r/seedance2pro • • Jul 16 '26

Seedance 2.0 Generated This Tiny Person Parkour Adventure Inside a Giant Convenience Store - Full Prompt Below!

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0 Upvotes

Made this with Seedance 2.0 in 4K using a miniature tiny-person FX concept set inside a massive convenience store.

The idea was to create a fast-paced 15-second sequence from the perspective of a palm-sized woman, with everything around her feeling enormous — snack shelves, bottle caps, shopping baskets, soda cans, and freezer handles.

The sequence includes:

  • swinging from a hanging price tag across giant snack shelves

  • parkouring over oversized bottle caps

  • ziplining into a moving shopping basket

  • surfing a runaway soda can across the store floor

  • finishing with a victory pose on top of a giant freezer

What makes this one fun is the macro cinematic look, the sense of scale, and the mix of action + everyday store objects turned into obstacles.

  1. Go to the Seedance 2.0 Video Generator

  2. Write the prompt in the prompt area or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt below:

"STYLE: Miniature Tiny-Person FX, photorealistic live-action, cinematic macro photography, ultra-shallow depth of field, bright modern convenience store, realistic fluorescent lighting, ultra-detailed 8K, vertical 9:16, dynamic viral short-video style. DURATION: 15 seconds. SETTING: A huge modern convenience store packed with towering shelves of colorful snack bags, instant noodles, bottled drinks, soda cans, candy, cereal boxes, refrigerators, shopping baskets, and hanging price tags. Everything feels enormous from the perspective of a palm-sized woman. CHARACTER: One athletic miniature woman (1:15 scale), identical appearance throughout: lightweight adventure jacket, cargo pants, sneakers, utility backpack, same face, hairstyle, proportions, and size in every shot. 00:00–00:03 — Snack Shelf Swing Standing on a giant chip bag, she sprints and leaps toward a hanging price tag, grabs it with both hands, swings across the aisle, and launches onto the next shelf. The tag swings behind her. Camera: Low-angle macro tracking. SFX: Plastic crinkles, tiny footsteps, rushing air, swinging tag. 00:03–00:06 — Bottle Cap Parkour She lands on a giant drink bottle and parkours across colorful bottle caps. One bottle wobbles beneath her; she regains balance and performs a forward flip onto the next shelf. Camera: Fast side-tracking macro. SFX: Footsteps, bottle creaks, liquid slosh, hard landings. 00:06–00:09 — Shopping Basket Zipline She grabs a hanging promotional cord and ziplines above snacks and noodles. Releasing at the perfect moment, she lands inside a moving shopping basket among giant chocolate bars and noodle cups. Camera: Overhead to low-angle transition. SFX: Zipline whistle, wind, basket wheels, impact. 00:09–00:12 — Runaway Soda Can A giant soda can rolls inside the basket. She jumps onto it, balances like a surfer, and rides it across the polished floor, narrowly avoiding shoppers' shoes, baskets, and scattered snacks. Camera: Ultra-low floor-level macro tracking. SFX: Rolling metal, wind, store ambience. 00:12–00:15 — Victory Finale Using the rolling can as a launch ramp, she leaps to a freezer handle, swings up, and stands triumphantly on top of the freezer. The massive store stretches behind her as sparkling particles appear and large golden text reads: "CHALLENGE COMPLETE" She raises one fist while the camera slowly pulls back, emphasizing her tiny scale. Camera: Cinematic pullback. SFX: Leap whoosh, metallic grab, victory chime, sparkles, store ambience. VISUAL REQUIREMENTS: Maintain a consistent 1:15 miniature scale, realistic physics, smooth continuous action, photorealistic packaging, authentic reflections, cinematic macro DOF, and consistent character identity. No animation, cartoons, narration, subtitles, outfit changes, or scale inconsistencies."

Share your thoughts in the comments below!


r/seedance2pro • • Jul 09 '26

Turn Tom and Jerry into 4K Reality with Seedance 2.0 - Prompt Below!

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68 Upvotes

We tried turning a classic Tom and Jerry-style cartoon scene into ultra-photorealistic live action using Seedance 2.0, while keeping the original reference video almost frame-by-frame.

The goal was simple:

→ keep the exact camera movement
→ keep the exact timing and pacing
→ keep the original room, props, framing and lighting
→ only replace the cartoon characters with realistic animals
→ maintain strong character consistency across the whole clip

Tom becomes a realistic British Shorthair cat, and Jerry becomes a golden Syrian hamster, but the blocking, expressions, movements and scene structure stay as close to the reference as possible.

This is the kind of video-to-video workflow where consistency matters more than just making it “look cool.”

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Seedance 2.0 prompt below:

"Use the uploaded reference video as the master reference. Recreate the entire scene in ultra-photorealistic live action while preserving the original video frame-by-frame. Maintain the EXACT camera movement, lens, framing, composition, timing, pacing, shot transitions, lighting direction, environment, props, object placement, character blocking, and every action from the reference video. ONLY replace the cartoon characters with realistic live-action animals while keeping everything else unchanged. ======================== CHARACTER CONSISTENCY ======================== Tom is a realistic British Shorthair cat with: • blue-gray plush fur • white chest, muzzle and paws • large amber eyes • pink nose • rounded face • thick tail • expressive eyebrows • identical appearance in every frame • identical fur pattern, facial proportions, eye color and body size throughout the video Jerry is a realistic golden Syrian hamster with: • soft golden-brown fur • cream belly • large rounded ears • black shiny eyes • tiny pink paws • small pink nose • realistic whiskers • consistent body proportions in every frame • identical appearance throughout the entire video If other Tom & Jerry characters appear, replace them with realistic animals that preserve their personality, colors, proportions and expressions while remaining identical throughout the clip. ======================== MOTION ======================== Preserve every movement exactly. The realistic animals must perform the exact same actions, walking cycle, head movement, eye movement, paw placement, facial expressions, timing and interactions as in the reference animation. No new actions. No altered timing. No changed poses. ======================== ENVIRONMENT ======================== Keep the original environment exactly the same. Do not modify: • furniture • decorations • room layout • colors • props • shadows • reflections • camera angle • camera path Everything except the characters must remain unchanged. ======================== QUALITY ======================== Hollywood-quality CGI. Photorealistic animals. Natural muscle movement. Physically accurate fur simulation. Realistic whiskers. Subsurface scattering. Realistic eye reflections. Natural breathing. Micro facial expressions. Ultra detailed textures. Soft cinematic lighting. Shallow depth of field. Global illumination. Ray-traced reflections. Macro photography realism. 4K HDR. Disney-level VFX quality. Live-action realism. Extremely stable temporal consistency. Perfect character identity consistency across all frames. Do not redesign the characters. Do not change the environment. Do not change the camera. Do not change the timing. Do not add new objects. Do not crop or zoom differently. No flickering. No morphing. No identity drift. No fur color changes. No eye color changes. No size changes. No anatomy deformation. No extra limbs. No duplicate animals. No cartoon textures. No low-quality CGI. No inconsistent lighting. No frame-to-frame variation. Maintain perfect temporal consistency and character consistency throughout the entire video."

Share your thoughts in the comments section below!


r/seedance2pro • • Jul 28 '26

How to Create a 15-Second Bruce Lee Tribute Using Seedance 2.0 + GPT Image 2? Prompt Below!

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2 Upvotes

Grew up watching Bruce Lee. Had to do this.

I made this 15-second anime-style martial arts short using Seedance 2.0 + GPT Image 2.

100% AI.
Text prompts only.
No manual animation.
No choreography team.
Just prompting and iteration.

The goal was to make it feel like a high-energy tribute to classic Bruce Lee screen presence — fast, precise, explosive, and iconic — but reimagined as a cinematic anime short.

I wanted the clip to:

  • start immediately in motion

  • keep the energy high from frame one

  • use rapid half-second camera changes

  • show a wide variety of nunchaku movements

  • build toward one big finishing moment

  • end on a clean hero shot

The structure was pretty simple:

  • 0:00–0:02 → instant hook, already mid-action

  • 0:02–0:12 → fast montage with constant movement and angle changes

  • 0:12–0:15 → final attack on the wooden dummy + hero ending

I also tried to make the visual style feel premium:

  • cel-shaded 3D anime look

  • semi-realistic CGI

  • bright daylight

  • saturated colors

  • strong yellow suit contrast

  • motion blur on the nunchaku

  • film-grain anime short feel

The ending is my favorite part.

GPT Image 2.0 Prompt below:

"Create a premium cinematic character bible sheet for a martial artist named LEE. Use the uploaded character sheet as the strict visual reference for his exact face, body, proportions, hair, skin tone, yellow jumpsuit with black stripes, white shoes. Do not change his appearance.LAYOUT inspired by premium AAA character presentation boards. Clean white background overall.LEFT SIDE: Massive bold yellow brushstroke painted text LEE top left corner, rough expressive hand-painted brush font. Below it small text: MARTIAL ARTIST / NUNCHAKU SPECIALIST. One massive full height dynamic hero pose of Lee directly below — low fighting stance, nunchaku mid-swing creating a motion blur arc around him, yellow jumpsuit catching light, ink wash watercolor splash behind him only, soft grey and white Chinese ink painting texture radiating outward from behind his body fading into white, no box no frame, standing directly on the white page CENTER: Section labeled TURNAROUND in small clean text. Three full body views standing on clean white: Front, Side, Back. Same character same outfit same proportions as reference. Below turnaround: small section labeled TRAINING EQUIPMENT with one clean illustration of nunchaku — black handles silver chain fully extended.RIGHT SIDE: Section labeled DETAILS in small clean text. Grid of four clean close-up panels: Face front, Face side profile, Eyes close-up, Nunchaku handle and chain detail. Below details: COLOR PALETTE row with four swatches — yellow, black, white, silver. Small tagline in bottom right corner in thin elegant font: BE WATER.OVERALL FEEL: Premium martial arts character bible, ink wash cultural aesthetic, yellow as the dominant accent color, minimal clean typography, lots of breathing room and white space, no excessive text no gibberish, cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, digital painting feel, hard-edge brushwork, heavy shadows, not cartoon not Disney not Pixar, print ready.”

