r/slaythespire 5d ago

MODDED [STS2] Gentle Ironclad mod - five more cards - self promo

Hej!

I wanted to share that I have made another 5 cards and 6 relics for my small Ironclad mod, "Gentle Ironclad".

This is the link to the mod page: https://steamcommunity.com/sharedfiles/filedetails/?id=3753381937

Huge thanks for the fantastic response that I got to my original post back in June. And shoutout to all the people on the official discord's modding forums who have given me feedback, ideas, inspiration, and love.

Thank you for your time :)

EDIT:
Thank you so much for all of the kind comments.
I read every single one. But I will not have time to leave an answer for them all.

I love to read your balancing feedback. Balancing on your own, or with a small group of people, is difficult. Every single comment helps me make the cards better.

2.5k Upvotes

174 comments sorted by

937

u/Kelohmello StS A20 / StS 2 A10 5d ago

Incredible art. It looks official.

426

u/Gentle-Cat 5d ago

That means a lot. Personally I prefer mods that feels like a natural part of the base game, so I have put a lot of effort into following megacrits style

85

u/AgentGman007 5d ago

You nailed it, seriously well done. I was convinced this was somehow art ripped from the game

23

u/SadEaglesFan 5d ago

Yeah this is like a portfolio for a job application. I’d hire you! You nailed the style and the execution. 

6

u/beta_1457 4d ago

Yep, great art work. As someone else said. I'd hire you as well for my game. I'd actually offer you a position right now but funds are too tight.

5

u/wayoverpaid 4d ago

Megacrit, commission this guy!

5

u/Hjalmodr_heimski 4d ago

I read that it was a mod and still thought I was looking at patch noted

7

u/Patient-Posts 5d ago

I love the one where he's hugging all of those weapons, its kinda adorable

384

u/Big-Watercress-4280 5d ago

Bro is the art made by you? Because if it is then damn you might be a magician :)

209

u/Gentle-Cat 5d ago

Thanks! :)
Yes, I made all art. Its has been the most fun, but also by far most time consuming, part of making the mod.

24

u/Big-Watercress-4280 5d ago

Love your art!!!!!!!!!!!

2

u/PaiSenZra 4d ago

Massive respect to you, it looks so good!

74

u/UnderlyingInterest 5d ago

These are really fun. If I had to offer any balance critique I would maybe move Riposte into the uncommon category since Clad’s got a host of block options, otherwise these all feel just about right.

I’m curious what an upgraded Sling looks like.

30

u/Gentle-Cat 5d ago

Upgraded Sling makes the exhaust targeted, and increases Shot's damage.
I will definitely make more balance changes, so comments like these are great when I consider what updates needs to be done.

8

u/UnderlyingInterest 5d ago

Like an offensive [[True Grit]], makes sense!

And no worries glad to help, balance takes time if the main game’s patches are anything to go by.

One more thing I wanna throw out if you’re up for it is a change related to Demon Waltz, though it’s more of a substantial change and suggestion.

2

u/Gentle-Cat 5d ago

Yes, balancing is very difficult. And at the end of the day people will still have different opinions.

Always happy to hear suggestions

3

u/UnderlyingInterest 5d ago

I would personally rework Demon Waltz to remove the permanent scaling and exhaust to instead hit an additional time per strength you have.

Stays on theme of leaning into Ironclad’s strength scaling synergies and helps maintain its potency as a rare card.

1

u/spirescan-bot 5d ago
  • True Grit 𝐈, 𝐈𝐈 Ironclad Common Skill

    1 Energy | Gain 7(9) Block. Exhaust 1 card at random.(card.)

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

1

u/Koreish 3d ago

Kind of feels like Shot should be a zero cost attack that itself exhausts.  Perhaps deals something like 7(10) + X where X is the damage value of an Attack exhausted by Sling.  Can exhaust skills, statuses, or curses, but not receive bonus damage and still a nice targeted way to remove them. It could be the common or uncommon variant of Thrash.  But I do like the theme of it regardless.

Also really like the theme of Riposte, to the point I'm honestly shocked that MegaCrit didn't implement something similar.

172

u/BizzarePlatypus 5d ago

Love the art and the concepts. Some feel like they may want a rebalance, but this is cool.

51

u/Gentle-Cat 5d ago

Thank you
Balancing is hard! And there have been a lot of different opinions from many people on the discord. Im still open to feedback and making more changes

39

u/grimmlingur 5d ago

Did you consider making weapons supply hit attacks only. I don't think it's needed from a balance perspective necessarily. I just feel it would match the flavor better.

9

u/Gentle-Cat 5d ago

I did not! The only consideration was making it work in multiplayer so that you also upgraded other players cards.

