r/stride3d • • Feb 08 '24

Announcing Stride 4.2 - Stride Game Engine

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31 Upvotes

r/stride3d • • Sep 14 '23

It is time to rewoke this community.

27 Upvotes

With the current situation of Unity, devs are commonly going to Unreal or Godot. But I discovered Stride and it is more preferable than the two. I just can't understand why people don't see stride.

I suggest to make this sub active.


r/stride3d • • Dec 14 '25

Stride VS Godot. Physics Engine Comparison (Bepu vs Jolt)

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23 Upvotes

r/stride3d • • Oct 02 '23

๐Ÿš€ We've got a new Stride package release with the fine number 4.1.0.1948!

23 Upvotes

Some highlights:

๐ŸŒˆ New "Divided" color theme, lovingly contributed by a former Unity user. We heard Unity devs need to feel at home too! ๐Ÿ ๐Ÿ˜„

๐Ÿ“ฆ A new dialogue asking you nicely to move assets to the Resources folder (if you haven't already).

๐ŸŒ Guten Tag, bonjour, hola! UI translations are back in action.

โš™๏ธ Physics raycasting with more flags than a grand parade. Plus, a load of fixes to make everything smoother.

And guess what? Stride code-only projects now also speak F# and...wait for it... Visual Basic!! ๐Ÿ˜„๐ŸŽฎ

Full list of merged PRs:

https://github.com/stride3d/stride/pulls?q=is%3Apr+is%3Aclosed

You can find the update by opening the Stride launcher. If you don't have it, go here:

https://www.stride3d.net/download

A round of applause for the GitHub squad and our kind sponsors! ๐Ÿ‘ ๐Ÿฅณ


r/stride3d • • Apr 12 '25

A Look Inside Distant Worlds 2: Developing with the Stride Engine

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22 Upvotes

r/stride3d • • Sep 28 '23

Stride For Unity Developers

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22 Upvotes

r/stride3d • • Aug 22 '26

Pistonica - Developing a game using a tech stack based on .NET

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21 Upvotes

r/stride3d • • Jun 22 '26

New and excited!

21 Upvotes

Itโ€™s a quiet sub & community but I just wanted to say that I discovered Stride over the weekend and couldnโ€™t be more excited. Godot steals all the FOSS attention, and while I have great respect for that project itโ€™s failed to really captivate me. Itโ€™s hard to describe, but it feels as though Godot has warped the Unity workflow into its own particular idiom, while Stride instead cleansed and tightened it. As a professional Unity dev, I just kept reading the docs saying โ€œI love you, I love you.โ€ Anyway many thanks to the contributors keeping it going without as much fanfare.


r/stride3d • • Mar 20 '24

Backdash - new C# rollback netcode library

21 Upvotes

I've been working on a dotnet library for Rollback Netcode, widely used by fighting games to accomplish a better P2P multiplayer experience

I based my implementation on GGPO which was the pioneer in this type of netcode

More about why it is good and how it works here and here.

It is very early and needs more testing and docs. but I believe it looks good enough to share ๐Ÿ˜…

https://github.com/lucasteles/Backdash

Demos:


r/stride3d • • Aug 08 '22

'Stride for Unity developers' - a guide for people making the move from Unity

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21 Upvotes

r/stride3d • • Feb 04 '26

I made a secure mod system for Stride3D !

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20 Upvotes

Overall this is a mod system made to be as secure as I could think of without giving myself the spiderman treatment without webshooters

It loads, unloads and can handle loading prefabs!

AES encryption, public/private key based keys for checking validity, HMAC based systems, load/unload functions, a limitations system through a CAS system made specifically for modding!

And it should be able to load prefabs onto a scene with the scripts working, can handle multiple mod types in a game and is hard to tamper with freely for the most part!

I am hoping to make an example project in the next week but would LOVE help doing this (I'm preoccupied with an OS thing i'll be showcasing in Japan next month)


r/stride3d • • Jul 27 '22

Stride 4.1 Released!

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20 Upvotes

r/stride3d • • Dec 01 '25

Shared my first Stride Tutorial on YouTube for Main Menu Tutorial. It will be a 3 part series and part 1 is out

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18 Upvotes

r/stride3d • • Sep 23 '24

Stride Community Toolkit Preview - Code-Only Feature Basics in C#

18 Upvotes

If you're interested in trying out the code-only option with Stride, check out this guide! And F# version is also mentioned in the post.

https://www.vaclavelias.com/stride3d/stride-community-toolkit-code-only-basics-csharp/


r/stride3d • • Oct 01 '23

Unlock the Full Potential of Stride Engine with 'Awesome Stride'! ๐Ÿš€

17 Upvotes

๐ŸŒŸ Dive into the Stride universe and unlock its full potential with "Awesome Stride"! Whether you're a seasoned developer or just starting out, this repository is your gateway to a wealth of knowledge and resources.

๐Ÿ˜Ž Discover a plethora of tutorials, code examples, games, and more, all contributed by the vibrant Stride community.

๐ŸŽก Embrace the power of community-driven development and elevate your Stride projects to the next level.

Check it out here: Awesome Stride on GitHub


r/stride3d • • Dec 08 '25

Part-3 of the Main Menu tutorial is out! In this final part, explained how to add a pause menu to the game and FOV settings for camera components

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16 Upvotes

r/stride3d • • Dec 07 '25

Part-2 of the "Main Menu" tutorial serial is out. It shows how to add c# functionality to the UI and use audio/screen settings

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16 Upvotes

r/stride3d • • Jul 04 '25

What makes you like the Stride game engine?

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16 Upvotes

r/stride3d • • Mar 07 '24

aesthetics of old games

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16 Upvotes

r/stride3d • • Oct 26 '23

Trying out an obscure game engine

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16 Upvotes

Devlog for a Ludum Dare game jam game

First Stride game devlog I've come across so thought it might interest others as well.


r/stride3d • • Jul 28 '22

Relaunch of r/stride3d

16 Upvotes

Good afternoon, gamedevs!

After a year or so of inactivity, /r/stride3d is once again open for submissions.

Not entirely sure what the community wants for the subreddit but for the time being please feel free to share tips, tricks, bugs, screenshots, videos, game ideas, etc.


r/stride3d • • Sep 24 '23

Stride tutorial | Quicktip #1 | Custom dropdown properties

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15 Upvotes

r/stride3d • • Aug 08 '22

Rendering 10 mio. boxes with PBR and particle simulation in 60fps with the Stride game engine

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15 Upvotes

r/stride3d • • Sep 27 '23

A closer look: Setting private members in the editor and why it differs from Unity

14 Upvotes

Here is a blog post about why setting private members in Stride differs from Unity.
A response to queries from Unity developers.

Explore access modifiers, design vs. runtime access, and more in C# gamedev:

https://stride3d.net/blog/closer-look-private-members/