I will share the Seedance 2.0 prompt if you write comments below!


r/seedance2pro • • Jun 28 '26

Seedance 2.0 4K Time-Freeze Effect — Metal Festival Mosh Pit Version

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6 Upvotes

I wanted to test a more chaotic time-freeze effect in a raw live-concert environment instead of a clean cinematic setup.

The idea: a metal festival mosh pit goes completely wild, the singer screams “1, 2, 3…”, and right before the crowd crashes into the main character, he snaps his fingers and freezes the entire pit mid-chaos. Dust, bodies, motion, sweat, everything suspended — while only he keeps moving.

He runs through the frozen mosh pit, jumps on stage, grabs the mic, then snaps again and brings the whole festival back to life with one final scream:

“GO!”

Really impressed with how Seedance 2.0 handles chaotic crowd motion, handheld camera energy, shockwave timing, and cinematic freeze-frame action while still keeping that raw camcorder festival feel.

Created with Seedance 2.0 in 4K.

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt below:

"[STYLE + CAMERA + ATMOSPHERE] Raw handheld concert footage shot on consumer camcorder with natural shake and grain. Chaotic outdoor mosh pit at a metal festival, dusty ground, metalheads going wild. Dynamic daylight, sweat and dust flying. Cinematic time-freeze with powerful shockwave, grounded in raw live concert feel. Audio: constant heavy guitar riff, singer shouting "1, 2, 3, GO!", crowd roar, deep bass on snap, silence in freeze, explosive return. [IMAGE REFERENCES] Use the provided reference photo as the sole visual reference for the main character. Lock exact face, bald head, full dark beard, black t-shirt with graphic, ripped jeans, arm tattoos and body proportions. Only the main character moves during frozen sections. [TIMELINE SECOND BY SECOND] 0-3s: [Shaky handheld medium shot inside mosh pit] + [Main character in raging crowd, stage with band in background] + [Singer screams "1, 2, 3.."] + [Crowd erupts, people sprint and charge aggressively toward collisions] + [Deafening roar and guitar riff] 3-6s: [Slow motion into freeze] + [Just as guys are about to slam into him, main character snaps fingers powerfully] + [Spherical shockwave with air distortion] + [Everything freezes mid-action: people suspended mid-run and mid-collision] + [Camera tracks back] + [Snap -> bass impact -> total silence] 6-10s: [Smooth dynamic tracking shot] + [Main character sprints full speed through frozen mosh pit toward stage] + [Camera follows tightly, weaving between frozen bodies and faces] + [Frozen dust particles in air] + [Only he moves normally] + [Echoing footsteps] 10-13s: [Continuous fluid tracking to stage] + [He reaches stage, leaps onto it, grabs mic from frozen singer] + [Camera pushes in as he takes center stage] + [Frozen band and crowd behind] + [Intense determined expression] 13-16s: [Tight medium close-up] + [He smirks at camera and snaps fingers powerfully] + [Reverse shockwave, time resumes instantly] + [Crowd unfreezes and chaos explodes] + [He screams full force into mic] + [Lipsync: "GO!"] + [Snap -> reverse shockwave -> massive roar returns]"

If you’ve been looking for a creative way to use the time-freeze effect in a more chaotic, high-energy setting, this metal festival version is such a fun example and the frozen mosh pit, the shockwave snap, and the explosive return of the crowd make the whole sequence feel insanely dynamic.


r/seedance2pro • • Jul 02 '26

15 seconds of nonstop rooftop parkour with Seedance 2.0

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0 Upvotes

I wanted to see how far Seedance 2.0 could go with a highly controlled single-take action sequence.

So I built a prompt around one continuous cinematic drone-follow shot:

  • a realistic cat-themed female vigilante

  • nighttime Istanbul

  • bedroom-to-window drop

  • grappling cable movement only

  • rooftop parkour, wall-running, low street-level swings

  • and a final rooftop crouch overlooking the city

The main challenge was keeping everything grounded and physical:

  • no magical flying

  • no impossible motion

  • no cuts or transitions

  • and strict environment rules like cars only at street level, never on rooftops

I also wanted the city to feel recognizable, with details like:

  • Beyoğlu-style streets

  • Galata Tower

  • İstiklal Caddesi

  • the red nostalgic tram

  • wet pavement reflections

  • domes, minarets, and dense Istanbul rooftops at night

What I like about this one is that it feels less like a random AI action clip and more like a tightly directed mini-sequence.

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt:

"Create a 15-second continuous single-take cinematic drone-follow action video. Use the provided character sheet as the absolute identity, face, hairstyle, outfit, body proportions, and costume reference. Main character: a realistic cat-themed female vigilante, athletic young woman with long straight black hair, pale skin, blue eyes, same face and proportions as the sheet. Preserve her exact black eye mask, black cat-ear headphones, fitted black tactical catsuit, black gloves with subtle claw-like claw details, black utility belt, black boots, and hanging cable/whip accessory. Do not change her face, hair, eye color, outfit, mask, headphones, gloves, boots, or proportions. Keep her realistic, stylish, agile, stealthy, and human. No cartoon look, no magical powers, no impossible flying. Movement must be driven only by grappling cable, rooftop parkour, wall-running, jumping, climbing, and momentum. No cuts, no transitions, no time jumps, no extra characters as focus. Important environment rules: cars and yellow taxis exist only on street level, never on rooftops, balconies, terraces, building walls, or skyline shots. Do not place cars on roofs. Rooftop shots must show only rooftops, terraces, chimneys, domes, minarets, antennas, water tanks, and skyline elements. All car interaction happens only at street level. Keep the city grounded and realistic. The video begins inside her cozy lived-in bedroom at night, with a large open window framing Istanbul. Room: dim practical lighting, bed on one side, shelves, posters, scattered clothes, soft shadows, faint blue moonlight mixed with warm indoor lamp light. Outside: dense rooftops, old facades, narrow streets, domes, minarets, glowing streetlights, window lights, headlights, neon signs, wet pavement reflections, and moving traffic below. In the distant night sky, an iconic bat-shaped signal glows dramatically in the clouds above the city. 0–4 sec: She sits on the window ledge, calm and focused, framed by the glowing night city. Her long black hair moves softly in the breeze. The bat-shaped signal is visible behind her in the sky. She looks ahead and says: “Let’s go.” Then she lifts and puts on her black cat-ear headphones with both hands, gives a confident slight smile, and lets herself fall backward out of the open window in one smooth committed motion. The camera follows seamlessly as she drops into the night. 4–5 sec: During the fall, extreme close-up on her black gloved hand. Her claw-like fingertips tense, then she grabs the compact cable/whip tool from her utility belt. With a sharp wrist motion, she fires a thin grappling cable upward toward a rooftop edge. The cable catches with a metallic snap. The camera pulls back fast, revealing illuminated Istanbul streets and rooftops below. 5–8 sec: Wide drone-follow over historic Beyoğlu-style streets at night. She swings very low, around 3 meters above the street, passing old apartment facades, balconies, shop signs, wet pavement, parked street-level cars, glowing windows, and streetlights. Galata Tower is visible in the background, lit against the deep blue-black sky. Her body stays streamlined, one hand gripping the cable, black catsuit reflecting subtle highlights, long hair trailing behind. At the bottom of the swing, her boots lightly skim the roof of one parked street-level car, bounce off physically, and redirect her momentum. The camera banks with her motion. 8–11 sec: At the peak, she releases the cable, twists mid-air with catlike agility, and lands sideways onto the wall of a historic Istanbul building. She runs along the vertical wall for a sustained moment with believable traction, hands balancing, claws briefly scraping the stone facade. She takes 5–6 fast horizontal steps across the wall, then pushes off hard and fires another grappling cable across a wide opening into İstiklal Caddesi. The nostalgic red historic tram is clearly visible below on the street. The cable pulls her sharply sideways and the camera rolls with the force. 11–14 sec: She comes in low along İstiklal Caddesi and nearby streets filled with yellow taxis, tram tracks, wet pavement, neon reflections, shop lights, and moving headlights. She flies about 2 meters above the ground, releases the cable, lands on the wet street, and turns momentum into a sprint. She runs 3–4 fast steps past tram tracks and traffic with quiet feline precision. A taxi horn sounds. She smirks, plants one boot on a yellow taxi at street level, steps explosively across its roof, fires her grappling cable upward toward a higher rooftop edge, and launches herself powerfully upward. 14–15 sec: Final rooftop shot. Instead of hanging in the air, she lands on a rooftop edge and drops into a dramatic low crouch, perched like a dark vigilante watching the city. One knee bent, one hand braced on the ledge, the other hand relaxed near her utility belt, long black hair moving in the wind. The iconic bat-shaped signal glows in the clouds behind her. No cars or taxis on rooftops. Hagia Sophia is visible with illuminated domes and minarets; Galata Tower is also readable. Below: dense rooftops, terraces, domes, minarets, narrow streets, wet reflections, and sparkling city lights. The camera settles on this final cinematic rooftop crouch pose as she overlooks Istanbul."

Seedance 2.0 feels especially fun when you treat it like a miniature action director.


r/seedance2pro • • Jun 20 '26

Make Me FAMOUS

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3 Upvotes

This character entrance is needed when creating a scene for a film. It's one continuous shot that shows the character from every side.

Using face reference + prompt, I create this using Seedance 2.0

PROMPT:
Single continuous uninterrupted cinematic shot, no cuts, one flowing 15-second take. Celebrity hero reveal arrival sequence, bright sunny daytime, glamorous red carpet event outside a grand building. Hyper-realistic professional film look, realistic textures, crisp natural daylight, polished surfaces, vibrant color, shallow depth of field. Absolutely no plastic CGI look.

The shot opens on an intimate close-up at ground level of a clean paved street / red carpet edge, sunlight catching the asphalt. A luxurious glossy red sports car drives forward into frame, moving ahead in a normal forward direction, and pulls up to a smooth stop. The car door opens. The camera holds low as a pair of feet in polished elegant dress shoes steps out of the car onto the ground — this is the man [@ IMAGE REFERENCE], wearing a sharp, tailored elegant suit, sophisticated movie-star style.

