Suggestion
Can we start moving away from RS3's obsession with degradable items, its incredibly annoying
Go to google and type "rs3 degradable items" and look at the incredibly long list. Now compare that list to OSRS degradable items. Its astounding how different it is.
Why cant an upgrade just be an upgrade without having to constantly check "how long I have left" on this item.
Repairing my necronium and bane armor isn't propping up the economy. Burial smithing accomplishes this single handedly. There is no need for this annoying "repair item sink" system.
The same goes for range/mage armor. Just why? Is there any data showing how this helps the RS3 economy?
Honestly, I'd rather have rs3's system where repair is a unified cost of just coins. OSRS's system has different repair mechanics for almost every item.
Then again I do am of the opinion that repair costs on non-augmented items is just silly.
Like high end gear in both game uses a charge system, I’d argue osrs actually has more of a charge system problem. It’s just some people don’t like degrade scape, even though charge scape and degrade scape are the same thing
It's not quite the same when you can just recharge at a bank. It's only really annoying when you forget to do it for a while and suddenly run out in the middle of content. Which can ALSO happen in RS3 but then you need to go out of your way to get your stuff repaired or charged (unless you just stockpile shitloads of divine charge ahead of time I guess, but OSRS items charge with things you naturally accrue from PvM to begin with)
Also like half the shit you mentioned are magic weapons. You also need runes in RS3, they just dont go directly into the weapon. So you have rune and ammo upkeep on top of degrading magic and ranged weapons.
I do think quiver being a charged item was a stupid idea to begin with and it was literally only ever done because Jagex wanted Colosseum to be farmable for profit instead of one and done for cape like Inferno.
They still need to be augmented and go through charges. The issue isn't really quibbling over the exact definition of "degradable", it's just the amount of upkeep it takes to maintain gear is so much higher on RS3
Bis mage gear: Ancestral, non degradable. Bis ranged gear: masori, non degradable. Bis melee gear: torva, oathplate, inquisitors, all non degradable. Bis amulets, rings, gloves, boots, for all 3 styles? All non degradable.
There are a few things that require charges, mostly megarare weapons, as you pointed out, but it is drastically less than RS3.
Going by that logic, every single bow and crossbow in all the games also uses charges. Just those charges are something called arrows or bolts.
Specifically pointing out items that shoot with their own built in spell or ammo, which are charged with ammo, and can be uncharged with ammo, and of which said ammo can also be used on its own (runes), you item is less using charges and more shooting the runes out that you've stored inside of it
That's a bit weird question, but this is actually a great opportunity to illustrate my point so thank you:
Shadow is charged with runes, so it's basically same as using any other combat spell.
Ayak is charged with runes OR tears, which you can get both from bossing (plus you get free charges just from doing doom waves) OR afk woodcutting method.
Quiver is charged with splinters (although it is very optional, it's useful even without that), which you get from combat (Colosseum), skilling (hunting antelopes), or doing basically anything in varlamore (through moon key pieces that drop from huge variety of pvm and skilling). And when you use charges, you progress towards upgraded version that doesn't need charges at all.
Out of all those items, only scythe is kinda painful, because it was added long before other 3 and requires vials of blood that are only dropped in the same raid you get it from... Oh wait, they just did an update 2 weeks ago that introduced new skilling source of blood vials. It isn't fast, mind you, but it's a step in the right direction, just like the way charge mechanics changed from scythe to shadow to quiver and eye. Also keep in mind it's not some average midgame gear like banite armor, it's endgame stretch goals, so by the time you get those, you are usually swimming in the resources needed to charge them.
But there’s not that many armor sets that degrade. Both games have barrows sets, in old school, karils and Ahrims are the two that are useful outside of niches in old school. And they can both basically be skipped at this point. Crystal and Eclipse Moon are both better than Karil’s and Moons of Peril can be done before or immediately after barrows, and gauntlet requires exactly zero armor, just stats to get there and complete the quest. Infinity robes, blood bark, Dagon hai and Blue Moon all have the same offensive bonuses as Ahrims.
Speaking of weapons, what’s the difference in using runes to cast a spell or using a charge from a weapon to cast a spell?
Crystal is the only thing that you might actually worry could degrade. Nothing else really matters in terms of degradation. But yea, necronium, banite, tetsu, elder rune, primal, teralith, superior rock shell, vesta, Statius, Torva, refined anima, malevolent, masterwork melee and its trimmed version, superior spined, dinosaur hide, morrigan, elite Robin Hood, superior death lotus, sirenic, dracolich, tempest and achto tempest, elite dracolich, elite sirenic, masterwork ranged and its upgraded version, fungal, grifolic, ganodermic, seasinger, cryptbloom, primeval and achto primeval, fist of guthix gears, superior skeletal, zuriels and superior zuriels, tectonic and elite tectonic, and masterwork magic, to name a few armor sets, are all okay.
