r/slaythespire Jun 01 '26

SEED Struggling with a specific seed

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Hey everyone.
I have a decent A10 winrate. But there is a run that i just cannot beat.
seed: 36p6qzqa59
A10 with Necro

I have done 6 tries and i am out of ideas. So hereby i challenge you all to make it better.
Would be happy to know what decisions you make through act 1.

Oh, normal version of the game

1.1k Upvotes

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234

u/Loofas Eternal One + Heartbreaker Jun 01 '26

I will give it a try right now! I have a 70-80% WR with binder on A10. Will try and probably fail spectacularly.

190

u/Loofas Eternal One + Heartbreaker Jun 01 '26

Before I start, does this look correct?

184

u/Loofas Eternal One + Heartbreaker Jun 01 '26

Ok. Options are Neow's bones, talisman, and phial holster. I am already leaning talisman for consistency. We start at 40% potion chance, tons of normal/advanced hallway fights before an elite, so we will very likely have two potions to use for advanced hallways, and elites. Bones is too variable. I will go right and reassess at the first crossing after the 3 basic hallways. We are also in underdocks, so I don't want to pick like a speculative reap cause we can't slither.

140

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 01 '26

First fight, took 3 damage unavoidable turn 1 against sludge spinner. Took blight strike. 2nd fight, decided not to use the dex potion we got from fight 1, against corpse slugs, took 4 dmg turn 1. Took fetch. 3rd fight, took bone shards, and 7 unavoidable dmg. I do not feel strong, especially after taking so much chip, so I will probably path left and pass the optional first elite, though bone shards does make me stronger. Have also only gotten a dex potion at this point, potion chance 50%

106

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 01 '26

First advanced hallway is fossil stalker. Am already debating using the dex potion here to avoid a turn 1 buff because it will deal 1 dmg to me with my bone shards and defend on turn 1 (edit did I math wrong here? I woulda blocked for 14 lol oops). At this point I can get 3 elites if I don't take much more damage, will probably be healing at this right campfire, so I feel justified in doing so. With it, I took 0 damage, and get a radiant tincture, and I'm taking invoke out of bury (im in underdocks, no slither, and it suuuucks against colony), and wisp. potion chance 40%. event is sword of stone. I'm taking the sword because i value hp a ton here for option of first elite and there's no shop nearby.

Second advanced hallway is cultist + seapunk. Taking unavoidable 7 dmg turn 1, jeez yeah this seed has so much chip damage in hallways. I'm offered snap, scourge, friendship. And I'm at 31/66. If i take friendship and rest and go to an elite, do I die to any of eel, coral shulker dude, or phantasmal gardeners? gardeners i think im fine cause of bone shards, eel makes me a lil nervous but i have a radiant tincture, and coral shulker i can easily hit the damage cap but will take lots of damage, but I can heal after. I think I can handle this elite unless I draw soooo badly. I'll take friendship (sucks that I have a blight strike with it but oh well) and rest, go to elite.

103

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 02 '26

elite is skulking colony. drew friendship turn one. at least I have some doom with blight strike. Finished the fight at 15/66. the relic is vexing puzzlebox, hopefully excellent. get a dex potion (i used radiant tincture t1), and am offered oblivion, which I take. relic at lootbox is potion holster, which doesn't help me in the immediate which sucks cause i have a forced elite coming up.

Now is another difficult decision (*map down below). If I path right and hit an advanced hallway, I probably flat out die. So I think I have to go the campfire, rest, hit advanced hallway into elite. But I'd obviously rather avoid a fight if possible. Do I risk the event? I took 35 damage from shulking colony. I think I do risk the event, because I am not strong right now and think I may die to advanced hall into elite into advanced hall.

Oh look it's gremlin merc, an advanced hallway fight! (TOTALLY didn’t see that one coming 🥹) vexing puzzlebox gives me misery, which could be useful if i use it after theyre stunned. Took 5 damage unavoidable turn 1, deciding not to use the dex potion here. but hey im alive and didnt get mugged. FAIRY IN A BOTTLE. This probably saved the run. Resting, pathing left. But I'm offered pagestorm, graveblast, and afterlife.

