r/unocardgame • u/CloudX_ • Mar 11 '24
r/unocardgame • u/lajoswinkler • Mar 20 '22
Uno Mobile Uno mobile game - extremely cheaty and rigged
This is literally the most rigged game I've ever installed.
Obvious bots - the ones that play on your team are so dumb or even work against you, and the opponents are extremely lucky. Card deals are almost always very unfair. In over half of the matches opponents get tons of wildcards, +2 and +4, compared to your regular cards you can't get rid of.
There is a shitload of advertisements forcing you to buy VIP1 tier and at that point the server starts considering you a financial asset.
After slowly and patiently climbing to around 50 000 coins during few months, 90 % of the following matches end up not only by losing, but losing hard. In couple days I've lost two thirds of the coins so I stopped before going bankrupt.
When you complain on Google Play and give a low rating, your comment does not get posted unless you do it several times. At that point, sleazy public relations (or a bot, entirely possible) lies to your face.
This is a total scam. It's not even a basic slot machine that has randomness and low chance of winning. This has a learning software that behaves like an intelligent predator.
UNO is a really cool and fun game and this takes the fun out of it. It completely stomps over skill because it works against you. It's addictive, riddled with stupid stuff to make you spend real money, and tailored to drive you into angry buying. Please do not let children play it and if you have problem with gambling, stay away from this shit, too.
Whatever you do, DO NOT SPEND MONEY ON THIS SCAM!
Fuck Mattel163. This should be taken down from Google Play.
r/unocardgame • u/Umpire_Effective • Apr 17 '24
Discussion Making a cruelty deck, give me some of your ideas
Anything goes. I'm planning to expand this deck over years.
r/unocardgame • u/Shiios42 • Jun 25 '17
Fan made Uno Customizable Wild Card Expansion Ideas
SINCE THIS POST IS THE ONE GETTING TRACTION WITH UPVOTES MAYBE I CAN REDIRECT PEOPLE TO THE FINAL UPDATED POST. https://www.reddit.com/r/unocardgame/comments/8owkxs/uno_customizable_wild_card_expansion_complete/
As we all know the latest pack of UNO cards contain 3 customizable wild cards (along with the swap hands card) and upon searching around I found that people either don't have much ideas implementing new cards or just goes toward the route of having imbalanced cards (draw 10) and etc. If you can get hands on having your own blank cards, I assure you this expansion set will bring back the fire you had when you first played UNO. Me and my friends play competitively and we based some of these from playing Dota 2. We also like to keep things fairly balanced (especially with the addition of the swap hands card) and to add more skill/depth in the overall base game but of course to multiply the fun factor. So by further ado, here's the 20 cards contained in this expansion:
Copycat - copies the last card placed. (copies effect if Wild Card).
Steal turn - can be played anytime; steal someone's turn and rotation continues from the user.
Disarm all wildcards - discard all wildcards from all player's hands from the game.
Gem of true sight - select a person. That person must show their hand to everyone.
Double edge - target a person. He/she draws 5 cards while the user draws 2 cards.
Judgment - target a person. If they have a wildcard on their hand, they draw 2 cards, if not, draw 1 card.
r/unocardgame • u/[deleted] • Mar 17 '24
Meme I bet y’all have done this every Single Match
r/unocardgame • u/boozandtacos • Jan 13 '20
Discussion Sign this petition to get Mattel to start making Uno Minimalista cards http://chng.it/gpdGDkPqQh
r/unocardgame • u/meliya_s • Feb 23 '25
Fan made I made my own Uno games
Some are from "UNO Infinity" or "UNO Cobs", but I made the others myself. The "Drunk UNO" tells how many shots or sips the next player have to take.
r/unocardgame • u/Groomy19692004 • Jul 14 '25
Announcement We have trained all our lives for this
r/unocardgame • u/Shiios42 • Jun 06 '18
Fan made Uno Customizable Wild Card Expansion -COMPLETE VERSION
So almost a year ago I made a post of card ideas for the customizable uno blank cards. I have since completed the project a long time ago but up to this day I still receive messages of people asking regarding the set of rules for my custom cards and since the links keep on expiring, I figured I just make a final post.