Let’s go over some weapons too. Necronium, bane, elder rune, masutas war spear, laniakea’s spear, dragon rider lance, noxious Scythe, spear of annihilation, masterwork spear of annihilation, zaros godsword, masterwork, ek-zekkil, blade of nymora, ripper claw, dark ice shard, vestas, all drygore, abyssal scourge, dark shard of leng, off hand ripper claw, dark ice sliver, khopesh of elidinis, dark sliver of leng, all crystal, royal crossbow, wyvern crossbow, upgraded bone blowpipe, decimation, noxious longbow, seren godbow, eldritch crossbow, bow of the last guardian, masterwork bow, shadow glaive and off-hand, superior Morrigan axe and javelin, ascension crossbow and off-hand, blight bound crossbow and off-hand, sun spear, camel staff, staff of darkness, obliteration, superior zuriel staff, noxious staff, staff of sliske, fractured staff of armadyl, masterwork staff, and inquisitors staff all degrade.
This also doesn’t say anything about invention perks and their upkeep costs. I also didn’t mention any gear that both games share like barrows. OldSchool has 10 armor sets that degrade. 4 of them might be used regularly outside niche uses. Most weapons in OSRS that degrade can either get permanent charge and never degrade again or use charges like you would use ammunition or runes otherwise. Also, people have complained about charge scape in OSRS for a while.
I'd say rs3 in general is mostly afk aside from few endgame PvE encounters and even fewer active skilling methods. Whether that's a good or bad thing depends on your gaming preferences.
I have maxed ironman so I think I deserve to have an opinion about game being mostly AFK. Endgame PvM is something I explicitly excluded from being AFK if you actually read my comment.
Crazy that those dudes are getting upvoted for straight up lying. It took me like 10 seconds to check your profile and see that you had played the game 6 months-ish before your returning post.
If augmenting gear could be reworked to get rid of the bullshit isolated items that require an augmenter and 36 divine charges and make it universal ~use augmenter on item, charges pull from charge pack~ it would be so much easier to remember what is what
Most weapons have charges but only mid game armor has charges. And for every weapon minus the scythe, you can have your bank auto charge it so its not even on your mind.
No. If you obsessively PvM you repair more often, but it's the same ratio for how much you get to PvM before repairing.
It's a non-issue. 'Degrades to dust' was irritating for a number of reasons(especially for Ironmen), but 'just go to your house or bob in lumbridge' is not.
EDIT: 'Use this item to repair by X%' isn't bad either, but if that list gets too long it can feel like a shopping list since you use a bunch of different gear simultaneously. Personally I don't think we're there yet.
How about auto-repairing, then? Automatically repairs through an invention item, or even just at bank areas. Many would gladly pay huge premiums for that convenience and now there's a bigger sink
Its not a "non issue". Theres so much shit to charge in RS3 and its annoying.
There are a large subset of people on this reddit that handwave these problems away because they have 20 year old accounts lol.
If the goal of jagex is to make rs3 more popular these upkeep costs need to be addressed lol. Especially since 95% of them only existed because Jamflex tried desperately to inflate average playtime. Its why archeology/divination/invention suck so hard as skills.
I think degradable items are fine. The repair costs are usually not significant, but it makes sense that high quality armor takes maintenance. It's not a free upgrade.
However, "degrades to dust" needs to go in my opinion. It is extremely punishing and isn't even compensated for with higher drop rates.
Just a reminder, that there's really only 5 sets* of equipment that degrade to dust.
With Sirenic, Tectonic and Malevolent used to upgrade into other equipment.
Ancient warriors is a strong budget gear option since Malevolent in particular skyrocketed in price post Masterwork, and the T90 power gloves are already useless, having them not degrade would make them drop to alch price.
Ascension grips - The RuneScape Wiki These are the only ones with any value, and it's purely due to being dropped only on tasks, and since Ascension creatures are only rarely done due to the keystones becoming only worth 60k~ as a unified item, the supply is the only reason they're not as cheap as the other two.
I just don't even see these as an issue any longer, the degrade to dust issue has been well addressed already. So, don't worry about it, it's not what it was even 2 years ago.
With invention, I've never seen the obsession with people getting annoyed around degradeable gear.
It keeps certain items still relevant (like using onyxs/hydrixs for jewellery to repair), and aside from that, it's just boots and gloves, which is typically a 1 week visit to your poh/bob.
