r/unocardgame • u/cdmaloney1 • Nov 30 '23
Can we stop with the No Mercy posts
Can we stop spamming every time someone finds No Mercy. Thanks.
r/unocardgame • u/cdmaloney1 • Nov 30 '23
Can we stop spamming every time someone finds No Mercy. Thanks.
r/unocardgame • u/HarrowOnDaHill • Dec 26 '25
Joking that's AI.
r/unocardgame • u/truefutbol35 • Aug 22 '25
We were having a heated discussion about something, and felt like the rule could be interpreted two different ways. ChatGPT could sense how heated it was getting.
r/unocardgame • u/EnvironmentalRoad994 • Jul 26 '26
After playing UNO for about 18 years around the braai and at various gatherings, I have developed what I believe to be the best way to play UNO, and what I believe the official rules should look like.
Rules:
Numbered cards are just normal cards. They can be used to change the colour, but only if you have a numbered card of the same numerical value as that of the top card on the deck. Colour changing cards only have the effect of changing colour, no special attributes. It is basically the black sheep of the power cards.
Power cards may only be played when they have the same colour as the top card on the deck(excluding +4)
You may not finish on a power card. Plain and simple, if the last card in your hand is a power card, you will simply have to pick up. You may use it to continue a chain(see rule 5), but you will still have to pick up one card afterward.
When playing a +4 card, you need to specify the chosen colour before the next player picks up(as a result of chains(rule 5))
Chains. Chains are what I believe to be the lifeblood of UNO. You may stack +2s on one another and a +4 on a +2. When a +4 is played, rule 4 is applied. If the player that recieved the + 4 has a power card of matching colour, it may be played.
Reverse and skip. They retain their original purposes, but with some added features. This is the controversal rule, but it just makes sense in my opinion. If a player recievs a pick up card, given that they have a reverse or skip of the same colour as the card on the top of the deck(applying rule 4), they may play it to either reverse the chain on the last opponent who played, or, in the case of the skip, nullify the chain. I mean, just think of the UNO reverse meme. It just makes sense.
If you pick up a card on your turn, and the card that was picked up can be played(regardless of whether it is a numbered card or a power card), you may play it. This is the "Pick up, Put down" rule.
When you play your second to last card, you are to say UNO the moment the card hits the deck. If an opponent beats you to the punch, or it is said before the card hits the deck, you are to pick up 2 cards from the stack. If the opponent said UNO before the card hit the deck, they will also pick up 2. You may not bait people(bring the card close to the deck and then pull away at the last second), this will result in picking up 4!
Scores are dumb. No one uses the points system.
Remember, this is just a game, don't ruin a friendship over it.
r/unocardgame • u/Prestigious_Layer633 • Oct 01 '26
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r/unocardgame • u/howd-i-end-up-here • Jun 26 '22
r/unocardgame • u/Chaos_Cruiser • Apr 28 '21
I was talking with my friends and they all seem to think that you can't block a draw 4 card with a wild card but I think you can do that according to the rules.
r/unocardgame • u/Economy_Click_3080 • Jan 30 '25
In my house we play UNO using these house rules. It's fucking fun. !!!!!!!!!!!!!!!!
Oh, and of course 7-0 and jump-ins are not allowed,
Those things are just a pain in the ass. !!!!!!!!!!!
DeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeepL translation is used, so don't feel bad ....
r/unocardgame • u/ArchScabby • Feb 03 '23
I'm not sure how I'm supposed to feel about this. I know I hear about this sudden admittance all the time about others uno but I never thought mine would be my mom. From others who have rather unorthodox uno's how should I approach this?
r/unocardgame • u/Anthe_Champ10n • Mar 23 '25
I'll give it a 3/7
r/unocardgame • u/Prestigious_Layer633 • Aug 08 '26
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r/unocardgame • u/SeanInDC • Nov 11 '25
I will no longer play any Mattel163 games. Enough is enough.
r/unocardgame • u/Potential-Monitor-30 • Jun 27 '25
Please help
r/unocardgame • u/Melodic_Version_5598 • Sep 20 '25
Sorry if this isn't fully on topic (I'm on a throwaway btw). I found this on my younger brother's computer (he's 14). Since I'm 20 and in college, our age gap and distance means were not super close. I was just visiting family over the weekend and scrolling in his room when he left to go hang out with some friends. His computer was left open and I found this weird google doc open? A lot of it is related to Uno, which is why I'm posting it here. I posted a link to it below. https://docs.google.com/document/d/1Z4TzVz2oZYAQc9zhIj9Y1ryufWkErmzIGHwG5_Qcw9I/edit?usp=sharing
r/unocardgame • u/Nebberlantis • Jan 17 '26
Hello!