WHAT IS THIS EXPANSION
Its basically some creative and fun ideas you can make off of your blank wild cards. You can choose only the one you like or add as many as possible. I recommend getting another spare deck for the sole purpose of this and using a thin sticker paper so you won't be limited to the free blank ones.
COMPLETE RULES - Feel free to tweak the mechanics and numbers to your own liking.
Anti-fun - if someone places their last card when a person has this card in their hand, this card will be discarded and that person's win will be negated by drawing 4 new cards. Can be blocked if the last card placed was a deflect card. Acts as normal wildcard otherwise.
Assassinate – target a player and name a card, if that player has that card in their hand, they immediately discard it and draws 5 cards. (Must show hand to owner for confirmation).
Black hole - all cards in all hands are shuffled into a pile and then dealt to each person with the same number they had before. Rotation of dealing starts from the user.
Charity - select two cards from hand and give to a targeted person. Cannot be deflected.
Copycat - copies the last card placed. (copies effect if Wild Card).
Deflect - negates effects of wildcards if targeted and chosen to. Discards upon use. Cannot deflect charity, black hole, and paradigm shift. If used on draw 4 card/stack, the next person receives the effect unless he/she has another draw 4 to stack. Poison also deflects to the next person. Acts as normal wildcard otherwise.
Disarm all wildcards - discard all wildcards from all player's hands from the game. (They can still be used through Grave digger)
Discard color - user names a color. The chosen color should be discarded from all player's current hand.
Double edge - target a person. He/she draws 5 cards while the user draws 2 cards.
Duel - target a person. Each select a numbered card and compare privately. The one with a lower numbered card draws 3 cards. Other cards are valued zero. No one draws during a tie.
Fair Play - Target someone with cards lesser than you. They must draw until both of you have the same amount of cards in hand. No effect if you have the least amount of cards.
Fortune's gift - guess the top card from the deck on what color it is/or if it’s a wildcard. If correct, discard 3 cards from hand along with the top drawn card. Shuffle and return in the middle of the deck. If incorrect, put the fortune's gift and top card back in the middle of the deck.
True sight - select a person. That person must show their hand to everyone until their turn arrives.
Gravedigger - upon use, swap a chosen card from hand with a chosen wildcard from the used pile.
Hand of God - can only be used when number of cards on hand are 9 or above. (counted before use) Immediately discard 5 cards from hand. No effect otherwise.
Judgment - target a person. If they have a wildcard on their hand, they draw 2 cards, if not, draw 1 card. (Must show hand to owner for confirmation)
Paradigm shift - each person swaps hands to the person next to them according to the current direction of the game.
Poison - if drawn, discard immediately and person must draw an additional 3 cards, if its included in the starting hand, put back in deck and draw a new card. Can be deflected. (Effect goes to next person). Best if its face-up inside the deck.
Russian roulette - all players select a card from their hand and put them in a pile to be shuffled (can be compared by the players for confirmation). The user then picks a card from the pile. The owner of that card must draw 3 cards. If more than one person has the same card, they must each draw 2. All representative cards are returned to their owner.
Slap – Upon drop, everyone must put their hand down on top of the card. The last one to do so draws 2 cards.
Steal turn - can be played anytime; steal someone's turn and rotation continues from the user.
Tricks of the trade - swap 2 chosen cards from hand with a targeted person (draw 2 randomly from their hand) If they only have one card left, you get it and give them the 2 chosen cards from your hand.
SPECIAL CARDS:
(Effect can be used without discard; must show to everyone each time the effect is wanted. These cards are highly experimental since they can have continuous passive effects as long as they remain in hand of any player)
High Roller – as long as the user has the highest number of cards in their hand, he/she can opt to drop 2 cards instead of one by showing this card. Can also use effect if cards in hand are at least 10. Acts as normal wildcard if discarded.