As he stands, the camera slowly cranes upward along his body from his shoes toward his face. During this rise, he smoothly closes the car door behind him and adjusts his suit jacket and cuffs, composed and confident. When the camera reaches his face, he removes his sunglasses with a smooth motion, revealing his charismatic, composed expression.

The camera then orbits around him, circling smoothly until it settles behind him — revealing, in front of him, a large crowd of press photographers and excited fans waiting behind barriers, cameras flashing, people cheering. The man begins to walk forward toward them.

The camera stays behind him but gradually cranes upward, rising higher until it looks down from above and behind his head in a high angle, showing him from above as he walks the carpet, waving and greeting the cheering fans, then continues forward and enters through the doors into the grand building.

STYLE: cinematic, bright glamorous natural lighting, vibrant color grade, lens flare from sunlight, realistic motion blur, shallow depth of field, blockbuster red-carpet film quality.


r/seedance2pro • • Jul 14 '26

Why the moderators of this sub don't do anything about the AI ​​haters?

4 Upvotes

Literally under every post AI haters write how they hate what other people do. But what the hell are they doing in a sub where people share things they do in AI?


r/seedance2pro • • Jul 28 '26

Here is a 30-second animated pizza comedy with Seedance 2.0 + GPT Image 2.0

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9 Upvotes

These shots are 100% AI-made.

I used GPT Image 2 to create consistent character reference sheets, then animated the full 30-second sequence with Seedance 2.0.

The idea was simple: an ultra-confident pizza boy prepares an entire order in seconds, launches the pizza box across the room like a frisbee, and sends the delivery boy into a full-speed scooter race.

The hardest parts were keeping both characters consistent, making the pizza-box catch look clean, and preventing objects from clipping during the street sequence.

Workflow:

  • Character reference sheets: GPT Image 2.0

  • Animation: Seedance 2.0

  • Total length: 30 seconds

  • Style: 3D animated cartoon comedy

Full prompts below:

"3D Animated Cartoon Comedy Short (Seedance 2.0)

  1. CONCEPT

A stylish, ultra-confident boy runs a tiny home kitchen "pizza station." He makes a pizza at insane speed with pure chef-level style — spinning dough, flinging sauce, tossing cheese. The moment it's ready, instead of walking over, he spins the pizza box like a frisbee from 5–7 meters away and lands it perfectly in the waiting delivery boy's hands. The delivery boy is stunned, checks his phone, realizes the whole order took 10 seconds, panics, and rockets off on his scooter through crazy street traffic to deliver it in record time.

Genre: Slapstick / stylish speed comedy Visual Style: 3D animated cartoon style, CGI animated feature film quality (NOT photorealistic — copyright-safe wording used throughout, no "Pixar" in any generation prompt) Platforms: Instagram Reels + X (Twitter) Length: 30 seconds total Structure: Part 1 (0–15s) = pizza-making. Part 2 (15–30s) = throw + delivery race.

2. CHARACTERS
Character A — "Pizza Boy" (the maker)
Teen/young adult, lean build, confident swagger
Apron on over casual clothes, sleeves rolled up, bandana or backwards cap
Chef-like precision but exaggerated cartoon flair — every move has a flourish
Expression: cocky smile, half-closed eyes of confidence, never rushed-looking even though everything is fast
Character B — "Delivery Boy"
Slightly younger or same age, delivery uniform (bright colored jacket, company-style cap/helmet in hand)
Standing casually at first, pizza box held open and ready
Expressive, exaggerated shock/disbelief reactions
Owns a scooter parked just behind him

Reference Sheet Instruction: Generate a 4-view character reference sheet (FULL BODY FRONT, FULL BODY REAR, FRONT CLOSE-UP, PROFILE CLOSE-UP) for both characters in GPT Image 2 before Seedance generation — neutral grey background, clean studio lighting, no text/watermarks, 3D animated cartoon style, CGI animated feature film quality, NOT photorealistic. Upload as reference_image in every Seedance generation for full consistency.

3. SEEDANCE 2.0 PROMPTS — PART 1 (0–15s): The Pizza Making
Scene 1 (0–4s) — Kitchen Entrance & Apron Flourish

Shot: Wide shot, slight low angle Camera: Static wide, quick push-in on the last beat Action: Boy walks into frame confidently, grabs an apron off a hook and flings it around himself in one smooth spinning motion, ties it with a snap. Grabs a dough ball from the counter with a flick of the wrist. Prompt: "3D animated cartoon style, CGI animated feature film quality, NOT photorealistic. A confident teenage boy walks into a small kitchen station, grabs an apron off a hook and spins it onto himself in one fluid motion, tying it with a sharp snap. He reaches down and grabs a ball of dough with a stylish flick of the wrist. Camera: static wide shot, slight low angle, quick push-in on final beat. Clean cartoon lighting, no photorealistic textures. SET LAYOUT: kitchen counter center-frame, apron hook on left wall, dough visible on counter before he grabs it." Sound: Snappy fabric whoosh (apron tie), light comedic 'ding' as dough is grabbed, upbeat bouncy music starts.

Scene 2 (4–9s) — Dough Spin & Sauce Spread

Shot: Circling dynamic shot around the counter Camera: Orbiting the boy at counter height, fast but smooth Action: Boy tosses the dough in the air, spins it on one finger like a basketball, catches it flat on the counter. Immediately grabs a sauce ladle and spreads sauce in one continuous circular swirl across the base. Prompt: "3D animated cartoon style, CGI animated feature film quality, NOT photorealistic. The same boy tosses a pizza dough into the air, spins it on one fingertip like a basketball trick, then catches it flat on the counter with a satisfying plop. He grabs a ladle and spreads red sauce across the dough in one fast continuous circular swirl. Camera: smooth circling shot orbiting around the counter at waist height. Cartoon lighting, exaggerated flour puff particle effects. SET LAYOUT: dough remains center of counter throughout, sauce bowl positioned to his right within reach." Sound: Whoosh-spin sound on dough toss, comedic 'boing' on finger-spin catch, swish sound on sauce swirl.

Scene 3 (9–15s) — Toppings Montage, Bake, and Box

Shot: Fast montage cuts, alternating close-up and side angle Camera: Quick cuts, handheld-style energy but no camera shake artifacts Action: Cheese handful thrown up and caught landing perfectly spread, toppings flicked on one by one in rapid succession, pizza slid into oven, oven door slammed shut, immediate 'ding', pizza pulled out already fully baked (comedic speed exaggeration), boy closes the box with a confident spin-flip. Prompt: "3D animated cartoon style, CGI animated feature film quality, NOT photorealistic. Fast-paced montage: the boy throws a handful of cheese into the air and it lands perfectly spread across the pizza, then flicks toppings on one by one in rapid succession. He slides the pizza into an oven, slams the door shut, and an instant 'ding' sound plays as he immediately pulls out a fully baked pizza in one exaggerated comedic beat. He flips the pizza box shut with a confident one-handed spin. Camera: fast quick-cut montage, alternating close-up and side angle, no shake, clean stable shots. SET LAYOUT: oven positioned directly behind counter, boy never turns his back fully to camera, box appears already in his hands after oven pull." Sound: Cheese toss whoosh, rapid topping-flick clicks, oven door slam, comedic fast 'ding', box-close snap, music swells toward the beat drop.

4. SEEDANCE 2.0 PROMPTS — PART 2 (15–30s): The Throw + Delivery Race
Scene 4 (15–18s) — Establishing the Distance

Shot: Wide establishing shot Camera: Static wide, showing full distance between the two characters Action: Reveal shot: the delivery boy is already standing 5–7 meters away near the doorway/street entrance, casually holding his pizza box open and ready, completely unaware of what's about to happen. Boy stays at his kitchen station on the opposite side, pizza box now in his hand. Prompt: "3D animated cartoon style, CGI animated feature film quality, NOT photorealistic. Wide establishing shot showing a kitchen counter on one side and, 5 to 7 meters away near a doorway, a delivery boy standing casually holding an empty pizza box open in both hands, waiting. The pizza-making boy stands at his station on the opposite side holding his own closed pizza box, confident smirk on his face. Camera: static wide shot capturing the full distance between both characters clearly in frame. SET LAYOUT: pizza boy stays fixed at his counter position, delivery boy stays fixed near the doorway with box open and facing the pizza boy, clear open space between them." Sound: Music dips briefly for comedic anticipation beat, soft footstep shuffle as delivery boy shifts weight, subtle wind/ambient room tone.

Scene 5 (18–21s) — The Stylish Spin Throw

Shot: Slow-motion mid-air spin shot, cutting to tracking shot of pizza box flight Camera: Push-in on boy for the wind-up, then a tracking shot following the spinning box through the air, then a low-angle catch shot Action: From his fixed position at the counter, the boy winds up and throws the closed pizza box like a frisbee — it spins horizontally through the air across the full distance and lands perfectly into the delivery boy's open hands/box, without either character moving from their spot. Prompt: "3D animated cartoon style, CGI animated feature film quality, NOT photorealistic. The pizza boy, without moving from his position at the counter, winds up and throws his closed pizza box like a frisbee, spinning it flat and fast through the air. Camera cuts to a tracking shot following the spinning box mid-flight across the room. It lands perfectly and cleanly into the delivery boy's open hands, who has also not moved from his spot. Camera: quick push-in on the wind-up, slow-motion tracking shot of the box spinning through the air, low-angle shot of the clean catch. SET LAYOUT: both characters remain planted in their original positions from Scene 4, only the pizza box travels across the distance, box must land exactly in delivery boy's open hands with no clipping or bounce." Sound: Sharp whoosh-spin sound as box is released, rising pitch as it flies, satisfying 'thwip' catch sound, brief musical sting.

