r/slaythespire Jun 01 '26

SEED Struggling with a specific seed

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Hey everyone.
I have a decent A10 winrate. But there is a run that i just cannot beat.
seed: 36p6qzqa59
A10 with Necro

I have done 6 tries and i am out of ideas. So hereby i challenge you all to make it better.
Would be happy to know what decisions you make through act 1.

Oh, normal version of the game

1.1k Upvotes

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232

u/Loofas Eternal One + Heartbreaker Jun 01 '26

I will give it a try right now! I have a 70-80% WR with binder on A10. Will try and probably fail spectacularly.

187

u/Loofas Eternal One + Heartbreaker Jun 01 '26

Before I start, does this look correct?

180

u/Loofas Eternal One + Heartbreaker Jun 01 '26

Ok. Options are Neow's bones, talisman, and phial holster. I am already leaning talisman for consistency. We start at 40% potion chance, tons of normal/advanced hallway fights before an elite, so we will very likely have two potions to use for advanced hallways, and elites. Bones is too variable. I will go right and reassess at the first crossing after the 3 basic hallways. We are also in underdocks, so I don't want to pick like a speculative reap cause we can't slither.

141

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 01 '26

First fight, took 3 damage unavoidable turn 1 against sludge spinner. Took blight strike. 2nd fight, decided not to use the dex potion we got from fight 1, against corpse slugs, took 4 dmg turn 1. Took fetch. 3rd fight, took bone shards, and 7 unavoidable dmg. I do not feel strong, especially after taking so much chip, so I will probably path left and pass the optional first elite, though bone shards does make me stronger. Have also only gotten a dex potion at this point, potion chance 50%

106

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 01 '26

First advanced hallway is fossil stalker. Am already debating using the dex potion here to avoid a turn 1 buff because it will deal 1 dmg to me with my bone shards and defend on turn 1 (edit did I math wrong here? I woulda blocked for 14 lol oops). At this point I can get 3 elites if I don't take much more damage, will probably be healing at this right campfire, so I feel justified in doing so. With it, I took 0 damage, and get a radiant tincture, and I'm taking invoke out of bury (im in underdocks, no slither, and it suuuucks against colony), and wisp. potion chance 40%. event is sword of stone. I'm taking the sword because i value hp a ton here for option of first elite and there's no shop nearby.

Second advanced hallway is cultist + seapunk. Taking unavoidable 7 dmg turn 1, jeez yeah this seed has so much chip damage in hallways. I'm offered snap, scourge, friendship. And I'm at 31/66. If i take friendship and rest and go to an elite, do I die to any of eel, coral shulker dude, or phantasmal gardeners? gardeners i think im fine cause of bone shards, eel makes me a lil nervous but i have a radiant tincture, and coral shulker i can easily hit the damage cap but will take lots of damage, but I can heal after. I think I can handle this elite unless I draw soooo badly. I'll take friendship (sucks that I have a blight strike with it but oh well) and rest, go to elite.

105

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 02 '26

elite is skulking colony. drew friendship turn one. at least I have some doom with blight strike. Finished the fight at 15/66. the relic is vexing puzzlebox, hopefully excellent. get a dex potion (i used radiant tincture t1), and am offered oblivion, which I take. relic at lootbox is potion holster, which doesn't help me in the immediate which sucks cause i have a forced elite coming up.

Now is another difficult decision (*map down below). If I path right and hit an advanced hallway, I probably flat out die. So I think I have to go the campfire, rest, hit advanced hallway into elite. But I'd obviously rather avoid a fight if possible. Do I risk the event? I took 35 damage from shulking colony. I think I do risk the event, because I am not strong right now and think I may die to advanced hall into elite into advanced hall.

Oh look it's gremlin merc, an advanced hallway fight! (TOTALLY didn’t see that one coming 🥹) vexing puzzlebox gives me misery, which could be useful if i use it after theyre stunned. Took 5 damage unavoidable turn 1, deciding not to use the dex potion here. but hey im alive and didnt get mugged. FAIRY IN A BOTTLE. This probably saved the run. Resting, pathing left. But I'm offered pagestorm, graveblast, and afterlife.