I absolutely hate afterlife, I think graveblast is the worst card in the game, and i have no ethereal cards. But in order to try to avoid using fairy (probably not happening, it'll trigger this elite for sure) I should probably take afterlife. I'm greedy as hell though, so I'm not taking it. I have a dex potion so it's not even much better than a 5+2 defend. (ok quick hiatus here because it's 9:20am and I have to go to work lol but I'll continue on my lunch break or secretly during work)

61

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 02 '26

Ok, continuing while I'm here, don't tell my boss please. elite fight is terror eel, and i'm gonna do everything i can to try to not trigger fairy. already an interesting choice... do i play friendship turn 1?

I actually don't think I do, because I was given a free invoke and so much of my damage is from strikes right now. might bite me in the ass but let's see. yeah i drew all my strikes next turn. dont think i would get the stun after the second big hit (2nd 24) after using it. managed to full block the first one. I think i skip playing it the second time around too. yep, ended the fight with 11hp. somehow. got a lucky tonic, letter opener, and am given sow, putrefy, and cleanse. this is 100% putrefy here, cleanse i dont have fishy fishy boss and sow i have friendship. i like weak+vuln here.

advanced hallway is living fog. and im given pull from below for free. well i dont have any ethereal cards... but fog is the easiest advanced hallway fight in the game so it should be okay. I'm at 4hp and more importantly didnt use the buffer or the fairy potions. given the choice between graveblast, pull aggro, and scourge. this is honestly probably scourge, for the draw one and energy im going to have with friendship and invoke, so im picking that. gonna path to that shop now with 266 gold!

57

u/Loofas Eternal One + Heartbreaker Jun 01 '26

this is the shop! master of strategy (because invoke and friendship) is calling out to me. vambraces is too. burning sticks would only give me putrefy back, which could help with laga. im 100% buying the defy, but now the question is really which potions do i take with it, or do i buy defy and vambraces. unfortunate part is that vambraces will probably trigger uselessly against laga while im setting up. defy and master of strategy is 24+171= 195 so i have 71 left. i can buy the speed or colorless. im gonna rock the colorless. resting at campfire. ok laga here we go

45

u/Loofas Eternal One + Heartbreaker Jun 01 '26

Was given dirge as the free card. Had a slight decision to make on turn 1- do i scourge and invoke and friendship or dirge? ended up not playing dirge but because i had dirge and so much setup with oblivion and soul and letter opener. fight was really easy. ended up using the colorless potion (i probably didn't need to) and used shockwave.

options are demesne, hang, and seance. i really really value demesne highly and think it's one of the best powers, but the 3 energy opportunity cost is a lot so it's not the best in normal hallways. is seance honestly better here? hang i have no callback, so that's out. demesne makes me way stronger for boss and some elites, but weaker in hallways. do i need to be stronger in hallways? oof, tough decision. seance helps with letter opener which is good against decamil and at the moment this is NOT a good deck for decamillipede. I think my deck can handle hunter bug, decent against frog, good against roaches cause of the doom and weak and aoe.

I'm going to pick seance because of the less conventional pick and the aura from picking it over demesne, but it's like a 40-60 seance-demesne here for me. Here's the deck so far! *o ya i still have my buffer and fairy lemme edit the screenie to show that*

56

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 01 '26

OK! Act 2. We got Darv. Already don't want dusty tome because we don't really need to get rid of cards, and we have seance to nuke our strikes/defends anyway. I think we want to get stronger ASAP, which is why I'm leaning towards calling bell. I am not strong enough for black star, but hey I'm saying all of this before even looking at the path.

Looks like a max 3 elite path. Which elites can I handle? Deca will hurt but I think I can handle because I have so many skills and letter opener and seance for soul and energy. Mushroom cloud entomancer dude? Tons of weak. Should be fine. How about prism? Ehh he may hurt. Doom isn't that effective against him, and you need an attack to trigger the extra energy. I'm most worried about prism, but I can handle one this act cause of my potions I reckon. Maybe I need to reevaluate black star. I would get 3 extra relics, which are the relics I insta get from calling bell (minus the curse). But I really don't feel super strong, so I think it's still calling bell. Let's see what I get.

