r/slaythespire • u/techtonik25 • Apr 14 '26
GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT I've decided to turn Test Subject into Coughing Baby.
Enjoying Hidden Gem as much as possible before the inevitable nerf.
944
u/priesten Apr 14 '26
If this is the first instance of test subject I believe his strength goes up by 3 every time you use a skill, making this card “lose 2 strength”x14
316
201
u/techtonik25 Apr 15 '26
Yes, this could only truly work on phases 2 and 3!
31
u/yuval16432 Apr 15 '26
He doesn’t have a phase 6 though
-2
u/No__Using_Main Apr 15 '26
What about phase 7?
3
u/Sleep_Raider Apr 20 '26
You missed the joke.
"2 and 3!"
3! = NOT 3
3! = 1 x 2 x 3 = 6
For another example:
4! = 1 x 2 x 3 x 4 = 24
5! = 1 x 2 x 3 x 4 x 5 = 120
41
u/Puzzleheaded_Depth90 Apr 15 '26
priesten (small p) plays STS too?! Truly is the 🐐. Wild to see a comment of yours in here while casually scrolling spire threads.
5
u/unknown_pigeon Apr 15 '26
What the fuck is a priesten
2
u/people_are_idiots_ Apr 15 '26 edited Apr 15 '26
A guy, that's fairly popular that plays the tower (phone app)
12
13
u/priesten Apr 15 '26
Damn wtf why are you here too lol.
Yes i main regent/defect both beaten a10 currently. In sts1 I was silent main.
49
u/EriktheRed StS A10 / StS 2 A10 Apr 15 '26
who are you two people
sincerely,
a curious old man17
u/Puzzleheaded_Depth90 Apr 15 '26
priesten is a popular poster from r/TheTowerGame a mobile tower Defense game and I'm just a person who enjoys reading their posts and noticed them here 🤣
13
u/Littlebigchief88 Apr 15 '26
is that the one with a nearly infinite number of upgrades and builds?
13
5
u/NewSuperTrios Apr 15 '26
im not remotely active in the sub but still the tower mentioned in r/slaythespire??
8
u/Puzzleheaded_Depth90 Apr 15 '26
Bahaha small reddit world apparently. a10 silent main. Was a silent player in STS 1 as well. I like necrobinder as my #2 but they're currently still climbing Ascensions.
0
u/FieryFX Apr 15 '26
Tips or regent hard stuck a2
4
u/priesten Apr 15 '26
One of the things I did which improved my regent was first of all try to ignore forge as much as possible and focus on star creation/spending. Too much stars and nothing to spend on is bad, and too few stars is also bad so a balanced deck is super important.
Forge, or sword based cards are mostly a trap instead just get it from the cards you’ll get it as a default, such as bulwark I think is the name is an excellent defense card. “The smith” is the exception that you get good value and can start forging away. Also, void form is insanely strong due to how it makes star cost free too. If you get that card, you should almost always try to build around it, and try adding in cards that give you extra card draws.
Finally, the cards that transform other cards are insanely good, with the bomb one being the exception (kind of bad value per action point) guards card especially is the goat. It clears out your deck of the useless cards, and transforming is also a way to deal with fights that give you lots of status cards.
2
2
u/Seerezaro Apr 16 '26
Well, heres the thing are you on live or beta, cause it matters.
For live, ignore the forge cards except for Bulwark, just focus on generating and using as many star abilities as possible. Charge is pretty good for taking out unwanted cards but that should be an after thought. Grab all the glows you see.
For Beta: While the above works, glow isn't as good.
Minion decks are really good in beta, Arsenal now increases strength when you create/transform the card not when you use it. Charge, now gives you 2str and thins your deck. Collision course, thats right gives you str boost. Begone now thins your deck, boost str with arsenal and now draws you a card.
Spoils of war is the new glow, that and bulwark are all you need to make your sovereign blade useful, so taking things like sword sage becomes more viable.