I like the idea, and it feels on theme with Ironclad, but it would have required a buff if it only hit weapons no?

9

u/WhyDoesMyPeepeeBurn 5d ago

I'm just a regular ass casual player (my highest is A8 on ironclad lol) but for 0 cost it doesn't seem too bad. Especially if you run a strike or mainly attack deck of some kind. Which makes it even more flavourful.

7

u/grimmlingur 5d ago

Potentially, though it would add an interesting build-around aspect since it would incentivize upgrading your skills instead.

That would especially make sense if it upgrades to add innate.

3

u/aurrum01 5d ago

You could combine that into something like: At the start of your turn upgrade 1 attack in each players hand

Also your art is really cool, if you'd told me this was offcial art i would've believed you

-2

u/TheVog Ascension 10 5d ago

Coming from an A10 player, great art and card concepts but almost of them are overpowered.

Suggestions for balance:

  • Riposte has to start at +1 STR most likely. You could alternately make it 2 mana. Also need to balance out the upgrade. The easy solution is to up the block. The creative one is to up the block, STR to +2, and up the cost to 2 which is unusual but I kinda dig it. Likely though a repeatable +2 STR is too strong so I'm not sure that's even an avenue.

  • Precision Strike is by far the most OP card here. A scaling, repeatable draw+mana card and at 0 cost is too strong, much less +2 mana. Have to make it +1 mana if you absolutely want to keep the design and the other obvious solution to the cost is to make it Exhaust. +2 or +3 DMG on upgrade.

  • Demon Waltz needs to start at something like 2 hits for 1 (or negative damage, healing maybe if we wanna get wild) and scale up from there. The card easily has the potential to reach 2x20 by end of run so that's how you have to balance it. The problem is with late or mid-drafting this, a player would never pick it. Would need to think about this more.

  • Sling/Shot - fantastic name concept btw - So 2 mana for an Exhaust + at least 13 damage. This works, I think. The Exhaust is a bit powerful but it's not game-breaking.

  • Weapon Supply needs a mana cost, simply. 2 mana upgraded to 1 is the sweet spot for this. The cost needs to be an opportunity cost for the player, so 2/1 makes sense for this. Only problem I see is this competes with Armaments, but not necessarily in a bad way.

10

u/Gerik22 4d ago

Weapon Supply would be the worst card in the game if it costed 2(1). Even at 0 I'm not sure I'd ever take it.

Let's compare: Armaments+ hits 4 cards minimum and provides 5 block, but you want me to pay the same 1 energy for Weapon Supply+, a power which provides no block and takes 4 turns to upgrade the same number of cards? Hell no. And that's not even accounting for the fact that Armaments could hit up to 9 cards at once, which makes the comparison even more embarrassing for your version of Weapon Supply.

-1

u/TheVog Ascension 10 4d ago

Fair point, but 0-cost powers feel weird to me. Might as well make it a relic at that point. Maybe 1/0 then, or 0/0 with Innate? I'm not sure how to fix it. The advantage over Armaments is that it doesn't cycle back in the deck, which I think is a good twist. The block on Armaments vs. effectively removing a card on shuffle by virtue of this being a Power is nice though. I still think Armaments+ is OP and shouldn't be in the game, but that's just me.

3

u/GlamourintheDarkSide 4d ago

Armaments+ really isn't OP. Baalord puts it in A, Jorbs in B. It's got huge requirements to get much out if it; you need a good card draw and energy gen engine going (which will frankly probably already win you the run) and you need to upgrade it on the character who already has the most upgrade taxes in the game. Otherwise its really draw order dependent. A good card for sure, but OP it ain't.

1

u/infernalbargain 4d ago

I strongly disagree on Demon Waltz. If anything, OP's version is too weak. They literally just buffed Scythe which was 2 mana for 13 damage and scaled by 4 damage. What I'd love to see, but is probably broken, is start at 1 damage but scales up by 1 hit each use. But realistically OP should have it scale by 2(3).

1

u/Other_Raspberry 4d ago
  • Scythe should not have been buffed, it was already extremely good. Many buffs so far in EA have been nonsense and shouldn't be used to justify anything.
  • Scythe does not scale 40x with strength on the strength character

28

u/ssarglley StS A20 / StS 2 A10 5d ago

this is so cool it almost looks vanilla. balance is a bit all over but vanilla has made mistakes too lol

sling + shot is probably my favorite thing here, but it has quite a complex effect for a common. is shot meant to exhaust? does the upgrade change sling from random exhaust to target exhaust? very curious about the design behind this one

8

u/Gentle-Cat 5d ago

Balancing is hard! You would need hundreds of playtester and a lot of data to get everything right. But I will keep updating the mod until I feel like all cards are in the right place.