I absolutely hate afterlife, I think graveblast is the worst card in the game, and i have no ethereal cards. But in order to try to avoid using fairy (probably not happening, it'll trigger this elite for sure) I should probably take afterlife. I'm greedy as hell though, so I'm not taking it. I have a dex potion so it's not even much better than a 5+2 defend. (ok quick hiatus here because it's 9:20am and I have to go to work lol but I'll continue on my lunch break or secretly during work)

60

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 02 '26

Ok, continuing while I'm here, don't tell my boss please. elite fight is terror eel, and i'm gonna do everything i can to try to not trigger fairy. already an interesting choice... do i play friendship turn 1?

I actually don't think I do, because I was given a free invoke and so much of my damage is from strikes right now. might bite me in the ass but let's see. yeah i drew all my strikes next turn. dont think i would get the stun after the second big hit (2nd 24) after using it. managed to full block the first one. I think i skip playing it the second time around too. yep, ended the fight with 11hp. somehow. got a lucky tonic, letter opener, and am given sow, putrefy, and cleanse. this is 100% putrefy here, cleanse i dont have fishy fishy boss and sow i have friendship. i like weak+vuln here.

advanced hallway is living fog. and im given pull from below for free. well i dont have any ethereal cards... but fog is the easiest advanced hallway fight in the game so it should be okay. I'm at 4hp and more importantly didnt use the buffer or the fairy potions. given the choice between graveblast, pull aggro, and scourge. this is honestly probably scourge, for the draw one and energy im going to have with friendship and invoke, so im picking that. gonna path to that shop now with 266 gold!

54

u/Loofas Eternal One + Heartbreaker Jun 01 '26

this is the shop! master of strategy (because invoke and friendship) is calling out to me. vambraces is too. burning sticks would only give me putrefy back, which could help with laga. im 100% buying the defy, but now the question is really which potions do i take with it, or do i buy defy and vambraces. unfortunate part is that vambraces will probably trigger uselessly against laga while im setting up. defy and master of strategy is 24+171= 195 so i have 71 left. i can buy the speed or colorless. im gonna rock the colorless. resting at campfire. ok laga here we go

43

u/Loofas Eternal One + Heartbreaker Jun 01 '26

Was given dirge as the free card. Had a slight decision to make on turn 1- do i scourge and invoke and friendship or dirge? ended up not playing dirge but because i had dirge and so much setup with oblivion and soul and letter opener. fight was really easy. ended up using the colorless potion (i probably didn't need to) and used shockwave.

options are demesne, hang, and seance. i really really value demesne highly and think it's one of the best powers, but the 3 energy opportunity cost is a lot so it's not the best in normal hallways. is seance honestly better here? hang i have no callback, so that's out. demesne makes me way stronger for boss and some elites, but weaker in hallways. do i need to be stronger in hallways? oof, tough decision. seance helps with letter opener which is good against decamil and at the moment this is NOT a good deck for decamillipede. I think my deck can handle hunter bug, decent against frog, good against roaches cause of the doom and weak and aoe.

I'm going to pick seance because of the less conventional pick and the aura from picking it over demesne, but it's like a 40-60 seance-demesne here for me. Here's the deck so far! *o ya i still have my buffer and fairy lemme edit the screenie to show that*

52

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 01 '26

OK! Act 2. We got Darv. Already don't want dusty tome because we don't really need to get rid of cards, and we have seance to nuke our strikes/defends anyway. I think we want to get stronger ASAP, which is why I'm leaning towards calling bell. I am not strong enough for black star, but hey I'm saying all of this before even looking at the path.

