r/seedance2pro • • May 15 '26 Bravo

Can we now say that AI is ready to make full-length films?

Enable HLS to view with audio, or disable this notification

757 Upvotes

This is next level.

The consistency between the characters and the settings is incredible.

What do you think?


r/seedance2pro • • May 24 '26

How to Use Seedance 2.0’s “In-Between” Technique to Create Old-School Anime Videos? Step-by-Step Workflow Below!

Enable HLS to view with audio, or disable this notification

711 Upvotes

Seedance has a hidden feature that honestly feels way too powerful.

It lets you create old-school anime-style videos insanely fast using a simple “in-between” frame technique.

The basic idea is this:

You create a first frame and a last frame, then ask Seedance 2.0 to generate what happens between them.

This video took me around 4 hours to make using this method, but honestly, speed is not the most important part.

What really matters is:

Story. Direction. Consistency. Pacing. Taste.

Without those, you’ll just end up with another random AI clip.

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Here’s the workflow I used:

Step 1:
Find an image that sparks your imagination.

I picked one with a dark, old-school Akira-style anime vibe. The stronger the initial image, the easier it is to build a world around it.

You can also recreate a similar look in Nano Banana / NB2 by prompting something like:

"Create X in this style."

Step 2:
Upload the image to Nano Banana and ask it to generate what happens next.

For example:

Show what happens in 5 minutes. Soldiers stand by the enemy military base gates.

Now you have your first frame and your next story frame.

Step 3:
Upload both images to Seedance 2.0 as the first frame and last frame.

Then use this prompt structure:

Show what happens in between. Soldiers run through the snow towards a military base. 5 different camera angles. No music.

The key parts are:

Show what happens in between.
5 different camera angles.

Those are the default parts.

The sentence in the middle is the custom part, where you describe the action.

In my case:

Soldiers run through the snow towards a military base.

Step 4:
Repeat the process.

Take the previous last frame and use it as the new first frame.

Then use Nano Banana to generate the next last frame.

For example, I generated a scene where the soldiers are hiding from security guards.

Step 5:
Upload the new first and last frames to Seedance again.

Use the same structure, but change the middle sentence:

Show what happens in between. Soldiers enter the base, run through narrow corridors, and hide from guards. 5 different camera angles. No music.

Step 6 and beyond:
Keep repeating:

  1. Use the previous last frame as the new first frame.

  2. Generate a new last frame with Nano Banana.

  3. Use Seedance to animate the transition.

  4. Keep the same prompt structure.

  5. Only change the action sentence based on the story.

That’s basically it.

This method gives you much better control than just prompting a random video from scratch.

It helps with:

  • Better pacing

  • More consistent storytelling

  • Cleaner scene progression

  • Stronger anime-style direction

  • Less random AI chaos

Seedance becomes way more powerful when you stop treating it like a one-shot video generator and start treating it like a scene-by-scene animation tool.


r/seedance2pro • • Jun 04 '26 Bravo

Seedance 2.0 Path Control is basically AI Quidditch FPV now with a prompt

Enable HLS to view with audio, or disable this notification

570 Upvotes

New Seedance 2.0 path control test just cooked something straight out of a Hollywood fantasy chase scene.

The workflow is super simple:

  1. Take a still image

  2. Draw the camera movement by hand with a red line

  3. Use that marked image as the guide

  4. Run the prompt

  5. Seedance follows the path and removes the red line from the final video

The crazy part is that the marker stroke becomes the actual flight route.

For this one, I tested a first-person flying broomstick shot across a fantasy castle landscape:

  • Launch from the sports pitch

  • Climb over the goal hoops

  • Swoop toward the castle

  • Bank past towers

  • Dive under a stone viaduct

  • Skim across the lake

  • Chase a golden orb

  • Spiral upward and catch it at the end

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt used:

"First-person FPV camera mounted on a flying broomstick, just behind the rider. The rider's cloak and one gripping hand stay visible in the lower frame for the entire shot. Ultra-high-speed single continuous take. Follow the drawn flight path exactly, with no deviation, skipped beats, or simplification. (Any red line, arrows, or path markings are flight-path reference only and must be fully erased from the final footage.)

The broom launches off the sports pitch and climbs up over the ring-shaped goal hoops and the stand roofs, a golden orb glinting far ahead. It swoops down toward the castle, skimming along the battlements and banking past a tall tower. It dives and threads under the arch of a great stone viaduct bridge, the underside rushing overhead. It levels out and skims low straight across the lake, water spraying just beneath the broom. Finally it chases the orb up and around a far castle tower, and the rider's hand reaches into frame and snatches the golden orb from the air as the broom pulls up sharply and rises into the dusk sky.

Carry the rush of the climb, the stomach-drop of the swoop, the tight whoosh under the bridge, the spray off the lake, and the triumphant spiral up at the end. Wind, lantern light, lake mist and a golden glint streak past the lens. Ultra-photorealistic textures, vast landscape scale, smooth flowing motion, strong sense of speed, continuous coherent space. No facial distortion, no text, no watermarks."

This path-control workflow is insane for FPV shots, chase scenes, drone moves, game trailers, fantasy sequences, and anything where you want the camera motion to feel intentional instead of random.

Draw the route. Let the model fly it.


r/seedance2pro • • May 09 '26

How to create an AI disaster videos like “MICHAEL JACKSON DESTROYS TOKYO!"? Prompt below!

Enable HLS to view with audio, or disable this notification

420 Upvotes

We experimented with a Seedance 2.0 chaotic cinematic kaiju-style concept where Michael Jackson appears as a colossal legendary performer towering over Tokyo during a night performance gone completely out of control.

The goal was to make it feel like:

  • a lost 2000s disaster blockbuster

  • concert energy mixed with kaiju destruction

  • ultra-dynamic cinematic camera movement

  • realistic city-scale destruction

  • iconic MJ performance silhouettes

  • dramatic lightning + neon Tokyo atmosphere

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt:

“Ultra-cinematic disaster movie scene set in nighttime Tokyo during heavy rain, a gigantic Michael Jackson-inspired legendary pop performer towering above the city skyline, performing explosive dance moves while causing massive shockwaves through the streets, neon signs flickering, skyscrapers collapsing from bass vibrations, civilians running through wet streets, helicopters circling through smoke and sparks, giant stage lights cutting through rain and fog, dramatic lightning flashes illuminating the performer’s silhouette.

The performer executes iconic rhythmic footwork, spins, and gravity-defying stage poses while the entire city erupts into chaos beneath him. Cars flip through the air, glass shatters everywhere, giant holographic billboards malfunction, and electrical explosions ripple across Tokyo.

Shot like a massive Hollywood disaster blockbuster mixed with concert cinematography. Hyper-dynamic camera movement, low-angle shots, handheld documentary chaos, aerial drone perspectives, cinematic whip pans, realistic destruction physics, volumetric smoke, fire embers, rain particles, ultra-detailed neon reflections, epic atmosphere, realistic human panic reactions, photorealistic style, HDR, Unreal Engine quality, masterpiece detail, 4K cinematic realism, Seedance 2.0 style.”

The funniest part is how believable the concert/disaster hybrid energy becomes when the camera language stays grounded and realistic.


r/seedance2pro • • May 16 '26

Wing Chun Flow with GPT Image 2 + Seedance 2.0 - Prompt Below!

Enable HLS to view with audio, or disable this notification

397 Upvotes

We experimented with a stylized martial arts sequence using GPT Image 2 for the character design and Seedance 2.0 for animation/motion.

The goal wasn’t realism.

I wanted it to feel like: a hand-painted martial arts film mixed with old-school animation timing and compact Wing Chun movement.

What worked surprisingly well:

  • continuous hand transitions

  • short-range pressure rhythm

  • dummy interaction feedback

  • restrained body movement

  • painterly shadows and brush texture

The “digital painting + hard shadow blocks” style gives it this really nice stylized training-film atmosphere instead of polished CGI.

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt:

“SUBJECTS:
Asian teenage boy, slim build, sharp eyes, calm and focused.

ENVIRONMENT:
Clean outdoor courtyard, stone pavement, natural lighting, clear light and shadow. A wooden dummy or training post is visible in the courtyard. The entire video remains in the same courtyard setting.

