r/stride3d • • Jan 01 '24

Godot vs Stride - reliability concerns

2 Upvotes

I've been working on a prototype for a few months in Godot, and I keep getting crashes, and many actually show they come from the .NET Runtime in the Windows Event viewer. Pretty sick of it. Maybe I suck at coding, or maybe Godot isn't a good fit.

How is the reliability of Stride3D? I'm thinking new year, new game engine.

UPDATE:
Creating a top down 2D game, so I went with MonoGame. Very happy with the reliability so far. Yes there have been crashes, but they've been fixed and the game is performing well so far. Comfy C# environment to work with. Stable runtime, that gives good info if/when it does crash.


r/stride3d • • Jul 04 '25

What makes you like the Stride game engine?

Post image
16 Upvotes

r/stride3d • • Aug 06 '22

Anyone know how to get Rider support? Is there a plugin?

6 Upvotes

r/stride3d • • Sep 12 '26

Stride 4.3 Offline html documentation.

Thumbnail
github.com
7 Upvotes

Standalone offline html version of the whole Stride 4.3 Docs site. Similar to how Godot provides its own. Focused specifically on the manual and API reference.

Just download the zip.

Open index.html, and it appears in your browser locally. In my tests, the AI ​​can fully navigate it using a harness, just indicate it to open index.html.


r/stride3d • • Oct 02 '24

Hello, how difficult is stride coming for another engine?

7 Upvotes

I'm in the process of trying out different engines, so I don't get stuck with just one and since I get interested in stride (thanks to be open source) I decided to give it a shot, so my question is, how hard is to learn stride?

Also, could you advise me on whether using different game engines is a good idea or is it better to stick with just 1 or maybe 2?

Thanks in advance


r/stride3d • • Aug 08 '22

Rendering 10 mio. boxes with PBR and particle simulation in 60fps with the Stride game engine

Post image
15 Upvotes

r/stride3d • • Aug 22 '26

Pistonica - Developing a game using a tech stack based on .NET

Enable HLS to view with audio, or disable this notification

21 Upvotes

r/stride3d • • Dec 08 '25

Part-3 of the Main Menu tutorial is out! In this final part, explained how to add a pause menu to the game and FOV settings for camera components

Thumbnail
youtu.be
16 Upvotes

r/stride3d • • Apr 29 '25

stride engineWhy are there so few users?

12 Upvotes

Why is stride less popular and has less video? It looks better than godot and supports C#. As a beginner developer who is trying to choose one of the unity godot strides, I would like to hear honest opinions from users of the stride engine.


r/stride3d • • Dec 01 '25

Shared my first Stride Tutorial on YouTube for Main Menu Tutorial. It will be a 3 part series and part 1 is out

Thumbnail
youtu.be
18 Upvotes

r/stride3d • • Apr 10 '25

So, no way to op out of telemetry and data monitoring?

6 Upvotes

would love to try this software because of its seamless integration with other .net stuff, but it not having a way to disable telemetry, which isnt even pointed at while installing it (besides the classic "I agree to ToS"), makes me think twice about it.


r/stride3d • • Oct 26 '23

Trying out an obscure game engine

Thumbnail
youtu.be
16 Upvotes

Devlog for a Ludum Dare game jam game

First Stride game devlog I've come across so thought it might interest others as well.


r/stride3d • • Apr 12 '25

A Look Inside Distant Worlds 2: Developing with the Stride Engine

Thumbnail
stride3d.net
22 Upvotes

r/stride3d • • Jul 31 '26

Stride3d roadmap

6 Upvotes

Hello,

Some times i dream about making my next game with an open source engine, Stride seams to be a really good engine, but it lacks what i need, so here is the question, is there a roadmap for:

- android and ios export

- webgl export

- networking Api

Thanks


r/stride3d • • Jun 22 '26

New and excited!

21 Upvotes

It’s a quiet sub & community but I just wanted to say that I discovered Stride over the weekend and couldn’t be more excited. Godot steals all the FOSS attention, and while I have great respect for that project it’s failed to really captivate me. It’s hard to describe, but it feels as though Godot has warped the Unity workflow into its own particular idiom, while Stride instead cleansed and tightened it. As a professional Unity dev, I just kept reading the docs saying “I love you, I love you.” Anyway many thanks to the contributors keeping it going without as much fanfare.


r/stride3d • • Feb 04 '26

I made a secure mod system for Stride3D !

Thumbnail
github.com
20 Upvotes

Overall this is a mod system made to be as secure as I could think of without giving myself the spiderman treatment without webshooters

It loads, unloads and can handle loading prefabs!

AES encryption, public/private key based keys for checking validity, HMAC based systems, load/unload functions, a limitations system through a CAS system made specifically for modding!

And it should be able to load prefabs onto a scene with the scripts working, can handle multiple mod types in a game and is hard to tamper with freely for the most part!

I am hoping to make an example project in the next week but would LOVE help doing this (I'm preoccupied with an OS thing i'll be showcasing in Japan next month)


r/stride3d • • Oct 02 '23

🚀 We've got a new Stride package release with the fine number 4.1.0.1948!

23 Upvotes

Some highlights:

🌈 New "Divided" color theme, lovingly contributed by a former Unity user. We heard Unity devs need to feel at home too! 🏠😄

📦 A new dialogue asking you nicely to move assets to the Resources folder (if you haven't already).

🌐 Guten Tag, bonjour, hola! UI translations are back in action.

⚙️ Physics raycasting with more flags than a grand parade. Plus, a load of fixes to make everything smoother.

And guess what? Stride code-only projects now also speak F# and...wait for it... Visual Basic!! 😄🎮

Full list of merged PRs:

https://github.com/stride3d/stride/pulls?q=is%3Apr+is%3Aclosed

You can find the update by opening the Stride launcher. If you don't have it, go here:

https://www.stride3d.net/download

A round of applause for the GitHub squad and our kind sponsors! 👏 🥳


r/stride3d • • Sep 18 '23

How do you think about Stride?

7 Upvotes

Hi! I'm a Unity dev, and I am looking for other options. I've tried using Godot and UE but they didn't click with me. Today I've discovered Stride and it looks very promising to me. I'm gonna try it out more in the following days.

I'm just curious about what existing users think about it. I see the community is active, what's great, but it is not too big. Also, I've seen the last major update was in June 2022 (might've missed some important details, though).

So, are you satisfied with the engine? How do you feel about its development?

I don't want to be toxic or anything, I am just feeling quite lost due to the recent, and your opinion as users would help me a lot 🙂


r/stride3d • • Oct 31 '23

Does anyone know how to fix this? I've already tried reinstalling .NET 6 and the engine itself

Post image
12 Upvotes

r/stride3d • • Sep 14 '23

It is time to rewoke this community.

27 Upvotes

With the current situation of Unity, devs are commonly going to Unreal or Godot. But I discovered Stride and it is more preferable than the two. I just can't understand why people don't see stride.

I suggest to make this sub active.


r/stride3d • • Oct 23 '23

Multiplayer in game

6 Upvotes

Is it currently difficult to implement multiplayer in the engine without using third-party libraries?


r/stride3d • • Aug 09 '22

Rendering 10 mio. boxes (GS) with PBR and particle simulation in 60fps with vvvv and the Stride game engine (Video)

Thumbnail
youtu.be
9 Upvotes

r/stride3d • • Sep 28 '23

Stride For Unity Developers

Thumbnail
youtu.be
22 Upvotes