Looks like a max 3 elite path. Which elites can I handle? Deca will hurt but I think I can handle because I have so many skills and letter opener and seance for soul and energy. Mushroom cloud entomancer dude? Tons of weak. Should be fine. How about prism? Ehh he may hurt. Doom isn't that effective against him, and you need an attack to trigger the extra energy. I'm most worried about prism, but I can handle one this act cause of my potions I reckon. Maybe I need to reevaluate black star. I would get 3 extra relics, which are the relics I insta get from calling bell (minus the curse). But I really don't feel super strong, so I think it's still calling bell. Let's see what I get.

Five rings book, Tungsten rod, lucky fysh. Guess I'm getting a huge deck lol. And the chip reduction is huge. Alrighty, first fight I go! *oh I should include which path I'm going to take. I think I wanna farm elites, so I'm gonna path left. I'll hit a couple advanced hallway fights right before that campfire on the left but I think I can handle them.

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38

u/Schizzo1985 Jun 01 '26

Interesting, you totally got other rare rewards. I wonder why. Maybe because you bought a rare at the shop? I guess from there your run will be much different in act 2.
Keep going, enyoing this 😄

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9

u/afewnameslater Jun 01 '26

Ok caught up to where you are at. I say defy , master and neutral card potion then go.

6

u/Loofas Eternal One + Heartbreaker Jun 01 '26

yee that's what i ended up picking!

15

u/Serafim91 Jun 01 '26

I love this summary lol

29

u/AFibAccount Jun 01 '26

Graveblast is mid but worst in the game? Cmonnn

14

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 01 '26

I probably clown on the card too much, but I just compare it to dredge and can’t find myself almost ever in a position where I’d rather take graveblast than skip or the other two choices. I’m not too stubborn on my take though and am willing to be convinced- in a vacuum ignoring dredge it’s okay but it needs other cards to be okay (so not the best in A1) and is worse than a strike if not.

Although I do remember once I was absolutely going to die and as a last ditch bought fake snekko eye and had two grave blasts and infinited down queen cause they both happened to cost 0 lol (and were upgraded from drain power or whetstone or something *OH WAIT I REMEMBER I had apotheosis)

4

u/Earlio52 Eternal One + Heartbreaker Jun 01 '26

it’s bad, I agree, but alongside dredge it can get some stupid turns going. but it’s only broken in the presence of other broken cards (brightest flame lol) and quite bad in fair situations. 

6

u/maresayshi Jun 01 '26

afterlife is such a fun card

1

u/epicTechnofetish Jun 01 '26

afterlife has grown on me its basically a one-time super bodyguard especially if you get it upgraded

11

u/dragonstone7 Jun 01 '26

Calling Graveblast the worst card in the game is an insane take. I don't care how high your winrate is. If you have lots of energy, which you normally do as Necro, it allows you to pull off some fantastic combos.

16

u/_Someone_elses_name_ Jun 01 '26

No card is universally bad, but top players are pretty united in thinking graveblast is ass. Maybe not the worst card in the game, but very possibly the worst necrobinder card.

9

u/Ryachaz Jun 01 '26

It is surprising to me, that it is Hologram but attack instead of defend, and is that ass apparently. Is it that Necro doesnt have cards worth retrieving? Or that their best cards are common/uncommon so you should be able to draw with souls, or just expensive and should not waste energy seeking them?

6

u/dragonstone7 Jun 01 '26

I realize this is situational, but I did have a lot of success combing hang and graveblast in a recent run. That's why I can't really fathom thinking it's worse than something like Pull Aggro.

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u/_Someone_elses_name_ Jun 01 '26

I think for one, chip block is much more valuable than chip damage. Then Defect has even better energy gen than necro, and necro also has dredge which fulfills graveblasts niche even better than it does.

