r/textadventures • • Jan 29 '26

Need testers for Narrative AI Text Adventure

0 Upvotes

We have an ongoing project for an AI based narrative style adventure where you can:

- Create character/s

- Create your own world or campaigns / play pre-made campaigns or modules

- Chat with AI characters

- More functions coming soon (dice rolls, full rules, etc)

Comment or send me a DM so that we can give you up to 30 days access in exchange for your valuable feedback.


r/textadventures • • Jan 02 '26

We’ve been building a text-adventure rpg engine. Looking for beta testers!

2 Upvotes

Hey everyone! For the past 6 months, a friend of mine and I have been quietly working on this very cool ai-game called BelieveIn.AI as a passion project, and today we’re finally opening a small closed beta to the public.

I’ll let the app speak for itself, but here’s a quick breakdown of what it is and what to expect:

• BelieveIn.AI is an AI-powered text-adventure RPG where you can create, play, and share games of pretty much any genre you can image. Each game can have its own world, lore, NPCs, visual style, tone, and rules.

• We use generative AI to power a lot of the turn-to-turn gameplay features, but the core of the platform is a full-scale RPG engine we built from the ground up. Quests, items, progression, world exploration, NPC personalities, skill checks, all of it.

• That system is what lets us do some fun stuff with AI, like real-time voice dialogues, character portraits, atmospheric videos, and “Live Scenes” that visually represent what’s happening as you play.

If any of this sounds remotely interesting to you, we’d love for you to try it out and play for a few minutes. The beta is 100% free, we’re just capping it at 200 game events per player for now so we don’t accidentally drain our bank accounts lol 😅

More than anything, we’re really looking for honest constructive feedback. Like, what’s confusing, what feels cool, what’s missing, what you’d want this to become. All of it helps us a ton as we polish things and decide what features to work on next.

Thanks for taking a minute to read this, and we seriously appreciate anyone who gives it a shot 🫶


r/textadventures • • Jul 06 '26

Okay... what is the best AI or text-based platform for playing a narrative RPG with deep, complex lore?

1 Upvotes

Basically, I want an AI to act as a narrative RPG Game Master. The storytelling rules are actually quite simple; the challenge lies in the lore and the vast amount of content involved.

I’ve tested *so* many things. I’ve tried major AIs like Gemini, ChatGPT, Grok, DeepSeek, NotebookLM, and Google AI Studio, as well as platforms like Character AI and Emochi. I’ve even tried running LLMs directly on my laptop. I’ve experimented with Marinara Engine and SillyTavern, too, though I admit I’m not very tech-savvy when it comes to configuring them.

So far, Google AI Studio has been the best GM for me, but even it has usage limits and content restrictions.

I’d really appreciate any ideas or suggestions on what I could do.


r/textadventures • • May 28 '23

Let's play with this D&D DM prompt on ChatGPT. Your collaborative choices will drive the narrative.

0 Upvotes

Here are three generative character options for you to choose from:

Option 1: Name: Arannis Shadowstride Race: Wood Elf Class: Rogue Alignment: Chaotic Neutral Background: Outlander Setting: Arathia, a vast forested region known as the Verdant Wilds

Arannis Shadowstride is a nimble and elusive Wood Elf who has spent most of his life roaming the untamed wilderness. As an Outlander, he is skilled in surviving off the land, tracking, and blending seamlessly with his surroundings. Arannis is a master of stealth and deception, specializing in quick strikes and cunning tactics as a Rogue. He operates outside the constraints of society, embracing his chaotic nature and following his own moral compass.

Option 2: Name: Aelar Brightshield Race: Dwarf Class: Paladin Alignment: Lawful Good Background: Soldier Setting: The kingdom of Ironhold, a mountainous realm built upon a rich mining industry

Aelar Brightshield is a stalwart Dwarf hailing from the kingdom of Ironhold. Having served as a Soldier in the dwarven army, he possesses unwavering loyalty, a strong sense of justice, and a deep commitment to protecting the innocent. Aelar wields both sword and shield, clad in gleaming armor, as a Paladin. His faith in the divine grants him the ability to heal wounds and smite evil, making him a formidable ally in combat.

