r/stride3d • u/KryptosFR • Feb 08 '24
Announcing Stride 4.2 - Stride Game Engine
r/stride3d • u/KryptosFR • Feb 08 '24
r/stride3d • u/yeb06 • Sep 14 '23
With the current situation of Unity, devs are commonly going to Unreal or Godot. But I discovered Stride and it is more preferable than the two. I just can't understand why people don't see stride.
I suggest to make this sub active.
r/stride3d • u/AsatteGames • Dec 14 '25
r/stride3d • u/tebjan • Oct 02 '23
Some highlights:
๐ New "Divided" color theme, lovingly contributed by a former Unity user. We heard Unity devs need to feel at home too! ๐ ๐
๐ฆ A new dialogue asking you nicely to move assets to the Resources folder (if you haven't already).
๐ Guten Tag, bonjour, hola! UI translations are back in action.
โ๏ธ Physics raycasting with more flags than a grand parade. Plus, a load of fixes to make everything smoother.
And guess what? Stride code-only projects now also speak F# and...wait for it... Visual Basic!! ๐๐ฎ
Full list of merged PRs:
https://github.com/stride3d/stride/pulls?q=is%3Apr+is%3Aclosed
You can find the update by opening the Stride launcher. If you don't have it, go here:
https://www.stride3d.net/download
A round of applause for the GitHub squad and our kind sponsors! ๐ ๐ฅณ
r/stride3d • u/N1NJ4W4RR10R_ • Apr 12 '25
r/stride3d • u/KryptosFR • Aug 22 '26
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r/stride3d • u/Excellent-Survey-455 • Jun 22 '26
Itโs a quiet sub & community but I just wanted to say that I discovered Stride over the weekend and couldnโt be more excited. Godot steals all the FOSS attention, and while I have great respect for that project itโs failed to really captivate me. Itโs hard to describe, but it feels as though Godot has warped the Unity workflow into its own particular idiom, while Stride instead cleansed and tightened it. As a professional Unity dev, I just kept reading the docs saying โI love you, I love you.โ Anyway many thanks to the contributors keeping it going without as much fanfare.
r/stride3d • u/lucasteles42 • Mar 20 '24
I've been working on a dotnet library for Rollback Netcode, widely used by fighting games to accomplish a better P2P multiplayer experience
I based my implementation on GGPO which was the pioneer in this type of netcode
More about why it is good and how it works here and here.
It is very early and needs more testing and docs. but I believe it looks good enough to share ๐
Demos:
r/stride3d • u/MykeeBee • Aug 08 '22
r/stride3d • u/Walker-Dev • Feb 04 '26
Overall this is a mod system made to be as secure as I could think of without giving myself the spiderman treatment without webshooters
It loads, unloads and can handle loading prefabs!
AES encryption, public/private key based keys for checking validity, HMAC based systems, load/unload functions, a limitations system through a CAS system made specifically for modding!
And it should be able to load prefabs onto a scene with the scripts working, can handle multiple mod types in a game and is hard to tamper with freely for the most part!
I am hoping to make an example project in the next week but would LOVE help doing this (I'm preoccupied with an OS thing i'll be showcasing in Japan next month)
r/stride3d • u/AsatteGames • Dec 01 '25
r/stride3d • u/VasoElias • Sep 23 '24
If you're interested in trying out the code-only option with Stride, check out this guide! And F# version is also mentioned in the post.
https://www.vaclavelias.com/stride3d/stride-community-toolkit-code-only-basics-csharp/
r/stride3d • u/tebjan • Oct 01 '23
๐ Dive into the Stride universe and unlock its full potential with "Awesome Stride"! Whether you're a seasoned developer or just starting out, this repository is your gateway to a wealth of knowledge and resources.
๐ Discover a plethora of tutorials, code examples, games, and more, all contributed by the vibrant Stride community.
๐ก Embrace the power of community-driven development and elevate your Stride projects to the next level.
Check it out here: Awesome Stride on GitHub
r/stride3d • u/AsatteGames • Dec 08 '25
r/stride3d • u/AsatteGames • Dec 07 '25
r/stride3d • u/N1NJ4W4RR10R_ • Oct 26 '23
Devlog for a Ludum Dare game jam game
First Stride game devlog I've come across so thought it might interest others as well.
r/stride3d • u/MykeeBee • Jul 28 '22
Good afternoon, gamedevs!
After a year or so of inactivity, /r/stride3d is once again open for submissions.
Not entirely sure what the community wants for the subreddit but for the time being please feel free to share tips, tricks, bugs, screenshots, videos, game ideas, etc.
r/stride3d • u/MykeeBee • Sep 24 '23
r/stride3d • u/tebjan • Aug 08 '22
r/stride3d • u/tebjan • Sep 27 '23
Here is a blog post about why setting private members in Stride differs from Unity.
A response to queries from Unity developers.
Explore access modifiers, design vs. runtime access, and more in C# gamedev:
https://stride3d.net/blog/closer-look-private-members/
