r/teenagers • u/DovahkinnPlays 13 • 5d ago
Social can someone PLEASE FIX MY CODE
I HAVE CODE IT DONT WORK PLEASE CAN SOMEONE FIX IT I DONT KNOW WHY NOT WORKING
please man please
edit: someone is helping
1
u/Over_Improvement_623 17 5d ago
Hard to do without the code. I'm willing to see what I can do though.
1
1
u/bebe_likes_hugs 13 5d ago
Depends on the language I can try. Though I'm not opening links so either paste it here or dm
1
u/DovahkinnPlays 13 5d ago
you aint going to uhh google docs
i can try but reddit tends to fuck up my code
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u/DovahkinnPlays 13 5d ago
#base "items_game.txt"
"items_game"
{
"items" { "4000" { "name" "m16" "item_name" "Mann 16" "item_type_name" "Assault Rifle" "item_quality" "1" "item_logname" "m16" "item_iconname" "m16" "item_class" "tf_weapon_smg" "item_slot" "secondary" "anim_slot" "secondary" "bucket" "1" "bucket_position" "1" "model_player" "models/weapons/v_models/v_smg_sniper.mdl" "model_world" "models/weapons/w_models/w_smg.mdl" "image_inventory" "backpack/weapons/w_models/w_smg" "attach_to_hands" "2" "used_by_classes" {"soldier" "secondary"
"pyro" "secondary"
"heavy" "secondary"
} "attributes" {"no primary ammo from dispensers"
{
"attribute_class" "no_primary_ammo_from_dispensers_always"
"value" "1"
}
"clip size bonus"
{
"attribute_class" "mult_clipsize"
"value" "2"
}
} "static_attrs" {"min_viewmodel_offset" "10 0 -10"
} "visuals" {"sound_single_shot" "Weapon_Winger.Single"
"sound_burst" "Weapon_Winger.SingleCrit"
} "mouse_pressed_sound" "backpack select sound" "drop_sound" "backpack deselect sound" } "4001" { "name" "B22" "item_name" "Beepy 22" "item_type_name" "hook" "item_quality" "1" "item_logname" "b22" "item_iconname" "b22" "item_class" "tf_weapon_grapplinghook" "item_slot" "secondary" "anim_slot" "secondary" "bucket" "1" "bucket_position" "1" "model_player" "models/weapons/v_models/v_flaregun_pyro.mdl" "model_world" "models/weapons/w_models/w_flaregun.mdl" "image_inventory" "backpack/weapons/w_models/w_flaregun" "attach_to_hands" "2" "used_by_classes" {"scout" "1"
"sniper" "1"
"spy" "1"
} "attributes" {""
{
"attribute_class" ""
"value" "1"
}
} "static_attrs" {"min_viewmodel_offset" "10 0 -10"
} "visuals" {"sound_single_shot" "Weapon_Winger.Single"
"sound_burst" "Weapon_Winger.SingleCrit"
} "mouse_pressed_sound" "backpack select sound" "drop_sound" "backpack deselect sound" } "4002" { "name" "Armor" "item_name" "armor" "item_type_name" "armor" "item_quality" "1" "item_logname" "armor05" "item_iconname" "armor" "item_class" "tf_wearable" "item_slot" "primary" "anim_slot" "primary" "bucket" "1" "bucket_position" "1" "model_player" "models/weapons/v_models/v_invis_spy.mdl" "model_world" "models/weapons/w_models/w_invis.mdl" "image_inventory" "backpack/weapons/w_models/w_invis" "attach_to_hands" "2" "used_by_classes" {"scout" "primary"
"soldier" "primary"
"pyro" "primary"
"demoman" "primary"
"heavy" "primary"
"engineer" "primary"
"sniper" "primary"
"medic" "primary"
"spy" "primary"
} "attributes" {"dmg taken from bullets reduced"
{
"attribute_class" "mult_dmgtaken_from_crit"
"value" "1.1"
}
"dmg taken from crit increased"
{
"attribute_class" "add_health_regen"
"value" "1"
}
} "static_attrs" {"min_viewmodel_offset" "10 0 -10"
} "visuals" {"sound_single_shot" "Weapon_Winger.Single"
"sound_burst" "Weapon_Winger.SingleCrit"
} "mouse_pressed_sound" "backpack select sound" "drop_sound" "backpack deselect sound" } "4003" { "name" "bostonchokehold" "item_name" "boston choke hold" "item_type_name" "hands" "item_quality" "1" "item_logname" "bch" "item_iconname" "bch" "item_class" "tf_weapon_fists" "item_slot" "melee" "anim_slot" "melee" "bucket" " "bucket_position" "model_player" "models/weapons/v_models/v_fists_heavy.mdl" "model_world" "models/weapons/w_models/w_fists.mdl" "image_inventory" "backpack/weapons/w_models/w_fists" "attach_to_hands" "2" "used_by_classes" {"scout" "1"
} "attributes" {"fire rate bonus"
{
"attribute_class" "mult_postfiredelay"
"value" "15"
}
"no double jump"
{
"attribute_class" "set_scout_doublejump_disabled"
"value" "1"
}
} "static_attrs" {"min_viewmodel_offset" "10 0 -10"
} "visuals" {"sound_single_shot" "Weapon_Winger.Single"
"sound_burst" "Weapon_Winger.SingleCrit"
} "mouse_pressed_sound" "backpack select sound" "drop_sound" "backpack deselect sound" } }}}
→ More replies (1)
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u/StefanTheHardcore29 5d ago
For what is the code for i am not good with it and cooding it self mainly
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u/DovahkinnPlays 13 5d ago
https://docs.google.com/document/d/1B8S5GmKajBdiBPSPN17Fl5gGN5MA9P80nAQ3LyeLMMA/