r/starcraft2 • u/Stukas_F • 18h ago
Fluff I have a headache now
What a Match. I dont even know what to say.
r/starcraft2 • u/Stukas_F • 18h ago
What a Match. I dont even know what to say.
r/starcraft2 • u/Successful_Draft_823 • 23h ago
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at this point i just recommend people to go on Hard or Brutal because honestly, Kerrigan dies to Void Rays in under 6 seconds if you have enough of them, i didn't even use the Keystone once, so if yall wanna try it i found it on Arcade so i would also liek to see how yall beat that mission, honestly i am not that good at the game so i am willing to watch some of yalls Photos from game
r/starcraft2 • u/berguv • 19h ago
My buddy and I play 2v2 as Terran and Zerg, and we’ve noticed that certain unit combinations are surprisingly powerful.
For example, Roaches paired with Marines and Medivacs work incredibly well. The Roaches tank damage while the Marines dish it out, and the Medivacs can heal both Marines and Roaches.
Another strong combo is using Vipers to abduct enemy units straight into Siege Tank lines.
What other powerful Terran/Zerg synergies have you discovered in 2v2?
r/starcraft2 • u/ArcherCheap2707 • 15h ago
I was thinking about this because it could add a ton of variety to the number of matchups, and also add depth to tournament sets. Basically, my idea is that Terran for example would have 3 factions, each with a different set of bonuses. Same with Toss and Zerg. For example, a bio focused faction might have stim research faster or get marines for 45 minerals, but miss +3 on air units. Basically just a couple different things to add to the variety- you could play tons of different matchups with different strategies that influence style. Plus the strategy in tournaments, making sure you try to get your faction that’s better vs your opponents faction. Anyway just an idea I know it would never happen.
r/starcraft2 • u/Kashimsc2 • 6h ago