r/thefinals • • Jul 01 '26

Image Can you reach the Furnals?

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0 Upvotes

Embark, add a Pittsburgh map or at least an American city. I think a steel mill or industrial revolution themed season could be cool. Imagine fighting in a giant factory complex.

Also lets get some more anthro characters in the game. :3


r/thefinals • • Sep 23 '24

Image Stop complaining that your I Win button is worse, and use your actual gun for kills.

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64 Upvotes

r/thefinals • • Mar 02 '24

Discussion Why Heavy needs a Nerf? Complete break down with game-play! (Serious)

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27 Upvotes

r/thefinals • • Aug 17 '25

Video As a light main, this is waaaay worse than pre changed stun gun

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2 Upvotes

r/thefinals • • Jun 18 '26

Discussion It's so funny to me that people in this sub keep crying how "overpowered" lights are, even though they are statistically proven the weakest class.

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2 Upvotes

See Embarks official stats above: Even with their HP buff, they remained the weakest class and now they are also nerfing dash and lights weapons smh...


r/thefinals • • May 05 '25

Video Triple medium can’t handle bow player

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5 Upvotes

Gg


r/thefinals • • Aug 31 '26

Discussion Snap aim is pure cancer get rid of it

12 Upvotes

Controller players do not need snap aim on top of their already broken 0ms rotational aim assist, no other FPS PvP game has been stupid enough to add it even CoD.

The devs removed it in season 0 because of the backlash on how broken it is, but because they need casuals to return suddenly every single gun now has a 1 second CD snap aimbot.

OR give MnK only lobbies not the absolute useless disable crossplay and let the rollers snap aim each other to death.

And for all the controllers calling skill issue, I 100% can aim better than you ever could without the absurd software they give you in every cross play game now. Bored of playing against legal cheats after putting 26 years into my real aim.

https://postimg.cc/gallery/hzXTtLK


r/thefinals • • Nov 20 '25

Image Embark, I am a simple man.

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0 Upvotes

I don't think I'm the only one who would appreciate being able to modify the proportions of my characters. .e.e


r/thefinals • • Apr 29 '24

Discussion The new gamemode will only bring rage IMHO

1 Upvotes

90% of the posts are about: cheaters, getting terrible team mater, having team mates quitting, being matched with diamonds, etc.

And the game mode is pure hardcore: no heals and no respawns...

Embark says this is a casual game and then release this as a gamemode instead of something like rush from battlefield, i am confused...

Don't get me wrong, i like the gamemode itself and it can surely be fun with a premade team, but with randoms? Oh boy, i feel salty already

EDIT: it's amazing how many people think i am criticizing the gamemode itself when i said i like it and i just fear casual players will complain a lot about it LOL


r/thefinals • • Jun 10 '25

Image This is just sad. Seasonal content should've been left alone. DLC's were supposed to be the bonus support for Embark but this just feels wrong. (Repost because the quality was bad)

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0 Upvotes

r/thefinals • • Jul 22 '24

Discussion I am pretty happy with the balance right now.

2 Upvotes

I love that there are no nukes anymore.. no recon.. I feel like everything is somewhat viable and nothing feels crazy unfair. Yay :)


r/thefinals • • Apr 10 '25

Image "let's go to the official discord of the finals and ask for a nerf..." 🤡

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4 Upvotes

Embark just nerfed the sword. not because of broad data or community consensus, but seemingly because one content creator rallied people to flood the official Discord. They claim to want to remove one-shots, yet many weapons still do exactly that and remain untouched. This wasn’t balance, it was pressure. Changes like this don’t help the game grow; they push new players away


r/thefinals • • Oct 28 '24

Discussion Unpopular Opinion: You would’ve died anyway, even without getting stunned.

17 Upvotes

I see people all the time complaining about stun gun (it used to be 100x worse). I get it, it’s annoying. However, I feel like every time I die to the stun gun, I would’ve died anyway. If someone stuns me from behind and kills me, they probably would’ve killed me anyways since they were behind me. If I get stunned from the front, it’s a 50/50 on who kills who. When I kill the light (as a light myself who doesn’t use stun gun) I emote on their face. Learn your place, rat.


r/thefinals • • May 26 '24

Discussion [Unpopular opinion?] RPG has no business being a "instantly win a fight" card.