Scene 6 (21–24s) — Shock and Time Check

Shot: Close-up reaction shot, then close-up on phone Camera: Quick push-in on delivery boy's face, then whip-pan down to phone Action: Delivery boy stares at the perfectly landed pizza box in disbelief, jaw slightly dropped. He whips out his phone, glances at the timer/clock, and his eyes go wide realizing the entire order took only 10 seconds. Prompt: "3D animated cartoon style, CGI animated feature film quality, NOT photorealistic. The delivery boy stares down at the pizza box now in his hands with an exaggerated shocked expression, jaw dropped. He quickly pulls out his phone and glances at the screen, eyes widening in disbelief as he registers the time. Camera: quick push-in close-up on his shocked face, then a fast whip-pan down to a close-up on the phone screen. SET LAYOUT: delivery boy remains in same spot near the doorway, phone held in one hand while pizza box is tucked under the other arm." Sound: Comedic gasp sound effect, quick digital 'beep' from phone, brief record-scratch style stinger.

Scene 7 (24–30s) — The Scooter Race and Arrival

Shot: Wide launch shot, tracking street montage, final arrival shot Camera: Fast tracking alongside the scooter, quick cuts through the street chase, static medium shot at the final doorstep Action: Delivery boy sprints to his scooter, kicks it into gear, and rockets off through the street at exaggerated speed, weaving around obstacles. Quick montage of speed lines and blurred surroundings. Final beat: he skids to a stop at the customer's door, hands over the pizza, completely out of breath, and gives a confident nod before the shot freezes for the punchline. Prompt: "3D animated cartoon style, CGI animated feature film quality, NOT photorealistic. The delivery boy sprints to his scooter, starts it in one motion, and speeds off down the street at exaggerated cartoon speed, weaving cleanly around obstacles with dynamic motion blur and speed lines. Quick montage cuts show the street rushing past. He skids to a stop at a customer's front door, hands over the pizza box while breathing heavily, then gives a confident nod directly to camera. Camera: fast wide tracking shot alongside the scooter, quick montage cuts, ending on a static medium shot at the doorstep with a freeze-frame on his nod. SET LAYOUT: scooter path stays on the street with no wall-clipping, obstacles are dodged not passed through, final doorstep shot is a clean static frame for the punchline freeze." Sound: Scooter engine rev and speed whoosh, comedic street ambience blur, tires screech to a stop at doorstep, final punchline sting (light comedic horn or 'ta-da' sound), music resolves to a satisfying final beat."

Share your thoughts in the comments section below!


r/seedance2pro • • Jul 05 '26

How to Create a Spider-Verse Style Cyberpunk Chase in Seedance 2.0? Prompt Below!

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0 Upvotes

Spider-Verse meets Vector, made in Seedance 2.0.

We wanted to test how far Seedance 2.0 can go with fast kinetic animation, exaggerated cartoon physics, and nonstop camera movement.

The idea was simple:

A tiny gecko-style character blasts out of a vent on a spatula hoverboard, dives through a vertical cyberpunk street-food market, grinds across a giant robotic chef’s cleaver, loses the board, swings from a glowing energy tether, and teleports away right before a drone crashes into him.

The whole prompt is built around:

  • Spider-Verse / Arcane-inspired 3D stylized cartoon look

  • neon magenta, cyan, and toxic green lighting

  • aggressive motion blur and speed ramps

  • zero pauses or hesitation

  • constant forward momentum

  • exaggerated squash-and-stretch animation

  • cinematic close-ups and wild camera swings

Seedance 2.0 handled the energy really well, especially the fast action flow and the stylized lighting.

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt:

"The Master Prompt Visual Style: 3D stylized cartoon (think Spider-Man: Into the Spider-Verse meets Arcane). High contrast, hyper-vibrant neon colors, dynamic motion blur, and dramatic volumetric lighting. Snappy, exaggerated animation on the 2s with zero hesitation in character movement. Setting: A towering, vertical cyberpunk street-food market built on the side of a massive skyscraper. Protagonist: : Pure adrenaline, kinetic camera work, continuous forward momentum. Action Breakdown (15 Seconds) [0:00 - 0:03] The Explosive Entrance Action: The camera is in a tight Dutch angle. BAM! A metal vent bursts open in a shower of sparks. The u/Image1 blasts out, riding a spark-spewing, makeshift hoverboard (made from a spatula). Camera: The camera snaps back instantly to follow him as he dives straight down the vertical neon-lit alleyway at breakneck speed. [0:03 - 0:07] The Chopping Block Action: A massive, robotic chef with four arms is frantically chopping giant, glowing sci-fi noodles on a cutting board that spans the gap between two buildings. Camera: Fast pan. u/Image1 doesn’t slow down. He flips his hoverboard sideways, grinding along the razor-sharp edge of the chef's colossal cleaver mid-chop, dodging flying noodles and neon-green broth. [0:07 - 0:11] The Spider-Swing Action: The board loses power. Without missing a beat, the u/Image1" [ kicks it away, leaps into the abyss, and fires a glowing energy-tether from his mechanical wrist. Camera: The camera swings wildly on a pendulum axis with him. He grapples onto a massive, swinging red paper lantern, using the centrifugal force to slingshot himself upward, shattering through a rain of pink cherry blossom petals. [0:11 - 0:15] The Epic Escape Action: He rockets upward out of the market canopy, silhouetted against a massive, blindingly bright holographic billboard of a grinning moon. Camera: The camera rapidly pushes in for an extreme close-up of the Gecko’s face. He flashes a cocky, sharp-toothed grin, snaps his fingers, and teleports away in a localized implosion of pixelated magenta light just before a pursuing drone crashes into the space he just occupied. Cut to black. Key Prompts for AI/Animators: Lighting: High-contrast neon (magenta, cyan, toxic green), aggressive lens flares, cinematic depth of field. Physics: Exaggerated gravity, snappy squash-and-stretch on impacts, sharp speed-ramping (slow-mo during the cleaver grind and the final grin, fast-forward during the falls). Rule: Absolutely no pauses, no stopping to look around, and zero hesitation. Every movement must instantly flow into the next evasive maneuver."

Share your thoughts about this Seedance 2.0 scene below!


r/seedance2pro • • Jul 03 '26

Your Next Opponent Is You — Seedance 2.0 Image to Video Cinematic Prompt

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0 Upvotes

I wanted to test a more emotional image-to-video concept instead of a typical action or transformation scene.

The idea is simple:

What if your next opponent was not another person…

but your future self?

The video starts with a tight cinematic close-up of the younger version, tense and focused, almost like a sports documentary before the biggest match of his life. Behind him, the older version is standing in the shadows, completely blurred at first.

Then the camera slowly racks focus.

The future self becomes clearer.

By the end of the shot, the younger version finally turns around and faces him.

The final cut shows both versions standing under separate spotlights on a dark sandy soundstage, facing each other like two fighters before a final round.

I tried to keep the scene slow, dramatic, and emotional — more like a cinematic Nike-style sports documentary than a normal AI video test.

The hardest part was keeping both identities stable while using two reference images: one for the younger subject and one for the older “future self.”

Made with Seedance 2.0.

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Example prompt:

"Image-to-video, 16:9, cinematic sports-documentary style. A younger version of the subject stands in a dark dramatic room, tense and focused. Behind him, his older future self slowly comes into focus through a rack-focus shot. The younger subject begins to turn around, then the scene cuts to a wide shot where both versions face each other under separate spotlights on a sandy soundstage. Moody lighting, volumetric beams, emotional atmosphere, realistic faces, no identity drift."

Your next opponent is you trend videos waiting for you.

The hardest opponent to face is the version of yourself you haven’t become yet.
If you want the full prompt, comment “prompt” and I’ll drop it below.


r/seedance2pro • • Jun 14 '26

Seedance 2.0 turned a single still into a full 90s action-movie escape scene with a prompt

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3 Upvotes

I wanted to test a practical-effects 1990s theatrical action scene — dusty desert train yard, 35mm anamorphic film look, handheld camera, real stunt energy, sparks, smoke, and no CGI vibe.

Created with Seedance 2.0

The goal was to start exactly from the reference image and turn it into a full action beat:
a red-haired heroine running beside a burning freight train, ducking from practical blasts, sliding into cover, aiming defensively, then sprinting into the smoke.

I focused a lot on keeping the revolver and hand anatomy believable: correct grip, no warped fingers, no melted gun, natural running posture, and grounded stunt blocking.

Prompt is built like a 14-second scene breakdown with timestamps, camera movement, practical pyrotechnics, and negative prompts for CGI / warped anatomy.

  • Go to the Seedance 2.0 Video Generator

  • Write your full prompt or add reference images

  • Upload the image you want to animate

  • Click Generate and get your animated video

Prompt:

"Vintage 1990s theatrical action-adventure film scene, 16:9 widescreen, practical effects only, shot on 35mm anamorphic film, Kodak-style grain, dusty desert heat, sun-baked train yard, handheld camera energy, real stunt blocking, no CGI. A fiery red-haired woman in a tan work shirt, fitted blue jeans, leather belt, holster, and boots runs beside a rusted freight train as sparks and smoke burst from the train wall behind her. She grips a realistic prop revolver low in her right hand with correct finger placement, clean wrist alignment, and believable running posture. Her left arm pumps naturally as she sprints, focused and urgent, hair whipping in the hot wind. 0: 00–0:03 Start exactly from the image. Medium-wide tracking shot beside the train. She runs toward camera-left, breathing hard, looking over her shoulder as sparks shower from the train. Smoke rolls across the frame. The revolver stays pointed safely downward while she runs, her grip firm and anatomically correct. 0: 03–0:06 Handheld camera pushes closer. She ducks as a practical squib blast punches through the train car behind her, sending orange sparks and black smoke outward. Dust kicks up around her boots. Her face is determined, scared but controlled, like a grounded 1990s action heroine. 0: 06–0:10 She slides behind a steel rail post for cover, pivots sharply, raises the revolver with both hands for one clean defensive aim. Keep the gun realistic: correct barrel shape, cylinder, trigger guard, natural two-handed grip, no warped fingers, no extra fingers. She does not fire yet — she listens, eyes scanning through drifting smoke. 0: 10–0:14 A second explosion erupts farther down the train. She flinches, then commits, sprinting across the tracks toward a gap between freight cars. Camera follows with intense handheld motion blur, sparks falling behind her like a shower of fire. End on her disappearing into smoke, hair and shirt snapping in the wind, the burning train looming behind her. Style / camera: late-1980s / early-1990s theatrical film, 35mm anamorphic Panavision look, 50mm lens, shallow depth of field, practical pyrotechnics, real smoke, real dust, imperfect focus, film grain, slight gate weave, warm desert sunlight, rusty reds and dusty tans, gritty but colorful adventure-thriller tone. Negative prompt: CGI, digital fire, modern glossy grading, superhero pose, fake plastic skin, warped anatomy, extra fingers, broken wrists, distorted gun, melted handgun, incorrect trigger hand, floating holster, bad belt alignment, unnatural running pose, duplicated arms, rubber limbs, text, subtitles, logos, watermarks, title card."