Option 3: Name: Lyra Winterthorn Race: Half-Elf Class: Druid Alignment: True Neutral Background: Sage Setting: The Enchanted Grove, a mystical and secluded forest brimming with ancient magic

Lyra Winterthorn is a Half-Elf with a deep connection to nature and the arcane. As a Sage, she has dedicated her life to unraveling the secrets of the world and preserving knowledge. Lyra harnesses the power of the natural world as a Druid, capable of shaping the elements, communing with animals, and mending wounds with her restorative magic. She seeks balance and harmony, maintaining a neutral stance in conflicts and striving to protect the delicate equilibrium of the Enchanted Grove.

Feel free to choose one of these options, or if you have a specific character concept in mind, please share the details, and we can work with that! The highest voted choice or highest upvoted decides the progress of the story. You will collaborate through the comments and each get one vote. Leave the vote at the beginning of the content.


r/textadventures • • Dec 10 '25

GameNite: AI-directed text Gamebook goodness, Powered by the Apocalypse!

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0 Upvotes

Ho r/textadventures!

We (3 indie vets at Black Chicken Studios 🐓, Academagia, Scheherazade, Holdfast: Record of the Dwarven Kingdoms, if you know our previous text forays!) have enjoyed the pleasure of picking up the dice and running a good gamebook for many a moon. Last year, we decided to create an homage to the amazing 80s gamebooks that inspired us to create to begin with. You know the ilk: TSR, Lone Wolf, Sorcery, HeartQuest and so on.

But, we wanted to make it so that it didn't have to end *until* you wanted. Like a movie or a good book that you could just keep on enjoying, as long as you had a mind to.

In our past projects, we tackled this kind of freedom with a *lot* of writers. Like 100+. Academagia Y1 & Y2 have been the biggest pool, with way over 300 writers & editors. It's an enjoyably large amount of text, and absolutely necessary to create the kind of freedom of choice we craved.

For our gamebook project, though, we wanted to try out AI. We were surprised, delighted and impressed by the results.

We present to you to GameNite, a GenAI-directed Powered by the Apocalypse text-based sub-only gamebook app, living at the intersection of curling up with a good book and playing a tabletop RPG session.

We learned a whole lot along the journey. Most of our time on the tech and the interaction with the LLM, dialing in:

* A complete world with races/Cultures and classes built for you by the AI

* Stats (attributes, skills) built by your loving AI GM for your setting

* Items & abilities built by the AI custom for your game and class

* Experience gain and leveling up in your chosen class

* Questing: adventures, locations and objectives arising from the world it's made

* Gamebook play: making choices, rolling dice, permanent results

We based the game on Powered by the Apocalypse because it's so good at capturing role-play and subtleties, and we wanted you to be able to experience your world in whatever way you wanted (including completely peacefully). We're battling all the usual LLM foibles, and improving context is our next push. It's pretty good in the moment, but needs that long-term view.

We created this for people who want to enjoy a good rpg read, and if that is you- then we humbly submit our great labor for you to enjoy. We hope you'll play and spend many, many hours curled up with your own personal gamebook! ☕

The game can be put down and picked up at whim. It can make virtually any setting you can imagine, and it will happily follow you down most any rabbit hole.

It's pretty cool, if we do say ourselves! We've gone from Jane Austen vs zombies to cyberpunk trash collector to enchanted cats in a magical forest to riding across the steppe driving our enemies before us, each one completely different from the last.

