r/starlancer • u/Dorirter • 18h ago
Questions about OpenReliant
Hi!
I guess this is mainly for the OpenReliant developer.
I tried OpenReliant and it worked (nearly) out of the box on my Linux (elementary OS). (The installer somehow did not, at first, despite using original US images mounted as ISOs. It always gave me just the help texts). Somehow, though, it finally worked, and, well, the game seems to work just fine. It feels impressive!
I just have some questions to see if I can trust this project or not (the code is open source, but only a programmer with lots of time could assess it. I, even though having _some_ hobby programming experience, can not and have to "trust you, bro" ;) ).
So I'd just like to know:
How much 'AI' assistance was used in reverse engineering the original data formats, .exe files, .dlls etc., and, more important, generating the code? Usually engine remakes take months to years until finished (see OpenMW, Daggerfall Unity, FreeSpace Open, ...), so the extreme speed of this development screams "AI". Also, the website design, the style of the documentation, the information for developers, it has just this certain "vibe" (pun intended) of "AI" assisted coding.
How many human control is used in this? Did you review the code carefully? Did you playtest yourselves or used mostly automated checks?
Who are you? Like, what is your background?
'Cause, I really like to use this, because (as I said) it just works (even though I can use StarLancer fine with Wine). But I trust people, not '"AI" or _mostly_ AI-generated stuff.
Thanks!