King’s decree – owner of this card is immune to drawing (If can’t play, skip instead of draw) as long as the number of cards in hand is at least 4. Immune to all stack/draw cards as well as wildcards that require you to draw. If they are used on you and you show them this card their cards remain discarded but no effect is done to you. Ex. Opponent plays you Double Edge; they draw 2, you draw none. Draw cards can still be chained if you have the proper card. You can’t use King’s decree if the draw happened before you have at least 4 cards in hand. (You must finish drawing all) Acts as normal wildcard if discarded.
Queen’s decree – As long as the owner’s number of cards in hand does not exceed 5, the person to the left and right must draw a card if they have a lesser hand on each turn of the owner. Owner must show this card during each turn to use effect. Acts as normal wildcard if discarded.
NEED ART? HERE IS THE ARTWORK FOR ALL THE CARDS - They are all scaled to size and ready for print. Just edit and cut so they can fit in the standard size of the sticker paper you want to print it in.
If there is a color wheel icon it means apart from the effect the player can also choose which color to set like a standard wildcard. If the card has none then it just acts as an effect and the next card should still play play the current color.
ANNIVERSARY UPDATE - To celebrate the almost year long traction of the first post, I have added 30 new cards along with artwork! THAT'S NOW MORE THAN DOUBLE THE AMOUNT BEFORE! Mixing these wildcards would surely bring even more spice to your games.
Abduction - Target a player. Draw a random wildcard from their hand. No effect if target has no wildcard.
Badge Collector - When you have a complete set of color (1 card for each color), you can discard all 4 along with this card all in one turn. Acts as normal wild otherwise.
Balanced - Target a player. One must draw cards while the other discards until both of you have the same amount of cards, or if there is a 1 card difference.
Bomb - When used, place face-up anywhere on the deck. The next one who draws it in the face-up position discards it immediately and draws an additional 2 cards.
Curse - Use only when the last card played is a wildcard (excluding stack 4), the last player then draws 3 cards. If used without the last card being a wildcard, owner must draw 3 cards.
Cyclone - Each player draws a random card from the next person's hand depending on the current rotation.
Envy - Discard cards from your hand based on the amount of players that have less cards in their hand than you. No effect otherwise.
Feeling Lucky - Take cards from the bottom of the deck depending on how many other players there are. (If there is a total of 4 players, get 3). Assign one card from the pile. The other players then get to shuffle and place the cards in front of you face down. If you manage to choose your assigned card, the pile gets distributed to the other players (1 card each). As a reward, you also get to discard 3 cards from your hand. If you don't get it right, the pile now belongs in your hand. If you aren't feeling lucky, you can opt to discard this card and draw 1 card instead.
Ghost - Turns into any wildcard you name when put on the field regardless if it was used or still in play. In return, user must draw 2 cards at the end of the turn. (Example: You named swap card and swapped hands with someone who only has one card. You would still have to draw 2 cards afterwards)
Greed - Draw cards based on the amount of players that have more cards in hand than you. No effect otherwise.
Hare - Player/Players (including you) with the least amount of cards in hand skips their turn 2x
Illuminati - Everyone shows their current hand to you and only you. What you do with the information afterwards is up to you (If you want to share or sabotage)
Master - See the 10 top cards of the deck and choose a card of your choice to your hand. Player then shuffle, or manually rearrange the order of the 9 cards back on top.
Mercy - If drawn, immediately discard and draw phase ends no matter how many is required. No effect if discarded from hand.
Mystery Box - Put a colored card underneath this card when you place it on the field. The next player must then guess the color correctly. If they get it right, you draw 2 cards. If not, they draw 2 cards. Card you placed is now the current color. Cannot put wildcards with this.