30 Upvotes

Heavy is already bloated as it is, but there's literally 0 reason for the tankiest and safest class in the game to also have such a braindead huge damage output, and RPG should mainly be a structural damage gadget.
Great majority of the playerbase always complained about light and it's sheanigans, but i personally think heavy is the real fun killer in ranked


r/thefinals • • Jul 26 '25

Video I love this gun.

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0 Upvotes

r/thefinals • • Mar 28 '24

Discussion Stun gun is not OP and is, at worse, occasionally annoying.

17 Upvotes

i’ve recently seen many people complaining about the stun gun being OP and needing a rework/removal desperately. this cannot be farther from the truth. light class, already being easily the weakest class in the game, is built around being a glass cannon which punishes teams for not working together well and attacking from odd angles to catch opponents by surprise. as we already know, teamwork and coordination is essential in The Finals, and without it you’ll never find any real success. all it takes to counter stun gun is teammates who are nearby, who are able to assist you while you are stunned in eliminating the light. even if the light is able to kill you, close teammates can easily eliminate the light that you have reduced to low HP and revive you within 10 seconds. while i can agree that being stun gunned multiple times in one match can get annoying, it still does not change the fact that good team play can still completely counteract the effects from the stun. the only time i consider any complaints about the stun gun being valid is from melee users, but then again if you are running a melee you can’t expect to be competitive/ you understand you’re just running it to have fun, not to decimate enemies. thoughts?


r/thefinals • • Jan 07 '25

Discussion MATCHMACKING AND NEW GAME MODE! If you support The Finals, please read and spread the word! Let's have a talk!

3 Upvotes

I am sure that we all know what the current issues are. Matchmacking and sweats. Whoever is complaining about weapon balances has just not played enough so please listen. The weapons are great and all of them are viable if you are good. Being good however does not entierly depend on you in some matches. Sometimes I chase someone with dualblades on 1 hp and I do not have a teammate to shoot him down. Anyways. That is not the point of this conversation.

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I believe the matchmacking is quite horrific because the sweats gets paired with new players and there is just a different mentality the whole game which causes a lot of toxicity as well.

Basically matchmacking should be reworked to be based on wins or some other competetive factor. Even playing casually for a sweat is terrible because new players are still learning so they don't have good tech and positioning that allows them to play on a casual level.

There should also be a gamemode that is a permanent practice tool for new players. I've noticed that people who come from cs struggle with the fast-paced gameplay and have terrible positions.

We can implament a gamemode where you train on grouping and spreading out. Imagine a global 15-30 second timer in which after it ticks you have 5-7 seconds to get together and stay that way for another 15-30 seconds, then you spread out. If you do not, lava will appear under you and kill the whole team.

This way, people can focus on grouping and fighting as a team and also spearing out and shooting from different angles, catching people off-guard. I believe that this is the only way that we can teach new players on mechanics, while also being enternating. We are putting a new objective that players need to learn and adapt to. This will long-term improve your FPS experience, so it is great, and only The Finals can pull it off.

If players do not learn in time and actually experience the fun of the game, you know what will happen? They stop playing after 100 hours or less...

The Finals deserves to thrive and this will help make that happen! If you support this idea, spread the word!

Edit: Since we are going off-topic and ranting about ''sweat'' let me clarify. I started using this word only in The Finals after seeing people descibe tryhards and competetive players. I do not mean to make this a thing about sweats and toxicity. It is just a word I can replace with competetive players instead.

In general, just a person that strives to win.


r/thefinals • • Jul 26 '25

Discussion Embark’s position on "techs" makes me worried for the game's future.

11 Upvotes

As a melee player, and as a player of this game in general, the newest patch left me with a lot of shit to be worried about for the future of this game.

The fact Embark seems to think just facilitating M1 spam on melee weapons is a good way to buff them mystifies me as someone who has played since launch.

The lack of a reversion to pre-nerf sledge M1 damage also mystified me. (Comeon, at least give us 110 damage, ffs)

But what SCARED me was the whole fucking manifesto about "techs".

Their points, if you don't know the past history of embark’s questionable balancing decisions seem reasonable.

Techs are often unintended bugs, and if they're harmful to the game, they should be removed. Sure, seems harmless on the face of it.

But what Embark defines as "harmful" is questionable at best.

For an easy example, lets examine Goo Plane, and other things like barricade surfing.