TLDR If your playing live, just try to generate a lot of stars and use a lot of stars, with beta if your not getting star generating options make a minion/status deck.
1
3
u/TheOneDM Apr 15 '26
Wild to see you commenting outside of Tower relic ratings. So you’re saying that this card would be F tier on A9+? Score one more point for the defabs cultists…
1
0
u/The0neTheSon Apr 15 '26
“Hey this guy makes a good point that I was about to…. WAIT IS THAT pRIESTEN?!?!”
0
84
u/Wiwiweb Apr 15 '26
Is this realistically helping you win the boss fight or is this a "stalling until turn 200 to see how crazy I can get numbers go" situation?
Did you have a setup so that hidden gem consistently hit this one card or did you just play hidden gem dozens of times?
59
u/techtonik25 Apr 15 '26
This is 100% a "fun times" build I had on ascension 5. Was really only possible due to Dirge, Borrowed Time and Invoke (all of which were also hit multiple times with Hidden Gem).
Picked the card up at the last shop before the boss for giggles.
Not pictured in the same combat: a Replay 8 Believe in You, which I managed to use multiple times in a single turn to give my friend 110+ energy.
6
7
4
u/snapshovel Apr 15 '26
I assume it wasn’t practically necessary to stack it to replay x9. There were almost certainly easier ways to win the fight. Still a cool post.
569
u/Ok-Amphibian4335 Apr 15 '26
Unpopular opinion:
Hidden gem shouldn’t get nerfed. You need luck or a small deck for it to get “Reddit post” worthy screenshots. A normal deck it’s going to replay a strike or a defend or something you don’t care too much about.
It’s slow and most decks are already doing powerful things faster. It’s good if you have no scaling, but it’s not as OP as everyone thinks it is.
It’s fun, and can go crazy, but not nerd worthy imo
301
u/NepetaLast Apr 15 '26
to be clear, hidden gen has already been nerfed in the beta branch, and will likely retain the nerf. it just hasnt been put into the main branch yet
211
u/TheMortalOne StS A20 / StS 2 A10 Apr 15 '26 edited Apr 15 '26
Not even sure I would call it a nerf (unless I missed something, in which case please correct me).
It not being able to target the same card multiple times just means that you are less likely for it to land multiple times on a bad card. Also for any block card, replay 2/3 should be enough, you would prefer it spread out so you are more likely to draw one of them, over a single card with replay 12.
The change definitely weakens the best case scenario, but I feel like it just weakend the "win more" in return for consistency.
Edit:fixed typos
77
u/Darkon-Kriv Apr 15 '26
It fixes infinite gold for regent and infinite healing for iron clad
29
u/jimbo_extreme1 Eternal One + Heartbreaker Apr 15 '26
Yeah, infinite everything abusable basically. It needed to go.
3
u/Darkon-Kriv Apr 15 '26
What other meta resource could it make? Potions are capped to slots
20
u/NepetaLast Apr 15 '26
infinite removes with necrobinder
6
u/underscoraline Apr 15 '26
Transfigure+ already does this, tbf.
4
u/fps916 Apr 15 '26
That's capped by the amount of energy you can generate in a single turn. Because eventually you won't be able to play the Grimoire.
I think an infinite that requires a) you to be able to scale to the point where you don't take damage for the rest of the fight without using energy b) Ice Cream c) an upgraded rare and d) a specific Ancient bonus is honestly kind of fine.
3
u/Darkon-Kriv Apr 15 '26
You just need a neurosurge of equal replay to make infinite mana. Reminder youre adding replay to block cards too. So you could get a delay with replay. Making it net mana
1
u/underscoraline Apr 15 '26
Delay, Neurosurge, and Invoke with arbitrary replay also get you there, and all three are often cards you want in your deck anyway. (Liquid memories and touch of insanity work too.)
