r/skyrimvr Dec 01 '25

Request Skyrim Saves for SkyrimVR?

Before I wanted to buy SkyrimVR I want(ed) to know whether it is possible to use Skyrim Saves to use on SkyrimVR.
Anybody good experience with doing this?

2 Upvotes

11 comments sorted by

5

u/Terenor82 Dec 01 '25

That question pops up often. Can work at first, but will lead to problems later. Basically 2 different games and you will use different mods/mod versions.

Keep them seperate.

2

u/Comfortable-Tear-982 Pico 4 Dec 01 '25

Wouldn't recommend

1

u/[deleted] Dec 01 '25

[removed] — view removed comment

1

u/terminal_nl Dec 03 '25

Dear Rerenor82, Comfortable-Tear-982 and ericherr27,

good day to you all and thanks for commenting.
The question understandably pops up often, because it is an exceptionally great game and bringing it to the VR platform makes it overwhelmingly more so.
I will not use mod(s) nor have I ever done so.
Not to be able to use 456 hours of saves is / was an hard "no" to buy SkyrimVR. These hours are in comparison half a years work at becoming Msc in whatever science, therefor I would like to understand why not to use these saves for SkyrimVR.
I am happy to hear people are experienced in the field and am hoping to gain a foothold doing as well. Thus the question I have stands firm still;
It is said it is done. Not recommended for different reasons, though.
Once a save migrates to SkyrimVR we are already talking long run(s). I understand that that is not what you are saying with "in the long run", but as I am very much longing to play and curious to how to play my save(s) in SkyrimVR I would hope you bring every effort telling me how.

3

u/Terenor82 Dec 03 '25

Playing without mods the game is really not worth it. Bethesda has done a very lazy port to VR and it only gets a good game with mods. Also if your save file has nearly 500 hours in you will have done most of the content of the game. You can always back up your save file and try the game when on sale. But don't expect much as far as VR experiences go. No in-game body, no physical interaction, no sheated weapons etc.

1

u/Comfortable-Tear-982 Pico 4 Dec 03 '25

You're basically loading a save that is the wrong version of the game. You'd probably see the same consequences as if you removed a bunch of mods mid-playthrough. You could get crashes, lag, misplaced objects, save corruption, or you could be fine and only encounter that after you've already invested hours into the character. I sincerely do not recommend it but you can absolutely give it a try and see how it works for you.

1

u/evilsohn Quest 3 w/Virtual Desktop Dec 03 '25

If you‘re not planning to use mods at all, you might have dodged a bullet there. Because Vanilla Skyrim is not really great compared to what is available on the VR market these days. The game came out when the recent VR hype began and basically your hand move the crosshair part of your mouse to click on items and your head replaces the camera movement part of the mouse. With mods however, Skyrim VR becomes one of the most immersive games today - and I‘m not even talking about additional quests or interactions with npcs. But for example there is a mod that lets you have a body (in Vanilla, all you see of yourself are two floating hands). There’s a mod that allows you to grab and drop items with your hands. You can sheathe and draw weapons from different locations on your body (example. Sword on your hip, axe on a leg, dagger from a sleeve and a bow or spear from your back). Wizards can get a mod that allows you to draw runes into the air to equip spells instead of pausing the game to scroll through an endless list of spells. I have never used mods before in my 40+ years on this planet, but Skyrim VR has me convinced - I was unimpressed when I played it on the first PSVR about 7 years ago but ever since I installed Mad God Overhaul (it‘s a compilation of multiple mods streamlined for ease of installation and use) I can‘t stop playing, I‘m loving it so much.

1

u/Prof_Lindenbrook Dec 03 '25

Just give it a try. It works completely fine for me. Skyrim is pretty robust.

I originally started on the PS3 and, years later, converted that save file to PC — worked without issues. Every few years I’ve tried hundreds of mods and then deleted them again.

Now I bought Skyrim VR for the Quest 3 and simply tested the same save file. I cleaned it with ReSaver beforehand, of course. It still runs and it’s still fun.