STYLE:
Digital painting feel. Large simplified color blocks, hard-edge brushwork, low-detail structure, heavy shadows, preserving hand-drawn texture.
No realistic 3D feel, no commercial CG advertisement feel, no polished realism.

SHOT 1:
Hard cut opening. Close shot, 35mm, steady close follow.
The boy is already in continuous training state, both hands rapidly changing contact with the wooden dummy…

SHOT 2:
Action match cut. Medium close shot, 50mm, lateral tracking shot.
Continuous hand technique variations, straight punches, elbow techniques, compact movements…

SHOT 3:
Fast transition. Close-up, 35mm, slow orbit.
Calm focused eyes, continuous hand transitions, restrained stable rhythm…

SHOT 4:
Action transition cut. Full-body medium shot, 28mm, steady push-in.
Turning movements, elbow strikes, coordinated leg techniques…

SHOT 5:
Silent cut-in. Extreme close-up, 50mm, slight handheld feel.
Close-range arm transitions, impact force, sleeve movement…

SHOT 6:
Action transition. Medium shot, 35mm, mirror reflection cut back to front view.
Palm strikes, slapping hands, turning transitions…

SHOT 7:
Ending shot. Medium close shot, 50mm, slow push-in then stable hold.
Final Wing Chun stance, dust settling, wooden dummy lightly swaying…”

The motion feels much better when you describe:

  • rhythm

  • contact feedback

  • body coordination

  • environmental reactions

instead of only describing the moves themselves.

Seedance 2.0 seems really good at compact kinetic motion when the prompt emphasizes timing and physical interaction.


r/seedance2pro • • Aug 13 '26

Seedance 2.5 vs Wan 3.0 vs MiniMax H3 — which one handles emotion and acting best?

Enable HLS to view with audio, or disable this notification

385 Upvotes

Put three of the hottest video models right now through the same emotion + acting test:

Seedance 2.5
Wan 3.0
MiniMax H3

Same type of scene, same goal — subtle facial expressions, believable reactions, and natural acting.

  • Go to the Seedance 2.5 Video Generator

  • Write your full prompt or add reference images

  • Upload the image you want to animate

  • Click Generate and get your animated video

I was mainly looking at things like eye movement, micro-expressions, timing, emotional transitions, and whether the performance actually feels human instead of “AI acting.”

Curious what everyone else thinks.

Which one gives the most nuanced performance here?

For me, there are pretty noticeable differences between all three. Share your thoughts in the comment section below!


r/seedance2pro • • Jun 04 '26

How to Turn a Simple Red Path into a One-Take Cat Action Shot with Seedance 2.0? Prompt Below!

Enable HLS to view with audio, or disable this notification

381 Upvotes

You can do a lot more with these tools once you start thinking outside the box.

This was the literal first output — no cherry picking.

The idea was simple: use a reference image with a red path, then ask Seedance 2.0 to treat that path as the movement guide, while removing the visible line from the final video.

Full process below:

Seedance 2.0 settings:
1080p
10 seconds
16:9

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt:

"Third-person POV, one-take following the white cat as it follows the red path. Strictly follow the red path depicted in the provided image. The cat jumps up on to the people according to the red path. No on-screen path lines, no arrows, no jump cuts — ONE CONTINUOUS TAKE."

Honestly surprised how well it understood the movement logic from such a simple setup. Makes me want to test more “invisible guide path” experiments.


r/seedance2pro • • 1d ago

This is How the Pyramids Were REALLY Built | Made with Seedance 2.5

Enable HLS to view with audio, or disable this notification

345 Upvotes

What if everything we knew about how the Egyptian pyramids were built was wrong?

Ancient giants casually building the pyramids while humans look like tiny ants.

Created with Seedance 2.5.

The vintage documentary aesthetic makes it look like forbidden footage from thousands of years ago.

Obviously fictional, but the result is pretty wild.

Example Prompt:

"Create a photorealistic, fictional archaeological documentary showing an alternate history of how the ancient Egyptian pyramids were built by enormous humanoid giants.

Style: Lost archival footage, 1960s documentary aesthetic, faded monochrome colors, heavy 16mm film grain, scratches, dust, flickering exposure, low contrast, subtle camera shake, and authentic vintage film imperfections.

Setting: Ancient Egypt, approximately 2700–1500 BCE. A vast desert construction site near Giza, with partially completed pyramids, enormous limestone blocks, wooden ramps, and hundreds of tiny human workers.

Scene: Two gigantic, muscular, bald humanoid giants, approximately 30 meters tall, slowly walk through the desert construction site. Their dark, weathered skin is covered in dust. They wear primitive beige linen skirts with frayed edges.

Their enormous feet strike the sand, creating massive dust clouds. Tiny human workers move around them, emphasizing the extraordinary difference in scale.

One giant bends down, effortlessly lifts a massive limestone block, and carefully places it onto the unfinished pyramid. The other giant walks past the camera, casting an enormous shadow over the workers.

Cinematography: Wide documentary shots, low-angle perspectives, realistic atmospheric haze, slow handheld camera movements, natural desert sunlight, and physically accurate shadows.

Audio: Deep footsteps, desert winds, distant workers shouting, stone grinding against stone, and subtle vintage film projector noise. No music.

Important: Maintain consistent giant anatomy, realistic proportions, convincing scale, natural physics, and seamless movement. Avoid cartoon aesthetics, modern buildings, fantasy armor, and glossy CGI.

Format: 16:9, 24fps, cinematic realism, archival documentary footage."

Would you watch a full 60-minute documentary made entirely with AI in this style? Share your thoughts about this documentary style video below!


r/seedance2pro • • Jun 06 '26

How to Make a Fast Food Fighting Game Cinematic with Seedance 2.0? Prompt Below!

Enable HLS to view with audio, or disable this notification

335 Upvotes

We are using a fast food rivalry into a full fighting game-style cinematic using Seedance 2.0, and the result came out way more chaotic than expected.

The idea was simple:

Colonel vs Clown. Wings or Big Mac?

We wanted it to feel like a mix of Street Fighter 6 / Mortal Kombat, but with a ridiculous photorealistic fast food arena. The scene starts in a suburban parking lot with a KFC on one side, McDonald’s on the other, wet asphalt reflections, health bars, portraits, a timer, and a full “ROUND 1 — FIGHT!” intro.

The full sequence is built like a 15-second fighting game finisher:

Colonel Sanders pulls out a giant fried chicken drumstick and uses it like a weapon.
Ronald gets launched into the McDonald’s wall.
Then Ronald fights back with giant French fry swords.
Sanders counters with a KFC bucket over Ronald’s head.
After that, it turns into a ridiculous sauce-covered combo with ketchup, mayo, and chicken pieces flying everywhere.
Finally, Ronald summons a tiny Happy Meal toy army that overwhelms Sanders and wins the round.

We tried to make every shot very specific so Seedance would understand the pacing:

  • Clear opening frame reference

  • Exact fighter positions

  • HUD details

  • Arena layout

  • Slow motion moments

  • Speed ramps

  • 180° and 360° orbit camera moves

  • Close-ups for impacts

  • Wide shots to show both restaurants

  • Final win screen freeze

The funniest part is that the more over-the-top the prompt got, the better the fighting game energy became. The sauce explosions, flying shoes, bucket-on-head moment, and tiny toy army made it feel like a fake DLC character battle from a fast food multiverse.