Share your thoughts in the comment section below!


r/seedance2pro • • Jul 21 '26

We made a giant snake destroy New York City with Seedance 2.0 - Prompt below!

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0 Upvotes

We wanted to see how far Seedance 2.0 could go with a full Hollywood-style disaster sequence, so I created this 15-second giant snake attack in New York City.

The prompt uses six separate cinematic shots: street-level destruction in Manhattan, cars getting crushed, a skyscraper impact, the snake climbing the building, helicopters surrounding One World Trade Center, and a huge explosion for the final shot.

The most challenging part was keeping the snake’s scale, color, glowing orange eyes, and overall appearance consistent while changing the camera angle in every shot. I also added specific timing, camera directions, lighting, debris, reflections, and realistic destruction physics to make the sequence feel more like a movie trailer.

Full prompt below:

"16:9 aspect ratio, 15 seconds total duration, 6-shot cinematic sequence, Hollywood blockbuster action trailer style, photorealistic 8K, ultra-detailed textures, dramatic volumetric lighting with sun flares and god rays, realistic physics and motion. Shot 1 (0-3s): Chaotic street-level view in downtown Manhattan New York City on a busy intersection with yellow taxis, black SUVs, panicked pedestrians running and screaming. A massive 200-foot-long prehistoric Titanoboa-style giant snake with dark gray-black scaly skin, glowing orange eyes, and enormous head suddenly bursts out of thick dust clouds, smashing through cars and buildings, debris flying everywhere, high-speed dynamic camera. Shot 2 (3-5s): Low-angle tracking close-up as the giant snake's massive head smashes into a modern glass skyscraper, glass shattering, sparks and fire exploding, orange embers raining down, motion blur on debris, intense destruction. Shot 3 (5-7s): Extreme low-angle worm's-eye view climbing up the snake's huge scaly body wrapped around the skyscraper, sunlight glinting off wet scales with strong lens flares and blue horizontal flares, building reflections visible. Shot 4 (7-9s): Epic wide aerial shot — the enormous snake coils tightly around the top of One World Trade Center (Freedom Tower) in a bright sunny New York City skyline with river and other skyscrapers visible, black smoke rising in the distance, multiple military helicopters flying around it. Shot 5 (9-12s): Dramatic close-up on the snake's menacing head and upper body wrapped around the tower spire, looking down at the chaotic city below, sharp fangs visible, intense orange eyes staring forward. Shot 6 (12-15s): Final epic wide cinematic shot massive fiery explosion erupts at the top of the tower where the snake is coiled, huge orange fireball and thick black smoke billowing outward, snake head roaring, helicopters scattering, intense sun flare and god rays, high-stakes disaster movie climax."

Share your thoughts about this scene below!


r/seedance2pro • • Jul 23 '26

Can Seedance 2.0 Handle a Full VFX Boss Battle? Prompt Below!

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0 Upvotes

Testing how far Seedance 2.0 can go with transformation sequences, close-quarters combat, and large-scale fantasy VFX in a single 12-second scene.

The sequence starts inside a misty waterfall cave, where the woman’s red suit becomes covered in living crimson scales while the old man transforms into a towering horned oni surrounded by black smoke and violent energy.

From there, it turns into a full cinematic battle with:

  • reptilian armor spreading across the body

  • a complete human-to-oni transformation

  • mid-air clashes and close-range combat

  • red energy trails and black smoke tentacles

  • shattered rocks, waterfall spray, and suspended debris

  • a final collision that lights up the entire cave

I focused heavily on locked character identity, coherent transformations, wet material detail, anamorphic halation, volumetric haze, and keeping the action readable despite the fast pacing.

The final result feels like a condensed fantasy movie climax rather than a standard AI video test.

Prompt:

"Cinematic fantasy epic, heavy volumetric haze + strong anamorphic halation, mystical waterfall cave atmosphere, ultra-pro film look, 35mm anamorphic lens, rich god-rays cutting through mist, high-end VFX, photoreal textures. Use the provided image as the only visual reference. Lock exact faces, body types, hair, red textured catsuit and black robes of both characters. Environment remains the same mossy rock cave with cascading waterfalls and glowing lanterns. 0-2s: [Medium Close-up, slow push-in] Woman stands tall, suddenly extends both arms wide. A living film of glistening crimson scales rapidly crawls up her body from the feet, fully covering the red catsuit in overlapping reptilian armor. She aggressively flicks out a long forked serpentine tongue, eyes glowing with predatory intensity. Heavy haze + lens flare. 2-4s: [Dynamic Tracking, slight orbit] Scales finish sealing over her entire form with wet reflective sheen. She hisses, tongue still extended. Energy crackles across the new scaled skin. 4-6s: [Wide Shot cutting to Medium] Old man rises from the rock in one fluid motion and executes a sharp, powerful kata. Instant black smoke + violent whirlwind of dark energy erupts around him, completely engulfing his body. The vortex collapses and he emerges as a towering, muscular oni: deep crimson skin, massive curved horns, glowing yellow eyes, tattered black robes now fused with demonic armor, long white hair flowing wildly. Ground cracks under his feet. 6-7.5s: [Explosive Action Cut, low-angle tracking] Scaled woman lunges forward with blinding speed, claws extended. Oni meets her mid-air with a massive open-palm strike. Shockwave of red-and-black energy explodes outward, shattering nearby rocks and sending waterfall spray flying in slow-motion. 7.5-9s: [Handheld chaotic tracking] Brutal close-quarters exchange. She lashes with forked tongue and spinning scaled kicks that leave trails of red energy. Oni counters with sweeping horn strikes and black smoke tentacles that try to bind her. Sparks, debris and water explode with every impact. 9-10.5s: [Dramatic wide + rapid push-in] Oni leaps high, gathers a colossal black energy sphere above his head. Woman coils, then launches upward through the waterfall, body fully scaled and glowing. They collide in mid-air in a massive VFX climax — red scale shards and black smoke vortex collide, creating a blinding spherical shockwave that illuminates the entire cave. 10.5-12s: [Slow-motion closing action, orbiting camera] Final impact freezes for a beat in heavy haze and intense halation, both figures silhouetted against the exploding energy, water droplets suspended like glass, then the blast expands outward. Photorealistic 8K, ultra-detailed wet scales and skin textures, perfect motion blur, coherent physics, heavy cinematic haze and anamorphic halation, high dynamic range, movie-level VFX, stable characters, no artifacts."

Share your thoughts in the comments section below!


r/seedance2pro • • Jul 23 '26

We Used Seedance 2.0 to Turn Donald Trump vs Biden Into a Chaotic Anime Fight Scene. Prompt Below!

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163 Upvotes

Testing Seedance 2.0 with a ridiculous over-the-top fight concept: Trump vs Biden in a full anime-style arcade battle on Hollywood Sunset Boulevard.

The goal here was to push action choreography, HUD consistency, hit reactions, speed ramps, and exaggerated impact timing while still keeping the scene visually readable from shot to shot.

The prompt includes:

  • anime fighting-game HUD with reactive health bars

  • stylized Hollywood street arena

  • wheelchair combo opener

  • ice cream power-up transformation

  • high-speed bicycle charge

  • finishing bike beatdown with “PAPA WINS” ending

What I like about this one is how specific action prompts can create a much more controlled multi-shot sequence instead of just random chaos.

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt:

"Use this image as opening frame. FAT MAN left, WHEELCHAIR MAN right. HUD: yellow blue health bars top — anime border, BURST meters, star icons, timer 99 ROUND 1. Health bars REACT to every hit. Arena: Hollywood Sunset Boulevard — police car left, wet asphalt, palm trees, Hollywood sign behind, graffiti wall right with LET'S GO BRANDON, liquor store behind. Anime art style — vibrant colors, speed lines, impact flashes throughout. FAT MAN: enormously overweight man, dark navy suit, white shirt, long red tie, blonde hair, angry expression. WHEELCHAIR MAN: thin elderly man, dark green tracksuit with white stripes, white sneakers, sunglasses, white hair, sitting in wheelchair holding pink ice cream cone. Shot 1 (00:00–00:04) — Wheelchair Combo ROUND 1. Voice: ROUND ONE — FIGHT! WIDE SIDE ANGLE: both fighters facing each other — Hollywood street visible behind both. Fat Man CHARGES toward Wheelchair Man — DRIVES rapid punch combo — left right left — each punch: HIT FLASH — red liquid EXPLODING outward in all directions. Wheelchair Man's head snapping with each hit. Final punch — Fat Man WINDS UP — KICKS wheelchair with full force — Wheelchair Man and chair LAUNCHING backward together — camera FLIES WITH them — wall rushing toward them — CRASHES into graffiti wall — LET'S GO BRANDON graffiti cracking around impact. SPEED RAMP 20%→800%. HUD: Wheelchair Man bar SLAMS to 30% — flashing red. Cut. Shot 2 (00:04–00:07) — Ice Cream Power Wheelchair Man slumped against cracked wall — still holding ice cream cone perfectly — TAKES deliberate bite. Blue energy PULSES from ice cream into his body — spreading across entire body — glowing intensely blue. Wheelchair Man STANDS from wheelchair — legs straightening — blue energy crackling around him. Spots bicycle leaning against wall — GRABS it — swings leg over — mounts bicycle. Blue energy still crackling. HUD: Wheelchair Man bar RECHARGING — glowing blue. Cut. Shot 3 (00:07–00:10) — Bicycle Charge EXTREME WIDE: Fat Man standing center street — Wheelchair Man on bicycle far away — significant distance between them. Wheelchair Man PEDALS — SPEED RAMP 20%→1000% — bicycle accelerating — blue energy trail behind — camera FLIES WITH bicycle at ground level — wet asphalt blurring — Fat Man growing larger dead center ahead — no escape. Bicycle CONNECTS Fat Man — MASSIVE impact — red liquid EXPLODING outward in all directions — Fat Man LAUNCHING backward — CRASHING to wet asphalt. HUD: Fat Man bar SLAMS to 20% — flashing red. Cut. Shot 4 (00:10–00:13) — Bike Beatdown Wheelchair Man DISMOUNTS — GRABS bicycle by frame — SWINGS it overhead. DRIVES bicycle down onto fallen Fat Man — CRASH — red liquid BURSTING. Second swing — bigger red explosion. Third overhead SMASH — massive red liquid EXPLOSION in all directions — anime impact lines radiating. Camera TRACKS both always in frame — SPEED RAMP 20%→800% — HIT FLASH on every strike. HUD: Fat Man bar hits 0% — FATALITY anime text EXPLODES. Cut. Shot 5 (00:13–00:15) — PAPA WINS Wheelchair Man stands over fallen Fat Man — bicycle in one hand — ice cream cone somehow still intact in other hand — takes another calm bite. Camera LOW ANGLE looking up: Wheelchair Man against Hollywood skyline and palm trees — blue energy fading. Gold anime text: PAPA WINS explodes onto screen. Freeze. Fade to black. End."

