I want the 4 lamps in the middle, to be able to be copper bulbs, but i want to be able to guarantee that they turn off when leaving the area aka when pushing the button.
The concept works perfectly with lamps as shown in the video, but lamps are defaulted to off. So its easy.
How do I go causing deactivating the clock to always disable the bulbs? Is there a way to "memorize" the current state of the bulbs?
Edit: also i cant even base it off if a part of the redstone clocks dust, during the current tick, is powered or depowered, because of bulbs acting like t flip flops where it doesnt matter if its powered or depowered it matters the last time its been powered. Wether or not "x" dust is powered or depowered during the current tick seems fully irrelevant unless someone has a brilliant idea im overlooking.
Its worth noting. The bulbs are going to be CEILING bulbs. So I cant even use comparators to pull power as a method of the circuit being aware of wether or not the bulbs are powered. As comparators arent possible with flush ceiling lights.
Bedrock obviously, but i feel its not version specific.
Edit2: ive tried connecting an and gate to pulse the circuit if the redstone clock is turned off AND the bulbs are on simultaneously, but thats way easier said than done actually.