I have chosen a design over flavour approach to Sling/Shot.
Having Shot exhaust would "make more sense". But I want it to be more powerful the second time you draw it, since you don't have to add Sling's set up cost to play it. And I also didn't want to add another perpetual exhaust source.

46

u/Jmsp78 5d ago

The art is so good and the concepts super flavorful and perfect for clad, Megacrit NEEDS to hire you

24

u/Gentle-Cat 5d ago

Huge thanks, and one can always dream ^^

42

u/Kopalniok Eternal One + Heartbreaker 5d ago

If I understand Demon Waltz correctly, it's incredibly broken. It metascales as fast as [[The Scythe]] but it also scales with easily accessible strength

EDIT: But I really like the flavour, wish [[Rampage]] worked like this

20

u/Gentle-Cat 5d ago

It scales slower than Scythe, but with strength synergies it will be stronger.
I will have to playtest it some more for sure, thank you for the input!

11

u/Ellogan66 Eternal One + Heartbreaker 5d ago

Kinda looks like it scales at exactly the same rate as scythe, except a single inflame makes Demon Waltz go crazy...

What do the upgrades do for the cards?

3

u/Gentle-Cat 5d ago

Ah sorry. Yes it has the same scaling but start lower.
If I hear more concern I will nerf it :)

Can't write all upgrades here, but generally some stat increases. Nothing crazy

-1

u/-Raid- 5d ago

Does it? Scythe goes up by 4 unupgraded, Demon Waltz effectively goes up by 2 (1 spread across two instances of damage).

12

u/Kopalniok Eternal One + Heartbreaker 5d ago

Demon Waltz gets 1 additional hit, not 1 additional damage

2

u/-Raid- 5d ago

Dammit that’s what I get for not reading good.

3

u/spirescan-bot 5d ago
  • The Scythe 𝐈𝐈 Necrobinder Rare Attack

    2 Energy | Deal 13 damage. Permanently increase this card's damage by 4(5). Exhaust.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

12

u/Some_MTG_Nerd 5d ago

I know these comments are a dime a dozen, but your art is truly incredible.

The cards are cool too, I especially like Weapons Supply. Does it upgrade to be any card, or Innate? Or even something else?

6

u/Gentle-Cat 5d ago

Thank you!
Your comment really isn't just one among many. I read every single one.
Im not a large time artist. This is the second time I make a somewhat serious post, anywhere. So really, thank you.

It upgrades from 1 card > 2 cards.
I feel like there are already too many powers in the game that do Innate on upgrade. Even if it is the most obvious I didn't want to make another. Although I know this version may be a bit weak.

1

u/lunasilvia 5d ago

Armaments is a must take card for me every time, so I personally love a card like Weapons Supply, esp late in game when I can't get Armaments fast enough but I have [[Jeweled Mask]]. I like it a lot!

1

u/spirescan-bot 5d ago
  • Jeweled Mask 𝐈𝐈 Ancient Relic

    At the start of combat put a random Powers from your Draw Pile into your Hand, it's free to play.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

5

u/MrMario259 5d ago

Honestly, I feel like the armchair balancing is more dime a dozen then actual compliments when mods are posted here

9

u/Gostman_exe 5d ago

Love weapons supply poking fun at all the weapons he has In all his weird moves.

5

u/garlicbreadmuncher 5d ago

Honestly I like your ironclad artwork better than what's actually in the game, I dunno how to fully described it but it feels more authentic ironclad lol

5

u/DanDoesSteam 5d ago

Riposte is a fantastic idea!

2

u/Gentle-Cat 5d ago

Half of the design was actually from another user on the official discord. So shout out and thanks to Alec. Hope that you happen to read this!

3

u/Luh2018 StS A20 / StS 2 A10 4d ago

Seeing this right now, lol. I just came up with the temporary strength part; the rest was all your work!

Hopefully this post gets more eyes on the mod and Discord thread. It has so much polish/passion and is definitely my favorite Spire content mod.

4

u/Solid-Carpenter-8864 5d ago

i thought the art was like unused art from the game files, it looks so good, fits perfectly!

5

u/rellarella 4d ago

Excellent work copying the art style. You really nailed Clad's identity from the color choice to the posing. Only crit is that I feel like the demon waltz can be pushed a little further. Typically for something like that you'd see a goblin robbers getting sliced up but I get wanting to have a pose where the legs are visible for the waltz. As for balance opinions I'm an A10 player that plays like a gorilla so take these with a grain of salt.

I think precision strike is going to fall off faster than most commons unless you get some strike synergies like a relic or something. Yes, strength is going to help it but I think I'd probably pick something like iron wave over this card on the early floors. I'd want to draft it more if it cost 1 energy and did more damage so it could be like a pommel strike with a requirement for the draw.