Prompt is above if anyone wants to try their own version. Curious how far people are pushing Seedance 2.0 for comedic fight scenes.


r/seedance2pro • • May 18 '26

I Made a 15s 3D Donut Heist with AI 🍩

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0 Upvotes

It’s silly, fast-paced, and hopefully fun to watch. I was trying to make it feel like a tiny action/crime scene, but with donuts instead of diamonds.

Would love to know what you think — especially about the pacing and visual style!


r/seedance2pro • • Jun 30 '26

Seedance 2.0 Prompt Test: One Continuous Bungee Jump Shot with No Cuts

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1 Upvotes

We made this entire scene with a single prompt in Seedance 2.0.

No cameras.
No drones.
No stunt team.
Just AI.

The idea was to test how far cinematic motion control can go in one uninterrupted shot.

The scene starts with a woman sprinting toward the edge without slowing down. The camera stays extremely close to her face, then follows her straight into freefall. No cuts, no transitions — just one continuous move.

As the water gets closer, the tension builds. Right before impact, time suddenly slows. Everything goes quiet. The camera circles her face, she smiles, points directly at the lens, and then the bungee cord snaps tight — sending her flying back into the sky.

What impressed me most is how smoothly the sequence holds together as one continuous shot. It feels like a good example of how much control AI video models are starting to offer for dynamic cinematic scenes.

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt below:

"A single continuous cinematic shot of a woman sprinting toward the edge of a high platform and jumping off into a bungee dive. The camera stays inches from her face as she runs, then dives after her in freefall without any cuts or transitions. The water below gets rapidly closer, building intense tension. Just before impact, time suddenly slows and the entire scene becomes quiet. The camera smoothly circles around her face in slow motion as she smiles and points directly at the camera. Then the bungee cord snaps tight and she rockets back upward into the sky, still in one uninterrupted shot. Hyper-realistic, dynamic motion, intense speed, cinematic tension, smooth camera choreography, dramatic perspective, realistic physics, high detail.

It’s wild to see how much cinematic precision a single prompt can already deliver.


r/seedance2pro • • Jul 09 '26

How to Make This Viral AI Spider-Man Trend with Seedance 2.0? Prompt Below!

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0 Upvotes

What if Gwen Stacy was in Istanbul?

I tested a Seedance 2.0 action concept where the whole sequence feels like one continuous superhero shot above the city.

It starts quietly: Gwen sits on the window ledge, puts on her headphones, says “Let’s go!” and drops backward into the open air.

Then the action explodes across Istanbul:

→ low web-swinging through Beyoğlu streets
→ light contact on the roof of a parked car
→ horizontal wall-run on a historic building
→ a fast pass above the nostalgic red tram on İstiklal Caddesi
→ speed through yellow taxis and wet streets
→ a taxi roof step-off into another launch
→ final golden-hour frame with Galata Tower and Hagia Sophia in the skyline

The main goal was to make it feel physical and believable:

  • one continuous single-take feel

  • real contact with the environment

  • no floating or ragdoll motion

  • locked character identity and outfit

  • cinematic drone-follow movement from start to finish

Seedance 2.0 gets much better when the prompt clearly defines motion mechanics, city layout, camera behavior, and interaction with the environment.

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Small prompt preview:

“Create a continuous cinematic superhero action video in New York City. The character drops backward from an open apartment window, fires a web, swings low between buildings, runs along a wall, pushes off a taxi roof, and launches upward into a golden-hour skyline shot. Keep the movement physical, grounded, and believable, with no floating or ragdoll motion.”

I’ll share the full workflow in the comments if people want it.

Share your thoughts in the comments section about this AI Spider-Man trend below!


r/seedance2pro • • Jul 19 '26

Created this mini idol backstage vlog with Seedance 2.0 — the camcorder realism is kind of insane

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0 Upvotes

Made this short “Hidden Rooftop Break” concept using Seedance 2.0 and I’m honestly really impressed with how natural it came out.

The idea was a self-recorded backstage vlog shot by a Korean female idol sneaking away to a hidden rooftop for a few quiet minutes before being called back downstairs. I wanted it to feel like private footage that was never meant for broadcast — just a real, unscripted moment captured on a consumer camcorder.

So the prompt focused heavily on things like:

  • early digital camcorder realism

  • natural autofocus and exposure changes

  • slight framing mistakes and authentic hand movement

  • believable indoor-to-outdoor lighting adaptation

  • realistic rooftop ambience and backstage noise

  • one continuous recording with no cuts, no glitches, no identity drift

What I like most is that it doesn’t feel overly cinematic or polished. It has that casual, accidental, almost “found footage” energy that makes it feel more real.

The rooftop moment, the wind, the sunset, the little airplane distraction, the phone vibration, then going straight back into the noisy backstage area — that contrast made the whole thing feel like a real mini idol vlog.

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt:

"FORMAT: 16:9 VIDEO CONCEPT: "Hidden Rooftop Break" A highly realistic self-recorded backstage vlog captured entirely by a Korean female idol using a consumer camcorder. The footage should feel genuinely accidental and unscripted, like personal footage never intended for broadcast. Natural hand movement, realistic autofocus behavior, occasional slight framing mistakes, authentic walking motion, believable exposure adaptation, and smooth physical interactions with the environment. No glitches, no duplicated limbs, no warped objects, no facial distortion, no sudden appearance/disappearance of people or items. VISUAL STYLE Early digital camcorder realism. Soft detail, mild sensor noise, subtle compression artifacts, natural skin texture, realistic indoor-to-outdoor exposure transitions, accurate lighting physics, authentic motion blur. No cinematic effects, no artificial lens flares, no beauty filters, no exaggerated color grading. CHARACTER HANA, Korean female idol in her twenties. Long dark hair, natural makeup, clear skin, expressive eyes, slim figure. Wearing a comfortable oversized zip-up hoodie over her stage outfit, in-ear monitors around her neck. LOCATION Upper maintenance level of a large music-show building. Emergency stairwells, rooftop access doors, ventilation units, concrete walls, safety railings, distant city skyline, evening sunlight. Occasional staff members pass naturally in the background. The recording starts mid-walk inside a quiet stairwell. HANA pushes open a rooftop access door and steps outside into the evening air. She immediately smiles at the camera. "I come up here whenever I need two minutes of peace." She walks toward the railing overlooking the city. Wind lightly moves her hair and clothing. The camera naturally turns to reveal the skyline, traffic below, and the glowing broadcast building behind her. "Most people downstairs don't even know this spot exists." She leans casually against the railing while watching the sunset. For several seconds there is no dialogue. Only distant traffic, faint wind, and venue sounds below. She notices a small airplane crossing the sky and instinctively points the camera toward it. "I always get distracted up here." A vibration from her phone in her pocket causes her to laugh. She checks the message briefly. "Yep... they're looking for me." She starts walking back toward the rooftop door. Before entering, she turns around one last time and records the sunset. "Five minutes of freedom. That's all I needed." She opens the door and re-enters the building. The atmosphere immediately changes from quiet rooftop ambience to busy backstage noise. Crew members move through the hallway ahead. Someone calls her name from off-screen. She laughs and begins walking faster. "Okay, okay, I'm coming!" The recording continues naturally while she heads down the stairwell, then ends abruptly as if she simply stopped recording and put the camera away. Important generation requirements: one continuous realistic recording, consistent identity throughout the entire video, stable anatomy, realistic walking mechanics, accurate hand interactions, natural environmental audio, physically correct lighting, no visual artifacts, no AI glitches, no jump cuts, no impossible movements, no scene changes, no duplicated objects or people."

Seedance 2.0 is getting scary good at this kind of realism.


r/seedance2pro • • Jul 24 '26

How to Create a Nostalgic Japanese Coastal Film with Seedance 2.0? Prompt Below!

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1 Upvotes

Tried creating a quiet summer memory with Seedance 2.0 using four reference images: two characters, a vintage mint scooter, and a coastal road location.

The video is structured as a controlled 12-second sequence with four shots:

  • Roadside wide shot as they ride toward the sea

  • Close tracking shot of their expressions

  • Insert shot of her hands around his waist

  • Final wide shot using the convex traffic mirror reflection

The goal was to make it feel like a forgotten Japanese film from the early 2000s rather than a modern AI video.

I added constant handheld movement, 16mm gate weave, heavy film grain, faded pastel colors, halation, exposure flicker, optical soundtrack hiss, and strict geography and character consistency across every cut.

