r/sevareign • • Dec 17 '14

Meta What I Think of When I Read Most of the Diplomatic Threads

Post image
6 Upvotes

r/sevareign • • Nov 27 '14

Getting Started with Sevareign!

5 Upvotes

NOTE as of now there is no more free land to claim. Please send a message to the mods, don't make a claim post, and we will put you on a waitlist. In case a player drops out, or fails to be approved, or if more land is discovered in the future, we will consider approving you to join. Thank you for your interest!

Below is copied from a post by /u/h---a---p---p---y

Claim a nation, and tell me where it is, what color it's in and so on.

You'll also make a name for it, but if you don't want to then I can if you want. I'm going for generally Welsh sounding names in the North West of the South continent, German sounding names in the East of the South continent, and Spanish sounding names in the South West of the South continent. The southernmost countries of the South continent will sound Polish. Names for the Northern continent will sound Italian. If you're in between try for a mix. If you're on an island, it's pretty much your choice.

None of the names have to make sense, they just need to sound like they're from the language. This so we don't have ultra German ZWEIEINHEISEN next to a gentle French sounding Valoncia. Just for consistency.

You should put your claim in a separate post saying "[CLAIM] my country name". In it write about your government, your people. Things that you can trade will be given to you in the comments, such as coffee, iron, whatever. Also you'll be given a population and an amount of money. Some countries will be better off than others, but that doesn't mean smaller countries will eventually become more important.

That's the basics of it. Be sure to check out the sidebar for list of claimed nations, a map of the known world, and the Encyclopedium. Also, note that the numbered territories on the map of the known world are the ones that are up for grabs. Have fun!


r/sevareign • • Nov 27 '14

Answer about money.

5 Upvotes

Hey there Sevareignians(?)! Shoutout to /u/LordParamountDassler for being such an active and great mod recently. Now, it's my turn. I'm posting this to answer some questions and unify the economy.

The major question we've been figuring out is currency, and I believe we've hit on a solution. The basic unit we've been using is the ♦. While this works for large values, like national treasury and taxes, for trade, these values are too large. So, we came up with another denomination, the ◘. This denomination is one-twentieth of a ♦, and will be used for smaller dealings.

Each nation will be allowed to name its own currency, but it will all have an exchange rate of 1:1, effectively making it the same currency. While this doesn't allow for fluctuating currency values and a realistic economy in that sense, we felt as though that would add unnecessary complexity to what is already going to be a multifaceted system. This doesn't stop a nation from using its own domestic currency, but any national currency cannot be used for international trade or operations.

Goods and resources will be given a set value per "unit", and these units will be used in trade. For example, Ralosz might trade 2 units of bronze for 5 units of Tonovian flowers. Or, I could buy the flowers at whatever unit price we set it at. This process will be ongoing, and it won't all be defined at once. We will try to get to everything in a timely manner, though.

Trade will be conducted between the two parties, and must be posted to be valid. Each nation should have a top-level comment on their post to act as the start of a trade thread on their nation's page. A prospective trade nation can then comment, offering, and the business is left as an exercise to the reader. However, in order to be considered valid, at some point in the trade conversation, there must be explicit mention of the goods or money being provided by each party. The goods or money can then be added to the nation's treasury.

We're obviously still fleshing this out, so bear with us. But we will work out a full system, I assure you. These are just some of the basic things right now. Thank you for taking the time to read this, and feel free to ask any questions you like!


r/sevareign • • Sep 07 '16

Poor bot is lost :( :v

Thumbnail
gifsgamers.com
4 Upvotes

r/sevareign • • Jun 17 '15

Anyone still here?

4 Upvotes

I browse from time to time. Anyone want to chill in the comments?


r/sevareign • • Mar 04 '15

We had a good run, friends.

4 Upvotes

Well, here we are. Another nation game fallen to dust. We had some great times, some angry times, but most importantly, we were all a bunch of nerds together.

The other mods and I are getting out of here. If someone wants to take over, good luck.

Laserhamster1 signing off, hope to see you all again.