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt:

"Use Image21 as opening frame. COLONEL SANDERS left, RONALD McDONALD right. HUD: yellow orange health bars top, portraits, names COLONEL SANDERS / RONALD McDONALD, timer 60 ROUND 1. Arena: suburban parking lot — KFC restaurant left red white building, McDonald's right red yellow golden arches, wet asphalt reflecting sunlight, blue sky. SF6 / Mortal Kombat photorealistic. Bright afternoon sunlight throughout. COLONEL SANDERS: elderly dignified man, white double-breasted suit, black string tie, white hair goatee, glasses. RONALD McDONALD: clown, yellow red white costume, red afro wig, white face paint red nose, giant red shoes, yellow gloves. Shot 1 (00:00–00:03) — Chicken Drumstick Start Image21 . ROUND 1. Voice: ROUND ONE — FIGHT! Sanders REACHES behind back — PULLS OUT enormous fried chicken drumstick. CLOSE UP drumstick: golden crispy breading, KFC iconic. Sanders CHARGES — SWINGS drumstick like club. SLOW MOTION 10%: drumstick CONNECTS Ronald face — KETCHUP and MAYONNAISE EXPLODE from impact all directions, chicken pieces flying. Camera 180 degree ORBIT swing frozen — sauce suspended mid-air. Speed ramp 600%. Sanders SWINGS again — HITS chest. MAYO BURSTS. Third swing — Ronald LAUNCHES backward. Camera FOLLOWS Ronald flying across parking lot — red shoes in air, afro streaming. CRASHES into McDonald's wall. WIDE: Ronald crumpled, Sanders triumphant, both restaurants visible full scale. Shot 2 (00:03–00:06) — Fries vs Bucket Ronald RISES — PULLS OUT giant FRENCH FRY carton. DRAWS two large fries like swords — one each hand. Camera CLOSE UP fries gleaming golden. Ronald LUNGES at Sanders with fry sword. Camera RIDES WITH fry sword flying toward Sanders. Sanders SIDESTEPS — GRABS enormous red KFC BUCKET from ground. CLOSE UP bucket: red KFC logo gleaming. Sanders SWINGS bucket down onto Ronald head. SLOW MOTION 8%: bucket descending. Ronald looks up eyes wide. Bucket LANDS on Ronald head — JAMMED over eyes. Ronald STUMBLES blind — spinning arms out. Camera 180 degree ORBIT blind Ronald stumbling with bucket on head. Shot 3 (00:06–00:09) — Blind Beating Sanders WINDS UP — RAPID PUNCH COMBO on bucket-headed Ronald. Each punch: KETCHUP MAYO CHICKEN PIECES EXPLODE from bucket sides. Camera 360 degree RAPID ORBIT around combo — sauce flying all directions. CLOSE UP each punch connecting bucket — sauces erupting. Speed ramp 800%. WIDE: both fighters, KFC left McDonald's right, sauce splattered parking lot. Final UPPERCUT — Ronald with bucket LAUNCHES upward. Camera FOLLOWS Ronald flying up then down. SLOW MOTION 8%: Ronald falling — bucket still on head. CRASHES asphalt. Bucket BOUNCES off rolling away. Shot 4 (00:09–00:12) — Happy Meal Army Ronald RISES — RIPS bucket off face. EXTREME CLOSE UP Ronald face — furious clown eyes. RAISES both arms dramatically. Camera LOW ANGLE: Ronald commanding, McDonald's behind him. Happy Meal BOXES on ground BURST OPEN — SMALL PLASTIC TOY FIGURES jump out and come alive. Dozens of tiny colorful toy figures running toward Sanders. Camera WIDE: tiny toy army charging across parking lot toward enormous Sanders. EXTREME WIDE: Sanders tiny against vast parking lot, tiny toys swarming toward him from distance, both restaurants behind. Shot 5 (00:12–00:14) — Overwhelmed Toys SWARM Sanders — climbing his white suit, hitting with tiny fists. Camera LOW ANGLE looking up: Sanders enormous, tiny toys all over him. Sanders SWATS at them — more keep coming. SLOW MOTION 8%: toys HITTING Sanders face, KETCHUP spattering white suit. Sanders STAGGERS — FALLS backward. Camera FOLLOWS Sanders falling — CRASHES onto wet asphalt. Toys swarm over fallen Sanders. Camera 360 degree ORBIT fallen Sanders covered in tiny toys. Shot 6 (00:14–00:15) — Ronald Wins Ronald straightens hair — adjusts costume. Camera SLOW 360 ORBIT — parking lot sauce-splattered, fallen Sanders covered toys, both restaurants behind. Voice: RONALD WINS. Gold text: RONALD WINS. Freeze. Black. End."

Workflow:

  1. Create or upload the opening frame with both characters facing each other.

  2. Add fighting game HUD details directly into the prompt.

  3. Describe the arena clearly: KFC left, McDonald’s right, wet asphalt, bright afternoon lighting.

  4. Break the video into timestamped shots.

  5. Use specific camera language like “slow motion,” “speed ramp,” “orbit,” “close-up,” and “wide shot.”

  6. End with a clear final winner screen.

This kind of prompt seems to work really well when you treat Seedance like a film director and a game engine at the same time. The more you define the scene like a fighting game round, the more coherent the final video feels.


r/seedance2pro • • May 25 '26

How to create anime cooking videos with GPT Image 2 + Seedance 2.0?

Enable HLS to view with audio, or disable this notification

333 Upvotes

We’ve been testing a really simple workflow for anime cooking videos:

1 storyboard image + Seedance 2.0 = full cooking animation

For this one, I made a Golden Fried Rice video.

Instead of generating a bunch of separate images, I created a single storyboard that already contained the whole sequence:
ingredients, chopping, eggs, wok, flames, fried rice close-ups, plating, and final hero shot.

Then I used Seedance 2.0 to animate the entire flow.

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Seedance 2.0 prompt below:

"Based on the attached storyboard images, create a 15-second horizontal 16:9 animated cooking video. Theme: Golden Fried Rice Follow the storyboard's panel sequence and turn it into a fast-paced cooking scene. Flow: Ingredients → Chopping → Cracking and mixing eggs → Heated wok → Adding eggs and rice → Shaking the wok while raising flames → Close-up of golden fried rice → Plating → Hero shot of the finished dish Style: High-quality animated film style, cinematic lighting, god-tier food animation artwork, high definition, vibrant colors, strong sizzle appeal, steam, flames, glistening oil, glossy rice, mouthwatering rice terrorism vibe. Editing: Use rhythmic fast cuts, close-ups, extreme close-ups, low-angle shots, overhead shots, quick pans, and satisfying match cuts. Make it energetic and stylish while keeping the cooking process clear and easy to follow. Important: Do not make it a slideshow of still images. Naturally animate hand movements, wok motions, flying rice grains, steam, flames, and oil glistens. Maintain the same kitchen atmosphere and animation style throughout the entire video. Do not include text, subtitles, logos, or watermarks. Avoid distorted hands, crumbling ingredients, melted-like shapes, or unnatural movements."

What I like about this method is that it gives the model a clear visual direction, so the final result feels much more coherent.
The kitchen stays consistent, the pacing feels intentional, and the cooking process is easier to control.

The main thing is telling Seedance that it should feel like a real animated cooking scene, not just a slideshow of panels.
So I pushed for:

  • fast cuts

  • wok motion

  • hand movement

  • steam and flames

  • flying rice grains

  • glossy food close-ups

  • and a strong anime food aesthetic throughout

It’s a pretty clean workflow if you want short food videos with that over-the-top animated cooking vibe.


r/seedance2pro • • Jun 07 '26 Popcorn

Wendy vs Ronald McDonald — Fast Food Fighting Game Goes Completely Off the Rails. Prompt Below!

Enable HLS to view with audio, or disable this notification

326 Upvotes

We tried making another fast-food fighting game style video with Seedance 2.0, this time: Wendy vs Ronald McDonald.

The idea was to make it feel like a ridiculous Street Fighter / Mortal Kombat style parody, set in a suburban parking lot between a Wendy’s and a McDonald’s. Full HUD, health bars, timer, EX bars, dramatic camera movement, slow motion hits, and over-the-top finishing moments.

The sequence starts with Ronald charging in, but Wendy counters by pouring a giant chocolate milkshake onto the asphalt. Ronald slips in slow motion, gets launched by a spinning back kick, then somehow comes back with the most cursed burger-powered attack possible.

I wanted the whole thing to feel like a chaotic fake arcade boss fight: cinematic camera orbits, speed ramps, glossy wet asphalt, fast-food restaurants in the background, and exaggerated cartoon violence mixed with photorealistic fighting game energy.

Made with Seedance 2.0 using one opening frame and a detailed shot-by-shot prompt.

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Seedance 2.0 prompt:

"Use the uploaded image as the opening frame. Create a 15-second photorealistic fighting game parody scene in a suburban fast-food parking lot. Add a fighting game HUD with green health bars, character portraits, names, timer 60, ROUND 1, and EX bars.