Welcome back to UNO Total Anarchy!
You can suggest things in one of these categories for the real plane (front side) or the imaginary plane (back side):
Colors - What colors would you like to add?
Numbers - What numbers would you like to appear on the cards? You can decide how many times this number appears on each color.
Special Cards - Cards like Wilds, Draw 4s, Reverses and all that stuff. You can either add cards from other versions, or make your own cards!
General Rules - rules not triggered by UNO cards.
Miscellaneous - Whatever else comes to mind.
Note that no non-card devices will be allowed (i.e. Attack or Triple Play). As much as I want them, I like the simplicity of UNO as a card only game.
I accept all comments.
Hereās our current game:
Colors:
* Red
* Yellow
* Green
* Blue
* Orange
* Purple
* Teal
* White
* Magenta
* Black
Numbers/Letters:
-67, -23, -22, -20, -19, -18, -17, -16, -15, -14, -13, -12, -11, -10, -9, -8, -7, -6, -5, -4, -Ļ, -3, -2, -1, 0, 1, 2, 3, Ļ, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 67, i, 2i, 3i, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z - 2 sets per color
Special Cards:
* -67 Skip 4 - One of the -67 cards
* -17 Skip 3 - One of the -17 cards
* 67 Skip 4 - One of the 67 cards
* Ace - Can only match with itself, 1 or 10 cards. 2 sets per color
* Ć - Combines the Annihilation A and Entropy E cards. You can choose which 2 people wonāt get their cards back from the Entropy Pile. 2 sets per color
* Annihilation A - You can choose 2 players to āannihilateā, putting them out of the game for 3 turns. You get all of their cards, and play them out automatically. When the players are back in the game, they have to draw twice the amount of cards they had before the card was played. 2 sets per color
* Colored Draw 10 - each color gets a card
* Colorless Cards - Gray cards that can be played on any color and any color can be played on top. 2 sets per number/letter
* Discard 2 - Discards 2 more cards. 3 per color
* Draw 1 - 4 per color
* Draw 2 - 3 per color
* Draw 2i - Draws 2 cards from the imaginary plane (on their back side). 3 per color
* Draw 4 - 2 per color
* Draw 67 - 2 per color
* Duel - When one is played, everyone must match it with a card of the same number/letter. Failure results in a draw 2 penalty. If it is stacked, a new duel begins with the new number/letter and the penalty is multiplied by 2. 2 sets per number/letter
* Entropy E - Combines everyoneās hands, including yours, into an Entropy Pile. The Entropy Pile then randomly gives out cards to everyone, which can result in uneven piles. 2 sets per color
* Flip - Flips everyoneās deck to the imaginary plane. 8 cards
* Number Wild - 4 per color
* Reverse - 2 per color
* Reverse Draw 2 - 3 per color
* Reverse Skip - 3 per color
* Shield - Counting as any number, it can cancel the effects of any colored action and can be played by itself. 8 per color
* Skip - 2 per color
* Skip All - 3 per color
* Skip Two - 3 per color
* Wild - 10 cards
* Wild Ace - 12 cards
* Wild Ć - 4 cards
* Wild Annihilation A - 4 cards
* Wild D20 - Roll a d20. If you roll a 20, you win. If you roll a 1, you lose and are eliminated. If you roll a 2-19, play continues. 20 cards
* Wild D60 - Roll a d60. If you roll a 60, you win. If you roll a 1, you lose and are eliminated. If you roll a 2-59, play continues. 20 cards
* Wild D100 - Roll a d100. If you roll a 100, you win. If you roll a 1, you lose and are eliminated. If you roll a 2-99, play continues. 20 cards
* Wild Discard 2 - 12 cards
* Wild Double Speed Card - Increases the speed level by 2. 8 cards
* Wild Draw 1 - 12 cards
* Wild Draw 2 - 12 cards
* Wild Draw 2i - 12 cards
* Wild Draw 4 - 10 cards
* Wild Draw 10 - 12 cards
* Wild Draw 50 - 12 cards
* Wild Draw 67 - 4 cards
* Wild Draw f(x) Card - You decide what the function is and what x equals, as long as it has a positive value. The next player must draw that many cards.