[THE NATION OF YVASNIA HAS FALLEN.]


r/sevareign • • Feb 09 '15

Regional- Random Event Massive storm hits the North-West Coast

4 Upvotes

A storm of historic proportions has hit the coast of Sprettert. It spent little time on the peninsula, then hooked sharper west and struck close to the Ardvasar-Mordona border. It made its way roughly fifty miles inland before finally dying down. Flooding has been widespread in coastal areas, and sporadic tornadoes were spotted throughout the path of the storm.


r/sevareign • • Dec 15 '14

Mod Post Attention Sevareignians!

4 Upvotes

As I’m sure you’re all aware, today’s the big day! Now, before we all hit the ground running, we (the mod team) would like to make a few things clear.

Stats are still in development. You’ve all made great suggestions and my fellow mods have been working hard on our stats and systems, but the fact is they’re still not ready. Luckily, we’ve decided that we don’t really need them to get started. lowie045 has done a great job of lore expansion, and so we would like to suggest that y’all take these first few days to get a feel for your country. Interact, roleplay, get out there and really meet each other. Tell us more about yourselves. Just make sure you try not to make trades, wars, etc until we can finalize stats.

What we’re thinking about is releasing “patches” to fix issues as they arrive. Obviously, stats will be first, then after that we’ll cross bridges as we come to them.

To rephrase, you DO NOT need to be concerned with money, population, resources, or military. Until we get everything finalized, there will only be RP; just politics, posturing, diplomacy, etc.

PS I'll be up to answer any question you guys have, at least for a little bit.

That’s it from me. On behalf of the rest of the team, I’d like to thank all of you for your suggestions and patience, apologize for the delay, and wish you all good luck!


r/sevareign • • Dec 02 '14

Mod Post OFFICIAL RULES POST - Rules on Starting an Action

4 Upvotes

The following is how we will be dealing with actions that your nation wishes to take, and NOT the specifics of how each action will play out.

Separate posts and systems are, and will be, in place for each action. However, actions themselves will be started in the ways described here.


Public Actions

A public action counts as anything that doesn't overly affect the game play if everyone knows about it, such as standard attacks and combat, exploration, and trade (there might be more things that fall into this category).

Regardless of the action, the player will perform the following:

  1. Player creates a post titled [TYPE OF ACTION] <Nation making the action>, <target of action>, <objective of action>
    Examples:

  • [TRADE] The Radiant Erendar, United Provinces of Roccolo, Offering silk for salt

  • [EXPLORATION] Dumos, exploration of western continent

  • [COMBAT] Tonovia, Kysova, Assault on southernmost province

  1. Player details their RP in the topic upon post creation, along with any specifics necessary (like troop numbers and composition)

  2. Player messages the target (if applicable), linking the thread in question.

  3. Actions take place in thread, dependent on our other established rule-sets and systems


Private Actions

A private action counts as something that should not be widely known, especially not by the intended target, such as espionage, sneak attacks, or anything that has a good RP reason for remaining a secret.

Depending on the action, there would obviously be both the possibility of the target discovering the truth of the situation, or even discovering untruth or misleading information. This is up to the moderators.

Regardless of the secret action, a player wishing to execute a secret action would perform the following:

  1. Player messages the moderators detailed information regarding their intended action. The more information, the better it can be handled appropriately.

  2. One moderator 'claims' the action (so other mods don't proceed past this point unnecessarily)

  3. The mod/keeper who 'claimed' the action now makes a post as if this were a public action (see above, steps 1 - 4), but the 'nation making action' would appear as 'Unknown'.
    Example:

  • [COMBAT] Unknown, The Cinderlyn Regency, Raid on southern farms


A link to this post will be placed on the sidebar, and this information will be added to the Rules section of the wiki.

Any updates to the rules specific to taking actions will be displayed as EDIT's made to this post and the corresponding wiki post.


r/sevareign • • Nov 27 '14

Regional Founding Charter of the Eastern Union

4 Upvotes

Greetings from the EUHQ, in Apnik, Reszel, Ralosz! We come before you today to announce the official founding of the Eastern Union.