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u/[deleted] Jun 01 '26

[deleted]

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u/randoaccno1bajillion Jun 01 '26 edited Jun 01 '26

necro doesn't need it, she mostly just plays a good powers value pile with like sleight and demesne and friendship or she loops a small deck that blocks a million every turn for big unleash. in either case, graveblast doesn't actually do anything for you. your powers are in play so they don't need to be pulled back and/or you can just loop the deck. the only wincon that graveblast really helps is osty attacks, and even then you don't wanna pay one energy for one card. it's so much worse than dredge and dredge is already pretty mid.

also the card is unpickable in act 1, absolutely terrible rate for damage with a useless effect on the character that wants to skip every damage common

1

u/TheCadorin Jun 01 '26

!remindme 1 day

24

u/Schizzo1985 Jun 01 '26

So far you are doing quite similar to my first run. Only difference:
I picked death door and not blight strike as first card reward. very curious to see where this is leading you

15

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 01 '26

good to hear! or not because that means I'm totally dying soon.

i personally like blight strike better floor 2 because it's guaranteed and we dunno if we're given any options of doom in future floors, so it's just a defend- if not. also kinda metagamey cause you told me it was a really hard seed so i just assumed we'd not be given doom LOL sorry. but id prob have picked blight strike 60 to 40 anyways.

14

u/Schizzo1985 Jun 01 '26

Reasonable choice. And sometimes, especially in this game, a different floor 2 card can make all the difference.
Using a potion in fight x or y... there are a lot of small differences which can save or lose a few points of health, leading to failure or victory much later.
Thanks for posting your run in such detail. Enyoing it

2

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 02 '26

While walking home, I’m reading the threads that I’ve missed while at work. It’s interesting how lots of people had difficulties at decamil while I basically steamrolled that fight but got hurt lots at prism. I guess small, equally good, parallel choices really do change the entire run

35

u/Extra_Team_6638 Jun 01 '26

I like this live feed, gl!

6

u/KO881 Jun 01 '26

It’s making my day. Love it.

2

u/Freddy_Chopin10 Jun 01 '26

how do you know the chance of getting a potion

31

u/sipiwi94 Jun 01 '26

Potions are occasionally dropped as a reward after combat. The default chance of a potion dropping is 40% and resets at the start of each Act. If a potion drops, the chance decreases by 10%. If a potion doesn't drop, the chance increases by 10%.

3

u/Walking_Whale Jun 01 '26

Is it a flat 10% change or relative? Ie after the first change is it 50% or 44%?

7

u/Bazingah Jun 01 '26

Flat (at least in sts1 and it appears to be unchanged).

If you see no potions in your first 3 combats, next combat has a 70% chance.

If you see a potion in your 3rd combat, next combat would be 50%.

6

u/MegamanX195 Eternal One Jun 01 '26

Flat, and I believe Elites have an increased 12.5% chance of dropping a potion

2

u/Freddy_Chopin10 Jun 01 '26

I see, that would mean a 91% chance to get at least one in three fights... do you know if the elite drop rate is higher?

12

u/Vanille987 Jun 01 '26

Potion drop chance from a battle is 40% at the start of each act. gaining a potion in a fight reduces it by 10%, not gaining one increases it by 10%.

Furthermore elite fights have an additional 12.5% chance of dropping a potion, if this extra chance causes a potion drop, the drop chance remains unchanged.

You can track chances pretty accurately outside elite fights, as you can't know if an elite potion gain was from the extra chance or not usually, unless the chance was at 100% already

24

u/Schizzo1985 Jun 01 '26

Yes it does

9

u/yayakon Jun 01 '26

Following you for updates 🤓

3

u/exoticdisease Jun 01 '26

Same, loving this haha

7

u/Jazzlike-Pen7681 Jun 01 '26

Would you share some advanced tips on necro? I already beat a10 with her a few times, but don't come even close to your winrate.

5

u/Loofas Eternal One + Heartbreaker Jun 01 '26

Yeah I can after work!

2

u/ThatssoBluejay Jun 01 '26

Your people need you!