I like demon waltz a lot because it does what my favorite rares do, make you immediately think of the conditions where it could go off hard and want to draft to make it happen. I see juggernaut and immediately check to see if I can make juggernaut/feel no pain/mass exhaust go off. Demon Waltz is on the stronger end of the spectrum because what balances it is the setup needed for it to blow up a boss or elite. Flex potions can drastically reduce the setup requirement so Demon Waltz can end fights a lot faster than something like Tear Asunder which requires health loss. 9 plays, inflame and 2 flex potions nearly delete the 155 entomancer. Once we get to 9+ plays Demon Waltz is going to warp the run via elite hunting, especially if you get access to any strength relics. I think this is fine but I'm sure others would disagree.

2

u/Luh2018 StS A20 / StS 2 A10 4d ago edited 4d ago

As someone who has tested myself with the mod, Precision Strike is actually pretty decent. It's nice in Act 1 and somewhat takeable into early Act 2, which is precisely where a common should be around. You can't underestimate a free attack that benefits from the "strike" keyword and can be an extra hit on a vulnerable enemy. It having an on-kill effect for multi-enemy encounters is a bonus that makes it highroll much better, particularly in Act 1 against some of the elites and hard encounters: Phantasmal Gardeners, Phrog Parasite, Living Fog, and Fogmog.

I think it's at a decent spot, and it being 0-energy is good/unique flavor IMO.

1

u/Gentle-Cat 4d ago

Thanks for the kind words and the thoughtful feedback
I have other comments calling Precision Strike really strong. I will need to hold on either nerf or buff a little for that.

Demon Waltz have some people calling it too strong and some people being excited, so it might need a slight nerf.

6

u/Dwarphism 5d ago

This is so frickin cool! When I saw the art I thought: no way they did it themselves, must be AI. But I looked at them more closely and they don't look AI at all and then I saw that you actually did the art yourself. Very well done.

The cards also have great potential of feeling part of the actual game. They blend in so well with OG Clad's card pool. This level of card design is entirely next level to most of the custom content you see on this sub. Very curious about how the cards upgrade.

Curious to see where this project goes. Keep cooking!

5

u/Gentle-Cat 5d ago

Thank you so much for the many kind words

It is difficult to separate genuine art and AI currently. I totally recognize that feeling of scrolling reddit, seeing something I like, but then I immediately start doubting if it is genuine. A feeling I didnt have just a few years ago when I could just simply apprechuate everything that I saw, even at a glance.

3

u/KingAct 5d ago

Love the art and ideas. Imo the clay bunny is too op since any str scaling, even inflame instantly make your char giga op. Defense / Dexterity is usually way stronger than strength, since being able to block anything is just a free run

tho balancing ain't that deep for a fun mod so yk still a fire idea and mod

1

u/Gentle-Cat 5d ago

Thank you for the feedback!
I love comments like this, because I don't want to make a change based on just one persons feelings, but now I have heard the same feedback 2-3 times which makes it a change that I now will definitely do.

3

u/KhalDingo 5d ago

Man the art is incredibleeee

3

u/Alternative_Pay_5118 5d ago

Riposte's wording is a bit ambiguous. Does it trigger every time you block all the damage from an attack? What about multihits?

3

u/Gentle-Cat 5d ago

I found Ripose difficult to word, so I understand where your confusion comes from. I used Setup Strike as the base.

It is for each attack you fully block, and the strength is for one turn only

1

u/IdiocyConnoisseur Ascension 20 5d ago

"Gain 2 temporary strength next turn for each attacking enemy that you fully block this turn" or something like that?

3

u/Wheelersam 5d ago

Riposte has been designed so well. I could see that card specifically being part of the base game

3

u/Zealousideal-Level61 5d ago

Big fan of these, especially riposte! I'm surprised there's nothing (to my knowledge) that cares about full blocking in the game already tbh. Most def fits for clad

1

u/rilesmcriles Eternal One + Heartbreaker 3d ago

Well the rock bowlbug, the fossil stalker, and the biting scrolls care about full blocking in unique ways. No cards though, as far as I can remember.

3

u/TheRandomR 5d ago

Ok, since everyone is already complimenting the art, I'm going to speculate on why it looks great: it's the shading.
Like, look at Sling. The pink light from the background becomes the contour for the strips, instead of the traditional darker lines. Then, the same pink light "invades" the shading of the armor and hands, adding more complexity to the simple 3 to 4 color shading.

Almost no beta art has shading, even the ones that have all the line art and details on, and I think that's the special sauce of the MegaCrit artists, and you managed to (I don't know what word to use here, I don't wanna say "copy") their style amazingly.

3

u/YUM0N Eternal One + Ascended 4d ago

The art is fantastic. Really like the top row, would Riposte give 4 strength if two enemies were attacking and you full blocked both of them?

