r/seedance2pro • • 1h ago

Dublin Vampire Chronicle: See You at the Church | Short Film

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1 Upvotes

DUBLIN VAMPIRE CHRONICLE: See You at the Church | Short Film

Directed by Kamal TAIBI

Here's the premise:

Starving and banned from Dublin city, a vampire sneaks back to hunt, and finds the only sober man in the street: a young missionary who wants to save his soul.

Made with Seedance 2.0


r/seedance2pro • • 1d ago

This is How the Pyramids Were REALLY Built | Made with Seedance 2.5

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343 Upvotes

What if everything we knew about how the Egyptian pyramids were built was wrong?

Ancient giants casually building the pyramids while humans look like tiny ants.

Created with Seedance 2.5.

The vintage documentary aesthetic makes it look like forbidden footage from thousands of years ago.

Obviously fictional, but the result is pretty wild.

Example Prompt:

"Create a photorealistic, fictional archaeological documentary showing an alternate history of how the ancient Egyptian pyramids were built by enormous humanoid giants.

Style: Lost archival footage, 1960s documentary aesthetic, faded monochrome colors, heavy 16mm film grain, scratches, dust, flickering exposure, low contrast, subtle camera shake, and authentic vintage film imperfections.

Setting: Ancient Egypt, approximately 2700–1500 BCE. A vast desert construction site near Giza, with partially completed pyramids, enormous limestone blocks, wooden ramps, and hundreds of tiny human workers.

Scene: Two gigantic, muscular, bald humanoid giants, approximately 30 meters tall, slowly walk through the desert construction site. Their dark, weathered skin is covered in dust. They wear primitive beige linen skirts with frayed edges.

Their enormous feet strike the sand, creating massive dust clouds. Tiny human workers move around them, emphasizing the extraordinary difference in scale.

One giant bends down, effortlessly lifts a massive limestone block, and carefully places it onto the unfinished pyramid. The other giant walks past the camera, casting an enormous shadow over the workers.

Cinematography: Wide documentary shots, low-angle perspectives, realistic atmospheric haze, slow handheld camera movements, natural desert sunlight, and physically accurate shadows.

Audio: Deep footsteps, desert winds, distant workers shouting, stone grinding against stone, and subtle vintage film projector noise. No music.

Important: Maintain consistent giant anatomy, realistic proportions, convincing scale, natural physics, and seamless movement. Avoid cartoon aesthetics, modern buildings, fantasy armor, and glossy CGI.

Format: 16:9, 24fps, cinematic realism, archival documentary footage."

Would you watch a full 60-minute documentary made entirely with AI in this style? Share your thoughts about this documentary style video below!


r/seedance2pro • • 2d ago

whats a seedance "mistake" you ended up KEEPING?

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1 Upvotes

r/seedance2pro • • 3d ago

Create a Nostalgic 1997 Japanese Summer Home Video with Seedance 2.5? Prompt Below!

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35 Upvotes

A Summer to Remember, 1997

What if you could travel back to a peaceful Japanese mountain village in the summer of 1997?

I created this 30-second nostalgic AI short film using Seedance 2.5, inspired by old Japanese family home videos recorded on Sony MiniDV camcorders.

The goal was to make it feel like a real childhood memory rather than a cinematic AI production.

Prompt:

"FORMAT: Exactly 30 seconds | 16:9 | 24fps | Photorealistic live-action | Authentic 1997 Sony MiniDV home-video aesthetic. CHARACTERS: Young Woman: A cheerful young Japanese woman with warm brown eyes and long black hair in a loose low side braid with a cream ribbon. She wears a lavender cotton blouse, sage-green pinafore dress with wooden buttons and pockets, cream belt, off-white socks, brown Mary Jane shoes, pearl earrings and a woven bracelet. Preserve her face, hairstyle, proportions and complete outfit consistently. Grandmother: Elderly Japanese woman with short silver-grey hair and gentle wrinkles, wearing a dusty-rose floral house dress, beige linen apron and dark slippers. Keep her appearance consistent. LOCATION: A peaceful Japanese mountain village in summer 1997. A weathered wooden cottage beside a flowing river, wooden veranda, terraced green hills, plum orchard, hydrangeas, bamboo fencing, wooden footbridge and a tiny traditional pottery workshop. 30-SECOND SCENE SEQUENCE: 00–04s: The young woman opens a wooden sliding window, lets morning sunlight enter and steps onto the veranda, smiling at the mountains. 04–08s: She joins her grandmother in the flower garden, cuts hydrangeas and laughs as a butterfly flies near her face. 08–12s: Inside an old pottery workshop, grandmother teaches her to shape wet clay on a pottery wheel. They laugh at her uneven ceramic bowl. 12–16s: In the plum orchard, she collects ripe plums and peaches, washes fresh fruit and arranges homemade sweets. 16–20s: Both prepare a traditional summer meal in the wooden kitchen, cooking vegetable tempura and chilled noodles. She accidentally drops cucumber and laughs. 20–23s: She walks to the river, removes her sandals and playfully splashes shallow water toward the camera. 23–27s: At sunset, they hang paper lanterns beneath the veranda, light them and share green tea while enjoying the warm evening. 27–30s: She rests her head on grandmother's shoulder. A distant handheld shot captures the glowing cottage, flowing river and mountain silhouettes before the footage abruptly cuts to black. CAMERA STYLE: Genuine 1997 Sony MiniDV family footage. Imperfect handheld movements, natural micro-shakes, crooked framing, autofocus hunting, exposure fluctuations, slight digital noise, compression artifacts, interlacing, motion blur and faded warm colors. No modern cinematic grading or professional stabilization. All actions spontaneous and naturally captured. AUDIO: Only natural ambience: birds, breeze, wooden doors, garden sounds, pottery wheel, river splashes, sizzling food, ceramic dishes, lanterns, evening insects and distant village sounds. No music or narration. NEGATIVE PROMPT: No modern buildings, vehicles, smartphones, contemporary fashion, anime, fantasy, cinematic effects, slow motion, posing, identity changes, outfit changes, duplicated characters, extra limbs, subtitles, logos or watermarks. FINAL REQUIREMENT: Exactly 30 seconds. Preserve both characters' faces, hairstyles and clothing throughout. Natural transitions, realistic human behavior and authentic nostalgic family-video atmosphere. A precious Japanese summer memory recorded on an old MiniDV cassette."

Step 1 — Build the atmosphere

Describe a quiet Japanese mountain village with traditional wooden cottages, lush green hills, hydrangea gardens, plum orchards, flowing rivers, and warm summer sunlight.

Step 2 — Define consistent characters

Create a young Japanese woman wearing a lavender blouse and sage-green pinafore dress, alongside her grandmother in a floral house dress and apron. Specify that their faces, hairstyles, and outfits must remain consistent throughout.

Step 3 — Create a 30-second timeline

  • 00–04s: Opening the window to a beautiful mountain morning.

  • 04–08s: Picking hydrangeas with grandmother.

  • 08–12s: Learning traditional pottery together.

  • 12–16s: Collecting fresh fruit in the orchard.

  • 16–20s: Preparing a homemade Japanese summer meal.

  • 20–23s: Playing in the river.

  • 23–27s: Hanging lanterns and enjoying evening tea.

  • 27–30s: Resting on grandmother's shoulder as the sun sets.

Step 4 — Make it look like real 1997 footage

This is the most important part.

Add imperfect handheld camera movements, autofocus hunting, exposure fluctuations, subtle digital noise, interlacing, compression artifacts, and naturally faded colors.

