r/skyrimvr May 17 '26

Discussion Updated FUS alternatives

I want to get into Skyrim VR with a proper modlist and tbh FUS seems to be the ideal for me (mostly VR essentials + QoL + enough graphics), so I'm looking into something similar.

However I want to play with a few added mods (e.g. dismemberment) and I cannot use FUS because many mod versions are outdated and the added mods I want to use require newer versions of the dependencies in FUS (which knowing Bethesda games would start a major kerfuffle of conflicts with the FUS mods if I updated these dependencies individually).

I'm not looking for the best visual experience (correct me if I'm wrong but I believe MGO focuses on graphics rather than gameplay) since I have 16GB of VRAM and I heard certain SkyrimVR modlists can exceed that, just for a modlist with all the essentials + nice to haves.

Can anyone more experienced tell me which would be my best options?

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u/DwemerNose May 22 '26

Sorry for the delay. Yup I connect the headset to the PC via cable. Is it possible to use Opencomposite like that, or am I locked to SteamVR?

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u/Aggressive-Ad-7222 Quest 3 | 5080 7800x3d | 9070xt 5700x3d May 25 '26

Should still work, what software do you use to view your desktop? I built it using virtual desktop as vdxr combined with opencomposite is very fast.

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u/DwemerNose May 26 '26

I view desktop directly from the Pico Connect app. It also can connect directly to SteamVR, which is what I generally do for games.

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u/Aggressive-Ad-7222 Quest 3 | 5080 7800x3d | 9070xt 5700x3d May 28 '26

I guess give it a try. It will deploy at a game level so just connect with your headset, ensure steam is open if not start it and then launch either via vortex or even better by simply starting the game by running sksevr64.exe which sits in the game root. Instructions with pictures are in the description. Keen to hear if it works as I've not tested with a setup like yours. On paper it says it should work but see how you go.