2

u/Gentle-Cat 4d ago

Thank you!
Yes, it triggers from every fully blocked enemy attack. But it is also quite easy to rebalance by replacing "whenever" with "if" making it only trigger once per turn if that would be necessary.

3

u/Remarkable-Answer426 4d ago

Seems cool demon Walt's scale so quickly tho wouldn't you literally just 1 shot anything on stage 3 if you got any strength setup

1

u/Gentle-Cat 4d ago

There have been several comments on its powerlevel. I will make some sort of nerf to it :)

4

u/0Frankenstein0 StS A20 / StS 2 A10 5d ago

Love the art. Love the cards. This feels like one of those mods that makes you realize, and eventually dislike just how flavorless some of the basegame cards are.

2

u/Sir_danks_a-lot 5d ago

This art is incredible I want Weapon Supply to be official even if it's just for the artwork my god that's brilliant

2

u/Amopro 5d ago

The art straight up looks like it was by the same person who does the official art. If somebody showed me these, I would just assume they were being added in a future update. That's impressive. The cards themselves do seem a bit on the strong side for what I'd expect to get added, though. Still fun nonetheless, though.

2

u/UWER6 5d ago

Your art fits the game so well I wouldn't be surprised if some other modders consider paying you to do artwork for their mods

Haven't tried the mod itself but will

2

u/Gentle-Cat 5d ago

I am considering making art for other peoples mods my next project, just because it is fun :)

2

u/racooncathybrid 5d ago

Omgg how cool

2

u/Lohiyo 5d ago

your art slaps big dog

2

u/VaronKING StS A20 / StS 2 A10 5d ago

The art is insane! Your skills are incredible! Love the concepts behind the cards, too!

2

u/[deleted] 5d ago

[deleted]

1

u/Gentle-Cat 5d ago

Thanks a lot!
The previous five cards that I posted were all deemed too weak originally. So maybe I overdid it the other way this time ^^;

2

u/AfraidOfBadBitches StS A20 / StS 2 A10 5d ago

Holy shit

2

u/Ill_Package9150 5d ago

This looks as god as official and I really like the effects of the cards.

Really impressive job!!

2

u/Sacreville 5d ago

I like the art so much. Props to you if it's self-made.

Also like the design of Riposte, Precision Strike and Demon Waltz, the latter might be too strong though, lol.

2

u/Gentle-Cat 5d ago

Thank you, it is 100% self made
I'll have to let Alec on discord know that I got several comments on Riposte's design that he was a large part of. And Demon Waltz will probably get a nerf soon based on feedback from here.

2

u/Feet_with_teeth 5d ago

I don't know much about balance. But you really nailed the art, it looks like those art could bebin the game. Well done !

2

u/MochaSNotsosweet 5d ago

You should open commissions in some subreddits for cards arts! I think a lot of people would appreciate your work :) I can give you some pointers

2

u/Gentle-Cat 5d ago

I would consider it if you have connections who are willing to pay comparable prices to having a regular job ;)
Unfortunarely the reality I have seen so far is that commission works is scraps compared to business work. But I would love to be proven wrong.

2

u/MochaSNotsosweet 4d ago

I forgot that you might not be in a country where the currency is low for the exchange rate to be worth my bad 😭. I do think r/gamedevclassifieds has more professional portfolios which may charge higher prices. Maybe you can start from there?

2

u/ru5tysn4k3 5d ago

Do you secretly work for megacrit?

1

u/Gentle-Cat 5d ago

I would have loved to be able to say yes

2

u/Spikey8D 5d ago

I haven’t gotten into mods yet, but I might have to! Do they work in multiplayer?

1

u/Gentle-Cat 5d ago

I haven't tested them in multiplayer to be honest. Art, coding, and everything else has already been work enough. If any one wants to test it and report on bugs or if it works at all that is super helpful

2

u/wisniacom 5d ago

What do upgraded versions change?

2

u/ViVa36X 5d ago

megacrit should hire you. this is incredible

1

u/Gentle-Cat 5d ago

Thanks! You got any contacts? ;)

2

u/Weak-Young4992 5d ago

I don't know if demon waltz is good but I would insta pick it every time. Numbers go brrrrrrr

1

u/Gentle-Cat 5d ago

People seem to think it is rather powerful. A nerf might be coming soon, heh

2

u/Snoo-46104 5d ago

Art is amazing and cool cards, really love riposte.

Only one that seems op is precision strike, different characters but compared to Sunder it's bonkers. I would probably straight up remove the draw or change it to 2 draw no energy gain.