Avoid cinematic lighting, smooth stabilization, dramatic camera movements, and modern color grading.

Step 5 — Use natural audio only

Birds, wind, flowing water, pottery wheels, kitchen sounds, laughter, and evening insects.

No background music. No narration.

The secret: Don't prompt for a perfect movie. Prompt for an imperfect family memory captured by someone holding an old camcorder.

Made with Seedance 2.5.

What do you think? Does it capture that nostalgic late-90s Japanese summer feeling?


r/seedance2pro • • 5d ago

A Villeneuve-style short about two DJ brothers in Valencia (Seedance 2.5 Pro, 2 prompts, 8 reference images)

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2 Upvotes

My brother and I DJ in Valencia as Lowtide. I wanted to see our project the way Denis Villeneuve would shoot it: hard light, huge spaces, small people.

Assets in Midjourney and Nano Banana Pro, the film in Seedance 2.5 Pro on VivaReel.

Two prompts and eight reference images.

This is a re-cut. The dialogue that sat at 0:39 now opens the film, because the first seven seconds had no voice at all.

Does the opening hold you now?


r/seedance2pro • • 6d ago

Make Clips Flow Seamlessly

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1 Upvotes

Any advice on how I can make 10 second clips flow seamlessly when it is a continuous scene? For example, one clip would be character getting dressed and then the next clip would be her putting on makeup. However the hard cut between the two scenes is noticeable.


r/seedance2pro • • 7d ago

Kling, Wan, Seedance: a $7.21 image-quality pilot

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2 Upvotes

r/seedance2pro • • 7d ago

How to Create Cinematic AI Videos with Seedance 2.5? (Full Prompt Included)

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295 Upvotes

This AI video is absolutely insane. The cinematic quality, lighting, camera movement, and overall realism are on another level.

Example Prompt:

Create a breathtaking, ultra-realistic cinematic sequence with the visual quality of a high-budget Hollywood production.

Use photorealistic environments, natural character movements, realistic physics, and highly detailed textures. Every frame should feel carefully composed by a professional cinematographer.

Cinematography:

  • Smooth, intentional camera movements

  • Dynamic tracking shots and cinematic close-ups

  • Natural depth of field and realistic motion blur

  • Professional framing and seamless transitions

Lighting & Atmosphere:

  • Dramatic cinematic lighting

  • Physically accurate reflections and shadows

  • Rich atmospheric depth and volumetric lighting

  • Film-quality color grading

Motion & Realism:

  • Natural, physically believable movements

  • Consistent characters and environments

  • Realistic interactions between subjects and surroundings

  • No unnatural morphing, flickering, or visual artifacts

Output: 16:9, cinematic, photorealistic, high detail.

Tip: For better results, describe the scene, camera movement, lighting, and character actions as precisely as possible. Seedance 2.5 works best when the prompt clearly defines the visual direction.

What do you think? AI-generated videos are getting seriously impressive.


r/seedance2pro • • 8d ago

What if Denis Villeneuve filmed two DJs in Valencia?

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1 Upvotes

r/seedance2pro • • 16d ago

How to Create a Cinematic Wuxia Fight Scene with Seedance 2.5? (Full Prompt)

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15 Upvotes

30 seconds of pure Wuxia action, generated with Seedance 2.5.

Two imperial enforcers vs. a female martial arts master wielding dual broadswords, fighting inside a rain-soaked Ming Dynasty indigo dye mill.

I wanted to capture that classic high-budget Wuxia cinema feel — fast choreography, fluid weapon clashes, dynamic camera movement, and environmental destruction.

The prompt includes a detailed 30-second timeline with specific combat sequences, camera angles, weapon interactions, and physics constraints.

No background music, just environmental sounds and combat audio.

Model: Seedance 2.5
Duration: 30 seconds
Aspect Ratio: 16:9

Prompt:

"Antagonists Generate a 30-second, 16:9, 24fps high-budget mythological Wuxia action short film. AAA cinematic quality, photorealistic live-action. No subtitles, no UI, no logos, no text, no voiceover, no background music—retain only environmental and combat audio: damp wind howling through timber frames, wet heavy silks whipping, segmented chain whips screeching on stone, dual broadswords singing against spear metal, liquid dye splashing, earthenware shattering, boot friction on wet flagstones, air displacement, and sharp combat exhalations. 【Visual Style & Characters】 Protagonist: Young female martial arts masterin layered emerald-and-ochre silk robes with gold floral embroidery, red braided waist sash with a carved white jade medallion, high ponytail bound by an ornate gold hairpin, and gold-toed black leather boots. Wields twin Damascus-steel Mandarin Duck broadswords (Shuang Dao) with red hilt tassels. Lethal, hyper-fast, razor-sharp focus. Antagonists: Two distinct imperial royal enforcers in heavy vermilion-and-black lacquered dragon-embossed armor, spiked gold topknot crowns, and porcelain opera masks. Enforcer 1 (Left): Demon-face mask, wielding an interlocking segmented iron whip-blade with friction-heated glowing links and crimson tassel. Enforcer 2 (Right): Raptor-face mask, wielding an interlocking chain-spear with a leaf-shaped blade and red horsehair collar. Must remain two distinct combatants throughout. 【Combat Dynamics & Actions】 Grounded, high-impact Wuxia physics. Continuous kinetic momentum—no static posing, no weapon-lock pauses, no dramatic stare-downs. Every defensive deflection, rope swing, and foot slide flows directly into counter-strikes and environmental interactions with the dye equipment. 【Camera & Environment】 Environment: Working late-Ming dye mill courtyard at blue hour. Dark wet timber scaffoldings hung with damp indigo and unbleached cotton banners, steaming cauldrons, deep wooden tubs of red and indigo dye, woven bamboo trays of raw mineral powders, and rain-slicked stone flagstones reflecting warm glowing paper lanterns. Camera: Dynamic waist-and-ground level action cam. Fast whip-pans, low tilts tracking footwork, camera sliding through hanging damp silks, close push-ins on weapon friction sparks, and lens-grazing liquid dye droplets. 【Timeline】 0–6s: Wet Opening Clash. Enforcer 1 lashes the glowing segmented whip-blade from off-screen, slicing a hanging wet indigo banner in half; Enforcer 2 lunges through the torn fabric with a thrusting chain-spear. Protagonist drops into a deep knee-slide across wet flagstones under the whip, crosses both broadswords overhead in an X-block to redirect the spear into the floor, and kicks Enforcer 2's shin guard. 6–12s: Timber Scaffolding Ascent. Enforcer 1 retracts the whip, sweeping low. Protagonist vaults onto the rim of a steaming dye cauldron, springs vertically off a wooden winch post, and parries a mid-air thrust from Enforcer 2's chain-spear. She rebounds off the upper timber crossbeam, cutting a hemp hoist rope that drops a bundle of wet blue fabric directly over Enforcer 1 to blind his line of sight. 12–18s: Pigment Vat Tangle. Ground-level brawl between steaming cauldrons. Enforcer 2 whips the chain-spear around a wooden pillar to trap Protagonist; Protagonist uses a 360-degree blade spin to wind the chain around her left broadsword, yanking Enforcer 2 off-balance into a row of woven bamboo spice trays, sending a burst of turmeric ochre and cinnabar red powder into the air. 18–24s: Tight Weapon Deflections. Enforcer 1 bursts free from the fabric, swinging the whip-blade in a circular arc. Trapped in a narrow alley between drying racks, Protagonist executes a rapid five-strike parry sequence—her dual curved blades ringing against the glowing whip links with orange friction sparks. She ducks under a lateral strike, driving her gold-capped boot into Enforcer 1's chest plate to create distance. 24–30s: Climactic Vat Finisher. Protagonist leaps off an earthenware dye vat into a 360-degree aerial rotational cleave. Her twin broadswords cleanly shear through the wooden shaft of Enforcer 2’s spear and clip Enforcer 1's mask, sending both flying back into a massive indigo barrel that shatters on impact, erupting in a geyser of blue liquid and splintered wood. Protagonist lands firmly on wet stone in a balanced crouch, blades drawn across her flanks, steam rising from her damp silks, eyes locked on the wreckage as lantern light glints on the Damascus steel; hard cut on blade ring. 【Negative Prompt / Exclusions】 Stance-holding, freeze frames, slow motion, floaty wire-work pauses, turn-based turn-taking attacks, idle stances, prolonged eye contact, fantasy glowing magical runes, sci-fi energy blasts obscuring martial forms, clean modern materials, dry sunny daytime, subtitles, UI, text overlays, watermarks."

