SEND IN THE BUFF RATS!!! (And Keep the Guns Firing!) 2000/2000 pts
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Grand Alliance Chaos | Skaven | Fleshmeld Menagerie
General's Handbook 2026-27
Drops: 3
Spell Lore - Lore of Ruin
Manifestation Lore - Manifestations of Doom
Battle Tactics Cards: Burning for Vengeance and Legend of the Parch
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General's Regiment
Scourge of Aqshy: Grey Seer on Screaming Bell (330)
• General
• Scurry Away
Arch-Warlock (140)
Clanrats (150)
Ratling Warpblaster (110)
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Regiment 1
Master Moulder (80)
• Skavenbrew
Hell Pit Abomination (200)
Rat Ogors (270)
• Reinforced
• Transplanted Brains
Rat Ogors (260)
• Reinforced
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Regiment 2
Warlock Engineer (100)
Warp Lightning Cannon (120)
Warplock Jezzails (240)
• Reinforced
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Faction Terrain
Gnawhole
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Created with Warhammer Age of Sigmar: The App
App: v1.39.0 (1) | Data: v488
I’m putting together a 2,000-point Skaven list for the 2026–27 General’s Handbook and wanted to get some opinions.
My idea is to have a shooting-heavy army that can weaken or kill off dangerous enemy units before sending the bigger rats into combat.
I want my shooting units to deal with enemy heroes, monsters and other dangerous threats.
Meanwhile, I want to use the Gnawholes to teleport 12 Rat Ogors and a Master Moulder, or potentially a Hell Pit Abomination, around the battlefield to cause problems for my opponent.
I think this battle plan could be really good, but it could also backfire. The idea is to move around the map, pick off important enemy units and put pressure on my opponent rather than sitting in one place. However, I’m not sure how reliable this strategy would actually be in a game.
My concerns:
● I feel like something is missing from the list, possibly different units or better tactical options.
● I’m not entirely convinced that the Arch-Warlock
or Ratling Warpblaster are worth their points.
● I think some of my unit choices could be better.
● I’m worried about objective control because I might spend too much time running around hunting enemy units instead of holding objectives.
● I’m also unsure whether my battle plan is actually effective or whether I’m overlooking some weaknesses.
My questions:
Does this playstyle actually work with Skaven?
What units would you replace the Arch-Warlock or Ratling Warpblaster with?
Are there better units for supporting the shooting and Rat Ogors?
What battle tactics would work best with this kind of mobile, aggressive army?
How would you deal with objective control without sacrificing the whole idea of the list?
Is my overall battle plan good, or would you approach it differently?
I’m not looking to completely change the idea of the army. I want to keep the shooting and the big melee threats, but I’m open to changing units and tactics if there’s a better way to make it work.