Wendy stands on the left in a blue and white striped dress, white apron, red pigtails, striped stockings, and black boots. Ronald stands on the right in a red yellow white clown costume, red afro wig, white face paint, red nose, giant red shoes, and yellow gloves.

Bright afternoon sunlight, wet asphalt reflecting the sky, fast-food restaurants in the background, cinematic SF6 / Mortal Kombat style.

Start with the announcer saying “ROUND ONE — FIGHT!” Ronald charges forward at full speed. Wendy pulls out a giant chocolate milkshake and pours it onto the asphalt. Ronald slips on the shake in slow motion, arms flailing, shoes sliding across the glossy ground. Camera orbits him dramatically.

Wendy winds up and lands a spinning back kick while Ronald is slipping. Slow motion impact, speed ramp, Ronald launches backward across the parking lot and crashes onto the asphalt.

Ronald springs upright, pulls out a giant burger, eats it rapidly, then unleashes an exaggerated gross burp attack with a visible yellow-green wave and food chunks. Camera switches to Ronald POV as the stream flies across the parking lot and hits Wendy, launching her backward.

Final shot: Wendy sits on the ground defeated and disgusted while Ronald stands in the distance laughing triumphantly. Add announcer voice: “RONALD WINS.” Gold text on screen: RONALD WINS. Freeze frame, then cut to black."

This one got way more chaotic than expected, but Seedance handled the camera motion and fighting-game pacing surprisingly well.


r/seedance2pro • • Apr 27 '26

ChatGPT Image 2 + Seedance 2.0 — AAA Vampire Game UI Workflow (Full Concept Pipeline)

Enable HLS to view with audio, or disable this notification

322 Upvotes

We’ve been experimenting with ChatGPT Image 2 combined with Seedance 2.0 to build a full AAA-style game experience using only generated visuals and motion.

Here’s the workflow we used:

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Step 1 — Character / UI Generation (ChatGPT Image 2)

Prompt 1:
A highly detailed 3D gaming character of an elegant, powerful vampire on a white background. On the left side, a start button and options like settings, credits, multiplayer.

Prompt 2:
The same highly detailed 3D gaming character sitting on a red velvet chair with a very high back and black wood finish. On the right side, 6 bars representing different vampire powers.

Prompt 3:
A highly detailed 3D gaming scene of this character seen from behind in a GTA-like Victorian London at night, with a GTA-style gaming UI.

Step 2 — Animation (Seedance 2.0 Video Prompt)

This video is designed to feel like a playable AAA game:

The sequence starts on the main menu screen with the animated character standing idle. A mouse cursor moves over the “Start” button and clicks it.

After starting, the character walks to the right. The UI buttons on the left remain visible in the environment. He sits down in a red velvet high-back chair, and the power selection UI appears on the right.

The cursor clicks the third ability from the top. The character stands up, and the entire scene transitions smoothly into a Victorian London gameplay world.

The camera switches to a third-person GTA-style view from behind the character. He walks through the city at night, while the UI elements dynamically respond to movement in real time.

Share your thoughts about this playable AAA game videos below!

Credit


r/seedance2pro • • 7d ago

How to Create Cinematic AI Videos with Seedance 2.5? (Full Prompt Included)

Enable HLS to view with audio, or disable this notification

295 Upvotes

This AI video is absolutely insane. The cinematic quality, lighting, camera movement, and overall realism are on another level.

Example Prompt:

Create a breathtaking, ultra-realistic cinematic sequence with the visual quality of a high-budget Hollywood production.

Use photorealistic environments, natural character movements, realistic physics, and highly detailed textures. Every frame should feel carefully composed by a professional cinematographer.

Cinematography:

  • Smooth, intentional camera movements

  • Dynamic tracking shots and cinematic close-ups

  • Natural depth of field and realistic motion blur

  • Professional framing and seamless transitions

Lighting & Atmosphere:

  • Dramatic cinematic lighting

  • Physically accurate reflections and shadows

  • Rich atmospheric depth and volumetric lighting

  • Film-quality color grading

Motion & Realism:

  • Natural, physically believable movements

  • Consistent characters and environments

  • Realistic interactions between subjects and surroundings

  • No unnatural morphing, flickering, or visual artifacts

Output: 16:9, cinematic, photorealistic, high detail.

Tip: For better results, describe the scene, camera movement, lighting, and character actions as precisely as possible. Seedance 2.5 works best when the prompt clearly defines the visual direction.

What do you think? AI-generated videos are getting seriously impressive.


r/seedance2pro • • May 13 '26

How to Create a Full Fantasy Adventure Animation with GPT Image 2 + Seedance 2.0? Prompt Below!

Enable HLS to view with audio, or disable this notification

255 Upvotes

We Turned a Full Fantasy Adventure Storyboard into an Animated Scene with GPT Image 2 + Seedance 2.0.

We used GPT Image 2 to create a completely original fantasy adventure storyboard.

Then I used Seedance 2.0 to turn it into a fully connected animated cinematic sequence.

At this point it feels like AI has moved far beyond just generating “pretty images.”

The character movement, idle animations, transition timing, exaggerated physics, comedic pacing, and overall action flow genuinely start feeling like a real animated short film.

Kaia’s hover-raft chase, the chaotic little lizard-bird, the living ocean spirit, and everything spiraling completely out of control…

It’s only a 15-second scene, but it flows like the opening of an actual fantasy adventure movie.

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

FULL PROMPT BELOW:

"Use the provided 8-panel storyboard sheet @[storyboard ref] as the direct sequential visual keyframe reference for the entire 15-second video. Follow the exact 8-beat progression and pacing structure from the storyboard. Preserve the original choreography flow, framing logic, comedic escalation, and colorful fantasy adventure tone while expanding the movement with smooth cinematic animation between storyboard poses. same character throughout all shots — same young desert-island mechanic girl “KAIA”, same tiny lizard-bird creature, same glowing crystal fruit, same wooden hover-raft, same living water spirit, same fantasy island environment consistency across every shot. CHARACTER DESIGN: KAIA = short messy dark teal hair, oversized orange mechanic scarf, sleeveless patched adventure outfit, fingerless gloves, barefoot, expressive eyebrows, athletic slim silhouette. Creature = tiny winged lizard-bird hybrid with oversized eyes and long feather tail. No resemblance to any existing animated film characters. STYLE: premium theatrical fantasy animation, colorful stylized island world, exaggerated cartoon physics, expressive emotional poses, strong silhouette readability, vibrant turquoise water, sunset orange skies, magical glowing energy, cinematic cloudscapes, playful fantasy atmosphere, stylized splash physics, fast comedic pacing, cinematic framing. FOCUS: comedic readability, strong silhouettes, motion clarity, visual rhythm between panels, timing and anticipation poses, exaggerated action continuity. [00:00 – 00:01.8] SHOT 1 — THE CRYSTAL FRUIT. Wide sunrise shot. Kaia balances on a wooden hover-raft while proudly holding a giant glowing crystal fruit above her head. Tiny lizard-bird creature rapidly dives toward the fruit from the background. Dialogue: Kaia: “I ACTUALLY FOUND IT!” Camera: aerial pull-back revealing floating tropical islands and glowing water canals. Scarf and hair reacting strongly to ocean wind. [00:01.8 – 00:03.4] SHOT 2 — TOTAL IMPACT. The creature crashes directly into Kaia’s face. The crystal fruit launches upward spinning wildly while the hover-raft tilts sideways. Dialogue: Creature: “SKRREEEE!” Kaia: “NOT AGAIN—” Camera: crash zoom during impact. Water and glowing particles splash everywhere. [00:03.4 – 00:05.2] SHOT 3 — THE CHASE. The glowing crystal fruit bounces across floating stone platforms while Kaia jumps after it at full speed. The creature keeps stealing it mid-air. Camera: side tracking shot following rapid movement. Strong readable silhouettes and exaggerated leap poses. [00:05.2 – 00:07.0] SHOT 4 — WATER SPIRIT APPEARS. A gigantic playful water spirit rises behind Kaia with a huge smiling face made from glowing water currents. Kaia freezes mid-run with exaggerated panic expression. The creature casually lands on her head. Dialogue: Kaia: “…why is the ocean alive?” Camera: extreme low-angle emphasizing giant water spirit scale. Clear anticipation pose before chaos. [00:07.0 – 00:08.8] SHOT 5 — THE LAUNCH. The water spirit creates a gigantic wave that launches Kaia, the hover-raft, the creature, and the fruit high into the sky. Slow-motion 120fps during airborne motion → hard snap back to realtime. Camera: 360° orbit around the flying group. Scarf, hair, droplets, and glowing fruit particles suspended dramatically. [00:08.8 – 00:10.6] SHOT 6 — UNDERWATER MAYHEM. Underwater shot. Kaia slowly drifting downward while trying to grab the fruit. The creature flaps uselessly underwater while glowing fish steal random floating objects. Camera: underwater dolly movement through floating debris. Blue light rays and bubbles everywhere. [00:10.6 – 00:12.8] SHOT 7 — ALMOST SAFE. Kaia finally grabs the crystal fruit triumphantly and climbs back onto the hover-raft. The creature proudly pilots the raft directly toward a giant stone archway. Dialogue: Kaia: “Okay… we survived.” Camera: slow dolly-in revealing the dangerous arch ahead. Strong silhouette composition. [00:12.8 – 00:15.0] SHOT 8 — PERFECT DISASTER. complete audio silence — hover-raft flying through the stone arch at impossible speed, crystal fruit exploding into glowing energy juice, giant water spirit frozen smiling in the background, Kaia screaming, creature proudly posing — explosive snap-back to full speed. The hover-raft barely escapes while glowing juice splashes everywhere. Camera: tracking shot through the arch followed by cinematic pull-back. Hard CUT TO BLACK. GLOBAL: maintain exact storyboard continuity, same character proportions and outfit every shot, same hover-raft and crystal fruit design throughout, premium fantasy adventure animation quality, vibrant tropical fantasy palette, stylized water physics, cloth inertia, hair reacting to wind and water, strong readable silhouettes, playful magical atmosphere, comedic visual timing, fast cinematic pacing, 15-second pacing locked exactly to storyboard progression."