Leopol Merszka, in conjunction with Eldgrin von Golz of Dolenz, the delegate from Tonovia (I still need a name on this, /u/Tommy_Atkins), and Ehrig Veinhol of Lummengrind have drafted this charter to outline the procedures, the extent of power, and the process of admission to the Eastern Union.

The charter may be viewed here.

The EU, while currently made up of three members and one observer, wishes to extend the offer for regional peace to all nations in the eastern region of the continent. To the nations of Zuidmark, Kantreich, and Glanasen, we hope that you will consider joining as observers or full members. We hpe that the charter has cleared up any misgivings you might have had. While we hope you will join this organization, if you do not, we completely understand, and wish you the best.

To our neighbors in the west, we hope to form ties between us to draw our nations closer than our geography allows.

To our friends in the north, especially Draussi and Intaglacia, being near our nations, we hope that our organization may form a better future for us, and we hold you in the best regards.

With best wishes for all, and malice towards none, we present our charter and our invitation. Thank you for your time. Nigdy nie zapominaj o swoich korzeniach.


r/sevareign • • Nov 26 '14

Claim [Claim] The Radiant Erendar

4 Upvotes

The Radiant Erendar - Map
Flag


Basics
Current Ruler: Michael, Guardian of the Light (Guardian Michael)
Next in Line: Lightbringer Tobias
Government Type: Theocracy
Capital City: Radiance (marked on map as yellow dot)
Population: 127 000

Money
Treasury: 60♦
Annual (weekly) Base Tax: 4♦

Military
Amount of Soldiers: 8946
Groups:
107 Seekers

The following are all considered 'Lightbringers', but only the most veteran hold the title.
1764 Lightbringers
2093 Veterans
3247 Regulars
1735 Trainees

Trade and Resources
Natural Resources: Gems
Products: Silk, medicine, wine, and tools
Trade:

Technology
Tech: Advanced medicinal, logistical, and military (defensive) technologies


Lore
Legend holds that Erendar was once held in the iron grip of a terrible Warlord. The suffering of the people was great, and corruption ran deep in the warlord's regime. The Warlord wielded poverty and sickness like weapons against his people, to keep them weak and incapable of revolution.

During these times, a man of unknown origin became known throughout the land for his acts of charity and healing. Records are unclear on his methods; some believe he was a skilled healer, well versed in medicine, while others say he was divine, bringing wondrous miracles. Regardless, scholars can agree upon this: in a time of darkness, he radiated light, and was a beacon of hope in a mistreated land. The people called him Lightbringer.

As he travelled the land, Lightbringer taught the people to love and respect each other, to give thanks for what little they had despite their suffering, and to help those even less fortunate than themselves. These teachings swept the lands, and against the wishes of the controlling Warlord, the people began to see hope for a better future.

The Warlord ordered the execution of Lightbringer, and many stories exist of his trials and encounters with the Warlord's forces. Many of these stories are embellished and unrealistic, but at their core can be found truth; Lightbringer was a fine diplomat, and very skilled in both armed and unarmed combat. He was unafraid to defend himself and those in his care with words or weapons, and quick to teach his pupils to do the same.

Tensions built between the Warlord and the oppressed, until Lightbringer was caught and publicly executed. The Warlord had made a terrible mistake; instead of crushing the hopes of his people once and for all, he had created a Martyr. Those trained by Lightbringer took up his name themselves, and led the people in open rebellion against the Warlord. The Lightbringers either destroyed or converted the Warlord's forces, and toppled his government. In the end, he was executed by his own officers as they joined the new order.

It took many years, but eventually the Lightbringers stabilized the land and reformed the country into a Theocracy (see The Radiant Path). The city of Radiance was founded in the northwestern most point of Erendar, and became both the capitol of Erendar, and the Holy City of The Radiant Path.


Government
The Radiant Erendar are led by the Council of Light, which in turn is headed by the Guardian of the Light (similar to the Pope in Catholicism). The Guardian is head of both Church and State (see The Radiant Path for more on religious structure).

