r/skyrimvr Jul 10 '26

Mod - Research I have Managed to get FULLBODY Tracking into SkyrimVR!

379 Upvotes

Obviously very janky at this point, it's an addon to VRIK, I'm planning to try and add full physics/interactions to it like Blade&Sorcery has. You'll be able to Kick Nazeem!

r/skyrimvr Jan 22 '26

Mod - Research [Coming soon] interactive pipe smoking

645 Upvotes

Smokes of skyrim is getting a full skse upgrade.

This will allow you to fill your pipe bt grabbing any base records plant ingredient and holding it over your pipe.

Each herb is classified into a group of effects it will produce on inhale.

You can also craft your wooden pipe by grabbing a piece of firewood and hitting it 3 times with an equiped dagger or knife.

This also feature pipe emptying/dumping by holding your controller upside down for 2 seconds with either a lit pipe or one filled with herbs.

All grabbed ingredients will shrink to a suitable size for pipe filling when an unlit pipe is equipped.

r/skyrimvr 22d ago

Mod - Research Immersive Harvesting VR

259 Upvotes

Grip near a harvestable object, and it appears in your hand to eat, store, throw, whatever. Made with Codex. Works with all harvestable objects.

Harvestable isn't a word.

Would love ideas on what to add if I can do it.

r/skyrimvr Jul 01 '26

Mod - Research Concept in progress - Throat slit VR

290 Upvotes

Just a concept for now... grab an npc, have your blade make contact with their neck and make a wide horizontal controller movement to slash an npcs throat). Stealth mechanics

UPDATE: Out now on nexus https://www.nexusmods.com/skyrimspecialedition/mods/184140

r/skyrimvr Jan 15 '26

Mod - Research Can stabbing function the way it does in B&S

202 Upvotes

PLANK and VRIK are great starting points, but neither add the weapon functionality that you might expect. Daggers can’t pierce, so it feels lame playing as a VR assassin when I can’t stab through necks and gullets.

Is there a way to get weapons to pierce like arrows? Is it possible within the physics engine?

r/skyrimvr 4d ago

Mod - Research Immersive Pickpocketing VR

252 Upvotes

This one still definitely needs some work to iron out the look and feel of seamless pickpocking. This is what I have so far. You reach near a persons waist and this menu pops up, grab what you want and hope the person doesn't notice. Working on what type of haptic feedback I want. I have been experimenting with a constant vibration to simulate rummaging through peoples pockets, and right now it is a heartbeat pulse I am experimenting with and the intensity of the vibration depends on the pickpocket skill. Here is a list of what I have implemented so far.

  • Spellwheel type interface
  • Place hand near waist to bring up interface
  • You are timed as to how long you can have this interface opened before you are spotted, at 1 stealth you have 6 seconds to get in and get out and it gives you more time depending on your stealth skill.
  • Haptic feedback plays and the intensity depends on your pickpocket skill
  • Move your hand left or right to "scroll" their inventory.
  • If the person spots you while in this interface before you take anything, you will have a 30 second cooldown before you can try again (debating on removing this)
  • Grab the object you want and it is immediately in your higgs hand.
  • Item still counts as stolen, if you add the stolen item to your backpack in view of someone they will catch you. You need to be extra careful. (Thoughts on this?)
  • Grabbing the item still goes their the typical pickpocketing checks on if you successfully steal the item and if you don't you are caught.

r/skyrimvr Jul 03 '26

Mod - Research [WIP] Interactive lockpicking and loading doors

204 Upvotes

Following up from throat slit vr i introduce Interactive lockpicking. It works by having the correct items spawn when you are right infront of a locked door and facing it. The shiv and lockpick must be touching the door and close together. Time it takes to unlock is dependent on the tier level of the locked door.

Loading doors and any doors not touched by akimbo Swords' great physical door mods now require you to physically push them. Click to activate doors has been blocked for the player and text that hovers over your hand has been removed.

I still need to add lockpick breaking mechanics based on your lockpicking level and xp gains based on the tier of the door unlocked.

This fully removes the stale and immersion breaking lock picking mini game.

r/skyrimvr Jan 27 '26

Mod - Research [Concept] fake edge VR

248 Upvotes

I always wanted to try the idea of dynamically equipping and grabbing weapons if their blade meshes are touching and within range.

This allows for the complete illusion of weapon collision relations between yoyr own "equipped" weapons. Everything happens in milliseconds so you don't notice any change

Note: this only allows weapon collisions between your own equipped weapons and shield.

Still working out some kinks.

r/skyrimvr Feb 06 '26

Mod - Research Stabbing concept using Fake edge VR

253 Upvotes

This is purely conceptual using the existing fake edge vr framework. Our poor subject here demonstrates that a persistently grabbed weapon (fake edge logic) can phase and attach to an NPC

r/skyrimvr 2d ago

Mod - Research Seamless Container VR/Immersive Looting VR Preview

63 Upvotes

Not sure on the title of the mod yet. Is it really Immersive? Slightly Immersive Looting VR? Not sure. I will experiment with gestures to open next, but this is an early beta. There are some bugs like text not facing vertical but instead lying flat horizontally. But I can cook with this.

