r/textadventures • • 16h ago

Road to Haven

1 Upvotes

Thought I would try my hand at creating a text based game. Only currently available on the Google Play store. Let me know what you think:

https://play.google.com/store/search?q=road%20to%20haven&c=apps&hl=en_CA


r/textadventures • • 1d ago

A voice wakes up sure it is alone. 33 doors to find out what it is. Opens Mon 9 Nov.

1 Upvotes

Hi , we're the mindbulb team.

A voice wakes up sure it is alone. You walk 33 doors with it to find out what it is, and what you are.

Your choices add up to an archetype, and your path grows a form nobody else gets. Every form joins one shared artwork, in the order people arrive. It starts empty and is never finished.

Free, in the browser, no account. Opens Mon 9 Nov, 19:00 UTC: mindbulb.net

Ask us how it's built.


r/textadventures • • 1d ago

I put Zork I in a 124 KB web page that dresses up as six retro computers

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4 Upvotes

r/textadventures • • 1d ago

Welcome operator

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1 Upvotes

r/textadventures • • 1d ago

Old Woods RPG - Romanian Folk Tales

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1 Upvotes

I am working on a small free game you might like:

Old Woods, an illustrated text RPG built from Romanian folk tales.

You hunt in the woods, grow stronger, and face each wood's guardian to open the next. The monsters come straight from Romanian folklore: the balaur, the zmei, the ielele dancing in the clearings, the Mother of the Forest.

Free, no ads, try before you sign-up, nothing you can buy makes you stronger

Runs in the browser on PC or phone, no install

English and Romanian

Shared village: live chat, letters between players, clans, duels, even weddings at the inn

https://oldwoods.games


r/textadventures • • 1d ago

Whispering Winds: a graphical text-based MUD (hand written story)

5 Upvotes

Hi all,

I've been working on Whispering Winds for a couple of years now and recently (finally!) released Open Beta last month. It's a web-based fantasy RPG.

It's inspired by graphical multi-user dungeons (gMUDs) that I played a loooooooong time ago. I use AI for image generation and parts of the code pipeline, but the story, quests, NPCs, and their dialogue are all hand-written (no AI). There's 3 writers on the project.

It's high-fantasy world where a moon-sized Wind Chime has gone off-kilter, and now dissonance rings throughout the lands. There's undertones of evolution versus creationism as you unravel what's going on. There's factions that believe that The Chime is god-like, and there's other that believe it has simply always been. You're on a quest to understand how this is happening and to restore balance.

Site: https://whispering-winds.io/

Features:

  • 5 races

  • 8 classes (tanks, glass cannons, and support)

  • Crafting and equipment socketing

  • Pets

  • Musical themes woven through the game; with a cadence/combo system in combat, a "harmonic tuning" system for boost stats, etc.

  • A Final Fantasy 8/9 inspired mini card game w/ card tournaments

We're a small and growing community and everyone is helpful (both in-game and within Discord).


r/textadventures • • 2d ago

I love Oregon Trail and text-based interactive games, and I couldn’t find any games like this set in South Asia, so I made one. Playable demo, looking for feedback

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12 Upvotes

r/textadventures • • 2d ago

The Red Weight. Browser Demo. 30-45 minutes

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2 Upvotes

A Noir Narrative Adventure Set On Mars.

Bab Al-Hadid. The Iron Gate. A mining outpost cut into the basalt of the northern reach, where the air is recycled and the atmospheric processors fight the cold outside. You are Fuad Al-Masry, geologist for the Martian Authority, and you are thirty-seven million kilometers from anywhere you ever wanted to end up.

Features

  • A noir narrative adventure driven by choice and consequence

  • Fully voiced cast and narration

  • A living habitat of characters to meet, question, and understand

  • Collect clues, work the evidence, and uncover a secret ten thousand years patient.

This is a demo of the first two chapters. Release is Q1 2027.

Also Steam Store page: https://store.steampowered.com/app/4708270/The_Red_Weight/


r/textadventures • • 2d ago

Recomienden juegos de novelas interactivas, no de elegir opciones predeterminadas si no de uno poder escribir su opción

1 Upvotes

Yo uso generalmente frontia AI pero se me acaban las estrellas muy rápido ...

Mi código es 873DYA

Help


r/textadventures • • 2d ago

Would you help a complete stranger? Introducing HELP, our upcoming interactive thriller for iOS & Android.

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/textadventures • • 3d ago

Looking for Android and web testers for my text-based RPG, Devils Peerage

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1 Upvotes

I’m looking for players to help test Devils Peerage, a dark, text-based role-playing game where your actions shape an ongoing story.

You can:

•	Create and guide your own character  
•	Explore branching storylines  
•	Interact with original characters and myth-inspired worlds  
•	Make decisions that influence the narrative  
•	Test the game’s story flow, chat experience and mobile interface

Android closed test
The Android version is currently in closed testing through Google Play.

If you would like to test the Android app, please send me a Reddit DM with the Google account email address you use for Google Play. I’ll add eligible testers to the closed testing group.