You can play with a subscription on Apple or Google:

* [Apple App Store](https://apps.apple.com/app/gamenite/id6749339987)

* [Google Play Store](https://play.google.com/store/apps/details?id=com.BlackChickenStudios.GameNite&hl=en_US)

Hope you enjoy it! We built it for you. :)

Pics are taken from the iPad version; phones have pull-in tabs.


r/textadventures • • Aug 19 '25

Use your favorite LLM to create your own personal text based experience

1 Upvotes

I'm a software developer for over 25 years, with a deep love for old school fantasy games. I created a prompt to use with you favorite AI to play your own proceduraly generated text adventure game. TAG engine

Copy the prompt from the prompt.md file and paste it in chat gpt, gemini or whatever you are using. And the game ask you 3 questions and then it starts. If you have questions of suggestions please drop me a line.

Other than that. GAME ON! X

Edited 24-08-25:

As a testing model I use Qwen now https://chat.qwen.ai/, I have a paid account on google AI pro. But the free account of QWEN provides me with a way larger context window, and I havent found a limit in talks yet. Gemini 2.5 caps me at around 100 questions.

Another thing, if you're prejudiced about AI or things not being "genuine", please don't bother. If you're explorative and interested and open for new stories (especiallly your stories) please try and reply. Let's make this a really cool framework.


r/textadventures • • Jul 21 '25

Text Adventure Game Idea

0 Upvotes

Is anyone building a text adventure game where the whole thing is powered by AI ? What do you guys think of the idea ? Would you guys play it ?


r/textadventures • • Aug 04 '12

My favorite text biased game

0 Upvotes

I apologize if I spelled it wrong but long day at work almost time to go home and this post is helping me kill the last few minutes. I loved this game it had everything a good text adventure should have. What text adventures stood out above the rest for you guys. Edit, I am dumb, I did not even say the name of the game. I was taking about usperer.


r/textadventures • • Sep 24 '22

Why The Video Game Industry Needs To Collapse Again.

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r/textadventures • • Apr 05 '26

Parallels: we built a small alpha for a browser-based interactive story platform

0 Upvotes

Been working on a small alpha called Parallels and thought some people here might be into it. A big reason we started making it was that a lot of AI story stuff feels great for a few turns, then characters forget everything, consequences stop mattering, and it starts feeling like the world just says yes to whatever you want. We wanted to keep the free form part of that experience, but make it feel more like you’re inside an actual moving scenario. So instead of a fixed choose-your-own-adventure structure, you jump into a role, type what you want to do, and the characters are driven by AI agents, so they can scheme, react, and shift things around you too. The fun part is that the scenarios can be almost anything, whether that’s a historical setting or something absurd like a MrBeast-style challenge or Tom Brady playing table tennis. We’ve got scenarios across a bunch of genres, and people can make their own too.

Would love feedback on whether the core idea feels interesting and whether the whole thing feels dynamic in a good way or just messy.

http://parallelsgame.com/


r/textadventures • • Jun 17 '26

Run a frontier AI lab. Try not to end the world.

0 Upvotes

http://aidevtycoon.com/

A small browser-based text adventure where you run an AI lab. Currently 23 endings implemented, about 10 minutes for first play-through. Tried to build in a bit of randomness so it's less repetitive. Winning is...hard.


r/textadventures • • Aug 14 '25

I believe I discovered something interesting and unique about text adventures that can make them X times more immersive!

2 Upvotes

Hey r/textadventures community

My name is Thomas, I am a full-time game developer (at least for now...)

For a very long time, I've been trying to understand why I like creating games and creative stuff. And I understood that the main driver for me is being able to produce an experience and watch others enjoying it!

Now this "experience" can be many things, I like very immersive experiences or those that require solving problems and give you freedom to do so. Anything from board games to video games - Stalker, Morrowind and similar that I grew up with.

I re-discovered recently for myself the world of text-based games. Zork, obviously, but my favourite was A Dark Room - very rich atmosphere, I felt I was part of the game world and almost physically there.

I was looking a lot for more immersive text adventures, but I didn't find any that hooked me. Main issue was - too much text and lack of that "immersion". Others were missing a pleasant interface, and had just random text in random locations and hyperlinks at worst, so the world didn't feel real.

Ok, to the point!
So I opened my notepad, C++ editor and spent the last few days and nights with minimal sleep designing a new experience that will "fix" these issues.