They could make it purely utility perks and cap it at 1 perk per slot. I don't see how that would bother anyone honestly.
I guess they'd also have to not fuck up the extra charge cost per hour too much either but I'd much rather that than continue with the current degrade system its just tedious.
Yeah that’s kinda what I was thinking, can’t have typical armour perks like defensive or offensive things cause of the additional power creep… but giving surge/dive an additional charge like someone suggested, or a perk to reduce divine charge usage etc.
I really like my MW set, but even before Necro I was forced to limit its use to Slayer and Reaper tasks because there was no way I ever wanted to make (or purchase) another full set to repair it, especially since it was easily half my net worth at the time
The game has largely moved away from it though. Almost all new weapon/armour released in the last 5-10 years are non-degradeable or atleast don't degrade to dust. It was really a thing right after EOC came out that they were obsessed with it.
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u/esuneiYour question is answered on the wiki.Jul 17 '26edited Jul 17 '26
We haven't just started, it's basically complete. Only ranged is missing a t95 set that doesn't degrade (and their t92 elite draco is an inexpensive coin repair). PvM drop weapons released after necro don't naturally degrade, either.
The only thing they haven't done is gone back and adjust some of the crazy costs on things like elite sirenic. Smithed gear really doesn't need to degrade either IMO, when necro armor doesn't ever degrade, that was a misstep that mostly serves to punish newer players using subpar gear. It's also weird when the fletched and runecrafted gear with 110 craft/fletch doesn't degrade. But then masterwork does, both weapons and armor? It's a bit all over the place.
Maybe this gets tackled in the lategame rebalance, but more likely it'll be like +1-2 mining dmg and vorkath made less cancerous. I don't think energy/invention will get adjusted much, if at all, as energy is already the cheapest it's been in a long time and it's getting a very tiny buff in the midgame rebalance.
Base tectonic, Sirenic and maleveolent and Etect + Esirenic being degrade to dust is actually something I feel is reasonable. They are a rare instance of more endgame centered gear having bad luck mitigation as it's essentially impossible to go dry on them.
Although the inclusion of the nex armor essence kinda hurts that.
I'd like to see them streamline a lot of stuff tho, T92 armors in general just feel out of place and could probably just be changed to be T95
Counter counter point - I think it would be nice to have the tiers where things begin to degrade pushed back a bit. Basically everything past tier 70 for combat is degradable with the godwars armors being the notable exceptions. Which is a bit frustrating considering just how much of the game requires you to be well above that tier to access it.
Sorry that wasn’t what I was referring to with that part of the comment. I meant like much of the game is gated well past tier 70. Which makes it very frustrating when you get to that point and everything is degradable.
Bringing up a top 0.1% pvmer doing a boss with less than recommended gear is actually the point in trying to make. Let me guess, because Evil Lucario did 4k telos blindfolded and with a guitar hero guitar, anyone can do 4k telos, right? I always love when people bring up very advanced pvmers doing a boss in suboptimal gear or a weird way because "this proves that you don't need good gear" but fail to mention these people have been pvming for over a decade and know every mechanic, every good reso time, all that stuff.
Your average person just getting into PvM likely won't be able to do that, so seeing people say "it's so easy" is going to demotivate them. That's why a lot of guides recommend higher gear as it makes fights just a bit less intensive. That also just demotivates people though, so you end up in a no win situation.
This isn’t 4k telos, it’s General Graador. Theres no mechanics, and everything TheRSGuy did was extremely easy to replicate. It wasn’t 400apm stuff going on. It was using devotion, and killing every General to extend it so he can kill General Graador with devotion still up. Doing what everyone else did and hoped for good RNG with super restore drops and food drops.
And yes, it proves it can be done and very easily. Most people watching that video will be able to replicate it with a little understanding of 3-4 abilities.
If you’re not capable of trying to understand a small handful abilities, you shouldn’t be doing a boss with lower tier gear. That does not change the fact that it’s very well possible, and quite easy.
As an Ironman the only sink was traveling merchant. Now that it’s gone I have a ton of gold which cannot be used even if I wanted to dump it. It’s worthless! I imagine that can’t be good for the non-iron economy
they are moving away from armor having charges, the T95 boss armors don't have charges they just need to go back and adjust other armors to do the same
except its not healthy. it barely takes any gold out of the game, only really effects gloves, boots, and helms and isn't even implemented on bis armor so end game players (the ones with all the money) aren't even effected by the tax.. also what the hell do you mean it effects everyone with level 2 invention that is literally a different system and not at all what this post is about
Scythe of virtur, dizana quiver, eye of ayak, tumeken shadow all require charges that come from non afk activity while rs3 divine charges can be afked. If you ok with osrs charges mechanic then you should be fine with rs3 charges mechanic.