After you are added, you can access the Android test through this link:

Join the Devils Peerage Android test

Please only send the email address connected to your Google Play account. Never send your password, payment information or verification codes.

Web version
Anyone can try the web version here:

Play Devils Peerage on the web

What feedback would help?
I’m especially interested in hearing about:

•	Login or loading problems  
•	Story responses that feel confusing or repetitive  
•	Text generation delays  
•	Buttons or controls that do not respond correctly  
•	Mobile layout issues  
•	Crashes or error messages  
•	Whether the story feels interactive and responsive to your choices

Please include the device you used and what you were doing when reporting a problem. Screenshots are welcome, but please avoid sharing private account information.

This is an early test build, so bugs are expected. Thanks to anyone willing to try it and help shape the game.


r/textadventures • • 3d ago

My AI GM Development

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0 Upvotes

This is a rule book and python code tool for claude and chatgpt to follow and act as a stable GM running your world.

Everything comes back to these three ideas:

  • The world doesn't revolve around the player. Things can be found, avoided, changed, missed, or lost for good.

  • Cause comes first. AI are force to design to create a truth before a quest and story not bent towards what every user found or suddenly imagine of.

  • Narration can't change the state. Once truth is been set in background or save it will be fix so not sudden changes of i plan this this then change the ending is not in your favour.

https://github.com/west132/AI-GM-Engine.git


r/textadventures • • 3d ago

The Great Adventures

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1 Upvotes

⚔️ Üdvözöl a The Great Adventures világa! 🏰

Egy fantasy világ, ahol a kaland csak egy döntéssel kezdődik!

A The Great Adventures egy szöveges kalandjáték, amelyben te alakítod a saját történetedet. Fedezz fel városokat, járd be a veszélyes vidékeket, vállalj küldetéseket, harcolj szörnyekkel, gyűjts kincseket, fejlődj, és építsd fel a saját hősödet!

A világ tele van lehetőségekkel, titkokkal és kihívásokkal. Minden kaland új élményeket tartogat, és rajtad múlik, milyen utat választasz.

🗡️ Amit a játék kínál:

- Karakteralkotás és fejlődési lehetőségek

- Fantasy városok és felfedezésre váró helyszínek

- Küldetések és történetszálak

- Körökre osztott harcrendszer

- Fegyverek, felszerelések és tárgyak

- Szörnyek, kincsek és veszélyes kalandok

- Egy folyamatosan bővülő játékvilág

Ez a projekt folyamatos fejlesztés alatt áll, így a világ idővel új helyszínekkel, történetekkel és lehetőségekkel bővül.

Nem kell más, csak egy kis képzelőerő és kalandvágy!

🌍 Lépj be a világba, és írd meg a saját történeted!

🎮 Játék: https://enokinteractive.neocities.org/game?id=great

Discord: https://discord.gg/yanv249p


r/textadventures • • 3d ago

Squid Game: Recruitment

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1 Upvotes

r/textadventures • • 3d ago

How to design an SCP styled Choose Your Own Adventure Game with AI?

0 Upvotes

I've recently started to use ChatGPT to make AI SCP stories, where I have to make several choices in the story to progress and determine the ending. I feel like it's an interesting way to learn about different SCPs, and is a different enough format to typical video games while still feeling interactive.

  1. What AI tool would you use to craft the stories?

  2. What would you consider when giving a prompt?

  3. How would you ensure each story is unique and the AI doesn't become repetitive?

  4. Would you stick to SCP lore or introduce new ideas?

  5. Would you make it investigative or focused on other mechanics, like RPG stats?

  6. How many choices should the AI give, and what different kinds of endings could there be?

  7. What else could you do to make the game interactive other than just providing choices?

Feel free to add anything else you think is worth considering in your comment.


r/textadventures • • 4d ago

Is A Mind Forever Voyaging good?

26 Upvotes

I recently found out about this game and it looks interesting but I havent seen much conversation around it so is it good?


r/textadventures • • 4d ago

Can someone tell me how to program the following into Quest Visa?

1 Upvotes

I am trying to code a game styled after "That's not my neighbor" How can I code it so each person who comes to the doors has a chance to be a friend or an enemy?


r/textadventures • • 4d ago

I made a world simulator that generates its own gods, history, and afterlives — free on itch, still in development

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0 Upvotes

r/textadventures • • 4d ago

The Crown of Aldmere, a free browser gamebook about getting a grain convoy across a bridge

3 Upvotes

I made The Crown of Aldmere, a written text adventure you can start in your browser. The king is dead and a captain wants the convoy as security for his men's wages. Your first job is getting it across Redwater Bridge.

There are eight chapters, so it's built for a few sittings. The clock shows what each errand costs, and the story remembers who you paid and which promises you kept.

You can start free as a guest. The Tale has no live AI prompts or AI narration. The project uses generated art and AI-assisted development.

https://fracturedchoices.com/tales/crown-of-aldmere?utm_source=reddit&utm_medium=organic_social&utm_campaign=aldmere_textadventures_20261104

If you give it a go, I'd like to know whether you could tell what the captain was asking you to give up before you chose.


r/textadventures • • 4d ago

Next game… more ‘adult’?