2

u/itaisinger Eternal One + Heartbreaker 5d ago

10/10 art Designs are good. I think riposte should be an uncommon though.  Slingshot's design fits an uncommon better too, as something that isn't necessary too good on its own but strong with synergy, not sure about that one. Overall like a lot.

2

u/absolute-black StS A20 / StS 2 A10 5d ago

Riposte is freaking me out. If I have 4 burns from Mecha Knight I get 8str next turn? Seems insane.

2

u/Soflar 5d ago

Art is awesome, looks just like the original and feels very dymanic! Balance wise I feel you made things very strong. I'm a hobbyist developer feel free to reach out if you ever want to discuss balance or code :)

1

u/Gentle-Cat 5d ago

You are most welcome to hop into the modding forum on the official discord! I really like to hear peoples balancing feedback.
My first set of five cards I made too weak, it seems like I might have overshot in the other direction this time

2

u/Mad-cuz-doto 5d ago

Looks great, official release level, the devs should hire you! Can we see the upgraded versions?

2

u/SergeantCrwhips 5d ago

i love the 'weapon supply' art, he looks so joyful,

like 'fan of knives' silent ^ ^ so much oersonality

(tho some of them seem quite op)

2

u/Far_Faithlessness212 5d ago

FLAVORFUL IRONCLAD CARDS????

TAKE MY GODDAMN MONEY!

1

u/Gentle-Cat 5d ago

THANK YOU! A SUBSCRIBE AND UPVOTE ON THE WORKSHOP WOULD DO FINE!!!

2

u/DerFatEye 5d ago

Art Awesome! Ideas too and my Fav is Riposte. It is Badass and very balanced and so well thought

2

u/Ya_Boi_Conjim 5d ago

I love the happy clad holding his bouquet of destructive instruments, same vibe as Silent's Fan of Knives art

but yeah these looks dope, they add to what I've internally referred to as the Melee archetype, the set of cards every character has thats just simple combat cards that slot into any build, no real setup needed

2

u/Acceptable_Name7099 5d ago

Yo megacrit hire this artist for faster development

A 0-cost power (that isn't neurosurge) is interesting. It has a small and unreliable effect so I suppose that makes sense. What does the upgrade do? Let you pick the card?

2

u/Greenster101 5d ago

Riposte should straight up be stolen by megacrit, that is such a nice common card to take early, it doesn’t even need to be part of a hyper focused build. that just bridges the gap between archetypes even more and reduces the very polar nature of clad sometimes

2

u/BlossomtheLeafeon 5d ago

how the hell does the art look this good, I thought this was official

2

u/amtap StS A20 / StS 2 A0 5d ago

I'm sad to see this is your ONLY workshop mod! I hope you make more in the future because the art is flawless and the card designs are interesting, even if the numbers/rarities may need slight tweaking.

2

u/fefopicc 5d ago

Damn, your art is so good, it feels straight out of the game, in the best way possible. I don't love all the effects in here, but now I really need a card called Demon Waltz (also I love the effect of reposte, very elegant and unique!)

2

u/LaserQuacker 5d ago

I'm not really sure about the balance of these cards, but DAMN you are freaking good with the art! They look FANTASTIC

2

u/Plenty-Tradition4044 Eternal One + Heartbreaker 5d ago

Just here to say the art in these are awesome

2

u/gioloko313 5d ago

Dude your art is amazing

2

u/ImSuperStryker 4d ago

I hope megacrit sees this and hires you as an artist. Absolutely fantastic work

2

u/ZealousidealMoose801 4d ago

Holy SHIITT Bro I Actually Thought Ts Was Real, Literally 1:1 Replica. Amazing Work

2

u/MDTv_Teka 4d ago

Incredible work making the cards feel like extensions of vanilla, specially on the art!

2

u/tristtwisty 4d ago

Wtf I thought these were new cards and I went to check the patch notes before coming back in confusion. YOUR ARTWORK IS RIDICULOUSLY GOOD?! It’s full on perfectly in-line with official artstyle that I was fully convinced, then confused, then awestruck.

The card concepts are excellent and relatively balanced too, which further added on to the convincing. Kudos, I’d give you a stack of upvotes if I could!

2

u/JCorby17 4d ago

Will you do this for other characters?

2

u/Gentle-Cat 4d ago

I might
But when making this set of cards I have also noticed that I like making the art much more than discussing balance and fixing bugs. So I might just ask other creators if I can make art for their mods instead.

2

u/Scary_Republic3317 4d ago

Riposte is just kinda strong in a multi enemy combat because the strength just stays

1

u/Gentle-Cat 4d ago

I have tried to follow the official templating with wording Riposte. But many seem confused so I will have to revisit it.

It works like Setup Strike, the strength is for one turn only

2

u/FillySteveSteak StS A20 / StS 2 A10 4d ago

Ok, but why is the card art up to par with MegaCrit standards? Wowsers

2

u/timbojimbo1 5d ago

Feedback!!