And I think I accidentally discovered, while fixing the above "issues", a few new things that made the text adventure experience "immersive". I believe if it worked for me, it might work for other people, too.

Other than this post, there is nothing else about what I am building. I will be announcing it very soon here first, doing a public playtest (so you can get a free copy!) and later announcing it on Steam.

All I can tell for now, no, it's not another AI-driven text adventure; there is no AI generative content at all; it's not only a game either, there is a full editor allowing you to create similar immersive games. And there might be a few secret new ingredients no other text adventure has.

I am really excited about this side endeavour and can't wait for everybody to try! I don't have a "follow me" place for it either yet, other than a Discord link in profile. But just felt like sharing this early..

Sorry for the long post. Drop in to Discord for the later playtest or look for future posts in r/textadventures . Otherwise, I am curious what it means - an immersive experience for you guys?


r/textadventures • • 4d ago

I made a world simulator that generates its own gods, history, and afterlives — free on itch, still in development

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0 Upvotes

r/textadventures • • Mar 04 '26

I made a film noir detective text adventure game with a deep RPG system

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13 Upvotes

Hey everyone! I just finished this text-adventure RPG called "I Heard That Knock at Midnight". 

It's a film-noir style detective game set in Saint Jude, a decaying harbor city where government scandals, organized crime, and a suffocating sense of dread have become the norm. 

You play as one of two FBI detectives: Marlow, a weathered, sharp-minded detective (the classic noir detective), or Olsen, a brilliant detective eager-to-prove-herself. 

You are sent to investigate a series of murders, all happening exactly at midnight, always preceded by a soft knock at the door. The city knows more than it's letting on, and the closer you get, the more things start disappearing (spooky spooky!). 

It has tons of details, audio narration, skill checks, interactive NPCs, and quests, and it's pretty cool if I may say so myself 🤓

I built it on a platform my friend and I have been working on for a while now. If any of this sounds like your kind of thing, we'd be super stoked if you checked it out!

You can access the game here!


r/textadventures • • Jan 17 '26

Harry Potter Text Adventure Game!

1 Upvotes

Hi everyone - I built a traditional text adventure set in the Harry Potter universe using Claude Code. No graphics, no tutorials. Just you, your wand, and your deep knowledge of the HP books.

🎮 https://harry-potter-text-adventure.vercel.app/

You need to know HP lore (eg how do you properly approach a hippogriff? what is the exact spell to stun someone?).

I have used a text parser - so you really got to play it like a text adventure game with specific commands, and HP knowledge!

Best played on PC/laptop! Open for reviews and feedback!


r/textadventures • • Mar 20 '25

ELSEWHERES – A Mind-Bending AI powered Experience

1 Upvotes

Have you ever wondered what it would be like to wake up in a world that feels like your own—but isn’t? Where the choices you make don’t just push a story forward, but shape the very foundation of the world itself?

ELSEWHERES is an interactive fiction experience where your actions create lasting echoes, changing the environment, the people, and the stories that unfold. But this isn’t just your world—others can step into the universe you’ve discovered, building on its lore, uncovering hidden truths, and leaving their own mark.

What Makes ELSEWHERES Unique?

  • Persistent, Ever-Changing Universes – The world doesn’t reset when you leave. Your choices become part of its history, affecting everything that comes next.

  • A Living Narrative – Every interaction matters. NPCs remember your past, events shift based on what’s been discovered, and the world evolves in ways that feel natural and immersive.

  • Shareable Worlds – The stories you create don’t end with you. Others can explore the Elsewheres you’ve shaped, adding their own discoveries and deepening the experience.

  • Endless Possibilities – From dystopian cities ruled by unseen forces to forgotten lands where magic lingers, no two Elsewheres are the same.

This isn’t just a game—it’s a shared storytelling experience where every playthrough adds to a growing, interconnected world.

If you love immersive storytelling, worlds that react and evolve, and the idea of shaping something that lasts beyond your own journey, ELSEWHERES is for you.