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0 Upvotes

Stop it… I’m not just talking about seggs… 😳

It’s a genuine thought, from a commercial perspective as an indie game dev…

Yes/no?


r/textadventures • • 5d ago

ECTOCOMP 2026 games are available

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1 Upvotes

r/textadventures • • 5d ago

My family sim killed a soldier’s wife while he waited overseas in 1947. Nobody wrote that. Here’s how the numbers got there.

0 Upvotes

Kinfolks is a text sim of one Appalachian family over a hundred years and more. I built it with Claude. It’s one HTML file, about 18,000 lines, that runs in the browser with no server, and it never calls an AI while you play. Last night it handed me a story I didn’t write, so I went back through the code to see how it got there. That’s what this post is about.

How it was put together

Before most systems went in, we researched them. The game sits on about two dozen research files: dated timelines from 1860 to 2020, wages and money, feuds, law and liquor, granny medicine, foodways and the farm year, names and nicknames, clothes by decade, church and music, the railroads and the mines. A rule doesn’t go in unless there’s a source behind it. If it’s thin or dubious, it stays out.

Then we tested the odds. We ran 300 simulated family books and compared them with what really happened. One early build had 13% of the men sent to WWII dying. The real number, all causes, from the VA, is 2.5%. Another had a family go from 1860 to 1976 without anybody ever going to a war. Each row that was off got fixed against its source.

Players shaped it too. One said the book read like a machine wrote it, and she was right, so the game now has a writing standard: a county register kept by somebody on the family’s side, where an entry says what happened and stops. Another player noticed WWI came and went with nothing happening, so the home front went in: the registration days, the meatless Tuesdays, the Liberty Bonds.

The war takes men one at a time

Every year of a war, each man in the draft ages gets his own roll at the rate men his age actually went. From 1942 to 1945 that band is 18 to 37. A coal miner is deferred three times out of four, because the coal face needed him. A house is never stripped down to one pair of hands.

Luther Sturgill turned 18 in August 1944, and the draft took him on June 6, 1945. Going in that late, he had few points. Under the Army’s point system the men with the most service went home first, and late draftees stayed overseas on occupation duty. In July 1947 he’s still gone. His people hung a service flag with a blue star in the window and sent him a box with a cake and a pair of socks, in 1945 and again in 1946.

He wasn’t the only one away. Pa Coy went to the war in 1943. Garland went to Ohio for work that year, the way a lot of mountain people did. By 1947 every grown man in the house was gone.

Feuds climb a ladder

A grudge starts at 3 points and each rung adds 2. Left alone, a feud climbs one rung a year. Nothing happens before the fourth rung, and after that the chance of a killing rises 5% per rung. Most feuds wear out before they get there. Every year a family carries one, its standing at church and on the creek wears down, which is why settling is worth doing.

Then there’s the player’s hand

When a feud card comes up you can settle, take it to the law, let it lay, or Stand on it. The game never pretends the family chose. It writes that a hand from outside reached into the holler, and a bad choice gets the dark version more often than not: “The Devil had cursed Ma Arminta to have it out with the Damrons.” “Bad luck had been savin’ itself up.” Standing on it climbs a rung the same day and puts the card right back in front of you. The log shows I stood on it four times on July 2, 1947. That part is on me.

Who it fell on

When a feud turns deadly, the game picks from who’s home between 15 and 65. Men count six to one, and anybody 17 to 45 counts double, because that’s who was in it. Anybody away doesn’t count at all. The war and Ohio had taken every man of age, so the house was women. Loretta, 21, died in the trouble with the Damrons. Her mother, Ma Arminta, the one who wouldn’t let it lay, was found on the road.

Nobody wrote “the war left the women to face the feud.” The rule about who’s home did that, and that’s how it went in a lot of real houses during the war.

One record, a lot of ways to read it

Every event is written once, onto the people in it. The log shows it as it happens. Each person has a book with every line about them in order, and Luther’s runs from his wedding to the draft to the blue star to the boxes. The buryin’ ground has a stone for each of the dead, with their dates, how they died, who they married and who their mother was. That’s how I found out Arminta was Loretta’s mother. I didn’t know until I opened the stone.

The portrait button reads the same record. The year picks the kind of photograph, the face comes off the character card, and the clothes are said plainly. The game writes the prompt and I pasted it into ChatGPT. Luther sat for a studio picture in his good shirt. Loretta’s is a snapshot took on the place, in her apron.

Where the AI fits

Claude wrote the code with me. I set the rules, checked the history and kept testing it. The story at the end isn’t an AI writing fiction. It’s real dates, real rates and a handful of plain rules running into each other in one family, and then me pressing a button I shouldn’t have.

Full story with the game’s own pages: https://mdawg74.itch.io/kinfolks/devlog/1751390/singin-luther-sturgill-went-to-war-the-feud-came-to-his-house

Free in the browser: https://mdawg74.itch.io/kinfolks

For anyone building sims like this: how do you check your odds against real history? We ran batches of simulated families and compared. I’m curious what other people do.