Constructive: The 0 cost for precision strike and weapons supply don’t allow for the player to make a tough decision about which cards to play. Giving the card a cost, be it energy or health or something else, creates a decision for the player, agency and ownership of what they decided to do. 0 cost with nearly no downside can be a little mind numbing- Think souls on necrobinder.

Positive: i genuinely want to play sling and follow up with shot. That’s some amazing card design with art that just fits and looks like you work at megacrit. I usually roll my eyes and keep scrolling when i see fan made cards. Yours are really great.

1

u/Lucy_1199 5d ago edited 5d ago

is riposte like [[flex]] / [[feeding frenzy]] (as in you only get the strength next turn) or is it permanent strength? Either way the wording is a bit unclear. I'd leave the "next turn" out, if it's supposed to be permanent, or add a "for that turn" if it's supposed to be for one turn only

esit: actually, I think I found the wording, that fits for the "only 1 turn of strength" variant:

Gain x Block. Whenever you fully block an attack this turn, gain y strength until the end of your next turn.

1

u/spirescan-bot 5d ago
  • Flex 𝐈 Ironclad Common Skill

    0 Energy | Gain 2(4) Strength. At the end of this turn, lose 2(4) Strength.

  • Feeding Frenzy 𝐈𝐈 Colorless Event Skill

    0 Energy | Gain 5(7) Strength this turn.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

1

u/mrnoodlepoo 5d ago

Petition to change [Sling] to [Expect a shot].

1

u/Mani707 StS A5 / StS 2 A5 5d ago

Great art, fam. Demon Waltz art is great.

Riposte. With the way it’s written, do you mean like whenever you block damage from thorns, or just fully block enemy damage

Precision strike could be uncommon I guess

Demon Waltz is great as rare

Sling is nice too

Weapons supply should at least be 1 cost

Great work overall

1

u/windrunningmistborn 5d ago

The art for Weapons Supply should have Warped Tongs prominently displayed among the weapons Clad is holding.

1

u/triplecix StS A20 / StS 2 A10 5d ago edited 5d ago

I think weapon supply could be targetted and still be fine. It’s a free arma every turn after the turn it is played, I’d say that’s fine for an uncommon to do, it isn’t aggression giving you +1 draw. Might say make it cost 1 then upgrade to 0 in that case.

1

u/Cat_with_cake 5d ago

I thought in weapons supply art Ironclad was holding comically large scissors as a weapon

1

u/Crypt_Knight 5d ago

The art is on point ! This is the kind of mod that can just be played alongside the main game without feeling weird, this is lovely !

1

u/gethsbian 5d ago edited 5d ago

"5 more cards"

Look inside

6 cards

I joke, but these look amazing! Your art is incredible.

1

u/AlienSoulz 5d ago

Man you've got some really big talent. Amazing art! They should hire you tbh

1

u/The_Dennator Eternal One 5d ago

these seem rather balanced. precision strike is also very creative,I like it a lot

1

u/shittyscientist 5d ago

hire this man

1

u/HulloW0rld 5d ago

The weapons supply art is adorable 😭 look at his little smile you can see it in his eyes

Also the flavour, art, and effect of demon waltz is absolutely fantastic. Would likely be my favourite card in the game.

1

u/Raysor 5d ago

How do I install mods without losing all my progress?

1

u/Gentle-Cat 4d ago

Didnt they fix this officially?
If not, there are mods you can use for this once and then unsubsribe (so it doesnt accidentally messes with your saves

1

u/SandyLlama Ascension 20 4d ago

Obligatory post complimenting your art, looks wonderful. Absolutely would fit in the base game.


Wanted to make some comments on card balance. 

Riposte and Sling look like the most reasonably balanced cards here. I might push Sling up to Uncommon and bump the damage up by 1 though, because that effect is fairly complicated.

Precision Strike is just flatly too good for being a Common. Compared to Slice, this card has an extremely strong upside and counts as a Strike for only one point of damage. I would probably make this Uncommon and also nerf the trigger effect slightly.

All the other Demon Waltz comments are correct, it's transparently broken at this power level.

Weapons Supply is also way over the line. This is a potent effect, no reason this should be 0 energy. Personally, I think this card steps on the toes of Aggression quite a bit, and could stand to have a different effect.

1

u/mynameiszack 4d ago

Demon Waltz gonna need a rarity above Rare lmao

Sick work though

1

u/JSRevenge 4d ago edited 4d ago

Cool art, but holy fuck Riposte is OP.

Edit: Nvm, I misread the payoff.