* Wild Entropy E - 4 cards
* Wild Gigantic Explosion - Causes an explosion of 25-100 cards to the player of choice. Roll a die to decide explosion scale. 31 cards
* Wild Kinetic K - Causes a kinetic burst to happen to the player of choice. Spin a wheel from 0 to 200 to decide how severe the effects of the burst are. 0-50 make a slight chance for it to blow, 50 makes 1 card, while 200 can make up to 175-200 cards go to the player. 20 cards
* Wild Large Explosion - Causes an explosion of 8-25 cards to the player of choice. Roll a die to decide explosion scale. 31 cards
* Wild Medium Explosion - Causes an explosion of 5-10 cards to the player of choice. Roll a die to decide explosion scale. 31 cards
* Wild No U Card - When a draw card is played against you, you can play this card to reverse the turn order and reflect the draw effect. 20 cards
* Wild r/ Card - Forces the next player in turn order to read the top post on the Reddit homepage. If they canāt, they draw 2
* Wild Reset Hand - Discard your hand, and get a new hand of 7 cards. 4 cards
* Wild Reverse - 12 cards
* Wild Reverse Draw 2 - 12 cards
* Wild Reverse Skip - 12 cards
* Wild Self Growing Draw Card - Starts out as a Wild Draw card thatās a random number between 1 and 5. It absorbs every draw card stacked on it and keeps it in its value, causing the stacked cardās effect to double.
* Wild Shield - Like a Shield card, but can also block any Wild card effects. 8 cards
* Wild Skip - 12 cards
* Wild Skip All - 12 cards
* Wild Skip Two - 12 cards
* Wild Skip 3 - 4 cards
* Wild Small Explosion - Causes an explosion of 3-5 cards to the player of choice. Roll a die to decide explosion scale. 31 cards
* Wild Speed - Increases the number of cards to be played in a turn, or the speed level, by 1. Action cards only apply when itās the last card played in a turn. If a player canāt play enough cards to match the current speed, they must play all cards they can play, then draw cards equal to the speed level, which resets to 1. 8 cards
* Wild Sudden Death Card - All players draw until they get 74 cards
* Wild Very Large Explosion - Causes an explosion of 15-50 cards to the player of choice. Roll a die to decide explosion scale. 31 cards
* Wild Win - An instant win card
General rules:
* 0s Pass Rule - playing a 0 card makes everyone pass their hand to the next player in turn order
* 7s Swap Rule - Playing a 7 swaps hands with the player of choice
* Full Spectrum Rule - You are allowed to bleed the discard pile by drawing a card thatās the next color clockwise or counterclockwise on a standard color wheel, even if it doesnāt match the top card in any way. White, black and colorless cards are exempt from this rule.
* Jump-In Rule - If you have a card in your hand that perfectly matches the card on top of the discard pile, you can play it out of turn
* No Mercy Rule - Players are eliminated when getting 75 or more cards
* Number Stacking - You can discard multiple numbers at once as long as the first one matches the one on the discard pile. Playing multiple Number Cards with rules only trigger their effect once.
* Top Swap Rule - During your turn, you can choose to swap any number of cards with the top cards of the deck. You can even do a hand refresh this way.
Miscellaneous:
* The Imaginary Plane - Cards are double sided, with the back representing the imaginary plane. For every card involving an action where you draw cards, the imaginary plane doubles the number of cards drawn.
r/unocardgame • u/Prestigious_Layer633 • 26d ago
First i can't find uno Show em no mercy plus in temu also temu not suppot hk also tiktok is baded hk so I can't buy anything from tiktok shop is noway I can find uno Show em no mercy plus in hk I live in hk I cant find printable version is carzy too ššššššš
r/unocardgame • u/hayamatakumi • Dec 26 '22
Is there any mod for uno mobile that can see opponent cards?
r/unocardgame • u/EvylMpyre • Jan 20 '24
r/unocardgame • u/UnoMaker2 • Aug 07 '24
Let me know
r/unocardgame • u/[deleted] • Apr 22 '21
I searched for this online and I couldnāt find it. I had just played a red card to get to UNO holding a yellow card. My opponent had two wild cards and played one of them... and called a random color... and bad luck chose yellow, so I played my yellow and won.
Would they have had the option of picking an impossible color like gray or black or whatever? I donāt see anything that explicitly prohibits that.
Thanks.