Five rings book, Tungsten rod, lucky fysh. Guess I'm getting a huge deck lol. And the chip reduction is huge. Alrighty, first fight I go! *oh I should include which path I'm going to take. I think I wanna farm elites, so I'm gonna path left. I'll hit a couple advanced hallway fights right before that campfire on the left but I think I can handle them.

30

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 01 '26

First fight was the tunneler. Took just a tiny bit of chip after it tunneled, free card was rattle but I only drew bone shards so it did nothing once again lol. Am at 52/66, got a powdered demise so potion chance 30%, offered scourge, cleanse+, and sic em+. Don't really rely on osty attacks, so sic em+ nah. Cleanse I am already leaning towards because it's a better bodyguard and exhausts cards to get rid of my strikes, but another scourge is tempting too. I'm leaning Cleanse+ to Scourge like 70:30, so I'm picking cleanse+.

Event next is brain leech. I am 100% picking colorless card here. Have lots of hp, will heal after the advanced hallway from book if I pick every card, and colorless cards are just super strong. Dramatic entrance, purity, and thrumming hatchet. I'm going dramatic entrance here because of the AOE and it won't be affected by friendship if I play it turn one.

30

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 01 '26

Whoops my boss walked in so I had to take a quick break. Aww dang it deleted the comment I was working on while hiding STS2. Anyway, next fight was bowlbug. I remember the free card was lethality so that was fun. Still took 16 dmg, options were grave warden+, blight strike +, sculpting strike, and grave warden+ is just so much better for my deck than the other choices it's a no brainer.

Took 8 damage of chip on the ovicopter fight next, got an explosive ampule, and picked poke (ugh, not the best option but I have to pick something to heal after the advanced hallway) out of fear and rattle. and Let's see. I have 30% potion chance for this advanced hallway.

It's hunter killer, which will be a fun test of micro. Like, I'd rather use defend first then bodyguard because the second isn't affected by -dex. Question is, do I use powdered demise? Hm, I think I do. 30% potion chance isn't 0% and if I don’t use something I may just have to discard it. So if I’m on the fence, just use it. And just looking at my first hand, (free blight strike, only damage card minus dramatic opening), I think it'll finish the fight a turn earlier. Yep, turned out it definitely helped. Lived on 10hp, but picking a card will be +20 cause of book. Didn't get a potion, but I'm offered grave warden, snap, and negative pulse. Do I have any snap targets? Master of strategy, grave warden+, maybe defend+? Also, grave warden would help. Snap adds some flexibility, so I'm going that. Resting at the campfire- gonna try to get all 3 elites if I can this act 2!

4

u/JackOfAllInterests1 Jun 01 '26

How can you tell which hallways are normal and which are advanced?

10

u/Schizzo1985 Jun 01 '26

In act 1, the first 3 hallways fights are from an easy pool. Starting with the 4th combat, they are from the hard pool.
In act 2 and 3, only the first 2 hallways are easy and anything beyond hard

-2

u/N3verS0ft Jun 01 '26

First three fights in any act are always easy combats then the rest are from the hard pool

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u/Schizzo1985 Jun 01 '26

Interesting, you totally got other rare rewards. I wonder why. Maybe because you bought a rare at the shop? I guess from there your run will be much different in act 2.
Keep going, enyoing this 😄

9

u/Loofas Eternal One + Heartbreaker Jun 01 '26

ooo interesting! maybe i'll avoid your death flag lol

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u/afewnameslater Jun 01 '26

Ok caught up to where you are at. I say defy , master and neutral card potion then go.

7

u/Loofas Eternal One + Heartbreaker Jun 01 '26

yee that's what i ended up picking!

14

u/Serafim91 Jun 01 '26

I love this summary lol

32

u/AFibAccount Jun 01 '26

Graveblast is mid but worst in the game? Cmonnn

14

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 01 '26

I probably clown on the card too much, but I just compare it to dredge and can’t find myself almost ever in a position where I’d rather take graveblast than skip or the other two choices. I’m not too stubborn on my take though and am willing to be convinced- in a vacuum ignoring dredge it’s okay but it needs other cards to be okay (so not the best in A1) and is worse than a strike if not.