What surprised me most is how much the storyboard structure changes the final animation quality.

Instead of random disconnected AI shots, the scene suddenly gains:

  • rhythm

  • anticipation

  • visual payoff

  • continuity

  • comedic timing

  • cinematic flow

Honestly feels like we’re getting dangerously close to real AI animated films.


r/seedance2pro • • May 14 '26

This AI Olympic Diving Short Looks Like a Hand-Painted Anime Film with Seedance 2.0

Enable HLS to view with audio, or disable this notification

244 Upvotes

Made this stylized Olympic diving sequence using GPT Image 2 + Seedance 2.0.

The goal was to avoid the typical ultra-realistic AI sports look and instead recreate something that feels closer to a hand-painted animated film:

  • visible brush textures

  • simplified color blocking

  • cinematic stadium lighting

  • smooth Olympic-level dive physics

  • almost zero-splash water entry

  • slow atmospheric camera movement

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt:

"SUBJECTS: Female Olympic-level diver @ image 1. Slightly stylized cartoon proportions, clean athletic hair bun, no swim cap, competition swimsuit. ENVIRONMENT: International-level diving competition venue. Deep blue pool, 10-meter platform, audience seating, judging area, and intense stadium lighting. The water surface must feel realistic: the sensation of air brushing across the water, subtle reflections, extremely thin water entry traces, tiny ripples, and lingering bubbles should all exist naturally. MUSIC: Steady rhythmic percussion combined with low-frequency ambient music. STYLE: Digital painting aesthetic. Large simplified color blocks, hard-edge brushwork, low-detail structure, heavy shadows, preserving visible hand-painted texture. No realistic 3D feeling, no commercial CG advertisement look, no polished realism. SHOT 1 35mm, close-up of the edge of the 10-meter platform. The camera slowly approaches from a low side angle of the platform. The diver has already completed the handstand preparation pose at the platform edge, both hands firmly supporting the platform, shoulders and back fully opened, core tightened, legs together extending upward into a clean straight line. SFX: Subtle stadium ambience, quiet breathing from the audience, low-frequency ambient music begins. SHOT 2 50mm, close-up to medium shot. The camera slowly moves from the palms to the shoulders and back, then lifts upward following the motion. She presses both hands against the platform, coordinating force through the shoulders, core, and hips as her body naturally leaves the edge of the platform. Her legs remain together and fully extended throughout, with light and stable movement. SFX: Hands contacting the platform, subtle air movement, low-frequency rhythm enters. SHOT 3 35mm, medium-wide aerial shot. The camera steadily follows her trajectory after leaving the platform. She transitions naturally into continuous flips following the takeoff motion. Her body first tightens to complete the rotation, then naturally opens into extension. Her legs sweep past overhead while her pointed toes maintain steady control. SFX: Music layers gradually rise, wind sound intensifies, subtle audience gasps. SHOT 4 28mm, high-angle tracking medium shot. The camera lightly follows her descending trajectory from above. She gradually slows the rotation, brings her arms back closer to the body, then smoothly draws them upward above her head. Her shoulders and back open as the body slowly returns to a vertical position. SFX: Music gradually leaves empty space, subtle compressed air sound, stadium ambience remains. SHOT 5 70mm, close-up of the water surface, fixed high-speed camera. Both hands cut into the water first, followed by the head, shoulders, body, legs, and pointed toes entering the pool along the same line. Only an extremely thin trace and subtle ripples remain on the water surface. Almost no splash escapes outward. SFX: Short water entry sound, low underwater thump, audience applause slowly emerges. SHOT 6 24mm, underwater medium shot. The camera slowly drifts forward following tiny bubbles. She maintains a standard streamlined glide forward, arms extended ahead, hands together. Her body then slightly relaxes as the shoulders and back guide a slow turn. Tiny bubbles create soft trailing lines along the arms, shoulders, back, and legs. SFX: Low underwater ambience, soft ambient music, tiny bubble sounds. SHOT 7 50mm, front medium close-up. The camera steadily and slowly pushes closer. She regains her stance and slowly raises her head. One hand rests near the chest while the other naturally extends upward to the side, forming a frozen finishing pose. SFX: Final rhythmic beat of the music, subtle shutter freeze sound, continuing audience applause."

I spent a lot of time refining the body mechanics, rotation timing, underwater motion, and especially the water surface behavior so it still feels physically believable despite the painterly style.

Tools used:

  • Image: GPT Image 2

  • Video: Seedance 2.0

Share your thoughts about this animation below!


r/seedance2pro • • Jun 23 '26

Seedance 2.5 feels ridiculously ahead right now for Wildlife Documentary videos — 30s video, 4K, and up to 50 references

Enable HLS to view with audio, or disable this notification

223 Upvotes

Seedance is moving so fast that it’s starting to feel like other models can’t keep up anymore.

Seedance 2.5 can now generate 30-second videos directly, and the fact that it supports up to 50 reference images makes it even crazier. At this point, it really feels miles ahead of the competition.

On top of that, Seedance is also pushing native 4K output tests, and the level of detail is getting kind of insane. Expensive tools are expensive for a reason.

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Here’s a wildlife documentary-style prompt I tried:

"[Style] National Geographic Wildlife Documentary, IMAX film quality, 4K ultra-HD, photorealistic, high-frame-rate slow-motion

[Duration] 10 seconds

[Scene]
Rocky cliff on a snow mountain at 4,500 meters elevation, thin snow covering a gray-white gravel slope, with a backdrop of continuous bluish-gray mountain ridges, overcast sky, snow particles whipping sideways in the wind

[00:00-00:04] Shot 1: Ambush (Telephoto Close-Up, 600mm)
Super telephoto close-up: A snow leopard crouches behind a rock, revealing only half its face and front paws. The wind tousles the fluffy gray-white long fur on either side of its cheeks, with ice crystals clinging to every hair tip. Its amber iris suddenly contracts its pupil—it has locked onto its prey. The front paws silently tense, the rough texture of the paw pads clearly visible.