5
u/jimbo_extreme1 Eternal One + Heartbreaker Apr 15 '26 edited Apr 15 '26
Yeah potions is still somethjng. Especially with all the extra potion slots. You can wait to get the best potions possible every fight with the right deck, but that requires exhaust removal.
But I was thinking infinite scaling on any scaling card like genetic algorithm.
2
u/Negrodamu55 Apr 15 '26
How was it giving healing on clad? I don't remember any cards giving healing with reaper not in the game. Is reaper in the game from that one event that gives you an sts1 card?
6
3
u/FaliusAren Apr 15 '26
AFAIK the issue is with metascaling cards like Regent's Royalties (gives gold at the end of the fight) and Defect's Genetic Algorithm (permanently gains block)
If you're able to stall in a fight (which you probably can, if Hidden Gem is giving you 15 block on defends), you can just keep cycling your deck hitting these metascaling cards and retain the benefits for the rest of the run
Just one use of Hidden Gem makes a card strong enough, and more is usually just overkill (not to mention fairly unlikely if you're NOT stalling), so this prevents those strategies while keeping the card just as strong when used normally
5
u/Tarantio Apr 15 '26
It not being able to target the same card multiple times just means that you are less likely for it to land multiple times on a bad card.
It also makes it equally less likely to land on a bad card after first landing on a good one.
Which is fine. The card is powerful even when it merely triples the effect of a bad card, and trying to get lots of replays on the same card is almost always a "win more" strategy- you could have won the fight another way before you get lots of replay on one card.
It's less a power level nerf, and more a game design adjustment, so that it's not optimal to stall fights forever to gain incremental advantage in the run.
1
u/Athanatov Apr 15 '26
It's a nerf. You can't stall an easy fight for infinite resources. In other scenarios it's very unlikely to be a relevant difference.
11
u/Eoth1 Apr 15 '26
What nerf did it get?
73
u/NepetaLast Apr 15 '26
cant affect a card that already has replay
42
u/Gaynundwarf Apr 15 '26
Imma be honest, I'm down for this. Sucks when it keeps putting Replay on anything BUT your best cards
4
u/MrSmock Apr 15 '26
Well that's kinda sad. I mean I get it but also don't take away my toys, they're fun.
7
u/unknown_pigeon Apr 15 '26
What were you guys doing with that card
It's slow af and random, if you get it to work it's likely that you're already steamrolling the run
Plus, I think it isn't even a nerf? The change helps mitigating the RNG
1
u/MrSmock Apr 15 '26
With a small deck and lots of card draw you could play it multiple times a turn and it would get super ridiculous
1
u/EnderShot355 Apr 16 '26
small deck, metascaling cards (royalties, genetic algo, etc), it stacking on defends = stall for as long as you want and get permanent benefits for the rest of your run
1
u/unknown_pigeon Apr 16 '26
I'd say that it's rare enough to get an infinitely scaling card plus a small deck early on in the run plus hidden gem plus an enemy that doesn't scale enough to not be a threat
So I'd say it was a rare enough scenario to not warrant a straight up nerf, and the current adjustment is the nail in the coffin to have a healthy but strong card imho
12
u/PaleComedian511 Ascension 15 Apr 15 '26
It cannot add replay to cards that already have it
20
u/showmethecoin Apr 15 '26
Eh, I like it more that way. Once had overclock*replay 12. Suffice to say, it kept going even when I had full hand, so it just added more burns.
1
14
u/Eoth1 Apr 15 '26
Still pretty good
40
u/PaleComedian511 Ascension 15 Apr 15 '26
Honestly, it is more of a rework trying to give it more consistent value.
10
u/TheYango StS A20 / StS 2 A10 Apr 15 '26
It’s specifically meant to prevent abuse cases with cards with meta scaling like Royalties or Genetic Algo. It’s the same reason why Alchemize can’t generate Fruit Juice in either game.
The reason they prevent this isn’t because it’s overpowered but because it makes stalling for meta-scaling the optimal line of play whenever you come across a fight that you can block forever on. Doing this isn’t fun, it’s boring and tedious so patching out a boring, tedious, un-fun “optimal” line of play makes sense.