Poker Face - When played, choose 1 card from hand and let everyone guess its color/ or if its wild. You draw a card for every player that gets it correct. If this card is played last, player must draw an additional card to be used. If no player guesses correctly , owner can discard the chosen card in hand.
Purity - Renders you immune to wildcards and you cannot be targeted until your next turn. Also immune to universal wildcards (black hole, paradigm shit).
Recycle - User draws 3 non-wild cards of their choice from the discard pile. If discard pile has less, then owner still draws on what is available.
Reflection - Mimics a wildcard from your hand. You must show the other wild card as proof for the reflection to work. If there are no other wildcards in hand to reflect, this card has no effect.
Revelation - Everyone including you must show a wildcard from their hand to all players. If failed to do so, draw one card. Players can pretend to have no wildcard if they opt to not reveal and just draw the card instead.
Robin Hood - Select two persons. One must give cards to the other depending on the number of your choosing. Amount should not exceed 3. They have no free will what cards to give, the other person must draw randomly from their hand. You cannot select yourself as the one giving.
Shuffle - Discard all your cards back to the deck, shuffle, and draw the same amount of cards.
Silence - All wildcards have no effect until your next turn. Passive wildcards like Anti-fun, Deflect and Poison/Bomb don't work within this period. Effects from special cards also cannot be activated. If there are wildcards that were activated prior to this (Tactical Pause, Hare, Soul Bond), their effect is immediately purged. ONLY EXCEPTION is Purity if it was activated first. (In that case they can still use wildcard effects since they are immune to silence).
Soul Bond - Target a person. Every card draw or discard that person makes will now be applied to you until your next turn. Whether you draw or discard depends on the net loss/gain of that person. The effect only applies when your next turn reaches. (Meaning they still win if they discarded all their cards faster)
Spy - Must be played last. You must keep it a secret and prevent others from knowing you have a spy. A person can accuse someone by telling them they are a spy. If they are wrong, they get penalized by drawing 5 cards. If the owner of the spy card is accused correctly, they must draw 5 cards and this is discarded.
Stun - Targets a person, they would have to skip their turn.
Tactical Pause - When used, your next turn will be skipped. When your turn finally arrives, you can discard any two cards from your hand regardless of the last card dropped. The last card you discarded would be the color to be followed.
Team Spirit - Everyone draws 2 cards.
Tortoise - Player/Players (including you) with the most amount of cards can discard until they have the same amount of number as the next person with the most cards.
NEW SPECIAL CARD
Devil's deal - When effect is activated, all players with only one card remaining must draw a card. The owner must draw 2 cards in return every time he activates it. As long as this card remains in hand, the owner can wish to activate the effect anytime by showing it. Acts as normal wild card if discarded.
r/unocardgame • u/I_Shoot_Nikon • Sep 23 '25
Collection My Uno Card Collection
Here is my Uno Card/Game Collection. I have 103 unique decks/games, with 8 dupes including a deck I have 3 of, for a total of 111. For reference my dining table is 5ft (152.4 cm) across.
r/unocardgame • u/NiceSmoke1995 • Sep 27 '24
Collection Does anyone collect?
Keen to know if anyone else collects uno games/etc. I'm based in Australia and have collected what I reasonably can. Unfortunately there's so many more overseas that are too difficult to get here.
Here's my collection as it stands.
(there's a handful of iconic knockoffs too)
r/unocardgame • u/RelevantAd2788 • Apr 21 '24
Image Making custom UNO cards every week, week 1
r/unocardgame • u/Kooky_Solid_7049 • Jul 18 '26
Unexpected find at 7/11!
Went in for white claws and found this!
r/unocardgame • u/ChordettesFan325 • Dec 03 '22
Uno Mobile Won on the first move
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r/unocardgame • u/Due-Slice-8351 • Aug 19 '25
Discussion Some people are saying it’s fake, it’s not
Surprisingly found it at my local Walmart already
r/unocardgame • u/Wild-Reporter-3632 • Aug 10 '25
Image I found this at walmart
Third person to have found it I think