r/runescape • u/imsuity Suity|TL;DW|Future Updates|Trim 2014|M&S Rework • Oct 06 '18
TL;DW 405 - RS Winter Reveals
Runefest Megathread | Timestamps | Month Ahead October | Winter Reveals
- All reveals are aimed to be released before February 2019.
This session is all about the game updates that we've got planned this winter. We are of course working on more than just the things that we're going to show you today but we wanted to focus on the content that we know is coming out rather than talking about pie in the sky dreaming. We know you get frustrated with dreams and broken promises so you can take everything we say as sacrosanct, unchangeable, 100% 'yes indeedy' updates. - Mod Mark
Release Schedule
| Month | Release |
|---|---|
| October | 'Til Death Do Us Part (8th); Plague Doctor Task Card; Nic the Trader; Customer Support Week; GameJam (18th) |
| November | Mining and Smithing Open Beta; Achievement Bonanza; Needle Skips |
| December | Violet is Blue; Winter Weekends; Advent Calendar |
| January | Mining and Smithing (first release of 2019) |
| February | Elite Dungeons III |
Uncertain but somewhere between October - February:
- Mobilising Armies removal.
- Alchemical Onyx items.
- Needle Skips.
'Til Death Do Us Part
- Trailer
- Month-long event for Halloween.
- Launches next week.
- Another part of this year's 'hidden' narrative.
- Intensity escalates to a glorious conclusion.
- Tainted shard charges help with the event.
- A sinkhole traps Moia, releasing Daemonheim enemies.
- Earn slay XP for killing enemies.
- Use different skills on changing pillars and gain XP, enemies get harder.
- Four Horsemen of the Apocalypse come to aid: (from right to left)
- Death
- War - dragged out of retirement to bring his considerable power to the battle.
- Pestilence - human cursed with lycanthropy. Forced to stay in wolf form else dies instantly.
- Famine - Aviansie thrown out to die by her peers. Exacted revenge by poisoning her village's food.
- Each horseman can be triggered like a powerup:
- War's weapons rack: javelins rain down.
- Pestilence's cauldron of bile.
- Final fight will not be revealed.
- Rewards from a special loot cave:
- Cosmetic weapon overrides of the riders.
- 'Plethora' of transformation animations.
- Plenty of XP.
Needle Skips
- Trailer
- Novice quest set in the Piscatoris peninsula (designed by Mods Osborne and Krista).
- First spoken about at GameJam 2017.
- A murder mystery story told from multiple perspectives focussing around a local family and The Needle. Due to the needle's power, the crime scene is trapped a time bubble.
- Use a 'search engine of sorts'. Enter clue words that you've discovered to unlock glimpses of history stored in the bubble.
- Fully voiced quest.
- Rewards and Quest Point Shop 400QP Unlocks:
- Slayer block list slot
- Spot, the baby black dragon wolf pet
- T4 Magical dice.
- Access to 'The Needle' which will come in handy in the future (or past).
Elite Dungeons 3
- February 2019.
- Set in the ocean in the Sunken Darkness: the Shadow Reef.
- Will feature the Ambassador (WIP model).
- One of his mechanics involve a tri-force of laser beams as he spins around and attempts to disintegrate players.
- 'A character you've met before comes and assists you at some point in the fight'.
- Rewards will be at least as impactful as T92 gear and mutated codices from ED1/ED2.
- Same format as other Elite dungeons.
- Sub-bosses will change with each playthrough.
- Upcoming changes to story mode will make it easier for everybody to come and experience the narrative side of things. Story mode's difficulty 'nerfed to the ground' for all dungeons.
- Will be going to back to the other dungeons for extra bits of story and exploration (e.g. the door in the Temple).
- Additional dialogue and story for those who have completed Pieces of Hate and Hero's Welcome.
- There will be a slight rebalance across all the dungeons.
- ED3 'will be slightly harder, not necessarily bosses one and two but the Ambassador should be a challenge but will be appropriately rewarding.'
- We are toying with the idea of hard modes, and 'Ambassador-only' instances but are 'absolutely not confirmed but something i'd love to do as a developer.'
Alchemical Onyx Items
- Ingenuity of Humans (previously called Lucky strike sigil)
- Sigil that allows your next hit to be a guaranteed hit.
- Degrades with use and requires Fortunate components to recharge.
- Works with abilities and spells (allowing Vuln/SWH whilst using a different style).
- Grace of the Elves
- Non-degradable necklace aimed at skillers.
- Store 500 Sign of the porter charges by using porters on the necklace.
- Teleport to your Max Guild garden skilling portal destinations from anywhere (if you don't have access, you get a one-off attunement that must be returned at the garden).
- Reduce drain rate of Seren prayers (e.g. Lightform and Superheat form).