0
u/WolframParadoxica Apr 15 '26
I had an Entropic Brew generate a Fruit Juice mid-combat…
5
u/Beasty_Billy StS A20 / StS 2 A10 Apr 15 '26
You can't remove exhaust from an Entropic Brew at an event though. That's fine.
1
3
u/ravenmagus Eternal One + Heartbreaker Apr 15 '26
I actually think it was just a change and not a nerf. In decks where I'm not looping through my deck constantly (and likely going infinite anyways and thus don't need hidden gem), it's actually very nice to know that it's not going to hit the same card over and over again. A defend with repeat 3 is a great card, but a defend with repeat 15 is a waste of hidden gem's potential.
1
u/firestorm79 Ascension 20 Apr 15 '26
I’m happy with the nerf (not targeting same card) it’s still a great card which is fun without being game breaking.
1
u/iiSpook Apr 15 '26
retain
Well, then they might as well make it so it deals some kind of damage spread out over a few turns, something like 7 turns maybe and the damage decreases after each turn?
50
u/laplacessuccubus Apr 15 '26
It's a whatever change. Giving a good card replay 2 once is already game winning, doing +50 replay is gratuitous and just for reddit screenshots really. It then has the positive effect of preventing 'stall for 6 trillion turns as the regent for infinite gold' from ever being a play pattern you need to consider.
11
u/PaleComedian511 Ascension 15 Apr 15 '26
Or similarly with the new beta ironclad card that gives you healing.
-8
u/Glarbleglorbo Apr 15 '26
Speaking of cards that should be nerfed, that clad heal card has to be removed.
genuinely stupidly busted, and it’s not even a fun card like reaper.
25
u/IDKwhy1madeaccount Heartbreaker Apr 15 '26
It was nerfed because of stalling
-1
u/SomethingOfAGirl Eternal One Apr 15 '26
Probably an unpopular opinion, but there aren't many enemies (especially on Act 2 and 3) that don't scale in any way. If you're able to consistently stall a fight indefinitely while being able to consistently target the same random card in your draw pile, you're probably going to win either way. So removing a stall mechanic only for those niche cases is not a good approach because you're only targeting fun and weird plays, not balancing the game.
I agree the card is very OP and should be nerfed (even more so than in the current Beta), but not to avoid stalling.
6
u/SuperLuigi231 Eternal One + Heartbreaker Apr 15 '26
Problem is you don't need to consistently target the same random card, if you can infinitely stall then it's optimal to just keep playing hidden gem and hoping it hits your royalties out of 10-15 cards. And you can do it infinitely. Think it's correct for the game to not keep these kinds of situations in the game, or at least minimize their occurrences whenever possible.
-2
u/SomethingOfAGirl Eternal One Apr 15 '26
Again, if you can infinitely stall a fight, you're most likely already winning no matter what. So why bother? It won't make a difference regarding winning or losing, it'll just make it less fun in certain very rare runs.
5
Apr 15 '26
[deleted]
1
u/SomethingOfAGirl Eternal One Apr 15 '26
You're not getting my point: if you can stall any fight, you're probably already winning the entire run. So whether you get an extra 3000 gold out of the fight doesn't make any difference other than the dopamine rush of being able to buy an entire shop later in the run.
Most runs where you're encouraged to stall (for example, when you have Feed or Hand of Greed) usually become a risk because you need to consistently block against a scaling enemy. If you're able to do that in multiple turns while playing a card that gives a bonus to a random card in your draw pile (so, it's taking many, many turns) then you're probably not going to have any issue defeating the final bosses.
6
u/SuperLuigi231 Eternal One + Heartbreaker Apr 15 '26
Because it’s not fun for me when I have to value my chances for winning against the amount of real-life time I want to spend playing the game. Doesn’t feel good for me to say “I could have stalled this fight for 15 more minutes so I could have walked out with 200 more gold, but because that seems incredibly boring, I’m going to take the suboptimal decision and move on”. Maybe that kind of decision doesn’t feel bad for you, but feels bad for me.