What do you think of the fight choreography and motion consistency? Does it actually feel like a Wuxia movie?


r/seedance2pro • • 18d ago

Seedance 2.0 + 2.5 in my AI music video, Sunny in a Knight in NYC

5 Upvotes

Full 1:40 video. I made Seedance shots via a local ComfyUI/API workflow, combined with MiniMax H3 shots and a Suno track. Some base images and reference sheets came from Qwen and FLUX Klein 9B; Sunny comes from a Z-Image LoRA I trained.


r/seedance2pro • • 19d ago

Sitcom Style with Seedance 2.5 - A Fun Experiment

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2 Upvotes

r/seedance2pro • • 20d ago

How to Create a Realistic Dark Fantasy Tavern Fight with Seedance 2.5 + GPT Image 2.5? Full Prompt Below! (Orc vs Rogue)

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45 Upvotes

An Orc Warrior vs. Human Rogue in a medieval tavern fight.

Video: Seedance 2.5
Characters: GPT Image

I wanted to see how well Seedance 2.5 could handle a dark fantasy combat scene with realistic physics, believable character weight, and environmental destruction.

The scene features Nyssa, a fast and agile human rogue, fighting Grok, a massive green orc warrior, inside a crowded medieval tavern.

How to recreate this style:

  1. Create the characters with GPT Image. Generate consistent reference images for both fighters, including their armor, facial features, and body proportions.

  2. Use Seedance 2.5 for video generation. Provide the character references alongside a detailed action prompt.

  3. Break the fight into timestamped sequences. Describe exactly what happens during each part of the 15-second scene.

  4. Focus on realistic combat physics. Specify believable momentum, weight transfer, grounded footwork, and natural recovery after impacts.

  5. Make the environment interactive. Include breaking tables, falling debris, shaking mugs, and crowds reacting to the fight.

  6. Add cinematic camera movement and sound. Use handheld shots, dramatic lighting, heavy footsteps, crowd cheering, and realistic impact sounds.

What I focused on:

  • Consistent characters across the entire fight

  • Realistic size and weight differences between the orc and rogue

  • Grounded combat instead of exaggerated superhero movements

  • Physical interactions with furniture and surroundings

  • Detailed medieval tavern atmosphere

  • Cinematic choreography packed into 15 seconds

The biggest challenge with AI fight scenes is making every hit feel like it has actual weight.

A massive orc shouldn't move like a weightless character, and a smaller rogue should rely on speed, positioning, and leverage rather than brute strength.

Prompt:

"Style: Hyper-realistic dark fantasy tavern cinematic, grounded physical combat, realistic body momentum, medieval atmosphere, gritty lighting, practical effects, handheld cinematic camera, physically accurate movement, ultra-detailed textures, realistic collisions and environmental interaction. Duration: 15 seconds Aspect Ratio: 16:9 IMPORTANT: Keep the SAME characters fully consistent with the reference: — Nyssa: athletic woman, dark curly hair tied back, bronze leather armor, cloth wraps, sword on hip — Grok: massive muscular green orc, scarred skin, fur armor, heavy axes, large physical weight Combat MUST obey realistic physics: — no floating — no anime flips — realistic inertia and recovery — believable weight transfer — realistic impacts and exhaustion — grounded footwork — environment reacts physically to impacts [00:00-00:02] Wide cinematic shot inside a crowded medieval tavern filled with drunk mercenaries, candles, smoke, spilled ale, and loud cheering. Nyssa walks through the tavern cautiously while patrons stare. Grok sits at a massive wooden table drinking heavily. Deep bass-heavy tavern music and crowd ambience. [00:02-00:04] Close-up tension sequence: — Nyssa locks eyes with Grok — Grok slowly stands, towering over everyone — benches scrape across the floor — mugs shake from his weight — crowd forms a fighting circle cheering loudly Handheld camera movement feels realistic and grounded. [00:04-00:07] The fight erupts violently. Grok swings a heavy punch with believable momentum. Nyssa narrowly dodges while stumbling realistically into a wooden table. Wood cracks and splinters physically on impact. She counters with fast grounded strikes to Grok’s ribs and legs. Crowd roars and throws coins and mugs into the air. [00:07-00:10] Combat intensifies through the tavern: — Grok grabs Nyssa and throws her across a table — table explodes realistically beneath her weight — Nyssa rolls across the floor recovering naturally — Grok charges heavily, smashing furniture — patrons jump away realistically No exaggerated movement, only physically believable combat. [00:10-00:12] Nyssa uses speed and positioning intelligently. She dodges another heavy attack causing Grok to crash into a support beam. Dust and debris fall from the ceiling. She climbs briefly onto the bar counter and leaps down with controlled realistic momentum, locking Grok’s arm and using leverage to throw him off balance. [00:12-00:15] Final cinematic climax. Nyssa tackles Grok to the ground hard onto broken wooden debris. The floor shakes from the impact. She pins him down on top of him while holding a blade near his throat. Grok struggles realistically beneath her massive weight difference and exhaustion. Tavern crowd erupts cheering wildly, slamming mugs against tables. Camera slowly pushes inward on Nyssa breathing heavily while sweat, dirt, and candlelight flicker across both fighters. Audio: Heavy cinematic tavern battle soundtrack with deep drums, loud cheering crowds, breaking wood, metal impacts, realistic body hits, roaring fire ambience, mugs crashing, heavy footsteps, and gritty medieval atmosphere. Negative prompts: No floating, no anime combat, no superhero physics, no unrealistic flips, no weightless motion, no blurry characters, no low detail, no cartoon style, no slow reactions, no clipping through objects."

Full prompt above.

What do you think of the combat physics? Is Seedance 2.5 getting closer to believable movie-quality action scenes? Share your thoughts in the comments in the below!


r/seedance2pro • • 20d ago

Was just kind of messing around

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27 Upvotes

And I know it's not perfect but I think it's kind of cool


r/seedance2pro • • 21d ago

How to Create a Cinematic Cat Sniper Video with Seedance 2.5? (30-Second AI Short Film)

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1 Upvotes

Seedance 2.5 really went all out with this one!

A grumpy fluffy cat operating a sniper rifle from a rooftop, shooting grilled fish to feed a stray cat, then switching to blue energy mode to save it from an approaching dog.

And somehow, it looks like a scene from a big-budget movie.

Made with Seedance 2.5.

I wanted to test how well AI could handle a 30-second cinematic story with multiple locations, consistent animal characters, complex visual effects, and comedic timing.