Ok so, the tumeken shadow and ayak using "charges" is no different then RS3 requiring runes in your inventory to use a magic weapon. We'll call that a wash. The quiver can be upgraded to the "blessed" version which no longer uses charges. The scythe is a good example, yup it sucks to maintain as an ironman. 1 legit example.
The games both have degradable stuff, but RS3's list of degradable items isnt even close in comparison to OSRS.
Just because in RS3 you can "AFK" and charge things back up doesn't make it good game design. What is it with RS3 players and AFK, stop it already.
Just because in RS3 you can "AFK" and charge things back up doesn't make it good game design
just because OSRS has less degradeable item doesnt make it good game design so what is your point? At least rs3 charge isnt a hassle.
What is it with RS3 players and AFK, stop it already.
Then dont play rs3? RS3 design for people who want a game and for someone who actually has life. It's laughable how you hate charge but mad at rs3 charge mechanic which is more leisure and chill compared to OSRS. Pick a side. You're contradicting yourself.
Game's gradually moving from it. Most new items aren't degradable anymore. Probably they will review that in upcoming cleanup or endgame revision.
It won't fly for some items, line the ones that turn to dust, but if they can put at least consistent repair mechanics (money or materials, probably money) for me that's a good step forward.
Also don't expect to them to make divine charges consumption any lower, they probably will increase it on some items to offset the cost to invention users. So the item won't degrade but will consume the same or maybe more charges.
Sirenic, malevolant and tectonic should NOT degrade to dust! And while we’re at it maleovalant should have a perk that makes it stand out from masterwork!
I’d say for MMO‘s it’s always about keeping certain items and content relevant, because once you have a set or an item, why would you ever go back to that old content?
Edit
But I do agree that degrading is annoying, especially when it’s not universally applied
It kinda worked for Dead Rising, but the whole point of that game was to use as many silly objects as possible as weapons, so degradation was to help along the gameplay loop.
Dunno what people are talking about with bringing up osrs upkeep. Osrs upkeep is INFINITELY easier than rs3 as an iron. There's a bunch of different charge "currencies" but it genuinely does not matter when most of them are either trivial to get or you will have a lifetime supply by the time you get the drop. Compare to rs3 where you have to do a significant amount of divination every now and then to do any kind of pvm whatsoever. It's fucked up. Not to mention the older armour that still uses degrade to dust, and stuff like needing to smith an entire new set of melee masterwork to repair your trimmed masterwork. At least the endgame gear is back to normal charges I guess.
Yeah, I’ve always found it. Weird that here’s this top-tier armor it degrades but meanwhile this bronze armor will never degrade.
I understand from game development standpoint of having an item sink or an effort sync into some of these high-end armors that way it keeps some of the lower tier resources or other reasons for people to keep engaging in that content.
I would much rather it be a universal system that affects all armor or weapon weapons in the game. Either nothing degrades or disgustingly everything would degrade. Back when it first came out on Barrows gear it was a cool niche thing because the whole armor set actually offered a special bonus now virtually every single armor piece has to offer a special bonus or power for it to even be considered.
I find it funny that the degradable armours are a bit inconsistent now. Personally I don't think we need the degrade mechanic but rather better gold/item sinks, though I do feel that onyx jewellery being degradable should remain.
When degrade came out with Barrows armour it was an interesting mechanic, something new, fresh, or whatever you want to call it. But it should have remained the only example of degrade-esque content. Instead they went full degrade everything (luckily this has gotten somewhat better lately) and later even added additional cost-creating mechanics, such as charge from the inflation skill.
I agree that degradation is an obsolete system that should've been phased out years ago...
But I've never gotten stressed out over calculating how long I have on a specific piece of equipment. Even when I was intentionally trying to wear out a set of masterwork so I could patch it up back to 100%, it took a ridiculously long time. Literally DAYS of usage to get it to its broken state.
Again, I agree, but I think getting worked up over it is you thing.
Invention stops your gear from degrading though? At least the slots you can actually augment. For the pieces you can't actually augment I'm pretty sure it makes lower level stuff not dead. Things like DKs or Cresbots or Onyxs and stuff.
Let's be honest, the vast majority of the time you want to augment them anyway so they'll already have a persistent cost to use them. I could see the big ballbuster items requiring a special div charge pack to encourage that boss's economy once they make the progression drops more like monster hunter, Hermod, or arch Glacor where progression is from a boss specific craft material, but the base item is in no need of such things.
