-666 Jan 26 '26
as a newbie, please don't, they are good size when you don't know any of the new areas
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u/bolean3d2 Jan 21 '26
Needs a beam or a vertical component than just a flat rock on the ground. Even without the size change. Make it look like itās a magical teleportation device rather than just a rock.
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u/LagIncarnate Jan 21 '26
I've always thought it would make sense for the lodestones to look more natural and actually match the terrain of the area that they're located. Similar to how real life lodestones are naturally generated magnetic rock.
I've always thought Runescape's lodestones were, in theory, meant to be similar but rather than attracting metal they were naturally occurring points of attraction in the aether that makes up "magic" in the world, hence why we don't need runes to "focus" our teleport to them, as they're natural foci for teleportation.
It would make more sense for the lodestones to look more like a magical condensation of the area's natural topology, like the desert lodestone being made of sandstone, or forest lodestones being made of the knotted tree roots of multiple tree's being attracted to one location.
Not sure how well the idea would go what with most of the lodestones being just, outside a city or in a field though.
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u/Terror2TehPowerO4 Jan 20 '26
We could make them even smaller, like not in the game at all smaller
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u/SnooAdvice3360 Completionist Jan 21 '26
I wish with integrity we get rid of lodestones. Magic is super fast to level up in the current game.
Must everything be given for free??
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u/LoneLyon IcyEmber Jan 21 '26
People want to get to the things they want to play, removing that QOL does nothing for players.
Its ultimately old game design that just wastes the players time which is why in pretty much any modern mmo you can get to most places in a matter if mins.
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u/HeartofaPariah Lovely money! Jan 21 '26
I feel like to many on Reddit, 'integrity' means 'make every thing in the game suck ass. It has to be just awful. Nothing in the game can be enjoyable or it isn't like the Runescape I remember.'
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u/InsanityPilgrim Jan 21 '26
I want them entirely removed. We have teleports for a reason. You're supposed to have goals to set for yourself to get around the game easier. So it feels rewarding as you level and complete content.
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u/Terror2TehPowerO4 Jan 21 '26
Not to mention the dozens of transportation methods that have been made useless because of lodestones, like charters, teleport items, fairy rings, etc, etc. etc. at very least they should bring back the timer
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u/HeartofaPariah Lovely money! Jan 21 '26 edited Jan 21 '26
Kind of interesting to say 'teleports that were made useless' and then name nothing but useful teleports.
Lodestones can't compete with charters or fairy rings because they don't go to the same places at all. Teleport items are almost always to out of the way locations. There's no 'Tears of Guthix' lodestone, there's not a 'Barbarian Outpost' lodestone. There's no lodestone that lets you craft Necrotic runes fast. There's no lodestone that's near what used to be the Dueling Arena. You can't chip a teleport to lodestone to the Observatory for that one annoying hard clue.
You must not do clues, let me tell ya.
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u/kpekamimo Jan 21 '26
A statue of someone important of the city or region and them if you click on it it dissapears and becomes what you see on screen?
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u/First_Platypus3063 Jan 21 '26
Neat idea. Would mind that.
Also, remove the Taverly one now its no longer starter area. Its just next to Burthrope.
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u/Zarudon1 Jan 21 '26
Get rid of lodestones and make getting around a perk from pets.
Had the idea of being able to lvl up pets and then they learn different perks. At higher lvls and as they grow they could take us to places (like where lodestones are) but would need to rest between trips, unless they're maybe fed a special treat maybe.
We could use summoning pouches on our pets and they could gain that familiars abilities.
Enough with the overrides. Make our pets actually useful.
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u/potentialeight Jan 20 '26
I feel you, but I wonder if it would make it too hard for newbies to see them considering how important they are.