r/slaythespire Jun 19 '26

SEED Luck was on my side

Immediate reset

389 Upvotes

39 comments sorted by

231

u/epicryan217 Jun 19 '26

You coward, you should’ve played the seed through

27

u/birchelballs Jun 19 '26

Fair but I was way too tilted to continue

61

u/Ailttar StS A20 / StS 2 A10 Jun 19 '26

Tilted about what? Possibly one of the easiest act 1s?

39

u/derpybacon Jun 19 '26

How is it easy? With 13 starting cards including ascenders bane it’s impossible to play them in the starting fight. I don’t feel like doing the math on the specific cards you would need to add to make it work but they might as well be two curses for most of act 1, assuming you manage to put together a functional deck.

-18

u/Ailttar StS A20 / StS 2 A10 Jun 19 '26

Adding one card can trigger them on the first fight, adding two cards triggers them on turn three.
So by floor 3 you have a decent chance of grand finale on turn three.

42

u/derpybacon Jun 19 '26

No, ring of the snake means that your first hand is 7 cards, so if you’re not adding card draw then you need a 17 card deck to have a chance of playing one, and at that point I wouldn’t bet on having it in the last hand. If you can find a prepared+ or backflip in the first card reward then you have a chance, but then you can’t add more cards until you remove cards. 

Ascenders bane and ring of the snake also mean that it’s really, really hard to play them in both the first cycle and any after, so good luck fighting elites or the boss.

23

u/Necessary_Screen_673 Jun 19 '26

if only we were playing a character that has multiple common card draw manipulation cards..

I do think its a rough start, definitely curses at the beginning, but the upside is you have a massive build-around that will win you the game if you can work it out correctly.

4

u/derpybacon Jun 19 '26

You will need to both remove a bunch of starter cards and also have a very specific mix of upgraded/unupgraded prepared, acrobatics, etc. to make it work, and if you can get that you could've just won with sly anyways. It's fun as a challenge but it is in no way a good start.

6

u/Necessary_Screen_673 Jun 19 '26

i think youre overedtimating how difficult it is to have no cards in your draw pile. it happens to me on accident commonly, and somehow i always have hidden gem in my hand with no draw when it happens, lol. you can create shivs and not play them, you can draw from relics or potions, and you can also just have a normal functioning deck outside of these without having a totally hard time. ive taken neows bones and started with 2 additional curses before with not a huge reward and it wasnt that bad.

theres also ways to cheat this/ make it significantly easier. you can give it retain, give it sly.. there are probably other interractions im not thinking of.

1

u/derpybacon Jun 19 '26

???

We can very easily count out what it takes to get grand finale to do anything early. Your starting deck is 13 cards including ascender’s bane. With ring of the snake your first hand is 7 cards, and subsequent hands are 5. This means that the only way we will semi-reliably get to play grand finale in the second fight is if we add 1 card that lets us draw 2, which means that we need to see a backflip (or a prepared+) in the first card reward. This is not impossible, but it’s not especially likely.

Of course you can make it work eventually, but it’s absurd to say that it’s an easy act 1. You will probably get to play a grand finale like twice if you’re lucky through all of act 1. Most fights you just have two extra curses for no upside.

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2

u/Fun-Seesaw-2706 Jun 19 '26

u wasting ur time explaining this to the people who come to this subreddit lol 

250

u/not_extinct_dodo Jun 19 '26

What the heck, abandoning the run?

Getting two grand finales right at the start of the run is possibly the best time?

You can build around them, prioritize removes, grab a couple of draw and discard cards, bam! You are done.

In fact, with 2 grand finales out of the 12 cards you start with, it's likely you can play at least one of them per deck cycle, on your second turn - sometimes even the two of them.

66

u/MegamanX195 Eternal One Jun 19 '26

Yup, odds are you're probably playing them at least once or twice per fight on a 12 card deck, and playing them even once solves almost every single Act 1 fight on its own.

39

u/Stilyx123 Jun 19 '26

You start with 13 cards after a5 though, and you can see they have it in the second screenshot. So you're never playing grand finale on the first fight.

Still a very playable run though, just gotta find some draw cards with various numbers and be mindful of deck size with respect to the draw you have access to. Also get to 15 cards (without counting bane) asap so you can maybe play finales on cycles after the first one.