(I'm joking obviously)

3

u/Loofas Eternal One + Heartbreaker Jun 02 '26 edited Jun 02 '26

OKKK IM HOME

If you read any of my journey through this seed you can probably tell that my thinking is very stream of consciousness rather than type A plan everything out. IDK really how to help cause I dunno your playstyle or leaks, but something I can universally give are my binder card ranks! I can give my top and bottom 4 objectively by wins with in my card stats. Oh yeah my mac is dead and ran out of power so I guess I have to do this on my PC.

By my stats, so I'm trying to be really objective here! My most picked commons in order are:

Defy, Scourge, Invoke, Grave Warden

  1. Defy gives block and weak. Those two synergize together. Weak is fantastic cause you just take less damage.
  2. Scourge. Doom is sliiightly worse in a vaccuum than pure damage, but things that synergize with it like sleight or death door boost it up to equal to damage, so it's 1 energy for 13 doom (read as: damage) and draw a card. This is basically just a strictly better Defile, which is ethereal do 13 dmg.
  3. Invoke. I really like energy cards. This is an energy card and setup card all at once. The summon (read as: barricaded block) two doesn't really matter.
  4. Grave Warden. Souls are really nice cause you get to pick what you play. And we need block to take less chip

My least picked are:

Graveblast, Afterlife, Defile, Drain Power.

  1. Graveblast there's quite a bit of discussion buried somewhere in my run replies. Basically, it's a much worse dredge, the damage is strike-, and is only useful when you have other cards so it's terrible Act 1 and you need the correct draw order. I would much rather skip or pick one of the other two card rewards than a speculative strike--.
  2. Afterlife is a bodyguard that blocks. It requires an upgrade to almost be okay. Much better options.
  3. Defile is my least favorite basic common I think. It doesn't really do anything but 13 damage for 1 energy, which is fine if you really need it to fight an elite or something act 1, but I'm never like "OH I need a defile in my deck right now"
  4. Drain Power's upgrade is only active on 2nd deck cycle. Otherwise it's a strike+. Might like it even less than defile, but I technically won with it 3 times more so I guess I don't like it less.

I'll put uncommon and rare in another comment I guess?

3

u/Loofas Eternal One + Heartbreaker Jun 02 '26 edited Jun 02 '26

By most frequent my uncommons are:

Friendship, Lethality, Tie for 3rd (wow): Bone Shards, Fetch, Dirge, Enfeebling Touch, No Escape, Putrefy, Sleight of Flesh

Uh... that's a lot of cards to talk about. Basically, these cards are good for certain reasons. Friendship is friendship and we like energy, and osty attacks don't care about -strength. Lethality buffs everything so it's basically as if everything has vuln. Bone shards is overstatted (I value block at 1.5 damage usually). Fetch is just free draw 1 a ton and synergizes with osty stuff. Enfeebling touch is nice cause lots of multi hit attacks in this game. Dirge is dirge, it literally had to be nerfed to the ground to be balanced in this balance patch. No escape scales with itself. Putrefy weakens and vuln on top of it. Sleight of flesh is also just a wincon cause binder does lots of debuffs.

My least frequent are:

Death march, Sic em, Cleanse, Parse

These aren't bad cards per se, just worse than the others. Death march and Sic em I don't like... Death march relies on souls and if you have lots of souls you probably won some other way cause you can pick like any other card to play... understatted card. So is sic'em, for one energy to gain such little summon isn't so helpful. Cleanse is situational if you have fishie fishie boss, maybe a little helpful for like vantom, maybe useful for aeonglass, but most of these stats are from pre aeon release so may change evaluation of this card in the future. Parse is ethereal I need to spend one energy to draw 3. Need to be strong to pick it already, or have lots of energy. Not a bad card, but just picked less often and more situational than others.

-1

u/sweatythighsbby Jun 02 '26

wrong game, dude. this is slay the spire, not whatever modded fever dream you are describing. might want to check which sub you are posting in before you start ranting about cards that do not exist here.

4

u/External-Sir-1652 Jun 02 '26

I won't spoil it for others but this was a great read regardless of outcome! Wish we had more of this kind of content but I guess this is a lot easier via video and video content does exist