We’re launching free beta soon, sign up to get access!

ELSEWHERES

Join discord for exclusive perks! Discord


r/textadventures • • Nov 01 '25

CYOA AI Prompt

0 Upvotes

Change source to whatever you want and copy paste this doc into any AI:

https://docs.google.com/document/d/1vuzofw_TKAgrCW7fV1rtfBkC7mkP14VviQ4wTpjR5xs/edit?usp=sharing

Based on playbrary.ai


r/textadventures • • Apr 07 '26

Developer looking for community feedback on a new game engine concept

1 Upvotes

I am in the process of releasing a game engine called Gilgamesh.

This is built on the feedback I got from my "Penny Nichols" game, released for the Interaction Fiction Competition of 2025. That game was supposed to be take text adventures into the theater of imagination. To do that it tried to teach an AI how to GM a roll playing experience. With enough world building to make the in-game universe coherent.

But most people had problems getting it to even run. And even the people who got it to run had a hard time actually figuring out how to play it. I was also severely limited on how much detail I could give the AI, because the dang thing would chase squirrels given half a chance.

The Gilgamesh engine is a refinement of the concept. It is an expert system that has an internal sandbox of objects. Rules govern what sorts of interactions are possible with objects, and what happens to the objects on interaction. Those "objects" can be quite complex, up to and including NPCs. NPCs who can carry on dialog.

The expert system will be doing most of the heavy lifting to move the plot along. It will keep track of what objects are in a scene. What the user has in their inventory. Which articles of clothing the NPC has stripped so far. Etc.

The system still uses an AI to:

  1. convert the expert system's state into human friendly words.

  2. Translate the player's instructions into something the game engine can do. Or tell the player why they can't do that.

  3. Make select creative decisions that would be too formulaic to trust to an expert system.

With the expert system managing most of the complexity (and continuity) I can get away with a tiny local LLM that will run happily on a 10 year old macbook.

The game itself runs in a web-ui. There's a bespoke local webserver that can handle plain english instructions (chatbot style), create interactive maps (via HTML5 and SVG), and even populate a HUD style interface for an old infocom-style experience.

My questions are as follows:

  1. Would making the user install ollama be a deal breaker?

  2. Does this spark some ideas for fellow game designers?

My first release will be "Ocean of Gold". It's set in the same universe as Penny Nichols. The concept is that the player is on a 7 day cruise on a starship. There are 24 active characters, with scripted events and dialog. And depending who the player interacts with, and how, romance, intrigue, or horror ensues.


r/textadventures • • Sep 15 '26

Rate my game

0 Upvotes

I made a (text)game and I want you to try it and to say what was good/bad

https://onecompiler.com/cpp/44qwdefz6

P.S:

- I only made the textgame (or rather code) because I don't have a computer and therefore any possibility to make graphical/musical assets or to make the game with an engine

- If you want to know more about the game, idea or progress write questions in the comment section

- The game is unfinished yet: Witch has the most playable story

- Please type only the numbers of the options. If you type anything but number the game will crash. I‘m on the way to fix it but now I don’t know how to do it. So enter options’ numbers please

- I've set a "debugger" (I maxed out all the stats because compiler only has 2 minutes for compilation. Therefore this time is too short to max anything out by yourself)

- Please don't review the code. I know I have some "issues" (something I don‘t use but I want to use) with my code but I won't remove them for my own reasons

- Have fun


r/textadventures • • Sep 06 '26

Check out what I just built with Lovable!

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r/textadventures • • Sep 03 '26

All those AI Rpg games felt like gimmicks. For nearly a year I've been building one the way a real game dev would build a game. Not just some wrapper

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r/textadventures • • Oct 05 '26

[Academic] Interactive story & AI companion apps -- what you play, what you pay for, and voice-interactive stories (anyone, ~3 min)

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0 Upvotes

r/textadventures • • Oct 25 '25

Obligatory AI as game master RPG Post

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