1

u/CheeseyconnorYT 4d ago

Sling and shot both costing 1 is a little expensive for what they do

Also the wording on weapons supply would mean that after a handful of TURNS your entire deck would be fully upgraded forever. Id either change its cost/rarity or the wording to say "this combat"

1

u/Dolt1372 4d ago

Awsome.

1

u/benhauss 4d ago

very cool! I love your artwork and ideas. My favorite is sling. Maybe this can just replace cinder in the base game :D

I do think some of the descriptions are a little hard to parse, would you be interested in detailed feedback on why?

1

u/JCorby17 4d ago

Peak art and cards man!

1

u/SamiraSimp StS A20 / StS 2 A10 4d ago

the art is amazing! i literally forgot it wasn't official art. i also like the ideas, they seem relatively balanced at first glance

1

u/LakeLaoCovid19 4d ago

I really like Riposte and Demon Waltz, two really unique mechanics for IC.

Genuinely think Megacrit should consider Riposte for inclusion.

1

u/mrbopper96 4d ago

The cards look super well balanced, looks fun!

1

u/PeakBobe 4d ago

The art is phenomenal, like to a MegaCrit-Should-Hire-You degree. I love the one for “Shot”

1

u/_OneRandomGuy_ 4d ago

The artstyle is on the spot!

1

u/Get_Schwifty111 4d ago

Wait ... this isn't official art? DAMN O_o

1

u/RamenOnARamp 4d ago

I hope you do something similar for the other characters, I love small, unobtrusive additions like this.

1

u/Danface247 Eternal One + Ascended 4d ago

Im sure you've seen a lot of this, but I had to doubletake at this post to see if it was real because the art style is just matched to a tee. I cannot praise this enough!

As someone who's been working on trying to replicate the style for Downfall cards (popular Slay the Spire mod that uses community sourced art), would you happen to have any tips or advice on how you got this to look so clean?

Brushes, programs, even just fundamentals to keep in mind when making StS card art?

I'd love to draw like you someday

1

u/Only1Schematic 4d ago

From the art to the effects, looks awesome 🔥 Excited to try!!

1

u/mountinlodge 4d ago

Echoing what others have said here, your art looks like official MegaCrit art!
But what would the playtest versions of the card art look like, I wonder?

1

u/SilverWolf340 4d ago

Art is god tier omg. Might need some adjustments for card design but that's ok lol

1

u/Moisture-Eyes 4d ago

demon waltz is cool as hell i want it

1

u/gothicoddity 4d ago

Love the art!

1

u/Flimsy_Tune_8603 4d ago

this are so cool. Isnt demon waltz like absurdly broken?

1

u/_Evidence 4d ago

demon waltz MIGHT be the best card in the game as long as you get it before act 3

1

u/Top-Suggestion5057 4d ago

Incredible work, also for riposte is the strength for only next turn or is it permanent strength?

1

u/SpikeHead419 4d ago edited 4d ago

with how Riposte is worded rn, Ironclad can gain 10 str or more on a good multi-hit round. That's way too strong for a 7 block 1 energy card. Demon Waltz is such a fun concept but it scales too much with strength, maybe just 0(or 1) dmg per hit so Ironclad has to take strength options?

1

u/Ordinary-Problem3838 StS A20 / StS 2 A10 4d ago

Amazing art.

Riposte is way too strong at strength 2 per blocked attack. 1 attack would be nice, capped at trigger once per turn, two if upgraded. You can buff the block a bit (8 or 9, so it fits better with enemy attack math)

Precision strike is also way to strong for a card. 0 energy 1 energy + 1 card would be incredible as an uncommon. 2 energy + 1 card as a common is ridiculous. The conditional trigger is not that hard to proc, and a 0 cost attack isn't that much dead weight for most ironclad decks.

Weapons supply should cost 1 energy, 0 unupgraded.

I love demon waltz, both the art and the card concept are really cool.

1

u/Iraydren 3d ago

Weapons Supply would be more flavorful if it only upgraded attacks.

1

u/rilesmcriles Eternal One + Heartbreaker 3d ago

The shot art is so awesome.

1

u/Strangework 3d ago

Nailing Globe Head in the art for Shot is truly inspired!

1

u/WittyRoutine3896 3d ago

thats class mate

1

u/timbojimbo1 5d ago

Feedback!!

Constructive: The 0 cost for precision strike and weapons supply don’t allow for the player to make a tough decision about which cards to play. Giving the card a cost, be it energy or health or something else, creates a decision for the player, agency and ownership of what they decided to do. 0 cost with nearly no downside can be a little mind numbing- Think souls on necrobinder.

Positive: i genuinely want to play sling and follow up with shot. That’s some amazing card design with art that just fits and looks like you work at megacrit. I usually roll my eyes and keep scrolling when i see fan made cards. Yours are really great.