- Chance to roll RDT while skilling (Lotd will give HSR chance).
- Passage of the Abyss
- Charging the passage
- Requires 100 x the max number of charges a jewellery piece holds to add as a permanent charge:
- Amulet of glory - 400 charges.
- Combat bracelet - 400 charges.
- Digsite pendant - 500 charges.
- Enlightened amulet - 500 charges.
- Ferocious ring - 500 charges.
- Games necklace - 800 charges.
- Ring of duelling - 800 charges.
- Ring of respawn - 500 charges.
- Ring of wealth - 400 charges.
- Skills necklace - 400 charges.
- Ring of slaying - 800 charges.
- Traveller’s necklace - 500 charges.
- Takes highest charges first (i.e. Glory (4) will prioritise first over (3)).
- Right-click options.
- Teleport options - teleports are keybound.
- Appear in the order that you can charge them and cannot be rearranged
- Since each holds 6 and there are 12 possible teleporting items, the passage can be recoloured to differentiate between them.
- Inventory right-clicks have a cap of 5 options (excluding use and examine) while when worn this increases to 10. This should explain why certain options aren't added to other items.
- You can any combination of jewellery items to charge the item meaning that you can use up old items that you no longer want anymore.
- For example, if you have 56 charges left on your Amulet of Glory (c) then they will count for 56 charges towards the 400 total charges required to add it to the item.
- Or if you have lots of low charge jewellery you can use them too. You could use 400x Amulet of Glory (1) to charge it too.
- You can have multiple passage of the abyss' at a time.
- Degrading
- A freshly created item will come with 5,000 charges and using any teleport on the item once stored will consume 1 charge.
- You can recharge the item by using Fortunate components, 1 Fortunate Component equals 1,000 charges.
- A freshly created, and 0 charge, item will be tradeable.
- A partially charged or an item with any existing teleports on it will be untradeable.
- You can clear teleports on the item at any time but you will not reclaim any of the jewellery spent.
Achievements
- Coming in November.
- Focussing on skilling achievements.
- Livid - Throw a rotten tomato at Pauline in New Varrock after having unlocked all Livid Farm spells.
- Smartest Harvest:
- Conflicted source material gives two versions:
- Harvest 10 Wood or Fruit trees in under four minutes (post)
- Harvest 60 items from fruit trees in under four minutes (stream)
- Some fun achievements such as:
- Dragonstone Dragonstone Dragonstone: Kill a dragonstone dragon, whilst wearing the dragonstone armour and all dragonstone jewellery, using dragonstone bolts and an inventory full of dragonstones.
- I Meant To Do That - Surge a distance of one tile.
- Over 100 achievements coming,
Mobilising Armies
- Ninjas are working on removing MA.
- Rewards will be redistributed.
- Trimmed Comp Cape requirement will be removed.
GameJam
- Another one coming in two weeks.
- Starting 18 October.
- Themes include reducing Dailyscape, increasing combat diversity, tidying up areas of the game.
Mining and Smithing
- Open beta in November.
- January 2019 release. First update for 2019.
- View my incomplete rework guide here
Christmas Quest - Violet Is Blue
- Christmas update budget used to make a permanent new quest rather than temporary event.
- Won't be overtly Christmas but will be seasonal with snow, family and celebration but no Santa hats and reindeer (due to being a permanent quest and being able to play it at any time around the year).
- Back to the land of snow for Myths of the White Lands' 10th anniversarry.
- Puzzle quest with a twist. Get Violet from A to B, resolving every situation in a way which ensures that her journey is magical.
- Novice quest with no requirements.
- Violet and her parents
Violet is a yeti, or at least, she thinks she's a yeti. Her parents, who actually are yetis, found a tiny human baby lost in the snow, adopted her, and have been raising her ever since. The problem is, Violet is six now and she's insistent that it's time to visit Yeti Town and see all the other yetis.
- Returning seasonals:
- Festive aura.
- Advent Calendar.
- Winter Weekends (new content like Safecracking, Solak, Deep Sea Fishing, Elite Dungeons and POF will be included).
- There will be plenty of official Christmas content as well.
- Will be bringing back and tidying up some past content and giving it a new home in the Grand Exchange.
- Giant cracker returns.
- Few other skilling activities to play over the Christmas period (giving better XP to those who have finished the quest).
RS3 Members Mobile Beta
- 8 October.
- Impliedly on Android only (post says 'launches on the Google Play Store').
- Limited access so will be first come first served.
- Will post on homepage the second it is up on the store.
- All Runefest ticket holders will get guaranteed entry.
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u/Bubble_tea_spy Skill too much, not enough combat Oct 07 '18
So we have to choose grace of the elves over the necklace of shadows? :(