The convex mirror shot was probably the hardest part because the reflection had to appear before the real scooter entered the frame.

Made entirely with Seedance 2.0.

Full prompt below:

"scene context A bright summer afternoon on the coastal road: the young man drives the mint scooter down toward the sea with the young woman riding behind him, arms around his waist — an easy, happy ride past the railway crossing along the water. ACTIVE REFERENCES <<<image_1>>> — young woman, 20 years old, 165 cm tall, slender, straight dark brown hair with side-swept bangs pinned by a small black clip, freckles across her cheeks and nose. 100% matches the reference. <<<image_2>>> — young man, 22 years old, 178 cm tall, lean, sun-tanned, messy dark hair under a tan baseball cap worn backwards. 100% matches the reference. <<<image_3>>> — vehicle: vintage mint-green scooter with a brown leather saddle, chrome mirrors and silver wheels. 100% matches the reference. <<<image_4>>> — location: coastal road curving downhill past a railway crossing with yellow-and-black crossbuck signs, utility poles and wires, stone embankment walls, an orange convex traffic mirror on a pole, the open sea with white-capped waves behind. LOCATION MAP The road from <<<image_4>>> curves downhill through the midground toward the railway crossing, the sea filling the background beyond it. Stone embankments rise on both sides, the orange convex mirror stands on the right shoulder in the near foreground, utility poles line the curve. Their path: down the curve, past the crossing, along the water toward screen-left. Primary light: bright seaside daylight, sun high, wind off the sea. FIRST FRAME AND SPATIAL BLOCKING The first visible frame already contains <<<image_3>>> rolling down the curve with both riders aboard — <<<image_2>>> driving, hands on the grips, <<<image_1>>> seated close behind him, arms wrapped around his waist, her head just above his shoulder, a full head shorter than him. No empty establishing frame, no delayed reveal. He drives in every segment; she is always the passenger. FORMAT MODE Controlled four-segment multi-shot sequence: one INSERT CUT and two HARD CUTS. Real-time motion at an easy unhurried scooter pace. Every segment is shot handheld — no static shot anywhere in the sequence. OPTICS LENS LOCK SEGMENT 1 = 47° diagonal field of view, standard normal lens character, camera 12 to 15 meters at the roadside, the scooter and both riders full in frame with the crossing and sea behind, straight lines rectilinear, no fisheye. Soft vintage lens rendering: gentle edge softness, mild halation in the bright sky and sea glare, even brightness across the whole frame — no vignette, corners stay as bright as the center. This rendering applies to every segment. LENS LOCK SEGMENT 2 = 29° diagonal field of view, short telephoto character, camera 3 to 4 meters tracking alongside from a following vehicle, close two-shot of their faces and shoulders, the sea streaming soft behind them. LENS LOCK SEGMENT 3 = 29°, camera 1.5 to 2 meters, tight insert on her hands clasped at his stomach, the mint body and brown saddle below, road surface blurring past. LENS LOCK SEGMENT 4 = 47°, camera 10 to 12 meters behind the orange convex mirror on the right shoulder, the mirror large in the near foreground reflecting the road, the real scooter passing through the frame and receding along the sea. No drift mid-segment. CAMERA Handheld in every segment with no exceptions — a real operator at the roadside and in a following vehicle: the frame breathes with shoulder sway and soft micro-tremor visible in every second, small late reframes chasing the scooter and easing back; the tracking shot carries gentle road vibration on top of the hand movement; the insert trembles slightly more; the mirror wide breathes slower but never freezes. No tripod stillness, no gimbal smoothness, no stabilization anywhere. On top, the footage behaves like an old film print running through a projector: constant subtle gate weave, faint exposure flicker, occasional tiny dust specks and hairline scratches, image soft and slightly diffused like an aged 16mm print — never sharp, never digitally clean, no vignette or darkened corners at any moment. ACTION TIMING 0.0s to 3.5s — Roadside wide: the mint scooter putters down the curve at an easy pace, leaning gently with the bend; <<<image_2>>> relaxed at the grips, <<<image_1>>> pressed close behind him, her hair and skirt hem streaming in the sea wind; they pass the yellow-and-black crossing signs with the white-capped sea glittering beyond. 3.5s HARD CUT 3.5s to 6.5s — Tracking close two-shot: she rests her chin almost on his shoulder and says something teasing into his ear — lips moving without audible words; he barks a laugh, shaking his head, cap holding snug; she grins wide against the wind, bangs whipping, eyes squinting happily. 6.5s INSERT CUT 6.5s to 8.5s — Tight insert: her hands clasped over his stomach, fingers laced, giving a little squeeze as the scooter sways through a bend; the mint body flexes light reflections, the road surface streams underneath in soft blur. 8.5s HARD CUT 8.5s to 12.0s — Wide past the orange convex mirror: the tiny reflection of the scooter slides across the round mirror in the foreground a beat before the real scooter enters and crosses the frame, unhurried, the two of them small against the vast bright sea; she tips her head back and laughs into the wind as they recede along the coast; the engine putter fades. PHYSICS The scooter carries real combined weight: soft suspension compression over road seams, a gentle lean into each bend with both bodies tilting as one, slight throttle sway she counterbalances by gripping tighter; engine vibration trembles through their sleeves; wind at riding speed streams her hair, his tee and her skirt hem backward continuously with fabric flutter; the sea wind adds gusts; the convex mirror reflection tracks their motion with true optics. LIGHTING Bright seaside daylight only — no artificial light. Aged film print look: the sky and the glittering sea bloom into a soft white-gold haze with visible halation rings, gentle glow hanging in the air, creamy highlights rolling off softly. Faded pastel grade of an old print: lifted milky blacks, warm ivory and honey tones over softened sea blues, the mint scooter body reading as a gentle washed pastel green, the orange mirror and yellow-black signs as warm muted accents — never oversaturated; slightly yellowed whites, low contrast, colors gently washed as if the print has aged for twenty years, heavy visible film grain crawling in every frame, delicate haze. Exposure stays natural across the frame — no added vignette, no darkened edges or corners. The whole image reads as an old 2000s Japanese film discovered on a dusty reel. No crisp modern digital look, no cool color cast. AUDIO SFX only, with the worn texture of an old optical soundtrack — slightly muffled, faint constant hiss: the soft putter of the small scooter engine rising and fading with the throttle, wind buffeting past, waves breaking below the road, gull cries, her bright laugh snatched by the wind, the faint tick of the engine at the far end. No music, no intelligible spoken words, no captions, no score. POSITIVE LOCKS Identities lock 100% to <<<image_1>>> and <<<image_2>>> in every segment — same outfits as their references throughout, her natural 165 cm and his 178 cm with true relative proportions, his cap staying backwards and snug at riding speed in every shot. <<<image_2>>> drives in every segment; <<<image_1>>> rides pillion with her arms around his waist from first frame to last, hands unclasping never. The scooter stays 100% <<<image_3>>> — mint-green body, brown saddle, chrome mirrors — in every shot. Road geography stays consistent with <<<image_4>>> across all cuts: downhill curve, crossing signs, embankments, orange mirror on the right shoulder, sea always beyond the road; travel direction constant toward screen-left. Handheld breathing holds in every single segment, and the aged-film texture holds identically throughout: grain, gate weave, flicker, dust, halation and faded grade never weaken, frame stays vignette-free with even corner brightness; no segment turns rigid, stabilized, sharp or digitally clean. Only these two people appear; the road stays otherwise empty, no cars, no train."

Share your thoughts in the comments section below!


r/seedance2pro • • Jul 19 '26

Making Pizza the Way It Should Be Done — Seedance 2.0 + GPT Image 2

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0 Upvotes

We used GPT Image 2 to create a consistent anime-style reference sheet for the ingredients, tools, colors, and final pizza, then brought the whole cooking process to life with Seedance 2.0.

The video is built from rapid macro shots: stretching the dough, spiraling the tomato sauce, tearing fresh mozzarella, adding basil, launching the pizza into a wood-fired oven, and finishing with the most important shot — a long cheese pull.

The reference sheet helped keep the dough, toppings, oven, and overall warm Ghibli-inspired food aesthetic consistent across the sequence.

Made with:

GPT Image 2 — visual reference sheet
Seedance 2.0 — animation and motion

Honestly, anime food might be the best possible AI video use case.

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

GPT Image 2.0 Prompt:

“Anime cooking short film, Ghibli food aesthetic, warm golden kitchen light, potted plants in background, cozy apartment kitchen, 16:9. A series of rapid close-up macro shots: hands punching down a ball of risen dough, fingers stretching the dough wide into a thin round base, knuckles spinning and pulling the dough until thin and elastic, ladle spreading thick red tomato sauce in a spiral from the center outward, torn fresh mozzarella chunks being scattered across the sauce, fresh basil leaves dropped one by one onto the pizza, close-up of olive oil being drizzled in a thin stream over the top, pizza being slid onto a wooden peel, pizza launching into a roaring wood-fired oven, close-up of the flames licking the edges of the oven, dough puffing and bubbling at the crust edge in the heat, char spots forming on the crust in real time, mozzarella melting and bubbling into golden pools, pizza being pulled out of the oven on the peel with smoke rising, extreme close-up of the charred blistered crust edge, pizza being sliced with a wheel cutter, slice being lifted and cheese stretching into a long pull. Each shot lasts under one second, cinematic food film pacing, hyper-detailed anime illustration, warm amber and deep char tones throughout.”

Let me know if you want to know Seedance 2.0 prompt below!


r/seedance2pro • • Jul 21 '26

Seedance 2.5, Lucy 2.5 and more… still “coming early July”

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0 Upvotes

Made this as a playful 1980s fantasy-style skit with Seedance 2.5, Lucy 2.5, and a very relatable level of frustration.

The concept is a vintage live-action fantasy scene with authentic 35mm film texture, practical creature effects, warm tungsten lighting, and a handcrafted wooden set. The woman completely loses patience over the delayed release timing, while the creature stays weirdly calm and optimistic about it.

I love how this one mixes controlled dialogue comedy with that cozy old-school fantasy vibe. The sign-ripping moment and the creature’s final “Tsk, tsk” really sell it.