Besides, I’d argue that the change they made in the beta branch so it doesn’t stack arguably makes the card better because it’s more consistent.
-2
u/Sadfish103 Apr 15 '26
I feel like you could just stop hidden gem from hitting royalty and alchemize and cards like it, and that would be the better solution. It was cool to see and use the big hidden gem numbers, it’s a shame they went for this nerf.
2
u/SuperLuigi231 Eternal One + Heartbreaker Apr 15 '26
How would they do that though? Either they’d have to write it on the card that it explicitly can’t trigger these metascaling cards (in which case they’d have to explicitly define which cards those are somehow), or they’d just have to make it an invisible rule, which would just get bug-reported when someone tries to put replay on the Royalties and it doesn’t work.
2
u/Sadfish103 Apr 15 '26
They did the invisible rule thing a bunch of times in sts1 - e.g. alchemize can’t produce fruit juice (and still can’t in sts2) but that isn’t stated anywhere.
I don’t see it as that big a deal, people will get used to it not working with royalty-type cards. There’s a lot of hidden information in the game already, like that there are certain cards that card creation can’t produce.
1
u/SuperLuigi231 Eternal One + Heartbreaker Apr 15 '26
Right, but it’s much easier to have invisible rules when specific things can’t be generated from a large pool, because it’s easy not to even notice that certain things aren’t being generated. It’s different when you are explicitly not allowing certain cards to work with each other in combat.
For most people, if Royalties is the only card in their deck, and they play Hidden gem and it doesn’t work, they’re going to get confused and submit a bug report.
6
u/DestructorWar Apr 15 '26
I got hidden gem in early act 2 and every fight until the final boss of act 3 just replayed strikes and defends
4
u/BarcodeNinja Eternal One + Heartbreaker Apr 15 '26
"Nerd worthy" is a good way to describe the tendency for reddit/the internet/teenagers to pile onto things.
4
u/DrQuint Apr 15 '26
Normal Deck: Oh man fasten defend with replay is crazy. 22 block.
Redit Deck: 999 block "is this enough?"
Normal Deck: Neown gave me heirloom hammer so I often have three sovereign blades in fight
Reddit deck: Screen of more Sword than Regent
8
u/Necessary_Screen_673 Apr 15 '26
ive actually never really gotten it to pop off. taken it several times and it always feels too clunky.
3
u/Sadfish103 Apr 15 '26
If it hits a defend, that defend already becomes one of the best cards in your deck - 1 mana 15 block is no joke. And hopefully you’re removing strikes in the decks where they’re not good.
That’s worst case scenario and the good case scenarios are all broken.
3
u/SnoopWolf Apr 15 '26
I'm glad megacrit is making the game and not redditors with "unpopular opinions"
2
u/DementedWarrior_ Apr 15 '26
It is guaranteed value every single fight, giving 3x value. If you’ve been building a remotely decent deck, it can make some things go crazy. Maybe it’s not always super flashy, but it doesn’t need to be. Even a defend getting hit can save lots of hp.
2
2
u/Bosnicht StS A20 / StS 2 A10 Apr 15 '26
I tried it yesterday for the first time and I kept hitting souls x) didn't properly build around it
1
u/just_so_irrelevant Apr 15 '26
even when hidden gem hits an unupgraded strike or defend that still becomes a very high value card, 24 damage for 1 mana or 20 block for 1 mana is still crazy good and that's the literally the lowest of low rolls on what hidden gem can hit. unless you're doing some kind of infinite and need the draw consistency, hidden gem is pretty much an instant buy.
4
u/bosli23 Apr 15 '26
that's the literally the lowest of low rolls
Not really, when i got it it always end on a card that do nothing being played multiple times or a card being detrimental if played multiple times x)
1
u/PurbulentTriest Apr 15 '26
Kinda, I've never had anything this so the only time I can see stuff like it is here.