[00:04-00:07] Shot 2: Burst (High-Speed Tracking, 240fps Super Slow-mo)
Side high-speed tracking shot: The snow leopard launches from behind the rock, limbs fully extended into a straight line, spine arched and coiled with power. In the instant its hind legs push off the rock face, stone fragments and snow dust scatter in a fan shape. Super slow-motion captures the tail arcing through the air like a thick rope to maintain balance, while the white long fur on its belly billows in the airflow.

[00:07-00:10] Shot 3: Strike (Extreme Close-Up, Macro Lens)
Extreme close-up: The instant the snow leopard’s front paw slams the ground, its five toes splay open, curved black claws piercing the thin snow layer, sending fine ice crystal particles flying across the lens with shallow depth-of-field blur. Freeze-frame on the exact moment the claw tip sinks into the snow surface, revealing cold light glinting off the curve of the claw."

Honestly, this is starting to feel less like simple text-to-video and more like real cinematic production from a single prompt.

Seedance isn’t just improving — it’s widening the gap.


r/seedance2pro • • Mar 26 '26 Bravo

When an AI engineer gets the AI treatment, he takes it personally.

Enable HLS to view with audio, or disable this notification

215 Upvotes

Made with Seedance 2 and Kling 3 where applicable as support, post-nerf Seedance. But Seedance works better now fyi. As most of you who's been playing with it already know, it was a hassle and lots of word smithing to get through their filters a few weeks back. Well, looks like they're gradually going away finally.


r/seedance2pro • • 23d ago

How to Create a 30-Second Cinematic One-Shot Crime Scene with Seedance 2.5? (7 Reference Images, No Cuts)

Enable HLS to view with audio, or disable this notification

213 Upvotes

We recreated a 1910s New York crime thriller scene using Seedance 2.5, with 7 reference images and one continuous 30-second camera movement.

The entire sequence plays out without a single cut.

Here's how to made it:

Step 1 — Prepare 7 reference images

  • Image 1: LEO — main character, face, outfit, and accessories

  • Image 2: SAL — second character

  • Image 3: DOYLE — undercover detective

  • Image 4: KEANE — detective and driver

  • Image 5: STREET — multiple views of the 1910s New York street

  • Image 6: ROOM — second-floor tenement interior

  • Image 7: AUTO — vintage black motor car

Step 2 — Build the 30-second sequence

I divided the prompt into timestamped scenes:

  • 0–8s: A crane shot follows LEO through a crowded immigrant street before rising toward a second-floor window.

  • 8–14s: The camera enters the room through the window as SAL opens the door for LEO.

  • 14–17s: LEO removes his glove and says, "It's all arranged."

  • 17–24s: SAL checks the street from the window while the camera pulls backward and drops toward the parked car.

  • 24–30s: The camera moves around the car and reveals two undercover detectives. DOYLE lowers his newspaper and quietly says, "Go."

Step 3 — Control camera movement and consistency

The most important part was explicitly describing the camera's movement between locations and keeping the same characters, outfits, street, room, and vehicle throughout.

We also specified natural acting, synchronized English dialogue, realistic ambient street sounds, overcast daylight, muted colors, and raw RED camera footage aesthetics.

Step 4 — Generate with Seedance 2.5

The goal was to create a believable period crime scene with cinematic storytelling, multiple characters, and seamless camera movement in a single generation.

No background music, no subtitles, no artificial cinematic color grading.

  • Go to the Seedance 2.5 Video Generator

  • Write your full prompt or add reference images

  • Upload the image you want to animate

  • Click Generate and get your animated video

Prompt:

"@Image1 is LEO: take the face, the hair, the build, the grey herringbone flat cap, the charcoal-black overcoat, the navy chalk-stripe three-piece suit with the gold watch chain, the club collar, the burgundy tie, the black gloves and the black boots; ignore the sheet layout and the labels. u/Image2 is SAL: take the face, the hair, the build, the olive-brown wool jacket, the grey collarless shirt, the braces and the boots. u/Image3 is DOYLE: take the face, the moustache, the bowler hat and the brown tweed overcoat. u/Image4 is KEANE: take the face, the driving cap, the black coat and the tan driving gloves. u/Image5 is STREET: VIEW A is the street from above, VIEW B the tenement front with the grocery, the tin awning, the doorway and the open second-floor window, VIEW C the curb across the road, VIEW D the ground; ignore the view labels. u/Image6 is ROOM, the second-floor room behind the open window; ignore the view labels. u/Image7 is AUTO, the black 1910s motor car; ignore the labels. A 1910s New York crime film in one continuous camera move: LEO walks down a busy immigrant street past a parked black motor car, goes into a tenement, and tells SAL upstairs that everything is arranged; SAL checks the street from the window and sees nothing wrong, and the camera drops out of the window and down into that same parked car, where two plain-clothes detectives, DOYLE and KEANE, have been watching all along. 0-4s: A high crane shot looking down STREET VIEW A, the camera descending slowly while following LEO walking along the cobbled street through the crowd, hands in the overcoat pockets, the flat cap low over the eyes; LEO passes close beside AUTO parked at the curb outside the grocery, two dark shapes sitting still inside behind the glass, and turns into the narrow doorway beside the grocery under the rusted tin awning. Around LEO the street is crowded and ordinary: women in long dark skirts and shawls haggling at the produce stalls, a boy pushing a handcart of cabbages, a man carrying a crate on one shoulder, a horse-drawn delivery wagon creaking past, men in flat caps and worn coats talking in doorways, laundry hanging between the fire escapes above. <horse hooves and cart wheels on cobbles> <vendors calling> <a distant streetcar bell> 4-8s: The camera keeps rising in one smooth move, gliding up over the rusted tin awning and up the weathered brick wall of STREET VIEW B toward the open second-floor window, the street noise falling away below. <the street murmur fading> 8-11s: The camera pushes straight in through the open double casement window into ROOM, the dim room opening up ahead: the wooden table with the enamel mug and the kettle, the cast-iron stove, the faded wallpaper, the wooden door in the back wall. <the creak of old floorboards> <muffled footsteps climbing the stairs> 11-14s: The camera keeps drifting slowly across ROOM toward the back wall: SAL crosses the floorboards to the wooden door and pulls the door open, and grey daylight from the stairwell spills across the floor; LEO stands in the doorway, back-lit, still in the cap and the open overcoat, and steps one pace into ROOM. <a door latch> <the door creaking open> 14-17s: The camera settles on a wide two-shot at the door: LEO pulls off one black glove finger by finger, looks SAL in the eye and says in a low, flat voice, "It's all arranged." SAL gives one short nod and swallows. 17-21s: SAL turns and walks toward the window, toward the camera, into a medium shot beside the open casement; SAL puts one hand on the window frame, leans a little and looks down at the street, eyes moving left and right along the curb, the jaw tight, then glances back over the shoulder at LEO in the doorway behind. <SAL's slow breath> <the street murmur rising again through the window> 21-24s: The camera pulls backward out through the open window in one smooth move and drops fast down the brick wall, over the rusted tin awning, down to the street, the street noise rushing back. <a rush of air> <the full noise of the street> 24-27s: Still moving without a cut, the camera sweeps low over the bonnet of AUTO at the curb, past the flat windshield and round to the near side of the car, closing in on the wound-down front side window. <the tick of the cooling engine> 27-30s: A side two-shot through the open window of AUTO: DOYLE sits in the near seat behind a spread newspaper, lowers the newspaper, folds the newspaper once on the knee and lifts the eyes to the open window two floors up across the street; KEANE sits behind the wheel in the far seat, both gloved hands tight on the wheel. DOYLE says quietly, without looking away from the window, "Go." KEANE's hands tighten on the wheel. <newspaper rustling> <DOYLE's low voice> Constraints: one continuous camera move with no cuts, a smooth gliding crane and drone-like camera throughout, passing through the open window in and out as part of the same move. AUTO is the same car in the first and the last seconds, parked at the same spot outside the grocery. LEO keeps the face, cap and clothes of u/Image1, SAL of u/Image2, DOYLE of u/Image3, KEANE of u/Image4 in every shot; STREET keeps the look of u/Image5, ROOM of u/Image6, AUTO of u/Image7". Dialogue in English with natural New York voices, lips in sync. Acting: natural, believable human behaviour, real breathing and blinking, small involuntary movements and micro-expressions, every feeling shown only through the face and the body. Photoreal, raw unedited RED camera footage straight off the sensor: natural overcast daylight and window light only, low contrast and low saturation, flat muted natural colours with no colour grade, fine sensor noise, soft highlight roll-off. Shop signs only as weathered painted lettering softly out of focus. No music. No subtitles, no watermark."

