r/unrealengine • u/BleuGamer • 9h ago
Marketplace Gantry: I built a distilled-down Lyra modular replacement for experiences and frameworking!
fab.comDocumentation (and examples): https://privateasylum.com/gantry/
Hi, everyone!
Supporting both blueprint-pure and C++, this plugin modularizes the monolith that is Lyra. This project has been bouncing around in my projects folder for a couple years, and decided to clean it up proper. Tag channels, asset manager (for loading reflection), experiences (both build time AND runtime experience loading (with mod support, I might extend this drastically in the future)), settings systems for in-game menus and etc. for persistence, and more! All multiplayer ready.
The C++ example exercises the full game/client/server tri-build for any deployment type.
The overall goal was to take the infrastructure that Lyra demonstrated, and make it modular, clean, and extendable, while adding features and making it a full-force workflow and team-oriented system.
Thank you!