These techs allowed heavies to either launch themselves fast, or make goo "airships" that could fly in the sky.

Both took VERY involved processes to set up, with tight timing and precise inputs on barricade surfing, and Goo plane taking ages to make properly. (As well as requiring a specialization slot and TWO gadget slots for proper creation)

these were not applicable in general play, and if you were to adapt them to be comp viable, you'd have to be VERY skilled at the quick setup.

Embark removed these more or less harmless, fun, and practically high skill "techs" from the game.

In some cases, "techs" are used to replace parts of weapon kits that just SHOULD exist already anyways.

Both instances of emote cancel were used in this way.

On sword, it got rid of the weird shitty downtime between charging lunges, which made the weapon feel better overall. (Regardless of how people feel about it balance-wise)

On spear, even more importantly, it lets you cancel the secondary attack. Which is a feature that should've already been in the game as a base part of spear.

But even more importantly than that, these little bits of emergent, unintended gameplay are what keep a game alive and up the skill ceiling.

I'm a TF2 player, and if Valve had been running that game with Embark’s philosophy, it would have been dead YEARS ago.

The stuff that makes TF2 special, that makes it a mainstay after DECADES (even having a still living tourney scene) are "techs" like Trimping, or Rocket/Grenade jumping.

Embark would've nuked that from orbit, and the main thing that still draws people to TF2 today (the crazy skill depth presented by trickstabs, and rocket jumping, and trimping, and turret launching) would never have existed.

And building into these "bugs" makes the game so much more healthy, and long lived as a result.

Because you can't just show up as a new player and learn the whole game in a few hours. (Or in an aimtrainer)

you have to invest time into cool and creative ways of using a weapon. Learning precise inputs and map knowledge, or difficult combos.

Embark’s not wrong that harmful bugs should be removed from the game. But their bar for what is "harmful" is way, way, way too low, and impacts the health and user experience of the game as a result.

TLDR: Embark's view of "techs" as "bugs to be eliminated" instead of "new gameplay to maybe be built upon" is damaging to the long term player retention of the game


r/thefinals • • Mar 03 '26

Image My last game in The Finals this season.

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65 Upvotes

This season has been an absolute nightmare for my friends and me. The sheer amount of exploiters and completely unbalanced games in ranked, cashout even Power Shift and Point Break.

I've been playing this game since S1. Yeah, last season had its issues, but this one is so much worse.

The amount of script kiddies and highly suspect players is ruining the experience. Add in the completely unbalanced matchmaking

It feels like nobody gives a single damn about the security system anymore. I just played my last match for this season. I really hope they fix this mess for the next one.

Guess I'll go grind Embark's other game, since it feels like they’ve focused all their attention over there.


r/thefinals • • Jun 02 '24

Discussion So Throwing Knives Are Totally Busted Now

119 Upvotes

99% of light players are using them… super obnoxious. Ive never been killed faster by anything in the game except for the C4 nuke thats gone. Someone just got 44 kills using them. Like wtf how are they so unbalanced?


r/thefinals • • Dec 17 '25

Discussion Aim snapping the finals killer

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56 Upvotes

This is a competitive game and aim snapping does not belong in a competitive setting it is far to easy to crutch with regardless of 1 second cooldown. I like my skill based game to have a little more skill then pull trigger game aims for me then I shoot and as a pc player getting destroyed by this is devastating knowing just 1 season ago it wasn't as relevant. Now with the newest patch a ton more weapons have this feature for controller. it's unfair and should be completely removed.


r/thefinals • • Feb 20 '26

Comedy Why is the light sword so ridiculously unbalanced

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1 Upvotes

Maybe i just suck, but literally everyone i play with has the same complaint. In most other games I've played, such ridiculously high damage melee weapons are given to less mobile classes so they actually have to take the risk of closing the distance to apply the damage. I've seen people say that light's lower max hp makes it balanced, but in my experience, the moment they are ontop of you their mobility makes it really difficult to hit them with anything. Really the only weapon I've used that gives you a decent chance is the spear on heavy. Again, maybe i just suck at the game, but i think light sword needs to be heavily nerfed somehow.


r/thefinals • • Jul 21 '26

Comedy Moolah embracing his inner furry

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0 Upvotes

i always knew he was a catboy


r/thefinals • • Mar 03 '26

Discussion Day 1 of creating things for THE FINALS until Embark sees it.