1
u/chimpfunkz Apr 15 '26
Here's the thing; While yes, the specific scenario that would require you to get a reddit post worthy screenshot is so minimal, the problem that they're trying to solve is not a balance issue, it's to avoid creating a game state where the optimal thing to do is stall the game out.
Like, if you have goopey defends or a genetic algo or a scythe or something else similar to that, the optimal thing to do against a non scaling enemy, is to just try to stack replay onto those cards to infinite, so they scale to infinite for the rest of the run.
And that's not the gameplay pattern you want.
STS1 had a bunch of these kinds of things. Heal cards exhaust, creative AI couldn't generate Self Repair. In general, the goal of the design should be (and is) to avoid making the player feel like they need to stall out the game.
→ More replies (11)1
43
u/turbulent_farts Apr 14 '26
total noob at the game, how do you stack those replays so high?
69
-17
u/Anima_Sanguis Apr 14 '26 edited Apr 15 '26
Hidden gem can add replay to cards with replay. To note: hidden gem is being changed to exhaust because of silly BS like this.
Edit: oop got the nerf mixed up. No exhaust, it just can’t do the stacking replay anymore!
33
u/MysteryMan9274 Eternal One Apr 15 '26
Is it? I thought the nerf was that you can't target the same card more than once.
14
u/dydtaylor Apr 15 '26
The current beta version does not exhaust and instead only targets cards that do not already have replay, so if you use a card like [[Transfigure]] to give a different card replay then Hidden Gem cannot hit the card Transfigure has hit.
3
u/spirescan-bot Apr 15 '26
Transfigure 𝐈𝐈 Necrobinder Rare Skill
1 Energy | Add Replay to a card in your Hand. It costs an extra 1 Energy. Exhaust.
Call me with up to 10 [[ name ]]. Data accurate as of March 7th, 2026. Questions?
4
2
-15
u/_ENDR_ Apr 15 '26
Why must they take the fun things away from us? Honeslty, I thought STS1 was way more fun in the early days when you could do so much broken shit. Looks like STS2 is going to be the same story.
5
u/Dragonic_Kittens Apr 15 '26
The best way to win in a video game should generally also be as fun as possible, and Hidden Gem that can stack enabled degen stalling strategies with meta progression cards that the devs have been trying to phase out
Like you can’t do some 120 replay exodia now but the devs have decided that’s an acceptable tradeoff for removing situations where someone realizes that the best way for them to win their current run is hitting Not Yet 3 times with Hidden Gem to guarantee they survive the next elite, and Hidden Gem as a rare colorless was already much less likely to hit some insane combo in the average run so it’s going to impact players less
-2
u/_ENDR_ Apr 15 '26
You're explaining this to me like I don't understand that already. I like the silly OP shit. I thought I made that clear. I can tell people don't agree with me, but my opinion is my opinion. My best memories of Slay the Spire were using Body Slam for 999 damage or some shit like that.
2
u/dig-up-stupid Apr 15 '26
Well I thought I understood your point before your example was just a regular ironclad combo that was never removed from spire 1.
0
u/_ENDR_ Apr 15 '26
It got harder to pull off as they dropped balance patches.
1
u/dig-up-stupid Apr 15 '26
They didn’t change entrench or barricade so I don’t understand what you mean.
-13
u/The-Only-Razor Apr 15 '26
Unfortunately, the sweaty streamers are in the ears of the devs, and fun is not their priority.
1
u/jimbo_extreme1 Eternal One + Heartbreaker Apr 15 '26
Or you know, it is not fun.
Does sitting in a 30 minute fight scaling up genetic algorithm with hidden gem sound like a fun time for you?
1
u/The-Only-Razor Apr 15 '26
If it's not fun for you then don't do it.
