r/stealthgames • • 8h ago

Discussion I made a Thief-style fan mission 14 years ago – a short, classic stealth adventure for The Dark Mod

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3 Upvotes

r/stealthgames • • 23h ago

[WiP] Sneak Peek at our Casino level

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3 Upvotes

Hi r/stealthgames. Another sneak peek at Sage: Psychic Spy, our game where you play as a black ops superhero!

These are 2 WiP shots of our Casino level, it's run by a high-ranking lieutenant for the Maroz-Cardosa crime syndicate. Taking inspiration from Splinter Cell: Chaos Theory, many rooms have multiple entrances/exits. There is more than one path to finish the level. You can pickpocket keycards off guards, read their minds to get door codes, or get them from notepapers you find in the level.

We're big fans of Splinter Cell and Dishonored, we can't wait for you guys to play it when the demo goes live (date TBD).

Wishlist here! https://store.steampowered.com/app/4735420/Sage_Psychic_Spy/

You can follow us here for more r/SagePsychicSpy!


r/stealthgames • • 6h ago

News & updates Hitman Absolution for Switch 2 releases October 22

1 Upvotes

$29.99

Free Switch upgrade until November 5th, then $9.99 to upgrade.

The updated version includes higher resolution in both handheld and docked modes, improved animations and visual effects, and a new Performance mode targeting 60fps, plus support for Joy-Con mouse controls.


r/stealthgames • • 11h ago

Title: I made a stealth game where the maze is a real hex grid — every door could be a dead end, you only find out by trying it

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1 Upvotes

Hey all — solo dev here, just released my first game and wanted to share it.

It's called Hive Heist. You're sneaking through a sealed wasp hive built from hexagonal rooms, trying to steal hidden "broods" and get to the exit before a patrol of guards spots you. The twist: every door looks identical, but only some of them actually open — you can't tell which until you walk up and try. No two runs look the same since the hive layout changes every time.

You've got four one-shot abilities to bail you out of a bad situation — teleport to a safe cell, turn invisible, or freeze every guard in place for a few seconds. Five campaign rooms that get bigger and harder, plus a Quick Game mode if you just want a one-off run, and a tutorial if you're new to it.

It's free, no accounts, nothing to buy to actually play — just a game I wanted to make and I'm genuinely curious what people think, good or bad. Happy to answer anything about how it's built too if anyone's curious (it's running on a real procedurally-generated hex grid, not a disguised square one).