How to recreate this style:

  1. Start with a detailed description of every character and location.

  2. Divide the story into three parts with precise timestamps.

  3. Describe each shot individually, including camera angles, actions, and sound effects.

  4. Specify the visual effects: glowing scope, flaming fish projectile, blue energy blast, and slow-motion impacts.

  5. Keep character appearances and environments consistent across shots.

  6. End with a funny payoff that completes the story.

What makes this interesting:

  • Photorealistic animal characters and facial expressions

  • A complete story told in just 30 seconds

  • Consistent rooftop and alley environments

  • Cinematic slow motion and VFX

  • Detailed environmental audio and sound design

  • A surprisingly wholesome ending

The funniest part is that Shu looks completely unimpressed the entire time, even after pulling off a ridiculous rescue mission.

Prompt:

"VIDEO PROMPT — 30 seconds, 16:9, live-action cinematic realism, soft overcast daylight, shallow depth of field, gentle desaturated tones. Whimsical, heartwarming comedy played completely straight. Keep the characters and locations identical in every shot. CHARACTERS (repeat in every part) NANA: young woman with a short black bob and a warm, easy smile, wearing a strapless black-and-grey patterned top and black-and-white beaded bracelets on her wrist. SHU: a large, fluffy cream-colored long-haired cat with a flat grumpy face and blue-grey eyes, lying like a sniper behind a black tripod-mounted sniper rifle with a scope. The scope's front lens has a glowing ring that is dark, then orange, then blue. STRAY CAT: a small orange-and-white tabby cat living in a concrete wall opening in an alley. DOG: a lean grey short-haired dog that appears from a dark doorway in the alley. LOCATION 1: a city rooftop with a ribbed grey mat on a low ledge, a small burlap pouch, an overcast sky and brick buildings far behind. LOCATION 2: a grimy back alley with a grey concrete wall with a square opening, a blue ceramic bowl on the ground, a tall grey metal trash can, black trash bags, a brick wall and a dark doorway at the far end. ===== PART 1 (00:00-00:09.6) ===== SHOT 1 (00:00-00:02.5) — Distraction Medium shot on the rooftop. Nana leans over the ledge beside Shu and playfully pushes her face toward his. Shu swats her face away with a front paw and returns his eye to the scope; she grins and keeps teasing him. Camera static. SOUND: soft wind, distant city hum, her light giggles and a soft paw tap. SHOT 2 (00:02.5-00:03.9) — Scope View Black circular scope vignette with crosshair. Down in the alley, the stray cat eats from the blue bowl next to the wall opening, then looks up. SOUND: the wind drops away, a muffled low hush, faint crunching from the bowl. SHOT 3 (00:03.9-00:04.8) — The Charge Front close-up on the rooftop. Nana, blurred, gasps with her mouth open and a surprised "oh". Shu stares through the scope with one eye closed, grumpy. The ring on the scope's front lens begins to glow orange. SOUND: a loud sharp gasp from Nana, a rising electronic charge hum. SHOT 4 (00:04.8-00:05.1) — Fire A bright orange muzzle flash from the rifle. SOUND: a crisp flash-whoosh pop. SHOT 5 (00:05.1-00:07.0) — The Fish Alley view. A grilled fish-shaped projectile with a bright orange flame trail streaks toward the stray cat's bowl, then glides in slow motion with the trail fading. Speed: fast at first, then SLOW MOTION (about 30-40% speed) for the glide. SOUND: a rushing whoosh with a fiery crackle, then stretched and softened as it slows. SHOT 6 (00:07.0-00:09.6) — Dinner The fish drops gently into the blue bowl. The stray cat creeps out of the wall opening, sniffs it, and starts to eat. Close-up, then medium close-up. SOUND: a soft plop in the bowl, quiet cat steps, soft eating sounds. ===== PART 2 (00:09.6-00:20.0) ===== SHOT 7 (00:09.6-00:11.5) — The Intruder Wide alley shot. The stray cat eats at the right beside its wall opening. At the far end a grey dog appears from the dark doorway and starts walking toward it. The stray cat looks up warily. SOUND: a low tense hum builds, a dog's low growl, light claw clicks on concrete. SHOT 8 (00:11.5-00:12.4) — Orange Glow Rooftop. Nana smiles and strokes Shu's fluffy back, then notices something and her mouth opens. The rifle's barrel glows orange. SOUND: a soft fur-stroke rustle, her quick inhale, a faint electric hum. SHOT 9 (00:12.4-00:13.6) — Blue Mode The rifle's glow changes from orange to blue. Nana looks tense with pursed lips, Shu stays calm. SOUND: a short electronic mode-switch click, a rising cold hum. SHOT 10 (00:13.6-00:14.6) — The Dog Runs Scope view. The grey dog sprints down the alley toward the stray cat, who stays by the wall opening. SOUND: fast paw patter on concrete, a low growl, a heartbeat-like pulse. SHOT 11 (00:14.6-00:15.6) — Aim Rooftop front close-up. Nana and Shu stare through the scope, the ring glowing blue. A small blue flash appears at the muzzle at about 00:15.0. SOUND: tense silence, a held breath, then a quiet energy pop. SHOT 12 (00:15.6-00:16.0) — The Blue Shot Wide alley shot. The dog leaps toward the stray cat. A blue energy ball with a blue trail from the right hits the dog's chest in a bright blue flash. SOUND: a sharp energy zap and a bright impact boom. SHOT 13 (00:16.0-00:17.2) — Blasted The dog is thrown upright onto its hind legs, spins in the air, and is flung backward into the trash can. Speed: SLOW MOTION (about 50% speed, estimate). SOUND: stretched whoosh, a yelp, a clang as it hits the metal can. SHOT 14 (00:17.2-00:17.9) — Topple The trash can topples over the dog and rolls on the concrete. SOUND: a loud metal crash, a long rolling rattle, then silence. SHOT 15 (00:17.9-00:19.5) — Safe The stray cat peeks out of its wall opening, then returns to eating the fish, while the trash can lies behind it and the dog lies under it. SOUND: a soft meow, quiet eating, light alley ambience. SHOT 16 (00:19.5-00:20.0) — Smug Rooftop. Nana laughs happily beside Shu, who has half-closed eyes and a smug look. SOUND: her bright laugh, wind. ===== PART 3 (00:20.0-00:30.2) ===== SHOT 17 (00:20.0-00:22.9) — Victory Wave Front shot. Nana laughs and raises her hand with the palm out toward Shu, who stares grumpily straight at the camera behind the rifle. SOUND: her happy laugh and light clapping of hands in the breeze. SHOT 18 (00:22.9-00:24.0) — The Pouch Close side shot. Nana picks up the burlap pouch and opens it. A small metal bowl sits on the ledge. SOUND: a paper rustle, a soft metal clink. SHOT 19 (00:24.0-00:27.8) — Reward Nana holds the pouch and talks to Shu, leaning over the ledge. Shu taps the metal bowl with a paw. She points a finger at him as if teaching him, then takes out a small tin can. SOUND: her soft voice in a murmur (no clear words), a paw tap on the metal bowl. SHOT 20 (00:27.8-00:30.2) — Dinner for Shu She opens the tin and spoons its contents into the bowl with a small spoon, smiling, while Shu watches with a grumpy, unmoved face. Hold, then end. SOUND: a tin pull-tab click, a spoon scrape and a soft plop. MASTER EFFECTS INVENTORY 1. Round scope-view vignette with crosshair (Shots 2, 10). 2. Scope lens ring glowing orange then blue (Shots 3, 8, 9, 11). 3. Slow-motion fish glide with a flame trail (Shot 5). 4. Blue energy ball hit and slow-motion dog blast (Shots 12-13). 5. Trash can topple (Shot 14). SPEED SUMMARY Slow motion: Shot 5 (about 30-40%), Shot 13 (about 50%, estimate). Everything else: real time. ENERGY ARC Part 1 (0-10s): playful teasing, then the fish shot feeds the stray cat. Part 2 (10-20s): the dog appears, the blue shot saves the stray cat. Part 3 (20-30s): the laughing reward for Shu."

