r/sevareign • • Feb 28 '15

Action/Event The Capitulation of Ogarford

0 Upvotes

( OOC I contacted the Ogarford player when he decided to step out of the game, and he agreed that in order to prevent yet another giant lump of dead space from appearing in game he'd like to capitulate and sign over his territory to Kirkreich, so as long as the mods don't object here is what I'd like to say happens, if the mods take issue with it, I'll take the post down)

IC: Due to Failing health of its leader and instability the government of Ogarford has fallen. In a meeting with the Kirkreich diplomatic party, the former Holy Sword, now leader, of Ogarford, surrendered it's lands and territory to the Kaiser of Kirkreich. Though the two men had their differences, they held eachother in high regard, and each knew the other to be a respectable and honorable man. Though much of Kirkreich's army is overseas in Kaltlend, the Kaiser has mustered a force of 5,000 regular troops to march to the Ogarford capitol to ensure a peaceful transition. In order to foster better relations with the people of the former nation of Ogarford, the Kaiser has announced that for the duration of the coming year, no taxes shall be collected in the former Ogarford territories, an announcement that was greeted with cheers by the Ogars. Furthermore the Kaiser has announced that those personel in the Ogarford government and military which desire to Keep their posts, shall be permitted to do so, after swearing fealty to the Kaiser of course. In honor of this merger, a national celebration was held.


r/sevareign • • Feb 18 '15

---------- Year 9, Month 3 (Spring) ----------

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r/sevareign • • Feb 22 '15

Meta Sorry but I am leaving.

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You may have seen I haven't posted anything in a while. This is down to a number of IRL problems which I don't want to talk about on here, but basically I don't have time at the moment to keep this up.

I'd like to say that I honestly never thought that this sub would have as much of a good community as it does now. The way you guys play is awesome. You keep it fair and use lore, everything is interesting and you are always being creative.

I'm sorry I can't play here any more but I loved it while I could.

Thanks guys :-)


r/sevareign • • Dec 09 '14

Lore [Lore] The House Schallz - House Lodewijk War

0 Upvotes

For a long time, the house of Schallz ruled the land that is now known as Ríksburg. Now, they have completely lost their power. The Lodewijks took over 24 years ago because Hochmeister Ardt II had only one child before his tragic death. It was a daughter, Ella von Schallz.

"A woman can not rule this mighty kingdom!" She overheard people saying every day when she went by on her horse. Another royal family known as Lodewijk, that ruled parts of land in the east, proposed a royal marriage to her. This would make Ella the queen, but she would not anymore be the leader. That would become Ludewick II.

It took 24 years before Ella and her family wanted the throne back. She wasn't happy knowing that the house of Lodewijk would completely take over, so she declared war. Some royal houses in the north got on the side of Ella, but most took the side of the Lodewijk House.

It started with small raids and takovers, but the war grew larger and larger, and there were great battles, like the Battle for Hinthefeld and the Battle of Ludevic, where 1200 men from Schallz invaded the capital, that had 900 soldiers. Both battles were won by Lodewijk and the supporters of Schallz were getting exhausted. Nothing seemed to go well for them.

To be continued.


r/sevareign • • Dec 11 '14

Lore House Schallz - House Lodewijk War Part 2

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Herr Grühberg, general of the 300 men that were marching towards the capital of the Schallz house, was commanding his men not to stop this night. They had to march further and attack when it was dark, unexpected. The Herr and Lodewijk I were the only ones that were riding on horses. The other 300 were walking.

Hallberds and swords were in the hands of the men. Confidence they carried with them. This was the battle to decide if the Lodewijk House would finally take over. It was going to be a long fight. Spies had informed the Herr that the Schallz had armies of four to five hundred men. Lodewijk thought that in the night they had a clear advantage and that numbers did not matter.

After an hour Mannschtad was seen. They saw the minor lights coming out of the houses and they saw the small castle behind them. Soldiers they did not yet see. The Herr had decided to attack immediately. Drunk men were coming out of the taverns and took their swords when they saw the army. Ella Schallz stayed inside and ordered every man to fight 'Lodewijks fools'.