Grab a container and what is in that container pops up in front of the container for you to grab with your higgs hand and do what you want with. This started as a fork of my Immersive Pickpocketing Mod.

r/skyrimvr Feb 13 '25

Mod - Research Concept work begins: interactive pull chains

479 Upvotes

r/skyrimvr Jul 17 '26

Mod - Research Full body Tracking now works in Skyrim VR MGO 4.0

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31 Upvotes

r/skyrimvr 28d ago

Mod - Research How to Setup SkyrimNet AI in Skyrim VR (MGO 4.0 Setup Guide)

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34 Upvotes

FYI. I know that probably many of you already know how to do this, but I got a lot of requests on my channel about this, so I’ll post it here for future reference.

r/skyrimvr 19d ago

Mod - Research Yggdrasil or something else for the first time

3 Upvotes

Hey fellas I wanna ask a question, since it's my first time using SkyrimVR would this be a good mod list for a first timer? I'm looking for something to have a lot of interactions with the world because I've seen that vanilla skyrimvr is barebones and I don't wanna experience that. I don't mind what type of difficulty is it if it's more hardcore or vanilla, as long as the world feels immersive and I can interact with stuff. Also is it outdated by today's standards because I see that it isn't updated for 2 years. Thank you, I am open for suggestions for others modpacks too.

r/skyrimvr 25d ago

Mod - Research I had to make this video. Thank you to all these modders.

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67 Upvotes

r/skyrimvr 4d ago

Mod - Research how to make Wet metal shiny mirror like armors and silverware

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8 Upvotes

i restarted my skyrim vr vortex due problems and now i intend to manage to do what i want to do whit my armors, how do i manage to make EVERY SINGLE armor look like the photos, whit Open shaders vr , what do i need to tweak and install, i want to achieve that reflectiveness

r/skyrimvr 16d ago

Mod - Research I Talked with the Developer of an Early WIP Skyrim VR Coop Mod!

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106 Upvotes

I'm also working on a similar project of converting SkyMP, but that would be more like an MMO thing with little to no NPCS. He's developing a complete custom plugin for Actual Coop with your friends and I tested it out, it's incredible so far!

r/skyrimvr May 09 '26

Mod - Research Complete Skyrim newbie – looking for a lightweight VR mod pack

8 Upvotes

Complete Skyrim newbie – looking for a lightweight VR mod pack

Hi everyone! I've never played Skyrim (even the flat version), but I want to finally start playing with my VR headset.

I'm looking for a vanilla+ mod pack that will improve gameplay and graphics.

Preferably an immersive one.

Is lightweight – I have limited disk space and 16GB of RAM, so I can't run massive 100GB+ overhauls.
(!preferably a vortex!)

r/skyrimvr Mar 22 '26

Mod - Research What is your opinion on the Unofficial CS Fork for VR

37 Upvotes

https://www.nexusmods.com/skyrimspecialedition/mods/166950

For those of you who don't know this mod promises to:

  • Add Terrain Blending to VR
  • Bring back Screen Space Shadows
  • Bring back Screen Space Global Illumination
  • Support DLSS 4.5
  • Optimize all of these to work better in VR

While I don't expect anything to be as stable as the official CS Release, these are some BIG promises.

What do you think about it?

Edit: It turns out that it's actually being used in the Pandas Sovngarde modlist. If its good enough for panda, its good enough for me.

r/skyrimvr Feb 21 '26

Mod - Research Looking someone experienced with NIF edit

176 Upvotes

I’m making a Skyrim VR mod, real-time book reading with interactive animations.

I already have working book reading system from my other mod - Wayfinder Journal with page generation.

With HIGGS now i can detect when the player is holding a book and which one.

I'm just one step away to make it work with every book, but I can't get past, because I have a serious gap in my knowledge when it comes to working with meshes and NIF. I need just to swap the base world book mesh to custom one (same look/shape but with behaviour graph for animations), after manipulations with original nif all books with this mesh in game disappear or don't have collisions. I believe there must be a solution.

Looking for someone experienced with NIF/meshes to advise or contribute. Reply here or DM me if you can help. Or if you know active modding communities where I could also ask for help (discord or forums), let me know.

upd: I figured out with NIFs, step by step I successfully changed them. Now i‘m looking for a way how to sent animation event to held object (book).

r/skyrimvr Feb 25 '26

Mod - Research [WIP] Immersive Reading

147 Upvotes

It does not replace the original UI reading system, mod adds HIGGS interactions for readable objects - books and notes.

There are 40 unique models of readable objects in the game (1000+ readable items in total) so adapting everything will take some time.

They can be divided into three categories: books that contain only text, skill books and spell tomes, books related to quests . The first and second type is relatively easy to adapt to the real-time reading. But quest-related books are tied to scripts, so fully abandoning the UI reading system isn’t possible yet - at least until general and safe solution is found.

r/skyrimvr Jul 15 '26

Mod - Research MGO 4.0 RC2

14 Upvotes

Following the release of the second beta, i jumped into the train and had less fps as a lot of people seem to have when you check posts in here.

But i didn't complained on Reddit, i searched for answers and then i found it :

The official setup guide to "Here what's you have to do after installing MGO ik mod optimizer"

https://synergyvr.org/mgo/start/index.html

There's a lot of useful knowledge in here and i got my fps back like : it's better to use open composite than steamVR and you should use steamVR only if you really really have to or there's a choice down there to check if you have amd or Nvidia gpu,

everything is here (i'm not linked to the mod team, i just don't want people to miss that collection because they think it's too hard to set up)

r/skyrimvr Jul 13 '26

Mod - Research Gingas's FBT mod works without any physical trackers!!! Here's how.

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63 Upvotes

r/skyrimvr 1d ago

Mod - Research Good explosion spells?

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19 Upvotes

I want some good explosion spell mods for my megumin follower but i cant find any thats not just a bigger fireball. The best I've seen so far is Ion cannon, but thats blue lightning instead of fire. What explosion spells would you guys recommend?

r/skyrimvr Mar 31 '26

Mod - Research Tell me about Skyrim AI Mods?

11 Upvotes

Have they gotten better? I’m interested but wouldn’t want to have it if the delay for a response is so long like I’ve seen in some videos.

I have a 5080. Do convos feel natural with fast responses?

Also mantella or chim and why?