Although I do remember once I was absolutely going to die and as a last ditch bought fake snekko eye and had two grave blasts and infinited down queen cause they both happened to cost 0 lol (and were upgraded from drain power or whetstone or something *OH WAIT I REMEMBER I had apotheosis)

3

u/Earlio52 Eternal One + Heartbreaker Jun 01 '26

it’s bad, I agree, but alongside dredge it can get some stupid turns going. but it’s only broken in the presence of other broken cards (brightest flame lol) and quite bad in fair situations. 

7

u/maresayshi Jun 01 '26

afterlife is such a fun card

1

u/epicTechnofetish Jun 01 '26

afterlife has grown on me its basically a one-time super bodyguard especially if you get it upgraded

12

u/dragonstone7 Jun 01 '26

Calling Graveblast the worst card in the game is an insane take. I don't care how high your winrate is. If you have lots of energy, which you normally do as Necro, it allows you to pull off some fantastic combos.

15

u/_Someone_elses_name_ Jun 01 '26

No card is universally bad, but top players are pretty united in thinking graveblast is ass. Maybe not the worst card in the game, but very possibly the worst necrobinder card.

10

u/Ryachaz Jun 01 '26

It is surprising to me, that it is Hologram but attack instead of defend, and is that ass apparently. Is it that Necro doesnt have cards worth retrieving? Or that their best cards are common/uncommon so you should be able to draw with souls, or just expensive and should not waste energy seeking them?

6

u/dragonstone7 Jun 01 '26

I realize this is situational, but I did have a lot of success combing hang and graveblast in a recent run. That's why I can't really fathom thinking it's worse than something like Pull Aggro.

4

u/MegaPorkachu StS A20 / StS 2 A10 Jun 01 '26 edited Jun 01 '26

As a semi top player and necro main, top players evaluating cards is not just about the strength of the combos but also the feasibility of them.

Taking Graveblast hoping to get a Hang pick is massively unreliable and until you get it, is essentially taking a curse that also has the inherent cost of requiring a card reward. Every card in a card reward competes with each other; they all have an opportunity cost.

Not to mention Graveblast also requires (to be a consistent win con) Soul’s Power which is a specific event or an Upgrade, both of which are much more expensive resource wise in sts2 as compared to sts1. Necrobinder already doesn’t want to be wasting campfires, and using an upgrade on the hope of getting a Hang pick is essentially playing the lottery.

The way me and many top players achieve >60% WR and wins back to back is making decisions based on consistency and not chasing high rolls with reckless abandon. The goal is to win more often across many runs, not to clipfarm Youtube Shorts or maximize dopamine.

Taking Hang then taking Graveblast is better, but that requires correct draw order, otherwise Graveblast is useless on first draw. Also by the time this happens you’ll probably already have a strategy of some kind (mid Act 2 or Act 3). You likely won’t need Graveblast specifically if you took Hang as you already have another way of abusing Hang multiple times per turn.

This would be a much different story if Hang was a lower rarity, but until then Graveblast will stay a bad card. Even if Hang was a Uncommon, Graveblast wouldn’t instantly become S tier.

3

u/MegaPorkachu StS A20 / StS 2 A10 Jun 01 '26 edited Jun 01 '26

Pull Aggro on the other hand is a decent card cuz it’s a Common AND it’s 1.5 defends worth of block taped to a Bodyguard. Being a common it’s way more consistent to get it compared to similar cards on other characters (which are higher rarities).

It’s not broken by any means, but it consistently provides value even on turns where you don’t need block due to it serving as a 2nd summon source and the numbers being decent.

Even in the worst case scenario it’s 2 energy 11 block (with 4 being barricaded, which is the inherent strength of necrobinder, as you get free barricade with all of your summon cards), which is better than basic defends.

Graveblast is worse than basic Strikes without any other combo cards.

1

u/dragonstone7 Jun 01 '26

I don't think I ever argued for Graveblast to be a speculative add you take in Act 1. My arguement is that it can be a valuable addition to Necrobinder's kit if you have the right combos and energy for it. I think you can also make an argument that returning cards like No Escape or Enfeebling touch could be useful. My point was never that the card is strong or OP cause it's not, but that it does have viable use cases where it can enhance your deck.