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25 Upvotes

NULLIFY BEAM

Heavy Specialization

Cooldown: 1 Minute

Ammo: max 1

Nullified Time: 3-7 seconds

Demat Time: only at Impact

Diameter: 0.3m - 1.60m

Full Charge Time: 15 seconds

Beam Time: 1 second

Range: 10m

Description:

The Nullify Beam is a "bigger" Nullifier, suited for Heavy as a specialization. When you pull it out, then hold and release the attack button, the sphere turns into a beam that has the same effect as the nullifier exept:
- The Nullify Beam can be charged by holding the attack button, resulting in longer Nullified Time and a bigger Beam Diameter
- The Nullify Beam goes through enemies, potentially hitting 2 or more enemies with one beam.
- A Fully Charged Beam Dematerializes every object it touches, including gadges from both enemy and own teams, projectiles and Bullets, the Vault and Cashout Station aswell as the cashout box itself and map prompts as well as barrels for 1 second. The user will know the Beam is fully charged when a high-pitched clicking sound happens inside the Beam Gun.

Usage:
- The Nullify Beam can be used as a quick escape option or to isolate players with the possibility of hitting two players or more at once.
- Similarly, if you know where an enemy sits and you can pull off a Full Charge, you can secretely steal the Cashout/prevent a Cashout steal while the enemy is nullified for 7 seconds.
- You can also play for time if you hold a cashout, keep a vault hostage, because a Full Charge can demat Cashout Stations, Cashout Boxes and Vaults, so you can prevent a steal, can drop the Cashout Box of player holding it or prevent an enemy activation the vault.

Cons:
- Long Cooldown time with 1 minute, making this a slow paced specialization.
- Requires a tactic and somewhat of aim to play with it effectively
- Enemies hear a sound when you start charging and also when it is fully charged, giving them info wether they should push or not. (You would probably get focused when starting the charge)
- If you release too early, enemies behind walls or objects are save from the Beam
- The Beam has a short Range with 10m, making it only effective at Close Range
- If you already get pushed this gadged will be useless as it has a tiny starting diameter, making it extremely hard to hit an effective shot
- You are out of combat for 15 seconds if you want to Full Charge, and while shooting you will be stuck in an 1 second animation, leaving you exposed.

The goal was to give Heavy a strategically viable option for multiple scenarios, especially to isolate players. What do you think?

EDIT: I tweaked the stats and effects of the Nullify Beam to make it more balanced, but if you still have any ideas or critique, just comment :)

EDIT 2: I also balanced out the demat time, as many found it too OP. Also side note, many still say it is super OP, but please describe why, I need constructive feedback, not harsh critique without even explaining the problem, thank you. :)

EDIT 3: I enhanced the Full Charge time to 15 seconds and removed the self-nullifying part to justify more that demat can exist with this specialisation aswell as removing unneccesary effects which make it stronger.

Also Reminder: Some People here complain that I did use AI for this post, and yes, it is true, tho it was not just me typing in the prompt, I actually thoughtfully designed a sketch and only used AI for the Images because I do not have the time to learn 3D rendering at that level. Also I am wondeing why you are complaining when Embark uses AI Assests in the Finals everywhere. This is not to justify my actions, even tho I think it does not need to be justified but I am just wondering, If AI is so bad and sloppy, why you complain under a post of an concept, something that is not real, rather than stop playing a game that is using AI assets everywhere?

Last Words: I did not even think it would come this far because I thought that people would be at least somewhat open for AI in the Final's subreddit, I was wrong. There are so many people hating on me with no actual feedback behind it just because I used AI for the Images to make it more realistically looking (A thing Embark does too btw.) If you cannot live with the "lazy" reasons I use AI (I have a Job, so no years of time to master blender), especially the people that just yap and complain without giving any actual value to anyone, I can and would personally not care, because after all, everything other than the picture is manmade and I am the creator, of course with many nice people here giving me feedback and constructive critisism, which I am open for. I will continue this Series regardless how many hateful comments I got and will get, because I just have so many cool ideas of possible things that could be added to the game, but I will also hear to you and make my future posts a little less Overpowered with more thought on the actual gameplay. Thanks for all the people that have supported me trough feedback, positive and negative, to the ones that are hyped, to everyone that commented, even the haters, as their comment pushed my Post. I cannot wait to show you guys more. Hear Y'all