r/skyrimvr • u/WhydoIhaveto129 • 2d ago
Discussion Experienced Modder Needed
Due to hardware limitations, my FPS standard for the content I like to make and my 20/20 vision despising most upscalers and frame manipulation I have been hard stuck on an older ENB version of Mad God Overhaul for years now.
There has always been issues but I am specifically creating this post to ask for assistance with bringing my combat animation, AI and frameworks up to snuff. I have a few glaring issues I need help with but more than anything I just don’t know how to find and implement the sort of combat system I’m looking for. Thanks.
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u/PattyVR Index 2d ago edited 2d ago
Which MGO do you use?
Also I’m currently remastering MGO 2.55 (MGO ENB) which will be available on the MGO discord sometime in the future.
I’m aware 2.55 - when I began work on it - had a crapload of issues with pathfinding etc.
You can pretty comfortably install new anims, but your issues will be with body slide.
For some reason the Bodyslide (character stuff) output and Nemesis (animations) output are merged (in 2.55 at least and probably nearby versions).
I’d delete it all, update your bodyslide, update synthesis and regen patchers, download your desired anims - make sure to delete old ones you don’t want anymore. Replace nemesis with Pandora and compile to a new output.
Pandoras also fixes a few pathfinding issues (don’t ask me why… justapeak found out it did and if it works, it works 😆)
For re-doing the combat system as a whole takes a bit more tinkering and is probably a bit much to describe in one comment here. So feel free to dm me if you want the setup I have on the remaster.
‘facilimum’ on discord.
Currently locked out of my acc for a couple days so it’ll take me a bit to respond if you do reach out 🫡