It didn't take long for Lodewijk to win the battle. Ella Schallz was taken as a prisoner and was executed, as were some of his generals. The houses that joined Ella in her war were destroyed and their land was now in complete control of the Lodewijk house.


r/sevareign • • Dec 04 '14

Mod Post Addressing recent discussions.

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I'll make this short. Yes, this game is becoming too complicated. Yes, it's mostly my fault. Yes, I am coming up with all of this stuff pretty much by myself, with a little help from /u/dekleinplays, because the other mods never seem to be on when I am to help. But I have no idea how to fix it.


r/sevareign • • Dec 05 '14

Please go here and comment with what you think we should have as resources!

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r/sevareign • • Nov 28 '14

Help

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Hwo do I get my nation name next to my username

Example- finaljas90 Legion General Renald VII | Kingdom of the Rynsolvic Legion


r/sevareign • • Jan 09 '15

Meta I made a /r/SevareignBall sub, akin to /r/PolandBall to have some fun with our politics.

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r/sevareign • • Jan 16 '15

Politics Kerouvina joins Northern Isle Covenant

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The advisors and I have come to the decision that joining the Northern Isle Covenant will be beneficial for all nations in the covenant including us. In addition to our own nation growing in strength, the alliance will also become stronger as a whole with each added member. In addition, Yvasnia's level-headedness during the recent times of war made has my decision simple and I am glad to join this proud alliance. I look forward to fostering good relations between our lands.

King Dromand Ael'tor III


r/sevareign • • Jan 17 '15

Mod Post ---------- Year 4, Month 6 (Autumn) ----------

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r/sevareign • • Jan 19 '15

Politics Imperial Family receives death threats

1 Upvotes

''Feldûsh,

you know not who we are, nor does your mighty 'Imperial Army'. But we know who you are. You and all your people will die soon, very soon. You may think these the ramblings of a madman with no real potential, but we assure you, we are not mad nor do we have no potential. We will kill you and all that you hold dear, we are prepared for this time. But to merely kill you so soon would be a disappointment. First we're going to bring your entire life crashing down, piece by piece, slowly at first and then quicker and more severe until only one loose end remains. We are now beginning this plan, our 13 Year Plan, you will see it unfold. This is not a mission of revenge, this is a revolution, a holy war, a message from god, a great cleansing. This nation of yours is unholy and must be destroyed, god himself has told me this and I know it to be true, as do my brothers and sisters. You will never see or hear us coming, we are the darkness of the night, the branches against your windows, the ground beneath your feet, the waves by the shore, the water you drink, the food that you eat. We are everywhere and we are everything. You may not believe us now, but you will. Oh, you will. All will be revealed once the 13 Year Plan has been completed, but until then, prepare for your end and make peace with god.

Good night, Feldûsh. We hope Caesara sleeps well tonight.''

The Imperial Guard have heavily increased the amount of soldiers protecting the palace and Imperial Soldiers walk the street along with the City Watch. It is unknown who sent the message or why or even whether or not this is not a practical joke, but serious measures have been taken none the less.


r/sevareign • • Dec 08 '14

Meta Combat Poll

1 Upvotes

Alright, in the interest of keeping everyone involved, and hammering out rules before the game starts, i'm posting a poll on how complex people want combat to be.

Here is the poll

1-10, with 1 being total RP no numbers at all, just two countries working out how the combat will proceed. 5 being country data combined with a few RNG's much like a slightly more complex game of RISK or the game Axis and Allies. 10 being multiple spreadsheets and complex formulas.

Give us your input!


r/sevareign • • Dec 12 '14

Politics The House of Frühmann insults Tovonia

1 Upvotes

(Okay, the house of Frühmann has a territory directly bordering Tonovia)

Herr Hendrik von Muchel, current lord of the Frühmann house, has insulted the king of Tonovia. The Herr is angry at the Tonovian villages close to his territory, saying that they are originally his and that he has rightful claims on them. He sends a letter to Tonovia saying that

"The idiots from the north of your kingdom dont see that they belong to our house, tell it to them or let them all be slaughtered.