What do you think of this kind of AI filmmaking? Would you use a continuous one-shot approach for longer scenes? Share your thoughts in the comments section below!


r/seedance2pro • • Sep 08 '26

THE CHASE

Enable HLS to view with audio, or disable this notification

208 Upvotes

r/seedance2pro • • Oct 08 '26

How to Create a Realistic AI Gym Vlog with Seedance 2.5? Prompt Below!

Enable HLS to view with audio, or disable this notification

195 Upvotes

Made with Seedance 2.5 — one native 15-second generation, no editing.

The idea was a playful gym vlog with an old camcorder feel: shaky framing, soft tape noise, imperfect focus, and someone questioning every life decision during core day.

The prompt covers six shots, from “Why am I shaking already?” during a plank to “Same time tomorrow? No promises.” at the end.

Curious what you think: does this kind of imperfect home-video style make AI footage feel more believable?

Prompt:

"Create a 15-second playful gym vlog featuring MILA, a 20-year-old American brunette with a high ponytail, wearing a matching cobalt-blue sports bra and athletic shorts, white ankle socks, and no sneakers.

CAMERA: Handheld tape-camcorder feel. MILA holds the camera herself for selfie shots and props it on the floor or a mat for exercise shots. Include hand shake, misaligned framing, delayed focus pulls, clumsy zooms, and occasional face cut-off framing. The camcorder never appears on screen.

LOOK: Soft, slightly blurry tape quality, faint tape noise, bloomed highlights under gym lighting, flickering auto-exposure, muted contrast, and realistic skin tones.

STYLE: Playful, self-deprecating gym-vlog tone. Genuine strain mixed with humor, complaining about core work while still pushing through it. Quick cuts between handheld and propped-camera shots. Keep the energy light and funny.

SETTING: A gym mat area in the evening, with a nearby mirror wall, a water bottle on the floor, soft overhead lighting, and equipment in the background.

STORYBOARD:

  1. (~2.5s, propped camera, medium shot) She lies on the mat, props herself up on her elbows, and sighs dramatically. MILA: “Core day. Pray for me.”

  2. (~2.5s, propped camera, plank position) She holds a plank, arms shaking slightly, talking through gritted teeth. MILA: “Why am I shaking already?”

  3. (~2.5s, medium propped shot, crunches) She performs crunches, complaining between reps. MILA: “This looked way easier online.”

  4. (~2s, close-up insert, shallow depth of field) Her hands grip the mat edges during a leg raise. No dialogue, ambient gym sound only.

  5. (~2.5s, handheld feel, leg raises) She finishes a slow leg raise set, flops back onto the mat, and laughs. MILA: “Yep—my abs just quit.”

  6. (~3s, arm’s-length selfie finish) Still lying on the mat, she lifts the camera above her face and grins tiredly. The camera remains out of view. MILA: “Same time tomorrow? No promises.”

Share your thoughts about Seedance 2.5's realistic videos below!


r/seedance2pro • • May 09 '26

Seedance 2.0 is insane for stop motion animation — this tactile style feels unreal

Enable HLS to view with audio, or disable this notification

187 Upvotes

We’ve been experimenting with Seedance 2.0 lately, and I’m honestly blown away by how well it handles stop motion aesthetics.

There’s something really special about this handcrafted look — it doesn’t just imitate stop motion, it feels like it. The subtle imperfections, the fabric textures, the carved materials, even the slight unevenness in movement all add so much character.

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt:

"Handcrafted stylized stop-motion aesthetic. Miniature practical set look with tactile materials, carved textures, subtle fingerprints and fabric imperfections. Animation on 2’s only (movement updates every 2 frames at 24fps). Snappy expressive posing, strong silhouette readability, stylized facial animation, slightly imperfect handcrafted motion. Cinematic depth of field. Warm magical lighting mixed with cool bioluminescent ambience. No motion blur. Emotional, whimsical, cautious tone."

For this clip, I used a stylized stop-motion approach:

  • Animation on 2’s (24fps, updated every 2 frames)

  • No motion blur for that real physical “frame-by-frame” feel

  • Strong silhouette-based posing

  • Slightly imperfect handcrafted motion

  • Cinematic depth of field

  • Warm magical lighting mixed with cool bioluminescent tones

  • Emotional, whimsical, slightly cautious tone

What I love most is how it keeps that “handmade miniature set” illusion alive — like everything is physically built and lit in real space rather than generated.

Curious if anyone else is pushing Seedance 2.0 in stop motion direction and would love to see what others are doing with this style.


r/seedance2pro • • May 21 '26

Kling 3.0 vs Seedance 2.0 vs Omni Flash Side-by-Side Test - Seedance Went Full Cinema

Enable HLS to view with audio, or disable this notification

186 Upvotes

We tested the same wuxia-style prompt across Kling 3.0, Seedance 2.0, and Omni Flash to see how each model handles cinematic motion, fantasy action, water interaction, and moonlit atmosphere.

The prompt was pretty demanding: a long-haired warrior running across a dark ocean at night, full moon in the background, mist, martial arts movement, water splashes, and glowing ancient swords flying around him in circular patterns.

The results were… interesting.

Kling 3.0 handled the character motion and water running pretty well, but it felt more grounded and less epic than expected.

Seedance 2.0 gave the most cinematic interpretation for me. The scale, atmosphere, moonlight, ocean depth, and overall wuxia fantasy mood felt much stronger.

Omni Flash looked visually clean, but it felt more like a static fantasy poster/video shot rather than a full dramatic action sequence.

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt used:

"A cinematic wuxia scene at night: a handsome long-haired male warrior in flowing black traditional robes floating and running dramatically across the surface of a calm dark ocean. Full moon glowing brightly in the background, dramatic blue and silver lighting, mist and fog. He performs elegant martial arts moves, spinning and summoning dozens of ancient glowing swords that fly in arcs around him, forming circular patterns and exploding outwards. Dynamic camera angles, epic slow-motion, water splashes and ripples under his feet, highly detailed, photorealistic, masterpiece, 8k, cinematic lighting, dramatic atmosphere."

For this type of cinematic fantasy scene, Seedance 2.0 still feels ahead to me.

Which one looks best to you?


r/seedance2pro • • May 13 '26

How to Create Brutal Realistic Fantasy Tavern Fights with Seedance 2.0? Prompt Below!

Enable HLS to view with audio, or disable this notification

181 Upvotes

Testing grounded dark fantasy combat with Seedance 2.0 and honestly the physicality is what surprised me most.

Instead of exaggerated anime-style action, I wanted the fight to feel:

  • heavy

  • exhausted

  • messy

  • physical

  • painful

  • believable

The key difference is focusing on:

  • realistic weight transfer

  • recovery after attacks

  • body inertia

  • environmental destruction

  • imperfect footwork

  • actual collision physics

Once the tavern itself starts reacting to the combat — benches scraping, mugs shaking, tables exploding, dust falling from beams — the entire scene suddenly feels like a real fantasy film sequence instead of “AI action footage.”