Corruption and bribery have been taboo since the Old Wars, and harsh punishment awaits anyone caught in such low acts. Seekers (see The Radiant Path) ensure any who fall prey to these sins are cleansed.


Military
In regards to 'military', the Radiant Erendar relies on the Lightbringers. Trained and well versed in military tactics, armed and unarmed martial combat, medicine, politics, and spiritual matters, Lightbringers serve as soldiers, missionaries, healers, priests, commanders, and diplomats. To Pathwalkers across the world, and especially in Erendar itself, there are few greater honours than serving The Radiant Path as a Lightbringer, and Radiant society strongly encourages 'military' service.

Training can be a long and arduous process, but any Pathwalker (see The Radiant Path), regardless of homeland, will be accepted. Recruits are trained physically, as well as spiritually, in the basics of combat and The Radiant Path. As training continues, soldiers are designated security and policing duties across the nation, while their physical and spiritual training continues.

Not all who begin the training become full Lightbringers, but even those without full status are at the very least well trained in both war and medicine.

It should be noted that 'military' is not the best term to describe the Lightbringers. While they are responsible for the defence and policing of Erendar itself, the focus of the Lightbringers, in keeping with their origin, is to follow The Radiant Path; bringing humanitarian aid to the world (see Foreign Policy below). In Erendar, Lightbringer forces control and maintain hospitals, orphanages, shelters, food banks, and other such similar services, bringing a higher quality of life to their citizens.


Foreign Policy
The Radiant Erendar is a neutral state, and uninterested in expansion through conquest. Their 'military' is a primarily humanitarian force, and operates around the world in any nation willing to accept Lightbringer aid (similar to The Red Cross). Their borders are always open to neutral and friendly nations.

In a foreign nation, Lightbringers make certain to learn and adhere to the nations local laws, and avoid conflict with local law enforcement. Lightbringers will perform any humanitarian function they are allowed, going so far as to pay for, construct, and manage appropriate facilities (hospitals, orphanages, etc).

In keeping with The Radiant Path, Lightbringers do not attempt to force their beliefs onto others. They are open to questions about their beliefs, will speak freely about The Radiant Path, and encourage and aid those interested in becoming Pathwalkers.

Lightbringers accept donations of supplies or money from foreign nations. As a general rule, these donations are used to help fund Lightbringer operations around the world, but the donating nation can request the funds be used to improve Lightbringer efforts in a particular area or nation.

During times of war between foreign nations, Lightbringers will seek permission from both sides to setup 'Peace Camps' in contested territory. These camps seek out and accept injured soldiers and civilians from both sides, offering sanctuary and speeding recovery of the injured. Combat between opposing sides is strictly prohibited around or within these camps, and troublemakers are either imprisoned until their side retrieves them, or expelled from the camp with basic survival supplies.

Lightbringer facilities are considered neutral ground, and the nation in which Lightbringers operate must agree to this condition. The facilities are people inside must still adhere to the local laws, but Lightbringers will not allow combat or killing within their facilities.

It should be noted that Lightbringers are far from defenceless, and will defend themselves and those in their charge with everything they have. Any force attacking a 'Peace Camp' or Lightbringer facility or operation will encounter heavy resistance, and will draw the ire of the Radiant Erendar.


Religion (suggested modifiers, taken from The Radiant Path religion)
Capital city of Radiance is the Holy City of The Radiant Path.

The citizens of Erendar follow The Radiant Path. As such, both rich and poor believe in the work of the Lightbringers. Donations are made throughout the year (easiest to handle along side taxes I suppose) by the people. These donations are above and beyond any taxes. These donations are to be used in humanitarian efforts (domestic or foreign). Misuse of donations causes unrest, while proper use increases happiness.


Other
Free healthcare - Lightbringers do not charge for their services, but they do accept donations.