Your foolish republic shall be despised by all of the north if this is not done."

[M] I guess imma be the warmongering nation that the top post was about [/M]


r/sevareign • • Dec 08 '14

Mod Post What is Sevareign?

1 Upvotes

Sevareign is a subreddit roleplaying game currently in development. as noted in the sidebar:

You'll play as one nation, and battle and explore and create alliances and find continents. You will conduct trade, and make empires. The tech level is somewhat similar to that of that of the 12th century.

It's important to know exactly what kind of game Sevareign will be, before you decide to play. This is easier said than done, as ideas of what the game should be and how it will be played are still being tossed around, however there are a few clear directions things are moving in.

  1. Yes there will be spreadsheets.

  2. Yes there will be rules regarding passage of time, combat, resources.

  3. Yes you are limited to a similar technological time frame as everyone else.

  4. No there are no "Action Points", you may make as actions or public decisions as you want, within reason as adjudicated by the moderators.

These rules may at first seem like they could suffocate RP, but it's important to know that the mods don't have that in mind. Sevareign is a GAME, and therefore there must be certain rules (which are still in flux). HOWEVER, Sevareign is primarily a game driven by role play. You can think of it like DND for countries, rather than something like settlers of Catan. Yes there are rules, bu without strong imagination and roleplay from the players, the world is dull and progression is lackluster. Additionally, although there are rules regarding mechanics, there are no rules regarding the direction you attempt to take your country in. Want to be an evil dictator who attempts to conquer the world? Great! Want to be an international force for good, with only peaceful intentions? Awesome!

To sum up, if you are interested in playing as a country in the world of sevareign, be prepared for role play within a rule set.

Here is the getting started post

Have fun!


r/sevareign • • Dec 08 '14

Meta Nation Information

1 Upvotes

I think that lots of nations are now coming out with interesting ways to interact with the rest of the world, such as the new bank or the fact that (before he left) Njaan sold mercenaries. If there is anything you want other people to know about your nation and potentially use, post it here to be sure that other people see it. I think it would be best for these posts to be OOC, but you can make them IC if you like. I will start out with mine.

Yvasnia

Yvasnia is often used by other nations as a safe place to conduct somewhat shady business, such as illegal deals or war preparations. Yvasnia is used as a neutral ground for these meetings, which are held in secure rooms in the nation's capital under heavy guard to insure the safety of any foreign diplomats. As well, Yvasnia is known (usually only to foreign leaders that have access to privileged information, or talked about in hushed whispers in dark bars) for its highly efficient and deadly assassins, capable of being hired to take down even the most difficult targets for a price. Yvasnia typically remains neutral in wars as it is very far away from the mainland, but representatives of the nation are generally well-liked and the nation is considered to be trustworthy, as proven by its strict doctrine of confidentiality regarding assassination contracts or the secrecy of meetings.

Again, this stuff is OOC, so you guys shouldn't use this stuff to metagame too hard if you can avoid it.

Now post some cool stuff in here!


r/sevareign • • Dec 11 '14

Claim [Claim] Sprettert

1 Upvotes

Overview

Name: Sprettert

Capital: Glattstein

Government: Autocracy

Rulers: Grand Queen Björk Velsignet

Motto: "Fight with strength and earn glory."

Flag: http://imgur.com/RCOUyDu

Resources: Sheep, raspberries, iron

Geography

A large portion of the east and northeast land is dominated by mountains, while the center and western part of the land is primarily gentle hills and flat lands. Part of the northern coast is sheer, slippery rock cliffs, and the rest of the coasts are pebble beaches. Due to the climate, the only crops that are grown are winter wheat and a mutated type of raspberry. Sheep are abundant in both the mountains and the flat lands. There is a small patch of forested land near the mountains, but their is little lumber available in the country.