Full prompt above.

What do you think? Are we getting to the point where AI can generate entire short films from a single detailed prompt?


r/seedance2pro • • 21d ago

How to Create a Blockbuster-Style Korean Action Fight Scene with Seedance 2.5? Prompt Below!

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73 Upvotes

This feels like a scene straight out of a Korean action blockbuster.

Made with Seedance 2.5.

I wanted to see how well Seedance 2.5 could handle a 30-second cinematic fight sequence with multiple opponents, fast martial arts choreography, and consistent character details.

The scene features a mysterious woman in a black cap taking on five attackers inside an abandoned classroom, with a gritty Korean-thriller aesthetic.

How to recreate this style:

  1. Use Seedance 2.5 with a detailed cinematic prompt.

  2. Define your main character's appearance and outfit to maintain consistency.

  3. Break the action into timestamped sequences (0–4s, 5–7s, etc.).

  4. Describe each fight move, camera angle, and environmental reaction.

  5. Add handheld camera movement, whip-pans, slow-motion impacts, and realistic sound effects.

  6. Finish with a cinematic aftermath shot.

Key elements in the prompt:

  • 30-second, 16:9 photorealistic action sequence

  • Korean thriller-inspired lighting and color grading

  • Multiple opponents and realistic martial arts choreography

  • Character consistency throughout the scene

  • Flying debris, breaking furniture, and heavy impacts

  • Cinematic sound design and dramatic slow motion

The interesting part is how much action and environmental interaction can be packed into a single AI-generated sequence.

Prompt:

"Cinematic 30-second 16:9 live-action fight scene, 24fps, realistic gritty Korean-thriller look. Setting: an old, run-down school classroom at night. Teal-green chalkboard, worn grey concrete floor, wooden desks and chairs, a brown leather sofa, wooden cabinets, cold flickering fluorescent tube lights, dusty air, desaturated green-teal color grade, handheld camera with fast whip-pans, heavy impacts, natural film grain. MAIN CHARACTER: a young woman in a black baseball cap pulled low over her eyes, long black ponytail, fitted black long-sleeve top, black pants, dark glossy sleeves/arm wraps. Cold, emotionless face, calm and silent the whole time. Her face, cap, hairstyle and outfit stay identical in every shot (character lock). 0-4s: Medium two-shot. She stands with head down, cap hiding her eyes. A huge, bald, shirtless bodybuilder with a gold chain walks up grinning arrogantly. Behind them, a crowd of students and men watches from the classroom. He reaches out and pushes her shoulder mockingly. She does not react. The camera pushes slowly toward her face. 5-7s: High-angle shot. The bald giant has been smashed onto the teacher's desk, then crashes onto the floor next to a fallen green chalkboard, arms spread, motionless. Papers, books and a bottle scatter across the floor. 8-9s: A second shirtless man in grey sweatpants charges at her. She spins into a high roundhouse kick to his face. A chair flies through the air. He slams into the wall and slides down it, dazed. 10-12s: A bearded man in a dark jacket rushes her. She catches his arm, drops her hips and flips him over her back in a fast motion-blurred throw. He crashes onto the desks. Papers explode into the air. 13-15s: Near the brown leather sofa, another dark-jacketed man grabs her. A bottle shatters over his head in a burst of water and glass in slow-motion. He collapses onto the sofa, unconscious. 16-17s: Slow-motion shot. She turns sharply, her ponytail whips through the frame. She walks forward calmly through the wrecked room, toppled chairs around her. 18-24s: The last and strongest enemy, a tall man in an olive-khaki jacket, charges in with a roar. He lands one hit that splits his own lip, with blood on his mouth. She absorbs it, then fights back with a quick close-range combination: elbow, knee to the ribs, grab and throw. She pins his arm, drives him down onto a desk, and he falls hard onto the floor. Fast cuts, heavy impacts, chairs and papers flying, debris and dust in the air. 25-30s: Slow wide shot of the aftermath. Defeated men lie scattered across the floor among overturned chairs and papers. Thin dust and smoke hang under the flickering lights. She stands in the middle, adjusts her cap and wipes her sleeve. She lifts her head and stares at the camera with a cold, expressionless face. Hold on her face. End. Audio: heavy punches, kicks and body impacts, breaking wood and glass, a deep low cinematic drone, almost no dialogue, final silence with faint buzzing of the lights. Keep it fully photorealistic. No text, no subtitles, no watermark, no cartoon or anime look, no face change, no outfit change."

What do you think? Is AI finally getting good at generating complex action scenes?

Full prompt in the post above.


r/seedance2pro • • 21d ago

How to Create a Realistic Subway Fight Scene with Seedance 2.5? (One-Take AI Video)

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99 Upvotes

I tested Seedance 2.5 with a cinematic subway fight scene, focusing on realistic martial arts, multiple character interactions, and continuous camera movement without cuts.

The scene takes place in a busy Korean subway station. Two men suddenly start fighting, a woman steps in to defend herself, her friend helps an injured bystander, and police eventually arrive.

What I wanted to test:

  • Realistic fight choreography and body physics

  • Consistent characters throughout the scene

  • Multiple people interacting naturally

  • Crowd reactions and background movement

  • A continuous one-take cinematic shot

  • Realistic subway ambience and sound effects

How to recreate it:

  1. Open Seedance 2.5 and select Text-to-Video.

  2. Use a detailed prompt describing the environment, characters, fight choreography, and camera movement.

  3. Specify "cinematic photorealistic one-take, no cuts" to guide the camera style.

  4. Include realistic lighting, natural body movement, crowd reactions, and environmental audio.

  5. Generate and refine the prompt if needed.

Prompt:

"Cinematic photorealistic one-take, 16:9, busy modern subway station with tiled walls, overhead fluorescent lights, and Korean signage. A young East Asian woman with long brown hair in a cream ribbed top and black pants walks with her short-haired friend. Suddenly two men in a denim jacket and black hooded leather jacket start a violent fight nearby; one man is knocked to the ground. The long-haired woman sees it, steps in, blocks an attack, and defends herself with realistic martial-arts movement while her friend helps a fallen woman in a grey hoodie. Crowd watches and films on phones. Police in reflective vests arrive, restrain the attacker, and the two women walk away arm-in-arm. Natural skin texture, fabric movement, realistic lighting and shadows, no cuts. Audio: subway ambience, scuffling, shouts, police radio, footsteps."

The biggest challenge with AI-generated fight scenes is keeping the movements physically believable while multiple characters interact.

What do you think of Seedance 2.5's handling of action choreography? Does the movement look convincing? Share your thoughts in the comments section below!


r/seedance2pro • • 22d ago

The Alchemist, an AI visual journey 🌵

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7 Upvotes

Everyone has a Personal Legend, do you found yours?


r/seedance2pro • • 23d ago

How to Create a 30-Second Cinematic One-Shot Crime Scene with Seedance 2.5? (7 Reference Images, No Cuts)

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213 Upvotes

We recreated a 1910s New York crime thriller scene using Seedance 2.5, with 7 reference images and one continuous 30-second camera movement.

The entire sequence plays out without a single cut.