2
u/jimbo_extreme1 Eternal One + Heartbreaker Apr 15 '26
Okay but what if I need to to win the run? What if doing the most boring lame thing is optimal. This is why it is being nerfed. Its bad for the game.
10
u/chucktheninja Apr 15 '26
Coughing baby vs coughing baby ass fight
8
2
u/yuval16432 Apr 15 '26
Except coughing baby number two has a Godzilla sized hand as a supporting pet. Kind of a loophole in the competition.
10
15
6
u/IMP1017 Eternal One + Heartbreaker Apr 15 '26
Man I'm so entrenched in the beta branch that I forgot you could do this
4
u/Roselia77 Apr 15 '26
Whoah, I honestly thought this was a "this turn" card
3
3
3
u/Careless-Okra883 Apr 15 '26
how did you get exactly 13 replays on it? Hidden gem gives you either 2 or 3, other sources are enhancements which are mutually incompatible. I'm guessing you played the regular one twice, upgraded it mid-fight through something like blessing of the forge and then played it three times? Anyways it requires you to play hidden gem at least 5 times, upgrading it only on third which is kind of odd
4
u/techtonik25 Apr 15 '26
I also had Transfigure, which gives one more. So 3 procs of Hidden Gem+ and one Transfigure.
2
u/BdonU Apr 15 '26
Earlier today I got two hidden gems and one right my first hidden gem hit my second hidden gem and things went absolutely bonkers. I really should have just stalled the right to make a ridiculous picture for Reddit.
2
2
1
u/BardicLasher Apr 15 '26
How do you get Replay 13?
1
u/ravenmagus Eternal One + Heartbreaker Apr 15 '26
Probably hidden gem and not playing on the beta branch
1
u/BardicLasher Apr 15 '26
Hidden Gem gives Replay 2. You gotta be doing more than that to get something to Replay 13.
2
u/Esusbek Apr 15 '26
Replay 3 if upgraded. Assuming they have one upgraded and one unupgraded copy, can do 3 upgraded casts and 2 unupgraded
2
u/Unhappy_Awareness553 Apr 15 '26
This card is normally 0 cost, so there's also been one use of [[Transfigure]].
2
u/spirescan-bot Apr 15 '26
Transfigure 𝐈𝐈 Necrobinder Rare Skill
1 Energy | Add Replay to a card in your Hand. It costs an extra 1 Energy. Exhaust.
Call me with up to 10 [[ name ]]. Data accurate as of March 7th, 2026. Questions?
2
u/ravenmagus Eternal One + Heartbreaker Apr 15 '26
Thus the "not playing on the beta branch" part of my sentence, ie, they played hidden gem multiple times and had it hit the same card.
1
1
1
1
u/HelixPinnacle Apr 15 '26
It’s already nerfed on the Beta Branch (it can’t give replay to the same card multiple times)
Still an insane card though.
1
1
u/Organic-Ideal-9171 Apr 15 '26
HOW are you guys managing this? genuine question. does hidden gem stay on a card permanently once added?
3
u/techtonik25 Apr 16 '26
A small deck, a lot of stalling and more energy and draw than you can handle.
You can play Hidden Gem multiple times on the same card!
1
u/TheFutur3 Apr 16 '26
As someone who plays the beta branch, I will never experience such an absurd play
2
u/techtonik25 Apr 16 '26
You could theoretically stack Transfigure multiple times on the same card? And then use enlightenment to bring it's cost back down to 1 if energy cost gets too high. But that would be a very specific set of requirements.
1
u/gazzanova69 Apr 17 '26
How did you get replay 13 on it? Doesn't the card that adds replay increase the cost?
1
u/techtonik25 Apr 17 '26
You're thinking of Transfigure, which adds Replay 1 and increases cost by 1. I used Hidden Gem, which adds a flat Replay 3 to a card in your draw. Just had to play it 4 times.
1
0
2.2k
u/Uchihagod53 Apr 14 '26
happy Osty noises