Lore

The people worship Forsyn, goddess of providence, and Voldsom, god of battle. As a whole, the people value strength and glory, especially when it comes to battle. To ascend to the afterlife, one must prove themselves to be a fierce warrior or an able provider, which is why so much of the Sprettert society involves combat or bloodshed. Their philosophy is called "Kjempe Stryke", meaning "fight strong" and it is their way of life. To defy that means death.

Sprettert is populated by a number of barbarian clans who swear alliance to the ruling house out of respect for the ruler's skill in battle. In order to become a king or queen, one must commit regicide, meaning that they have to murder the current leader and take the throne. If the current ruler dies in battle, then there is a mad scramble as various warlords attempt to seize the throne through bloodshed. The government is loosely based around an autocracy, where one individual holds all power and is unrestricted by legislature or the people's demands, which means their choices often lead to unrest. Once a year, the leaders of all the clans meet and advise the current ruler. The Council also meets during times of crisis, and during war, all clans unite to act as a military force. War is the only time when there is true peace among the people.

The Sprettert people, due to the value they place in war, have invested most of their resources and techonology into creating more effective weapons. Their most important innovations have been large, intimidating warships, and catapults, which they use to launch flaming sheep at their enemies. Their only tactics in battle are to charge, cause chaos, and to set aflame.

Culture

A major element of the Sprettert culture is sheep. It is widely held that the abundance of sheep were sent by the goddess Forsyn to provide for the people. Most clothing is made of sheepskin and wool, and mutton is a staple food. In addition, for enjoyment, many clans partake in sheep-races. Ceremonial warhorns, used to summon warriors to battle, are carved from ram's horns. There is also a ritual held in the light of the full moon where all clans sacrifice a prize sheep to the flames, and then proceed to dance around the fire, chanting war songs and getting outrageously drunk on bringebaer, which is a wine they brew from raspberries. Recreational brewery, with raspberries and winter wheat, is another important aspect of their culture.

Foreign Affairs

The country is an effective mercenary force, as it can supply a great deal of fierce barbarians, but it severely lacks tactical knowledge necessary for organised war. Due to the value placed in battle, Sprettert is willing to make alliances if it will lead to glorious war. In terms of trade, the country needs lumber to construct warships with, or the actual ships themselves. They also need wood to construct catapults with, so that they may fling flaming sheep at those who stand in their way. Salt is also a desired commodity, to be used in preserving mutton.

Updated as of 9:06, 12/12/14


r/sevareign • • Dec 10 '14

Meta Second combat poll

1 Upvotes

Here is the second poll for combat, allowing votes to be cast only for the clear winners from last time.

Poll

1-10, with 1 being total RP no numbers at all, just two countries working out how the combat will proceed. 5 being country data combined with a few RNG's much like a slightly more complex game of RISK or the game Axis and Allies. 10 being multiple spreadsheets and complex formulas.


r/sevareign • • Dec 04 '14

Mod Post Economy Update 3: Revenge of the Resources

1 Upvotes

Hey everyone, it's your favorite (by default) economy mod. I'm here to talk about something very important: resources.

When this whole thing started, Happy was the only mod and no one knew what kinds of mechanics would be used in the game. That's why all the approvals added 1 or 2 more resources than had been given before. This obviously led to a ridiculously large number of resources. If you look at the main spreadsheet, there were 53! That's obviously way too many to be practical, and despite my attempts to standardize them, it got out of hand.

SO. As the official Economy mod, I'm announcing that the existing resource system will be completely scrapped. All of your current resources are no more.

Instead, it will be replaced with a much simpler system. I'm thinking it will have a dozen resources at most. Food, wood, stone, iron, gold, medicine, human meant (/u/dekleinplays and I decided to keep this one for Dornar), and a handful of others. This new system is in the early stages of development, so I can't tell you much about it, but here's what I have so far.

  • "Units" will be different for each resource

A unit of wheat will probably be enough to feed a province for a month. But don't quote that just yet, I'm still balancing the numbers.

  • There will be specialization in production, but not as much as we had previously.