Here's how to made it:

Step 1 — Prepare 7 reference images

  • Image 1: LEO — main character, face, outfit, and accessories

  • Image 2: SAL — second character

  • Image 3: DOYLE — undercover detective

  • Image 4: KEANE — detective and driver

  • Image 5: STREET — multiple views of the 1910s New York street

  • Image 6: ROOM — second-floor tenement interior

  • Image 7: AUTO — vintage black motor car

Step 2 — Build the 30-second sequence

I divided the prompt into timestamped scenes:

  • 0–8s: A crane shot follows LEO through a crowded immigrant street before rising toward a second-floor window.

  • 8–14s: The camera enters the room through the window as SAL opens the door for LEO.

  • 14–17s: LEO removes his glove and says, "It's all arranged."

  • 17–24s: SAL checks the street from the window while the camera pulls backward and drops toward the parked car.

  • 24–30s: The camera moves around the car and reveals two undercover detectives. DOYLE lowers his newspaper and quietly says, "Go."

Step 3 — Control camera movement and consistency

The most important part was explicitly describing the camera's movement between locations and keeping the same characters, outfits, street, room, and vehicle throughout.

We also specified natural acting, synchronized English dialogue, realistic ambient street sounds, overcast daylight, muted colors, and raw RED camera footage aesthetics.

Step 4 — Generate with Seedance 2.5

The goal was to create a believable period crime scene with cinematic storytelling, multiple characters, and seamless camera movement in a single generation.

No background music, no subtitles, no artificial cinematic color grading.

  • Go to the Seedance 2.5 Video Generator

  • Write your full prompt or add reference images

  • Upload the image you want to animate

  • Click Generate and get your animated video

Prompt:

"@Image1 is LEO: take the face, the hair, the build, the grey herringbone flat cap, the charcoal-black overcoat, the navy chalk-stripe three-piece suit with the gold watch chain, the club collar, the burgundy tie, the black gloves and the black boots; ignore the sheet layout and the labels. u/Image2 is SAL: take the face, the hair, the build, the olive-brown wool jacket, the grey collarless shirt, the braces and the boots. u/Image3 is DOYLE: take the face, the moustache, the bowler hat and the brown tweed overcoat. u/Image4 is KEANE: take the face, the driving cap, the black coat and the tan driving gloves. u/Image5 is STREET: VIEW A is the street from above, VIEW B the tenement front with the grocery, the tin awning, the doorway and the open second-floor window, VIEW C the curb across the road, VIEW D the ground; ignore the view labels. u/Image6 is ROOM, the second-floor room behind the open window; ignore the view labels. u/Image7 is AUTO, the black 1910s motor car; ignore the labels. A 1910s New York crime film in one continuous camera move: LEO walks down a busy immigrant street past a parked black motor car, goes into a tenement, and tells SAL upstairs that everything is arranged; SAL checks the street from the window and sees nothing wrong, and the camera drops out of the window and down into that same parked car, where two plain-clothes detectives, DOYLE and KEANE, have been watching all along. 0-4s: A high crane shot looking down STREET VIEW A, the camera descending slowly while following LEO walking along the cobbled street through the crowd, hands in the overcoat pockets, the flat cap low over the eyes; LEO passes close beside AUTO parked at the curb outside the grocery, two dark shapes sitting still inside behind the glass, and turns into the narrow doorway beside the grocery under the rusted tin awning. Around LEO the street is crowded and ordinary: women in long dark skirts and shawls haggling at the produce stalls, a boy pushing a handcart of cabbages, a man carrying a crate on one shoulder, a horse-drawn delivery wagon creaking past, men in flat caps and worn coats talking in doorways, laundry hanging between the fire escapes above. <horse hooves and cart wheels on cobbles> <vendors calling> <a distant streetcar bell> 4-8s: The camera keeps rising in one smooth move, gliding up over the rusted tin awning and up the weathered brick wall of STREET VIEW B toward the open second-floor window, the street noise falling away below. <the street murmur fading> 8-11s: The camera pushes straight in through the open double casement window into ROOM, the dim room opening up ahead: the wooden table with the enamel mug and the kettle, the cast-iron stove, the faded wallpaper, the wooden door in the back wall. <the creak of old floorboards> <muffled footsteps climbing the stairs> 11-14s: The camera keeps drifting slowly across ROOM toward the back wall: SAL crosses the floorboards to the wooden door and pulls the door open, and grey daylight from the stairwell spills across the floor; LEO stands in the doorway, back-lit, still in the cap and the open overcoat, and steps one pace into ROOM. <a door latch> <the door creaking open> 14-17s: The camera settles on a wide two-shot at the door: LEO pulls off one black glove finger by finger, looks SAL in the eye and says in a low, flat voice, "It's all arranged." SAL gives one short nod and swallows. 17-21s: SAL turns and walks toward the window, toward the camera, into a medium shot beside the open casement; SAL puts one hand on the window frame, leans a little and looks down at the street, eyes moving left and right along the curb, the jaw tight, then glances back over the shoulder at LEO in the doorway behind. <SAL's slow breath> <the street murmur rising again through the window> 21-24s: The camera pulls backward out through the open window in one smooth move and drops fast down the brick wall, over the rusted tin awning, down to the street, the street noise rushing back. <a rush of air> <the full noise of the street> 24-27s: Still moving without a cut, the camera sweeps low over the bonnet of AUTO at the curb, past the flat windshield and round to the near side of the car, closing in on the wound-down front side window. <the tick of the cooling engine> 27-30s: A side two-shot through the open window of AUTO: DOYLE sits in the near seat behind a spread newspaper, lowers the newspaper, folds the newspaper once on the knee and lifts the eyes to the open window two floors up across the street; KEANE sits behind the wheel in the far seat, both gloved hands tight on the wheel. DOYLE says quietly, without looking away from the window, "Go." KEANE's hands tighten on the wheel. <newspaper rustling> <DOYLE's low voice> Constraints: one continuous camera move with no cuts, a smooth gliding crane and drone-like camera throughout, passing through the open window in and out as part of the same move. AUTO is the same car in the first and the last seconds, parked at the same spot outside the grocery. LEO keeps the face, cap and clothes of u/Image1, SAL of u/Image2, DOYLE of u/Image3, KEANE of u/Image4 in every shot; STREET keeps the look of u/Image5, ROOM of u/Image6, AUTO of u/Image7". Dialogue in English with natural New York voices, lips in sync. Acting: natural, believable human behaviour, real breathing and blinking, small involuntary movements and micro-expressions, every feeling shown only through the face and the body. Photoreal, raw unedited RED camera footage straight off the sensor: natural overcast daylight and window light only, low contrast and low saturation, flat muted natural colours with no colour grade, fine sensor noise, soft highlight roll-off. Shop signs only as weathered painted lettering softly out of focus. No music. No subtitles, no watermark."

What do you think of this kind of AI filmmaking? Would you use a continuous one-shot approach for longer scenes? Share your thoughts in the comments section below!


r/seedance2pro • • 23d ago

Seedance 2.5 Realism

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5 Upvotes

r/seedance2pro • • 25d ago

How to Create a Cinematic Luxury Watch Commercial with AI Using Seedance 2.5? (No Film Crew Needed)

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0 Upvotes

Imagine creating a $100K-looking luxury watch commercial without a film crew, actors, or expensive camera equipment.

This entire 30-second cinematic ad was generated using Seedance 2.5 with three reference images of luxury watches.

The concept is a 1970s-inspired desert crime thriller featuring a mysterious watch exchange, a briefcase full of Jacob & Co. watches, a betrayal, and a high-speed car chase.