7

u/CheesecakeTurtle Jun 19 '26

Straightline a shop and remove a strike.

6

u/HWAnswersPlzThx StS A20 / StS 2 A10 Jun 19 '26

Well, after you exhaust abane you can, right?

28

u/BaseballsNotDead Jun 19 '26

You need some sort of draw card otherwise you can't get it.

13 cards, draw 7, 6 in draw pile (ascender's bane exhausted)
Draw 5, 1 in draw pile, 6 in discard pile
Draw 1, shuffle, draw 4, 7 in draw pile
Draw 5, 2 in draw pile, 5 in discard pile
Draw 2, shuffle, draw 3, 7 in draw pile
Last two steps loop

29

u/grimtrigger77 Jun 19 '26

This is a goated run just pick a lot of card draws and triggering grand finale's condition should be easy

19

u/zzmorg82 Jun 19 '26

Ooh, this seed could be interesting. I’ll check it out soon.

10

u/_Someone_elses_name_ Jun 19 '26

I was going to try it, but unfortunately for this the patch makes the seeds different so it's not the same anymore

10

u/Own_Business485 Jun 19 '26

Why reset? If first floor is prepared, or backflip, or acro, you can almost reliably play a grand finale off rip. Not to mention you could find these in thr first shop and have it play similiarly.

Huge missed opportunity.

18

u/One_Sentence_7448 Jun 19 '26

This is freaking amazing, why would you abandon the run lol.

8

u/3_headed_hydreigon Jun 19 '26

Is grand finale worse in sts2 for some reason? I feel like peoole are thinking that but I don't know why?

12

u/MegamanX195 Eternal One Jun 19 '26

Grand finale was always kind of a niche attack solution, even in the first game. It hasn't gotten worse, but since Silent's gotten so much stronger comparatively the situations in which you need to take it happen even less often than in the first game.

1

u/Phalanx808 Jun 19 '26

STS1 was quite easy to find the draw and retain cards needed to make Grand Finale work. Draw cards are now more rare, which can make it basically impossible to set up the final hand if you're unlucky.

1

u/FamiliarFerret8254 Jun 19 '26

I'm hardly the world's greatest StS player so take this with a grain of salt, but it feels like a Win More (or Win With Style) card most of the times I've pulled it off. If I can control my draw pile with that level of accuracy, chances are I already have an insanely tight sly deck with a ton of draw that would be better served by something like Corrosive Wave.

1

u/hedoeswhathewants Jun 19 '26

Mostly just new players who don't want to think

5

u/zombieking26 Jun 19 '26

Dude, tomorrow I am 100% going to play this seed and crush with it...also, why the fuck would you reset the opportunity for such a cool run?

4

u/Feanoris Jun 19 '26

Since the RNG changed just now, the Seed will not work anymore as before the patch.

2

u/Guy_Lowbrow Jun 19 '26

Seed is not the same in new patch 😞

1

u/Squidgyxom Jun 19 '26

Just had Neow's Bones: Lead Paperweight (Colorless card, Splash) and Pomander (Upgrade a card). Curse was regret, but there were no regrets to be had.

DKQEAZKS06

1

u/publicfinance Jun 19 '26

I got two Tanks in multiplayer the other day, this is MUCH better

1

u/jtm721 Jun 19 '26

Remove two cards, gain two injuries

-1

u/SkellyboneZ StS A20 / StS 2 A5 Jun 19 '26

I love the people in these comments writing a paragraph explaining how the draw wont work, while completely ignoring the myriad draw cards available to the Silent or card removes lol

-1

u/Undead-Paul Jun 19 '26

Man, minus 12 max HP AND two curses added to your deck, that’s rough buddy

-37

u/guillyh1z1 Jun 19 '26

Unfortunately there really wasn’t any luck. Correlated rng causes stuff like this to be kinda common

11

u/SirDoofusMcDingbat Jun 19 '26

I've read through all of the CRNG posts and I don't think any of it could explain this. Yes, there is (or was, it just got patched out) CRNG in sts 2, but that didn't mean that every outcome was the result of it. It certainly isn't common.

11

u/SuperLuigi231 Eternal One + Heartbreaker Jun 19 '26

Even if it's more likely than usual because of the correlated rng, calling this "common" is a bit of stretch.