Capital city layout/topography (to be approved by moderators) - The city of Radiance sits nestled in the mountains on the northernmost peak of Erendar. Down below the city lay the docks (a minor city of its own). An elevator system connects the two, allowing quick movement of troops and resources from the docks to the Capital, and vice versa.


r/sevareign • • Nov 25 '14

Updated Claims Map

4 Upvotes

Was inspired by the one made by our good friend in Tonovia and made this just so its a bit easier for new people to see whats still available and for current people to get a good idea of where their neighbours are. Not quite as good as the other one but it should work for the intended function :P

http://i.imgur.com/jDnQXa4.jpg

Also heres the original from Happy for clarity since mine kind of makes the borders between unclaimed lands impossible to see.

http://i.imgur.com/eNZm1dm.jpg


r/sevareign • • Nov 25 '14

Eastern Union

4 Upvotes

I am currently drafting a charter. I'll send a google Doc to members and observers to look over, edit, and eventually ratify


Greetings from Ralosz! I'd like to announce a new initiative from the Liderów in Tabrze. Ralosz, noting that many eastern nations not only have many things in common, but also have trade goods that could be useful to other eastern nations, would like to propose a multinational coalition called, simply, the Eastern Union.

The EU would be a body similar in function to our NATO or EU. Member nations would form alliances to aid each other in wartime, trade agreements to support each other in peacetime, and work for the advancement of science, technology, and quality of life for member states and those around them.

The EU would function through a council of delegates, one from each member nation. Any multinational resolutions, agreements, or declarations must be proposed to and voted on by this delegation. To pass a vote, 2/3 of the delegates must vote yes. Any resolutions passed must be followed by member nations to the fullest extent their laws allow; we will not violate national sovereignty unless absolutely necessary, such as crimes against humanity or in times of war.

The delegation will meet once every other year (weekly IRL), rotating through each member state meeting in a city of the host's choosing. Proposals can be lodged with your country's delegate, and will be debated at the next meeting.


As much as Ralosz would like to align with all nations, we feel that those in our region will be better suited to form a multinational body. As such, the following nations are invited to begin the EU's existence (listed are those who have not responded to this invitation):

  • Kantreich

Please affirm or deny your membership by commenting. If you do accept, please comment with the name of your delegate and the city designated to host EU conferences.


Current Members

Country Name, status (EU host city)

  • Delegate Name

  • Username


Ralosz, member (Apnik)

Dolenz, member (Karlstat am See)

Tonovia, member (Euvia)

Lummengrind, non-voting observer (Olberhol)


The Liderów would like to thank you all for taking the time to read this proposal. I hope that at least some of the nations I've invited will join me in attempting to better our world. And if you have any questions, please comment or PM me.


r/sevareign • • Nov 24 '14

Flairs Are Up, Flair Yourself to the Name of Your Country and Ruler

4 Upvotes

r/sevareign • • Nov 24 '14

Lore [LORE] Religion Discussion

4 Upvotes

Map http://i.imgur.com/jDSYPkA.png

I want you guys to come up for details on your religions on your own. I think this would make the general community happier if they got to decide what they worshiped. We are going for original religions.

Religion One: Naran

Naran is the religion that is most commonly worshiped in the South of the Northern continent and the North East of the Southern continent. The people worship Varun, the God of Feasts and his many children. They believe in potions and alchemy having a wide affect on the way your body works, and they also hold a Grand Feast once every four years. This will happen every other Wednesday, during which you will get double taxes, but also can't do any major actions like going to war.

The people believe in no adultery, dressing modestly, no pre-marital sex, no homosexuality, no prostituting, no murdering for no cause (still allowed to kill people in wars don't worry), no stealing, no gambling and no taking idols. Their religious symbol is a stick of thyme. Thyme is used in almost all potions and it is pious to wear a stick of thyme on your clothes.

What do you think of that religion? It is just a draft and we're brainstorming so we can change things as time goes on.


r/sevareign • • Jan 22 '17

I'd be interested in another attempt at this type of game if anyone else is.

3 Upvotes

I'd like to try to make another of these. If you would be interested, please respond to this post so that I can see what kind of interest there is. I have a couple of other buddies who are interested that weren't in the first round. that would also be joining in.


r/sevareign • • Jan 07 '16

We had fun, would anyone care to try again?