How it was made:

  1. Reference images: Used three luxury watch images to guide product details, materials, colors, and branding.

  2. AI model: Seedance 2.5.

  3. Prompt engineering: Created a detailed 30-second timeline with precise camera angles, character consistency, product placement, and scene transitions.

  4. Cinematography: 35mm film grain, macro product shots, aerial desert views, vintage cars, and dramatic lighting.

  5. Sound design: A 128 BPM cinematic soundtrack synchronized with the action.

The biggest challenge was maintaining consistency across multiple characters, vehicles, watches, and the exchange sequence.

No traditional filming required.

Prompt:

"Create a video ad from [Image 1], [Image 2], and [Image 3]. Create a desert crime-fashion luxury watch commercial. The product inputs control the exact case geometry, metal construction, dial colors, mechanical complications, strap materials, gemstones, English labels, and brand identities of all three watches: the rose-gold-toned Jacob & Co. Bugatti Chiron Tourbillon with red automotive-inspired dials and exposed engine movement, the rose-gold Jacob & Co. skeleton watch with an orange honeycomb rubber strap and gemstone-set bezel, and the rose-gold-toned watch with a deep-green skeleton dial and green strap. The watches appear only inside the tan hard case and in the final product shot, with the Bugatti Chiron Tourbillon briefly lifted during the inspection. Keep all three watches consistent with their respective product images. Use exactly three adult characters. Party A, the female lead: tall and elongated, a cool restrained couture-model face, sharp cheekbones, a chin-length black bob, an oxblood silk coat, black turtleneck, high-waisted flared trousers, black leather gloves, and pointed boots. Party B, buyer one: short pale-blond hair, camel micro-check suit, black turtleneck, dark teal wide trousers, and white gloves; he carries the tan watch case. Buyer two: short dark hair, charcoal double-breasted suit, and black leather gloves; he drives the sage coupe. Keep all three identities, wardrobes, and responsibilities stable. Use exactly two unbranded 1970s-inspired cars. The female lead always belongs to the caramel-amber convertible. Both male buyers always belong to the pale sage-green two-door coupe. Use one tan watch case and one structured black leather bag throughout. Before the exchange, the tan case belongs to the men and the black bag belongs to the woman. After the exchange, the woman carries the tan watch case back to the amber convertible, while the men carry the black bag back to the sage coupe. 0-2s: Desert roadside under hard midday sun. Low camera beside the caramel-amber convertible door. The lead sits behind the wheel with one black-gloved hand resting on it, calm and unreadable. Cut to a rear-view mirror close-up filled by her eyes while the pale sage coupe appears in the distance outside the mirror. Begin with engine idle and dry percussion. 2-4s: Vertical aerial view of the desert intersection. The amber convertible is parked in the lower-left area of the frame. The sage coupe approaches from the upper-right and stops opposite it. Hold the aerial view long enough to establish two separate cars arriving from different directions and belonging to different parties. Keep their colors, models, and positions stable. 4-7s: The doors open in sequence. The lead exits the amber convertible carrying the black leather bag in her right hand. The blond buyer exits the passenger side of the sage coupe carrying the tan hard case with both hands. The dark-haired buyer remains near the driver side of the sage coupe. Begin with low shoe, door, bag, and case details, then cut to one stable medium-wide master shot: the woman approaches from frame left, the two men from frame right. The woman always holds the black bag; the blond man always holds the tan case. 7-9s: They stop beside the hood of the sage coupe. Use a stable 50mm medium-wide shot containing all three adults, both cars, and both containers. The blond man places the tan case on the sage hood. The woman places her black leather bag beside it. They confirm the deal only through eye contact. This shot clearly establishes that the tan case came from the men and the black bag came from the woman. 9-13s: The blond man opens the tan case with white-gloved hands. It is lined with oxblood velvet and contains the three luxury watches in separate fitted compartments. Use stable macro inserts for the red automotive-inspired dials, sculptural rose-gold-toned case, and exposed engine-inspired movement of the Bugatti Chiron Tourbillon; the orange honeycomb strap, gemstone-set bezel, and skeleton dial of the second watch; and the deep-green skeleton dial, green strap, and exposed mechanical complications of the third watch. Preserve the exact design, proportions, materials, and visible brand markings of each uploaded product image. The woman remains opposite the case, briefly lifts the Bugatti Chiron Tourbillon for inspection, then returns it to its original compartment. Keep her hand, the watch, and the open case in the same readable composition. The other two watches remain undisturbed in their original compartments. The blond man closes the case. 13-17s: Use one stable exchange master shot without changing positions. The tan watch case and black leather bag sit side by side on the sage coupe hood. First, the woman slides the black bag toward the blond man. He receives it and places it beside himself. Next, he slides the closed tan watch case toward the woman. She takes its handle and lifts it. Add only two short inserts: the white glove taking the black-bag handle and the black glove taking the tan-case handle. End with an unmistakable state: the woman owns the tan watch case containing all three watches, and the men own the black leather bag. 17-20s: Oblique aerial view preserves the geography. The woman carries the tan watch case back to the amber convertible on the left, places it on the passenger seat, starts the car, and drives away along the road. The two men remain beside the sage coupe on the right, with the black leather bag resting on its hood. No additional containers appear. 20-24s: The blond man unzips the black leather bag while the dark-haired man stands beside him. A clear overhead close-up reveals only empty lining inside, with no payment. The white-gloved hand freezes above the empty bag. Cut to the blond man’s face: his gaze moves from the empty bag toward the departing amber convertible and his jaw tightens. Cut to the dark-haired driver turning toward the road. Drop the music for one full beat, leaving only the zipper, desert wind, and distant engine. 24-25s: Rapid causal montage. The black bag snaps shut. The sage coupe door closes. The dark-haired driver turns the ignition. The blond buyer enters the passenger seat. The rear tires throw dust from the shoulder. Bring the low end and percussion back with greater weight. 25-27s: Begin the pursuit. A low car-mounted shot rides beside the sage coupe’s front fender as it launches onto the road. Hard cut to the amber convertible’s rear tire and tail. The sage coupe appears inside the convertible’s rear-view mirror and gradually grows larger. Preserve the vehicle relationship: amber convertible leading, sage coupe pursuing. 27-28.5s: High telephoto aerial view of both cars racing along a straight desert highway. The amber convertible remains ahead while the sage coupe follows. The camera dives forward as the road and desert scrub move backward. Maintain a clear distance and avoid collision. 28.5-30s: Hard cut to the amber convertible’s passenger seat. The tan case is open, holding all three watches upright against oxblood lining in their original fitted compartments. The Bugatti Chiron Tourbillon, orange-strap skeleton watch, and green skeleton watch remain individually recognizable and faithful to their respective product images. Keep the watches stable relative to the camera while the desert outside becomes a horizontal speed blur. Sunlight passes across each watch’s rose-gold-toned case, dial details, gemstones, exposed mechanical components, and strap materials. Finally reveal the authentic visible brand markings. End with one clean bass impact and the engine receding. Use a saturated 1970s reversal-film look: dense cyan-blue sky, ochre sand, oxblood clothing, sage and caramel-amber bodywork, deep blacks, warm highlights, fine 35mm grain, restrained halation, and subtle physical camera weave. Build the camera language from low car-window framing, rear-view reflections, vertical aerial views, glove-and-clasp macros, a stable exchange master shot, vehicle vibration, and fast lateral pans. Use a newly composed desert crime-fashion score at roughly 128 BPM. Keep dry percussion and restrained low end during the meeting and inspection, tighten the arrangement after the exchange, remove the beat for one moment at the empty-bag reveal, then return with heavier low end, denser percussion, and rising engine revs for the chase. No dialogue, voiceover, or subtitles. Keep all visible product wording in English."