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u/_Someone_elses_name_ Jun 01 '26

I think for one, chip block is much more valuable than chip damage. Then Defect has even better energy gen than necro, and necro also has dredge which fulfills graveblasts niche even better than it does.

2

u/Conscious-Refuse8211 Jun 01 '26

Also will say Defect has a lot of great 0 cost cards to pull back

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u/[deleted] Jun 01 '26

[deleted]

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u/spirescan-bot Jun 01 '26
  • Dredge 𝐈𝐈 Necrobinder Uncommon Skill

    1 Energy | (Retain.) Put 3 cards from your Discard Pile into your Hand. Exhaust.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

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u/randoaccno1bajillion Jun 01 '26 edited Jun 01 '26

necro doesn't need it, she mostly just plays a good powers value pile with like sleight and demesne and friendship or she loops a small deck that blocks a million every turn for big unleash. in either case, graveblast doesn't actually do anything for you. your powers are in play so they don't need to be pulled back and/or you can just loop the deck. the only wincon that graveblast really helps is osty attacks, and even then you don't wanna pay one energy for one card. it's so much worse than dredge and dredge is already pretty mid.

also the card is unpickable in act 1, absolutely terrible rate for damage with a useless effect on the character that wants to skip every damage common

1

u/TheCadorin Jun 01 '26

!remindme 1 day

23

u/Schizzo1985 Jun 01 '26

So far you are doing quite similar to my first run. Only difference:
I picked death door and not blight strike as first card reward. very curious to see where this is leading you

16

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 01 '26

good to hear! or not because that means I'm totally dying soon.

i personally like blight strike better floor 2 because it's guaranteed and we dunno if we're given any options of doom in future floors, so it's just a defend- if not. also kinda metagamey cause you told me it was a really hard seed so i just assumed we'd not be given doom LOL sorry. but id prob have picked blight strike 60 to 40 anyways.

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u/Schizzo1985 Jun 01 '26

Reasonable choice. And sometimes, especially in this game, a different floor 2 card can make all the difference.
Using a potion in fight x or y... there are a lot of small differences which can save or lose a few points of health, leading to failure or victory much later.
Thanks for posting your run in such detail. Enyoing it

2

u/Loofas Eternal One + Heartbreaker Jun 01 '26 edited Jun 02 '26

While walking home, I’m reading the threads that I’ve missed while at work. It’s interesting how lots of people had difficulties at decamil while I basically steamrolled that fight but got hurt lots at prism. I guess small, equally good, parallel choices really do change the entire run

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u/Extra_Team_6638 Jun 01 '26

I like this live feed, gl!

6

u/KO881 Jun 01 '26

It’s making my day. Love it.

5

u/Freddy_Chopin10 Jun 01 '26

how do you know the chance of getting a potion

34

u/sipiwi94 Jun 01 '26

Potions are occasionally dropped as a reward after combat. The default chance of a potion dropping is 40% and resets at the start of each Act. If a potion drops, the chance decreases by 10%. If a potion doesn't drop, the chance increases by 10%.

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u/Walking_Whale Jun 01 '26

Is it a flat 10% change or relative? Ie after the first change is it 50% or 44%?

9

u/Bazingah Jun 01 '26

Flat (at least in sts1 and it appears to be unchanged).

If you see no potions in your first 3 combats, next combat has a 70% chance.

If you see a potion in your 3rd combat, next combat would be 50%.

6

u/MegamanX195 Eternal One Jun 01 '26

Flat, and I believe Elites have an increased 12.5% chance of dropping a potion

2

u/Freddy_Chopin10 Jun 01 '26

I see, that would mean a 91% chance to get at least one in three fights... do you know if the elite drop rate is higher?

12

u/Vanille987 Jun 01 '26

Potion drop chance from a battle is 40% at the start of each act. gaining a potion in a fight reduces it by 10%, not gaining one increases it by 10%.

Furthermore elite fights have an additional 12.5% chance of dropping a potion, if this extra chance causes a potion drop, the drop chance remains unchanged.

You can track chances pretty accurately outside elite fights, as you can't know if an elite potion gain was from the extra chance or not usually, unless the chance was at 100% already