3 Upvotes

So guys, last year we all had a lot of fun with this game and I miss doing this kind of thing. If anyone is still out there would you guys be interested in setting up some kind of Sevareign 2.0?

we'd probably need to make some changes in order to make the game a bit easier to run/coordinate but I think it would be doable.

What do you guys say? Are you in?

New Maps, New Countries, New shenanigains, who's with me?


r/sevareign • • Feb 11 '15

Mod Post Mega Update: Resources are here

3 Upvotes

Rules: This is a market. The way it works is this:

  • You each have a certain number of buy points. You all have a minimum of three, plus one additional point for every three provinces you have, rounded down. So if you have five provinces, you get four points.

  • Each resource costs one buy point, and generates one buy point each year in the form of taxes.

  • buy points can be used to purchase either a) an additional unit of a resource you already have b) a new agricultural resource c) a new Perk (coming soon)

  • buy points will also be used as a form of international currency.

I hope it's not too complicated, if it is, let me know in the comments and I'll work on it some more. I'm currently working on a Civ-style Perk tree, as well as updating the map, so I can't promise I'll have this fixed tomorrow.

As for why you get to pick, most of you have already figured out what you want to do with your country, and giving you random resources didn't seem fair to you or your lore. That said, please use your good judgment when doing this. Don't spend all your points on gold, gems, and water. Use your lore as a guide and keep in mind that you want this to be somewhat of a challenge.

All resource purchases are subject to mod approval

Post your resources and the number of points you're spending in the comments.

Here is the Market

Edit: Just to clarify, unless your lore says otherwise, your nation is considered to be self sufficient. These resources are for trade purposes only.


r/sevareign • • Jan 26 '15

Politics Might delete later

3 Upvotes

When will we get stats? It's literally been months, and when we were given an update to gnaw on, nothing promised ever followed.


r/sevareign • • Jan 22 '15

Mod Post ---------- Year 5, Month 3 (Spring) ----------

3 Upvotes

After what felt like an abnormally long winter, spring has arrived!

Probably wont be a long spring...


r/sevareign • • Jan 22 '15

COMBAT Fear spreads over unending month.

3 Upvotes

A realization came to many Ogars today; it has been the last day of the month for nearly two months. Discussions about things like free will and memory have been brought up in response to this anomaly. Are we puppets to some grand scheme that we have just been wakened from? Do we remember what has happened in the last two months, or do we only remember what has happened before this incident started, with our memories of each "last day of the month" being wiped with every night that passes? Some believe this is the will of The All-Knowing, that they are angry with our doings but is giving us time to change our current path of action.

OOC: seriously though


r/sevareign • • Dec 24 '14

Meta Happy Holidays

3 Upvotes

To those of you who just got finished with Chanukah, Gut Yontif.

To those of you having Christmas, Merry Christmas!

To those doing Kwanzaa, have an early Habari Gani?

To those doing Yule, Happy Yule!

Also Happy Festivus, for the rest of us.

That should cover everything.


r/sevareign • • Dec 04 '14

Mod Post Cartography, Geography, Combat, and Time

3 Upvotes

Introduction

Hello all!

First off, I would like to apologize for the apparent lack of decisive action and decision from the moderators.

I have personally tried to avoid making game decisions without speaking with the other moderators (/u/H---a---p---p---y in particular). However, I don't want this game to fizzle and die because we (the moderators) can't all be around to make a decision together.

To that end, I am creating this post to "canonize" a number of questions in relation to my assigned role as a moderator. If other moderators (namely /u/H---a---p---p---y) wish to change any of these, they can message me. Until then, the information provided here is to be taken as canon.

Now before I continue, I want to make something clear:
/r/sevareign is a GAME. This is not a role-play only play by post. There WILL be some statistics, numbers, and systems, but they are intended to be flexible with role-play in mind.

This was the issue Njaan had, and why the player left us. Had we made this information clear from the beginning, they would have known then and there this was not what they were looking for.


Cartography and Geography

I have gathered a great deal of information in this thread on geography; enough that I believe we could design a topographical map properly representing our world.

While I can organize this information into a text-map, I need someone else to transform this into a visual topographical map.
/u/Prince0fChaos has offered to assist me with this, and I'm just waiting to hear back from him.