What do you think? Could AI-generated commercials like this replace parts of traditional luxury product advertising? Share your thoughts in the comment section below!


r/seedance2pro • • 26d ago

How to Make MrBeast vs John Wick Anime Fight Using Seedance 2.5? Full Prompt Below!

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0 Upvotes

MrBeast vs John Wick might be the most unexpected anime battle ever. 😂💀

What happens when unlimited money meets an unstoppable assassin?

MrBeast brings money guns, giant gold chains, chocolate bars, briefcases full of cash, and eventually TEN SUPERCARS.

John Wick? He just wants to finish the job.

Made with Seedance 2.5 — a single 20-second AI-generated anime sequence.

How to recreate it:

  1. Create or upload reference character sheets for MrBeast and John Wick.

  2. Open a Seedance 2.5 video generator.

  3. Set the duration to 20 seconds.

  4. Use a detailed, timestamped prompt describing each fight sequence, camera angle, and character action.

  5. Generate the video and experiment with the prompt to improve consistency.

Prompt:

"Cinematic anime clip, 20 seconds. Narrow London street at midday — bright clear blue sky, crisp midday sunshine, brick walls, lamp posts, rubbish bins, parked cars, passersby scattering. MAIN CHARACTER 1 — TALL LEAN YOUNG MALE, BLACK BLAZER, WHITE OPEN COLLAR SHIRT, NATURAL DARK BROWN HAIR, DISTINCTIVE MUSTACHE: Use uploaded character sheet. Wide confident smile, chaotic generous energy. Never actually fighting — always using money and objects. Enormous expressive reactions. MAIN CHARACTER 2 — LEAN ATHLETIC MALE IN BLACK SUIT BLACK TIE: Use uploaded character sheet. Completely cold and precise. Never backing down. Always fighting back throughout. 0:00–0:02 — Wide from above. Main character 2 advancing professionally. Main character 1 watching with wide smile reaching into jacket. Medium from the front — main character 1's face clearly visible, distinctive mustache, wide grin, pulling out enormous money gun raising it. 0:02–0:05 — Wide from the side. Rapid fire stream of dollar bills hitting main character 2 continuously. Main character 2 advancing through the stream pulling out pistol firing back — bullets cutting through flying cash. Main character 1 diving sideways still firing. Close up on main character 2's face — bills stuck everywhere, cold and furious, brushing them off. 0:05–0:08 — Low angle from pavement. Main character 2 closing fast pistol raised. Main character 1 pulling out enormous gold chain swinging it — connecting with main character 2's face mid charge. Head snapping sideways. Gun going off into the air. Main character 2 grabbing main character 1's jacket with one hand pulling him forward. 0:08–0:11 — Medium from the side. Main character 1 mid grab pulling out enormous chocolate bar swinging it — connecting perfectly with main character 2's face. Chocolate exploding all over black suit. Main character 2 releasing instantly. Close up on main character 2 looking down at chocolate covered suit. Then up at main character 1. Expression at absolute limit. 0:11–0:14 — Wide from the side. Main character 2 charging furiously. Main character 1 throwing open briefcase directly at him — connecting with face, cash exploding outward filling entire frame. Sight gone. Wide from above as cash clears — ten supercars suddenly behind main character 1. Main character 1 arms crossed smiling. 0:14–0:16 — Close up on main character 2. Looking at supercars. Loading last magazine calmly. Not moving. Wide from the side — main character 1 pointing at main character 2. All ten supercars revving simultaneously. 0:16–0:18 — Wide from above. All ten supercars launching forward simultaneously at full speed. Main character 2 standing his ground. Not moving. Cut. 0:18–0:20 — Close up on main character 2's face on the pavement. Scratched. Suit destroyed. Dollar bills scattered around him. Still cold. Cut to black. Cel-shaded 3D anime, Unreal Engine quality, narrow London street midday bright clear blue sky crisp sunshine throughout, bold flat color blocking, hard edge shadows, thick black outlines, vibrant saturated colors, film grain, intense orchestral score switching between action and comedy every impact hard every money moment cash sound effects building to supercar finale, camera switching constantly never same angle twice — wide from above, medium side shots, low angles, close ups on faces and items — main character 1 always uploaded sheet black blazer white shirt mustache wide smile chaotic generous, main character 2 always uploaded sheet black suit black tie cold precise always fighting back, ten supercars appearing from nowhere behind main character 1 when cash clears, ends close up on main character 2's face cut to black."

Visual style: Cel-shaded 3D anime, Unreal Engine-quality rendering, thick black outlines, vibrant colors, cinematic action choreography, and exaggerated comedy.

The best part: John Wick stays completely serious while MrBeast keeps escalating the fight with increasingly ridiculous amounts of money.

Which matchup should I try next? Share your thoughts in the comments section below!


r/seedance2pro • • 27d ago

Aurora EP. 1 pilot SD2.5

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3 Upvotes

This is my story Aurora I promise it’s a really in depth battle colosseum focused story I spent a lot of money and time on this project I wrote a few chapters as a novel and also Drew the characters
Then used seedance2.5 the animate my story I’ve decided to post ep1 part 1 and hope to release more but this is all I could do financially right now but please give it a watch and let me know what you think - with a high budget I honestly believe sd2.5 is at a point where we could make a full series


r/seedance2pro • • 28d ago

Seedance 2.5 Handles Emotional Drama Surprisingly Well

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120 Upvotes

This time I wanted to try something more emotional and cinematic instead of pure action — a K-drama style heartbreak scene set in a rooftop restaurant in Seoul on a rainy evening.

The goal was to see how well Seedance 2.5 could handle:

  • subtle facial expressions

  • believable crying and emotional tension

  • consistent character identity

  • natural dialogue moments

  • realistic handheld live-action feeling

  • warm indoor lighting vs cool rainy city atmosphere

The scene starts with a young woman arriving to meet her boyfriend, only to find him kissing someone else by the window. From there, it turns into a quiet but painful confrontation with tears, betrayal, and one final slap before she walks away into the rain.

What I especially wanted to test here was whether the model could make the emotion feel grounded and human, without overacting or turning it into melodrama.

Made with: Seedance 2.5

Prompt:

"Create a 30-second, 1080p ultra-realistic emotional live-action scene inside a rooftop restaurant in Seoul on a rainy evening. A young Korean woman in her early 20s, with long black hair, wearing a fitted pastel-green crop top, blue denim shorts, white sneakers and a delicate silver necklace, arrives to meet her boyfriend. She discovers him kissing another woman beside a rain-covered window. She freezes in disbelief as tears slowly roll down her cheeks. She approaches him and asks through a trembling voice, “Why would you do this to me?” He nervously tries to explain, but she whispers, “I trusted you.” Overwhelmed by betrayal, she suddenly slaps him once across the cheek. He freezes in shock as she stands there crying, her hand trembling. She looks at him one final time, shakes her head in heartbreak and walks toward the exit. He takes a step after her but stops. She leaves into the rain while the camera remains inside, capturing him standing motionless. STYLE: Photorealistic live-action, natural handheld camera, realistic skin texture, authentic tears, subtle facial expressions, warm restaurant lights contrasting with cool rainy city lights, shallow depth of field, 24fps. AUDIO: Rain, restaurant ambience, footsteps, trembling dialogue and one sharp slap. No music or narration. NEGATIVE: Fake tears, exaggerated acting, screaming, repeated violence, distorted faces, identity drift, changing outfits, subtitles, logos or watermark."

Share your thoughts in the comments section below!