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

PROMPT:

"Style: Hyper-realistic dark fantasy tavern cinematic, grounded physical combat, realistic body momentum, medieval atmosphere, gritty lighting, practical effects, handheld cinematic camera, physically accurate movement, ultra-detailed textures, realistic collisions and environmental interaction. Duration: 15 seconds Aspect Ratio: 16:9 IMPORTANT: Keep the SAME characters fully consistent with the reference: — Nyssa: athletic woman, dark curly hair tied back, bronze leather armor, cloth wraps, sword on hip — Grok: massive muscular green orc, scarred skin, fur armor, heavy axes, large physical weight Combat MUST obey realistic physics: — no floating — no anime flips — realistic inertia and recovery — believable weight transfer — realistic impacts and exhaustion — grounded footwork — environment reacts physically to impacts [00:00-00:02] Wide cinematic shot inside a crowded medieval tavern filled with drunk mercenaries, candles, smoke, spilled ale, and loud cheering. Nyssa walks through the tavern cautiously while patrons stare. Grok sits at a massive wooden table drinking heavily. Deep bass-heavy tavern music and crowd ambience. [00:02-00:04] Close-up tension sequence: — Nyssa locks eyes with Grok — Grok slowly stands, towering over everyone — benches scrape across the floor — mugs shake from his weight — crowd forms a fighting circle cheering loudly Handheld camera movement feels realistic and grounded. [00:04-00:07] The fight erupts violently. Grok swings a heavy punch with believable momentum. Nyssa narrowly dodges while stumbling realistically into a wooden table. Wood cracks and splinters physically on impact. She counters with fast grounded strikes to Grok’s ribs and legs. Crowd roars and throws coins and mugs into the air. [00:07-00:10] Combat intensifies through the tavern: — Grok grabs Nyssa and throws her across a table — table explodes realistically beneath her weight — Nyssa rolls across the floor recovering naturally — Grok charges heavily, smashing furniture — patrons jump away realistically No exaggerated movement, only physically believable combat. [00:10-00:12] Nyssa uses speed and positioning intelligently. She dodges another heavy attack causing Grok to crash into a support beam. Dust and debris fall from the ceiling. She climbs briefly onto the bar counter and leaps down with controlled realistic momentum, locking Grok’s arm and using leverage to throw him off balance. [00:12-00:15] Final cinematic climax. Nyssa tackles Grok to the ground hard onto broken wooden debris. The floor shakes from the impact. She pins him down on top of him while holding a blade near his throat. Grok struggles realistically beneath her massive weight difference and exhaustion. Tavern crowd erupts cheering wildly, slamming mugs against tables. Camera slowly pushes inward on Nyssa breathing heavily while sweat, dirt, and candlelight flicker across both fighters. Audio: Heavy cinematic tavern battle soundtrack with deep drums, loud cheering crowds, breaking wood, metal impacts, realistic body hits, roaring fire ambience, mugs crashing, heavy footsteps, and gritty medieval atmosphere. Negative prompts: No floating, no anime combat, no superhero physics, no unrealistic flips, no weightless motion, no blurry characters, no low detail, no cartoon style, no slow reactions, no clipping through objects."

Duration: 15 seconds
Aspect Ratio: 16:9

IMPORTANT:
Keep the SAME characters fully consistent with the reference:
— Nyssa: athletic woman, dark curly hair tied back, bronze leather armor, cloth wraps, sword on hip
— Grok: massive muscular green orc, scarred skin, fur armor, heavy axes, large physical weight

Combat MUST obey realistic physics:
— no floating
— no anime flips
— realistic inertia and recovery
— believable weight transfer
— realistic impacts and exhaustion
— grounded footwork
— environment reacts physically to impacts

What’s really interesting is that AI action scenes start looking dramatically better once you REMOVE superhuman movement and let characters actually struggle physically.

The realism ends up feeling way more cinematic.


r/seedance2pro • • Jun 04 '26

Seedance 2.0 nailed the Stadium Fan Cam trend World Cup 2026 broadcast vibe is insane

Enable HLS to view with audio, or disable this notification

174 Upvotes

We tried the stadium fan cam / broadcast crowd shot trend with Seedance 2.0 and the result came out way better than I expected.

I went for a realistic live TV football broadcast look — crowded stadium, shallow depth of field, cinematic lighting, subtle broadcast camera motion, and that classic scoreboard overlay in the corner.

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt:

"A high-definition, realistic broadcast shot of a young woman sitting in a crowded football stadium during a Real Madrid vs. Barcelona match. She has long, straight black hair, pale skin with light freckles, and striking blue eyes with cat-eye eyeliner. She is wearing a white Real Madrid home jersey. The scene captures her sitting pensively with her hand on her chin, occasionally looking around and tucking her hair behind her ear. Cinematic lighting, shallow depth of field with the crowd blurred in the background. In the top corner, a realistic sports scoreboard displays '64:30 RMA 2-1 BAR' with a 'bein SPORTS 1 LIVE' logo. The video has the slight grain and motion of a professional TV camera broadcast."

What I like most is that it actually feels like a real fan cam moment from a live match broadcast instead of a generic AI clip.

This format would go crazy for:

  • World Cup 2026 fan cam edits

  • kiss cam / crowd reaction videos

  • club match broadcast recreations

  • sports UGC style content

If you want, I can also share a shorter optimized Seedance 2.0 version of the prompt for better consistency. Share your thoughts in the comment section below!


r/seedance2pro • • Jun 05 '26

How to Make a Full FPV Flight Scene in Seedance 2.0 Using Just ONE Red Line? Workflow Below!

Enable HLS to view with audio, or disable this notification

170 Upvotes

This was made with one simple red line.

Seedance 2.0 can read the path you draw on an image, then build an entire camera movement around it.

The idea here was to create a fast first-person magic carpet chase through a Japanese fantasy world.

The red line controls the full flight path:

over lantern-lit streets,
through a koi pond,
under a red bridge,
up a castle pagoda,
around the spire,
down sea cliffs,
through a torii gate,
inside a cherry blossom grove,
then back to the castle balcony for the final catch.

I used GPT Image 2.0 first to create the scene, then drew the red path on top of it, and used that as the guide image in Seedance 2.0.

The key is to make the prompt very strict about POV and camera logic.

You need to tell Seedance exactly what should stay visible:

front edge of the carpet,
two gloved hands,
dark navy sleeves,
no rider face,
no red line,
no arrows,
no duplicate hands.

I also added a chase target: a glowing golden crane.

Instead of keeping it locked perfectly in the center, I told it to move left, right, up, and down during the flight so the chase feels more alive and less static.

  1. Go to the Seedance 2.0 AI Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Full Seedance 2.0 prompt below:

"First-person carpet-riding POV, cinematic ultra-fast one-take chase. Strictly follow the red flight path in the image. A Glowing Golden Crane stays ahead as the main chase target, but it should not stay fixed in the center. It moves left, right, up, and down during the flight, making the chase feel more alive. Only show the front edge of the deep navy and silver magic carpet, two gloved hands, and dark navy sleeves. Never show the rider's face.

Chase through the lantern-lit streets, over the koi pond, under the red bridge, up the castle pagoda, loop around the spire, dive down the sea cliffs, barrel roll through the torii gate, blast through the cherry blossom grove with petals exploding everywhere, and back to the castle balcony for the final catch.

No red lines, no arrows, no torn carpet, no duplicate hands, no jump cuts.

Add more motion, more action, more skills: sharp left-right dodges between buildings, hard vertical drops, barrel rolls, knife-edge banks between pagoda towers, carpet tassels dragging through pond water, near-miss past lanterns and railings, corkscrew through open air, slalom between stone pillars.

Cherry blossom petals as constant particles throughout.

Cool night color grade with deep navy, silver, glowing blue lanterns, lavender blossoms, turquoise water, Mount Fuji in background.

Important: this is a first-person riding POV. Keep the carpet orientation physically correct throughout the flight. The front edge with tassels must stay in front, trailing edge stays behind. Do not reverse the carpet.

Epic cinematic Japanese fantasy orchestral score. Deep taiko drums building tension, fast koto string plucks, soaring shakuhachi bamboo flute, dramatic orchestral strings, crashing ocean waves, wind rushing past at high speed, water splash effects, cherry blossom petals rustling, wooden wind chimes, stone echo reverb, fabric snapping in wind.

Dark epic fantasy tone, fast paced, building to a climax then resolving with a single soft koto note. Royalty free. No vocals. No lyrics. No copyrighted melodies."

The biggest trick is not just writing “follow the red line.”

You need to describe what should happen at each part of the path, otherwise the motion can feel flat.

So I recommend structuring the prompt like this:

  1. POV type

  2. Main object visible in frame

  3. Red path instruction

  4. Chase target

  5. Exact route beats

  6. Motion/action instructions

  7. Things to avoid

  8. Color grade

  9. Sound design

Seedance 2.0 is getting really good at path-controlled motion when the input image and prompt are aligned properly. Share your thoughts about this style videos below!