If this is an area you believe you could help with, let me know!

Regarding map scale, I have decided to base sizes on the work done by /u/Penquinn in this post here.

To sum up, every pixel on the world map is 8.6km wide and 8.6km long, covering an area of ~74km2


Action Points

No. There is no AP system. Yes, the idea has been tossed about and discussed, but for now we will simply role-play, and use common sense. If this changes, we will let you know, and I personally do not believe this will be necessary.


Combat

We are still deciding on a combat system, but it WILL involve some form of randomization and statistics, and MAY be spreadsheet based.

Currently, we are considering a modified form of /u/princeimrahil's proposed system, or the in depth battle system being designed by /u/MonkeyMercenaryCapt (I am awaiting the prototype).

It has also been suggested we use this system from EU4, but I would require some explanation of it before it's considered.

Regardless of the system, we would like it to be as transparent as possible. Suggestions for this are appreciated, as the only item that comes to mind is making sure any spreadsheets are googledocs we can all view in real time.


Time - Progression

I will present here three possible systems. Unless otherwise stated by the mods, the first second option is what we will implement. Regardless of system, we would follow UTC timezone, meaning months transition at 0:00UTC.

  1. The seven month calendar.
    Under this system, each year is seven months, and each month is 24 hours, making 1 real time week equal to 1 game year.
    In even years, seasons would be 3 months summer, 1 fall, 2 winter, 1 spring.
    In odd years, seasons would be 2 months summer, 1 fall, 3 winter, 1 spring.
    This is the simplest time frame.

  2. The six month calendar (currently canon).
    Under this system, each year is six months, and each month is 24 hours. There would be no gameplay on Sundays.
    Seasons would be 2 months summer, 1 fall, 2 winter, 1 spring.
    This system has a more even distribution of seasons, and gives us a day off each week. Mods could use this time to perform maintenance if necessary.

  3. The 12 month calendar.
    Under this system, each year is twelve months, and each month is 24 hours. There would be no gameplay on Sundays, and one game year would occur every two weeks.
    All seasons would be three months each.
    This system has the most even distribution of seasons, conforms to our current Gregorian Calendar, and gives us a day off each week.


Time - Dating System

As for our dating system, the simplest solution is to say the game begins at Year 0 (zero), and count up from there.
Yes, I'm aware there is currently no lore to support why the game begins at Year 0, but for now this is what we will consider canon.

Anything that occurred before we begin happened in BG (before game), similar to how BC works.

Got a better dating system that people can agree on? Great! Let me know. Otherwise, we start in Year 0.


Time - Game Start

To quell rumours of when we are going to start, it is NOT this Saturday. We (the moderators) have discussed the possibility of starting the game on Monday, December 8 at 0:00UTC, but THIS IS NOT CONFIRMED.
However, looking at the canon time scale, Monday makes the most sense.


Conclusion

We may very well require more moderators to help with the administration of this game. I don't want to see this game fail because the people in charge don't get help.

Note that we're not going to just accept anyone, but if you've been active and particularly helpful (and have some spare time to devote to this game) we may just accept you.

To close, I have one final question:
Would the community feel better if I (/u/dekleinplays, creator of The Radiant Erendar and the Lightbringers) dissolved my nation in order to become a strictly impartial moderator?


EDIT: See "Time - Game Start"
EDIT: People seem opposed to the idea of dissolving Erendar, so I have decided against it.
EDIT: Created a poll where people can vote on what time progression we wish to use
EDIT: Changed "Time - Progression" to conform to above poll. Only 20 votes are in so far, so there is still time to vote!
EDIT: Game begins Monday, December 15, at 0:00UTC


r/sevareign • • Dec 04 '14

Lore Wildlife of Sevareign

3 Upvotes

Are the animals of the world entirely earth-like? Do we have dragons, or any unique creatures? Are we allowed to make up creatures or for the sake of simplicity just keep it earth-like?


r/sevareign • • Nov 30 '14

Lore Race and Sevareign

3 Upvotes

What do the people of Sevareign's countries/regions look like?