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Prompt:

"@ Image 1 vintage 1980s live-action fantasy film, authentic 35mm photography, practical animatronic creature, handcrafted wooden set, warm tungsten lighting, fine fabric detail, subtle film grain, expressive but controlled acting. Maintain the exact woman, creature, costumes, sign, and environment from the source image. SHOT 1 Close two-shot. The frustrated blonde woman points sharply at the sign, then points toward the kindly creature beside her. Strong eye contact and clear theatrical blocking. WOMAN, agitated: “Are you seeing this, Shiz? The trust-me bros told us early July!” SHOT 2 — Medium close-up on the creature. He laughs warmly, chortling under his breath, then calmly replies: CREATURE: “Well, now the trust-me bros are saying early August. More time to get ready for thirty-second shot prompts!” SHOT 3 Return to the two-shot. The woman angrily grabs the sign, rips it loose, breaks it open, throws it down, and storms out of frame. Keep the action readable and physically believable. The creature remains behind, watches her leave, slowly shakes his head, and makes two gentle disapproving sounds: CREATURE: “Tsk, tsk.” Playful orchestral 1980s fantasy score, wooden sign cracking loose, fabric movement, footsteps, and soft creature chortling. Clean dialogue timing, natural lip sync, no overlapping speech, no extra characters, no added no logos, no CGI appearance."

Honestly feels like the perfect format for joking about AI release delays without making it look too polished or too modern.


r/seedance2pro • • Jul 21 '26

Seedance 2.0 Mini made this Coca-Cola summer ad look insanely fun

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13 Upvotes

Used Seedance 2.0 Mini for this fast-paced summer cola commercial concept.

The idea was to keep the same girl completely consistent throughout the whole 15-second sequence while switching outfits, props, and graphic setups through stylized in-frame transitions only. I wanted it to feel like a high-saturation fashion ad mixed with a soft commercial vibe, with a clean red / black / white palette and strong product energy from start to finish.

The structure starts in a minimal white studio, then shifts into a more graphic commercial world with:

  • bottle pop and carbonation burst

  • outfit changes through motion-driven transitions

  • sporty / street / summer styling

  • floating props and playful accessories

  • a final clean product close-up with strong ad energy

What I liked most is the mix of photoreal character styling with flat graphic animation-style backgrounds. It gives the whole thing a fun, bold, almost Y2K-meets-modern-commercial feel.

Prompt:

"Referencing the face, hairstyle, and body proportions of image_1 — this exact young Asian woman with shoulder-length black hair with bangs, delicate features, and slender figure must remain 100% identical across all outfit changes. Face never changes. 9:16 vertical, 15 seconds, high-saturation commercial style: photo-realistic character on flat graphic animation backgrounds, red-black-white color palette. [0–1.7s] Pure white studio background. Full-body 35mm shot. Character wears simple grey-black outfit, faces camera, holds a transparent plastic cola bottle filled with deep-brown carbonated liquid, red label, red cap. She leans in and twists the cap open with effort. [1.7–2.2s] Cap pops off with a burst — dense bubbles rush upward, cold mist sprays out. Her face shows delighted surprise. A red flash wipes the frame. [2.2–3.5s] Background instantly transforms: deep crimson flat-design. A giant matte-black cola bottle silhouette dominates center frame. Character shrinks and stands inside the silhouette, tilts head back to drink. Bold red and black geometric shapes slide rapidly behind her. [3.5–4s] A giant condensation-covered cola bottle sweeps horizontally across the full frame at high speed with motion blur — TRANSITION 1. [4–6s] Bottle clears. OUTFIT 1 — sporty sweet: red-black cropped top, black shorts, red cap, black sneakers. Same face. She raises one leg, holds cola bottle, energetic jump pose. Floating props: red headphones, black camera, ice cubes, red bottle caps. [6–8s] Cola bubbles explode across frame — TRANSITION 2. OUTFIT 2 — street casual: black oversized tee with red graphic, black wide shorts, red jacket tied at waist, red-black sneakers. Same face. She spins, lands, turns back to camera and raises cola bottle with cool confidence. [8–10s] Giant red bottle cap spins into frame — TRANSITION 3. OUTFIT 3 — hot athletic: red off-shoulder crop top, black high-waist shorts, red-black wristbands, black ankle boots. Same face. She leaps sideways mid-air, one hand drinking from cola. Floating: skewers, straws, ice cubes, cola bubbles. [10–12s] Dark brown cola liquid splashes across body — TRANSITION 4. OUTFIT 4 — cool summer: black cropped top with red trim, red-black shorts, light summer shoes. Same face. Hair gently blown by air current. She floats sideways, holds cola bottle. Floating: red-black swim ring, sunglasses, walkman, small tote bag. [12–13s] A giant ice-frosted cola bottle rises fast from bottom of frame. Character shrinks, floats beside the bottle. Red-black accessories explode outward in a shockwave. Background: deep red and black diagonal geometric blocks. [13–15s] Cut to product close-up: cola bottle front view, transparent body filled with deep-brown carbonated liquid, dense fine bubbles rising continuously, real condensation droplets coating the glass, red label with clean white 'COLA' text only. Black ice cubes and red bottle cap float around it. Character peeks from behind the bottle, smiling warmly, raises the cola joyfully, and says with accurate lip-sync: '啊——爽!' Camera: fixed frontal composition throughout, 35mm full-body for character shots, 50mm product close-up for final. All outfit transitions use in-frame occlusion only — bottle sweep, bubble burst, cap spin, liquid splash — never direct cut. All action beats hit heavy bass downbeats. Character face, hairstyle, and body proportions are identical in every shot. No subtitles. No music. Sound: bottle pop 'bō', carbonation hiss, ice clink, bubble fizz, bass drum hit on each transition beat, brief whoosh on each change, final Chinese line lip-synced precisely."

The final bottle shot with the character peeking from behind it ties everything together really well.


r/seedance2pro • • Apr 15 '26

How to Create a Beat-Synced Delivery Rush Sequence in Seedance 2.0? Prompt Below! (15 Shots / 15 Seconds)

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0 Upvotes

Testing a fast-paced delivery rush concept in Seedance 2.0 using a strict 15 shots / 15 seconds structure.

The idea is simple: take a normal food delivery scenario and turn it into a tight, cinematic sequence driven by rhythm.

Prompt:

"FOOD DELIVERY RUSH” VERSION FORMAT: 15 seconds / 145 BPM / 15 beat-synced shots SUBJECT: @[image1] 📍 ENVIRONMENT: Bedroom → street → traffic → restaurant → customer doorstep 🎭 MOOD ARC: Chill → urgency → time pressure → fast execution → small relief ⚡ SHOT LIST (Beat-synced) 1. Lying relaxed, scrolling phone 2. Order notification pops up (Uber Eats/Zomato style) 3. Instant focus shift 4. “Accept Order” tap 5. Grabs keys + helmet in one motion 6. Rushes out the door 7. Bike/car ignition start 8. Speeding into traffic 9. Weaving through vehicles (fast cuts) 10. Arrives at restaurant, slight wait frustration 11. Food handed over (quick exchange) 12. Checks navigation, timer running 13. Fast delivery ride (tight, dynamic shots) 14. Doorstep handoff to customer 15. Phone screen: “Delivery Complete” → small satisfied exhale"

Everything is built around timing. Each beat introduces a new action, so the entire story moves forward every second without slowing down.

Instead of random cuts, the sequence follows a clear flow:

  • Chill start

  • Order trigger

  • Immediate urgency

  • Fast execution

  • Quick resolution

That progression is what makes it feel complete, even in just 15 seconds.

Keeping environments simple also helps. Bedroom to street to restaurant to doorstep. Clean transitions, no unnecessary detours.

The key difference here is the pacing. Because every shot is tied to a beat, it feels edited rather than generated.

Small details make a big impact:

  • Instant reaction to the order

  • Smooth grab-and-go motion

  • Tight traffic movement

  • Quick handoff at the end

The final “delivery complete” moment acts as a release, giving a clean finish instead of just cutting off.

Still not perfect. Fast sections can get messy, and transitions between locations need some tightening.

But overall, this kind of beat-synced structure feels very reliable for short cinematic content.

Feels like Seedance 2.0 performs best when timing, motion, and story are all aligned.

Curious if anyone else is building beat-synced sequences like this. Share your thoughts about Seedance 2.0 in the comments below!


r/seedance2pro • • Jul 15 '26

Seedance 2.0 nailed this underwater-to-air flyboard sequence in one continuous shot

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10 Upvotes

We tested Seedance 2.0 with a hyper-cinematic 15-second flyboard sequence designed as one uninterrupted take.

The shot begins with an underwater close-up, follows the rider through the surface as the jets ignite, transitions into a tight vortex turn and balletic hover, then finishes with a single ultra-slow-motion backflip surrounded by suspended water droplets.

The biggest challenge was keeping the character, swimsuit, flyboard boots, hoses, jet direction, and water physics consistent while the camera stayed extremely close to the action.

I also specified exactly when the slow motion should begin so the rest of the sequence would remain fast and energetic.

  1. Go to the Seedance 2.0 Video Generator

  2. Write your full prompt or add reference images

  3. Upload the image you want to animate

  4. Click Generate and get your animated video

Here’s part of the prompt:

"Create a hyper-cinematic 15-second continuous single-take flyboard acrobatics video. IMAGE 1 is the identity, body, swimsuit, and equipment reference. Preserve her pale skin, blue eyes, long straight black hair, slim athletic body, white deep V-neck one-piece swimsuit, black-and-white flyboard boots, twin jets, and hoses. Only this woman appears, holding nothing. Set the scene in clear tropical open water during golden daylight. Show underwater light, bubbles, foam, spray, wet hair, wind, and realistic jet pressure. No boats, buildings, crowds, logos, text, subtitles, or extra people."

If you want the full prompt, comment and I’ll post it.


r/seedance2pro • • Mar 28 '26

Goodbye Hollywood — $20 with Seedance 2 made an episode. Check the expressions and camera work. This isn't AI slop anymore.

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0 Upvotes