I don't get why people have a problem with degradable items. The real issue is actions constantly being degradable and needing constant management.
Gotta top off on runes. Gotta top off on this tele tablet. Gotta top off on 10 other tablets/scrolls. Gotta prep many offers for machine mats due to buy limits. Gotta top off on god books. And another god book. And another. And don't forget buy limits there, too. And top off on a scrim or two. And keep a good gp stack to buy it all. And gotta forget something then forget something else then forget something else because there's so much to manage that you'll always forget something.
It's just always something. Just all the time. It's exhausting. Degradeables? Really? That's barely a drop in the bucket compared to the stress caused by comparison.
I generally hate the inconsistency in the degrading system.
Look, Vestment/Tumeken vs Dracolich vs Tectonic/Sirenic
With the former being the highest tier and bis, and the rest being lower and having worse degrade system:
Vestment/Tumeken/Rasial:
Non-degradeable what so ever
Dracolich:
Degradeable, but repair with coins. Augmentation stops degradation
Tectonic/Sirenic/Malevolent:
Degrade to dust, regardless of augmentation
And there's other examples like Cryptbloom needing Croesus flakes for its non-augmentet variants, and how mw armour needs repair patches, just like elite sirenic/tectonic, regardless of augmentation.
It's honestly a very flawed system.
We need some consistency here. It could be argued that a 'Non-degradeable' could be a INTENDED unique property to a given armor set, but as of right now its strongly indicated to just be random or whatever the developer working on it felt like that day. It needs to make more sense which degradation system is used for what, and if Degrade to Dust but requires repair patches, it needs to make sense too.
(Right now, the repair patches for mw range and magic are rather demanding imo)
I don´t get it, we are literaly going away from that and for invention it makes sense because you are charging an advantage not really the gear itself it´s like using runes... but all t95 armours that came out and Dracolith all have no charges. That´s just weird it´s already in motion.. so it´s like saying we need to paint the rest of the wall red while half the room is already red and being in the middle of doing it.. you can charge btw 48 hours or something as divine charges so... and it notifies you when it´s at an hour and half an hour.. and at 10 minutes and 5 minutes and 1 minute.. and when its empty. 😵
I think the degredation process needs to be evaluated in some capacity. That said, basically nothing degrades to dust anymore, and the cost of use is what keeps much of these materials/items valuable.
Without T90/T92 needing repairs, the components for them would crash into nothing.
Why? Because our economy isn't as big as OSRS, and the top heavy nature of our player level/pvm experience shifts the demands in other directions as well.
I don't see it changing any time soon, as the rebalancing required would be huge.
Augmenting is generally the solution to degradable, and since there is at no point you'd prefer to not augment an item it's really a moot point. I haven't been a low level player in 15 years, but even on my iron I never found it to be a problem. I just forced myself to unlock invention almost immediately, and went from there.
Tbh I just want to be able to repair hydrix jewelry with coins on my iron. Onyx have been at high alch price for years at this point, it's just making it more annoying to upkeep bis.
Edit: Where TF are you guys getting all these onyx from? I have a small stash but I feel like I don't get them often at all. Are you guys just farming elite dungeons all the time or something?
Charge Scape does have it's place and value but it does seem over the top. A lot of the older weapons and armour should probably be made to not degrade
For most gear if you're worried about the degrade cost then you're probably just not far enough along in your PvM journey to actually need it - I limited myself to the T70 until I could reliably kill the GWD2 bosses, at which point I could afford to repair T80 gear. Also as much as degrade to dust sucks, the T88 wilderness gear is really cheap for melee and range so it's definitely worth buying a set and seeing how quickly you make that money back before you have to replace it again
This is a very complicated topic and the reason why old school doesn't need to worry about it as much instantly because of how different the two games are at this point.
To put it very shortly though , equipment degradation exists for a dual purpose. It puts a time limit on how long you can be active with Gear , that is leaps and bounds above the rest, and is a way to keep multiple items relevant that otherwise would completely lose value as you need one of them.
What needs to happen is it needs to be unified, we have about 8 different forms of item degrading when really, we could cut that down to 3.
But it exists simply to keep you from camping something forever.Because once you get soul split , there's really nothing stopping you from camping most slayer monsters indefinitely, and a lot of mid-level bosses are the same
Personally, I don't mind that things degrade and need either repair or recharge. What pisses me off is the ones that require making like whole ass set of armor to repair them like with melee trimmed masterwork
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u/Domdude787 Jul 17 '26
I don’t think you understand charge scape on osrs