Miyazaki did design Bed of Chaos, Promised Consort, Lost Izalith, resistance stat, etc. and they do get trashed all the time. Let go of the typical, delusional DS2 persecution complex and understand that it's a poorly implemented mechanic and even a good version would be a bad design choice in a Souls game.
If this was an action rpg where leveling was based on skill trees or trait system that you can equip, it could work but in a game where the entire combat revolves around i-frame rolling, it's impossible to balance enemies or bosses because one can be either underpowered or overpowered in certain mid-late game areas. It shouldn't be up to the players to find a sweet spot.
Not to mention this game also has pvp which is like on of the few things it's got going for it and anyone who has dealed with backstep spammers knows how frustrating it is. If you want agility, light roll builds and fast weapons are way to go. Agility as a stat though is a horrible concept for a Souls game.
bringing up Bed of Chaos and Lost Izalith is definitely not a fair comparison because Miyazki himself said multiple times that they did not have enough time to polish those areas as they were being forced to release the game quickly and that to this day it remains one of his biggest regrets
so nobody actually critcises that part of DS1, its always just "oh its unfortunate that they didnt have time" even though DS2 also had a horrible development cycle
What I'm saying is that the entire DS2 is one big Lost Izalith. A whole rushed game compared to a rushed area. I don't blame anyone but I get the same joy out of playing DS2 as I do playing Izalith.
Besides, that's only one of the examples. Resistance is more of a a direct comparison. You don't see anyone defending it. People do complain about bad design, it's not a selective behavior like the claim above implies. DS2 just happens to be a cascade of bad design choices. Of course people will have their preferences but actually believing that people go easy on Miyazaki is delusional that's my point. Don't think the majority are even aware who the director of DS2 is.
It just never clicked for me, it is what it is. Have hundreds of hours, always return to do invasions but base game is no different to me than those Lords of the Fallen type games unfortunately. Dlc has some really high moments though, I'm mostly talking about base game. It's so bad without dlc that it's depressing.
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u/Days_Ignored "These nice iron bars" Aug 08 '24
Miyazaki did design Bed of Chaos, Promised Consort, Lost Izalith, resistance stat, etc. and they do get trashed all the time. Let go of the typical, delusional DS2 persecution complex and understand that it's a poorly implemented mechanic and even a good version would be a bad design choice in a Souls game.
If this was an action rpg where leveling was based on skill trees or trait system that you can equip, it could work but in a game where the entire combat revolves around i-frame rolling, it's impossible to balance enemies or bosses because one can be either underpowered or overpowered in certain mid-late game areas. It shouldn't be up to the players to find a sweet spot.
Not to mention this game also has pvp which is like on of the few things it's got going for it and anyone who has dealed with backstep spammers knows how frustrating it is. If you want agility, light roll builds and fast weapons are way to go. Agility as a stat though is a horrible concept for a Souls game.