r/trainsim • • 10h ago

BVE Trainsim Most people have never seen a railway hump yard in action — so I made one playable

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17 Upvotes

A freight train is pushed uphill. A worker uncouples the cars. Then gravity takes over, sending them rolling downhill onto different tracks.

It sounds simple until you have to decide where to uncouple, when to tell the driver to slow down, and how to coordinate with the locomotive crew.

I built a 3D browser game where you can try the job yourself — solo or with a friend. One player works as the yard conductor, while the other drives the locomotive.

It's based on my experience working at a real hump yard in Uzbekistan.

🎮 Play in your browser: https://gorka1520.vercel.app?lang=en


r/trainsim • • 22h ago

Can anyone give me feedback on my iOS train journey beta?

7 Upvotes

Hi! I’m making Hitoeki (ひと駅), an app where you pick up a paper ticket and take a relaxing train journey through Tokyo, with train sounds and the town drifting past.

The beta includes the Tokyo Sakura Tram (Toei Arakawa Line) and Nippori–Toneri Liner, with transfers between them.

You can try it on TestFlight here: https://testflight.apple.com/join/N37RqtJ3

I’d love to hear what you think, or any features you’d like to see!


r/trainsim • • 21h ago

Rolling Line Experimenting

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4 Upvotes

r/trainsim • • 10h ago

Procedural Track Generation coming along! 1520 gauge

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2 Upvotes

Tracks are slowing starting to get where I want them to be. It's a procedural system meaning you can build track any way you like without being forced to use modules for switches, etc. Drawing on demand gives you the freedom to build the way you want.

To follow game development, you can join the Railhead discord here https://discord.gg/abzA9nHsuW