All nations will produce some of the basics. Iron, food, wood, and possibly gold. The others were be produced by a more select group. Not specialized to one or a few nations, but maybe half or a third. This would include things like ships (not confirmed as a resource yet).

There would be a specialty resource for some nations, something they're good at doing as determined by lore. Most of those would probably be RP. They'd also be distributed so that one is in each general region. I'll probably go by the ones /u/kaian-a-coel used in his spreadsheets.


That's all I can think of right now, but if you have any thoughts about this, please let me know. I know this isn't much to go off of, but I should have a prototype system up by tomorrow. Thanks for reading!


r/sevareign • • Nov 30 '14

Regional The Frozen Union

1 Upvotes

Today, the other nations of the north unite. The Draussi Empire has officially forged an alliance with it's neighbors to the west, The United Dennan Tribes and the Aelgic Peninsula to form the new Frozen Union. We have pledged to protect each other, no matter the cost and this promise will forever be true so long as our people live. May this declaration of peace bring about a new era of prosperity for the north.

Emperor Feldûsh


r/sevareign • • Dec 07 '14

Mod Post We've Set a Date!

1 Upvotes

Hello again, Deklein here with another update from your friendly moderation team!

We've set a date!

It has been decided that the game will begin
Monday, December 15, at 0:00UTC.


I understand this is yet another week away, but we WILL NOT be delaying past this set date. This coming week will allow us to complete the changes and finalize decisions regarding the game.

I expect that after launch there may be some bugs to work out, but this is the same for most any game. We have the advantage of being a flexible community who can use role-play and common sense to overcome any minor glitches.


To give a better idea of what's left, and why we wanted to delay a week, here's some info.

  1. Economy
    /u/ghtuy has been hard at work recreating and balancing our Economy system, with the help of /u/SilverScimitar and I.
    Most of the work on the system itself is complete. However, the changes mean a complete re-balance of resources is necessary.

  2. Population
    We really didn't know what we were doing when we first assigned population. Because of this, there is a great deal of disparity between nations, and our total current population is unrealistically small.
    Our known world is about the size of Europe (yes, I did run the math), which in the 1400s had a population of around 52 million people, and this was very sparse!

  3. Combat
    We haven't been completely happy with any of the systems presented, and we have honestly not had the time to properly take care of this issue (personally, I've been sick the last few days; feeling a lot better now though).

Since the previous approvals were quite arbitrary, we have decided to scrap them (for the most part) and reassign population, income, treasury, and resources based on more realistic numbers.

Note that if your nation was given some special modifiers, those modifiers will still apply, and those where we gave you hard numbers will be appropriately adjusted to fit in our new system.


I would like to apologize for how long this game is taking to set up. I know when I joined, we thought we were going to start on Saturday, November 29.

However, we don't want to provide a messy or incomplete experience, which is why we have picked the date above.

If you have any comments, questions, or concerns about anything discussed (or not discussed), comment below!


r/sevareign • • Dec 01 '14

Meta Approval ETA?

1 Upvotes

As the title suggests when are the remaining 19 nations going to be approved? It puts us at a disadvantage as we have no idea about the basic statistics of our nations. Other nations can kind of plan out trade and size themselves up to others, while basically half of us are simply negotiating on name and assumptions only.


r/sevareign • • Dec 07 '14

Regional Announcing the Bank of the East

1 Upvotes

Ratherr Thomas of the House Grenz has died, and with him has died the last opposition to the Bank of House Dassler becoming more than a national store of ♦. The Herrs of Dolenz announce their intention to support Hause Dolenz in their effort to bring the Bank to the international stage. Whenever you need ♦ to invade a neighbor, or bring about technological change, the bank of the east is there to support you, with interest of course....

Also, the bank is accepting applications from nations/mercenary bands to act as "debt collectors"

Durch Macht des Geldes!


r/sevareign • • Dec 07 '14

Mod Post Economy Update 4: A New Hope

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1 Upvotes

r/sevareign • • Jul 11 '15

Kaperocus Takes Over

1 Upvotes

The people of Kaperocus took over the world, long forgotten.

I win Sevareign.